shadowislord
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4f15fa3147
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AnimChannel: remove useless println
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10 years ago |
shadowislord
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2bc5545171
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OGLESShaderRenderer: remove clearTextureUnits since it doesnt do anything
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10 years ago |
shadowislord
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400c09a633
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jme3-core: fix minor issues pointed in static analysis
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10 years ago |
rainmantsr
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31835366b2
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Add: sweepTest to jme3-bullet-native
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10 years ago |
Kirill Vainer
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1076b489ab
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GLRenderer: remove check FB error calls as it causes GPU stall
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10 years ago |
Kirill Vainer
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25da36e590
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jme3-bullet-native: copyBinaryToLibs to depend on building native lib
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10 years ago |
jmekaelthas
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15ec285b1a
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Feature: added support for linear and constant interpolation types for
ipo curves.
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10 years ago |
jmekaelthas
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a5c98a59be
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Refactoring: catching up wth latest jme3 core changes.
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10 years ago |
jmekaelthas
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eb767e7580
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Feature: added support for loading assets linked from external blender
files.
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10 years ago |
shadowislord
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a37f38a412
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Build: fix build failure if not building from git repo
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10 years ago |
shadowislord
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b7c2050487
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SDK: fix compliation
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10 years ago |
shadowislord
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a157e83815
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GLRenderer: always use glGenerateMipmap if we have FBO support
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10 years ago |
shadowislord
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3a83ab4c69
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GLRenderer: applied 080255f518 to FrameBuffer textures as well
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10 years ago |
shadowislord
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d6a19c4c66
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Lighting.j3md: remove fixed function bindings
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10 years ago |
shadowislord
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c0e85b3255
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MaterialDebug: remove DesktopAssetManager dependency
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10 years ago |
shadowislord
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83ddf9d7c3
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TestCartoonEdge: more reliable way to detect lighting material
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10 years ago |
shadowislord
|
784cfddb21
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Filter: minor javadoc mistake
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10 years ago |
shadowislord
|
c34fcce7a2
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MatParamTexture: remove useless constructor
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10 years ago |
shadowislord
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6d7da0cc4e
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AssetManager: use right exception class if no loaders registered
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10 years ago |
Nehon
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96502e9061
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Fixed crash in TestFilterCompositing.
Something is till odd though
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10 years ago |
Nehon
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080255f518
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Fixed issue #243 about TextureArrays
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10 years ago |
Nehon
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39515c52c7
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Relocated the character in TestWalkingChar so that it doesn't fall under the ground
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10 years ago |
Normen Hansen
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5ac1d63bb9
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- check for animations being present before importing them in ExternalChangeScanner
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10 years ago |
Normen Hansen
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b61656ffaa
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- update external change scanner to allow import of animations
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10 years ago |
shadowislord
|
a2fc435167
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SPLighting: fix issue #239
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10 years ago |
shadowislord
|
8466b25c6b
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ALAudioRenderer: fix issue #244
|
10 years ago |
Nehon
|
7c5f994db8
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Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
|
10 years ago |
Nehon
|
9e4f418427
|
Fixed an assertion error in BatchNode updating
|
10 years ago |
Kirill Vainer
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c4aa4bc885
|
Merge pull request #229 from davidB/build_enable_assertion
build: enable assertion for test and run
|
10 years ago |
David Bernard
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a19246973c
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build: enable assertion for test and run (previously only test as assertionEnabled = true)
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10 years ago |
Nehon
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40905061b5
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Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
|
10 years ago |
normen
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a73eb57f73
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Merge pull request #227 from davidB/fix_javadoc
build: quick fix to run javadoc with jdk < 1.8
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10 years ago |
David Bernard
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4bdf682944
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build:javadoc: use JavaVersion.current().isJava8Compatible()
|
10 years ago |
David Bernard
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23f5b3ad01
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build: quick fix to run javadoc with jdk < 1.8
|
10 years ago |
Nehon
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d6c6884066
|
Removed code duplication in BatchNode
|
10 years ago |
Rémy Bouquet
|
46c00c95b3
|
Merge pull request #226 from jMonkeyEngine/pr/223
Obsolete shadowRecv and sceneReceivers code cleanup
|
10 years ago |
Nehon
|
a6a2059ef8
|
Removed deprecated methods calls in TestPointDirectinalAndSpotLightShadows
|
10 years ago |
Nehon
|
1616b08c5b
|
Fixed issue when BatchNode's light list flag was not cleared
|
10 years ago |
Nehon
|
a78d8a7bd0
|
Test for parallel tangent generation
|
10 years ago |
Rémy Bouquet
|
d74d5e6ca9
|
Merge pull request #154 from abies/master
Speedup for TangengBinormalGenerator
|
10 years ago |
Nehon
|
3d720e164e
|
Changed the keys in tessellation test case so that it doesn't step on movement keys
|
10 years ago |
Rémy Bouquet
|
5b1e3e185b
|
Merge pull request #224 from zzuegg/master
Tessellation shader fix
|
10 years ago |
michael
|
a793c818d6
|
Renamed the shaders
|
10 years ago |
michael
|
b727d5998e
|
Fixed the swapped bits for Control and Evaluation Shader
|
10 years ago |
Bebul
|
8c37778749
|
Obsolete shadowRecv and sceneReceivers code cleanup
|
10 years ago |
Nehon
|
dead648e34
|
Fixed NPE in ShaderKey when using ShaderNodes.
|
10 years ago |
Kirill Vainer
|
273f3a6e62
|
Merge pull request #220 from zzuegg/master
Geometry shader and Tessellation shader support
|
10 years ago |
Kirill Vainer
|
21ed9ecf63
|
Merge pull request #219 from empirephoenix/master
A very small change that creates two getters in VehicleWheel,,
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10 years ago |
Nehon
|
851af2f7bc
|
MaterialPreviewRenderer now loads the material in a separate thread to avoid to stall the awt thread.
This and the previous change makes the material editor a lot faster to open when the loaded material has big textures.
|
10 years ago |
Nehon
|
33222e33be
|
Texture previews in the Material Editor are now processed in a separate thread
|
10 years ago |