Kirill Vainer
d32226db10
GLRenderer: use #version 100 for GLSL ES shaders
2015-08-14 15:25:32 -04:00
Nehon
cefdabf3c6
Merge branch 'master' into PBRisComing
2015-08-13 20:43:56 +02:00
Nehon
b5c946ef02
Fixed LightProbe selection according to distance and bounds
2015-08-13 20:33:49 +02:00
Nehon
a35b499ee7
Big refactoring to how PBR is handled.
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- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
2015-08-09 18:39:22 +02:00
Nehon
7b7c6951ad
Fixed worldLightList sorting when a light is added to a node.
2015-08-09 18:26:34 +02:00
Kirill Vainer
b7ab6d003e
build: separate full version from full name
2015-08-08 17:57:59 -04:00
Kirill Vainer
17887b1fb0
build: new build version info system
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* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
2015-08-08 17:35:05 -04:00
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
2015-08-08 09:27:49 +02:00
Nehon
a730da35b4
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
2015-08-08 09:26:55 +02:00
Nehon
fc0975c0cc
removed old implementation
2015-08-08 09:25:41 +02:00
Nehon
69f1677649
Moved PBR implementation
2015-08-08 09:25:09 +02:00
Daniel Johansson
7f2626af65
Merge remote-tracking branch 'upstream/master'
2015-08-07 15:44:27 +01:00
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
2015-08-07 08:34:11 +02:00
Matt Benson
25ca07d3d2
light constructors
2015-07-26 18:26:22 -05:00
Daniel Johansson
d319a7c5d3
Added unit test for J3MLoader to cover the new texture parameters available in #295 . Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies.
2015-07-20 11:22:16 +01:00
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
2015-07-18 17:47:40 -04:00
Nehon
4b1c61dec1
Merge branch 'master' into PBRisComing
2015-07-16 21:59:26 +02:00
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
2015-07-16 21:41:24 +02:00
Daniel Johansson
e33d2539ed
Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297
2015-07-15 13:08:36 +01:00
Daniel Johansson
d3da4a7266
Merge remote-tracking branch 'upstream/master'
2015-07-15 09:37:12 +01:00
Daniel Johansson
9059eb30e4
Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295
2015-07-14 22:28:13 +01:00
Nehon
9a3976ed50
Merge branch 'master' into PBRisComing
2015-07-14 09:44:43 +02:00
Nehon
129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
2015-07-14 09:43:49 +02:00
Nehon
b0db53b5d6
Fixed warning when trying to find a srgb format for a Depth format.
2015-07-14 09:41:55 +02:00
Kirill Vainer
cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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add GL3 support for Unshaded and MRT (v2)
2015-07-13 16:44:44 -04:00
Nehon
9256f2e4d4
Merge branch 'master' into PBRisComing
2015-07-13 16:22:19 +02:00
Nehon
c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
2015-07-12 20:43:54 +02:00
Nehon
327e0125d9
Merge branch 'master' into PBRisComing
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Conflicts:
jme3-core/src/main/java/com/jme3/material/Material.java
jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
2015-07-11 21:34:30 +02:00
Nehon
95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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This was due to a bug in the code where triangle data were stored after calculation.
2015-07-11 21:15:42 +02:00
Nehon
57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
2015-07-10 21:28:42 +02:00
Nehon
34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
2015-07-06 19:01:00 +02:00
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:43:38 +02:00
Nehon
596954b056
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:35:34 +02:00
David Bernard
568ee09d17
add GLSL150 compatible Unshaded
2015-07-05 20:06:07 +02:00
David Bernard
704c3f1a10
enable MRT on gl3
2015-07-05 11:39:55 +02:00
Nehon
2b8898b7b2
Here is the rest of last commit
2015-07-04 19:05:57 +02:00
Nehon
dca050b96b
Added a protected modifier to getReceivers in Abstract shadow renderer
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see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212
2015-07-04 19:00:39 +02:00
Kirill Vainer
328966ba79
Merge pull request #293 from davidB/david_materiel_no_render
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add TechniqueDef.noRender
2015-07-03 19:52:17 -04:00
Nehon
be58be75ef
Merge branch 'master' into PBRisComing
2015-07-03 23:34:26 +02:00
Nehon
6d3377a2a8
Fixed Parallax without normal map in lighting.j3md
2015-07-03 23:33:19 +02:00
Nehon
485af7cf2a
TextureFetch shader node now works with glgl1.5
2015-07-03 22:58:42 +02:00
Nehon
719a683c2c
Fixed Parallax for PBR lighting
2015-07-03 22:53:29 +02:00
David Bernard
fe72dd67dd
add TechniqueDef.noRender
2015-07-03 20:49:20 +02:00
Nehon
4342d97439
Fixed roughness fetch in the spec / gloss pipeline
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See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281
2015-07-02 21:00:07 +02:00
Kirill Vainer
6312f1a813
Merge pull request #287 from riccardobl/master
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Fix for ZipLocator and path with the root slash
2015-06-20 13:47:46 -04:00
Kirill Vainer
37c572434c
Merge pull request #277 from zzuegg/master
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Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
2015-06-20 13:42:37 -04:00
zzuegg
8d0c371796
Hopefully fixed
2015-06-19 23:16:24 +02:00
zzuegg
a8b3407b46
Removed empty lines
2015-06-19 23:08:00 +02:00
zzuegg
8cb2be60fe
Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
2015-06-19 22:26:12 +02:00
zzuegg
4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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//untested however
2015-06-19 22:22:40 +02:00