Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
9 years ago
Kirill Vainer
b7ab6d003e
build: separate full version from full name
9 years ago
Kirill Vainer
d36749c85b
build: fix syntax error
9 years ago
Kirill Vainer
17887b1fb0
build: new build version info system
...
* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
9 years ago
Kirill Vainer
0d7dea20df
.gitignore: add .nb-gradle folder to ignore list
9 years ago
Kirill Vainer
f944d7c22b
build: use SNAPSHOT as default tag
...
Maven publishing treats the "SNAPSHOT" tag in a special way, marking that build as a snapshot type build.
9 years ago
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
9 years ago
Nehon
a730da35b4
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
9 years ago
Nehon
fc0975c0cc
removed old implementation
9 years ago
Nehon
69f1677649
Moved PBR implementation
9 years ago
Daniel Johansson
7f2626af65
Merge remote-tracking branch 'upstream/master'
9 years ago
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
9 years ago
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
...
Doesn't work yet, because the 3.1 folder is missing from the updates server.
9 years ago
Kirill Vainer
2bf5a5c089
Travis-CI: fix release deployment
9 years ago
Kirill Vainer
aa1874442d
Travis-CI: release test
9 years ago
Kirill Vainer
6a21fc9643
Travis-CI: snapshot release test
9 years ago
Matt Benson
25ca07d3d2
light constructors
9 years ago
Dokthar
df19c74248
SDK scenecomposer : changed the lineWidth of the axisMarker
...
- lineWidth of the arrows is now set at 3f
- the arrows of the axisMarker are now easier to select.
9 years ago
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
9 years ago
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
...
Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
9 years ago
Daniel Johansson
d319a7c5d3
Added unit test for J3MLoader to cover the new texture parameters available in #295 . Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies.
10 years ago
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
10 years ago
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
10 years ago
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
10 years ago
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
10 years ago
Nehon
4b1c61dec1
Merge branch 'master' into PBRisComing
10 years ago
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
...
fix a NPE and a ClassCastExcpetion on Cinematic.clear()
10 years ago
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
...
SDK SceneComposer : smalls changes and cleaner code
10 years ago
Nehon
f2b9343d51
Merge branch 'master' into PBRisComing
10 years ago
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
...
One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
10 years ago
Daniel Johansson
e33d2539ed
Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297
10 years ago
Daniel Johansson
be692a2ceb
Reverted changes to build script regarding bullet libs.
10 years ago
Daniel Johansson
0869880c8e
Reverted changes to build script regarding bullet libs.
10 years ago
Daniel Johansson
d3da4a7266
Merge remote-tracking branch 'upstream/master'
10 years ago
Daniel Johansson
9059eb30e4
Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295
10 years ago
Nehon
9a3976ed50
Merge branch 'master' into PBRisComing
10 years ago
Nehon
129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
10 years ago
Nehon
b0db53b5d6
Fixed warning when trying to find a srgb format for a Depth format.
10 years ago
Kirill Vainer
cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
...
add GL3 support for Unshaded and MRT (v2)
10 years ago
Nehon
9256f2e4d4
Merge branch 'master' into PBRisComing
10 years ago
Nehon
c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
10 years ago
Daniel Johansson
2080453430
Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism.
10 years ago
Daniel Johansson
013f67ee89
Merge remote-tracking branch 'upstream/master'
10 years ago
Daniel Johansson
8c45568772
Added intellij files to gitignore
10 years ago
Nehon
327e0125d9
Merge branch 'master' into PBRisComing
...
Conflicts:
jme3-core/src/main/java/com/jme3/material/Material.java
jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
10 years ago
Nehon
95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
...
This was due to a bug in the code where triangle data were stored after calculation.
10 years ago
Nehon
57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
10 years ago
Nehon
34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
10 years ago
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
...
Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
10 years ago
Nehon
596954b056
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
...
Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
10 years ago