Stephen Gold
ce862bc09e
IndexBuffer: resolve a javadoc warning
5 years ago
Stephen Gold
3a5f9661ab
jme3-terrain: handle 2 more ByteBuffer cases
5 years ago
matthias plasser
c85e2bcfd4
Fixes #1341 : AudioBuffer.updateData only allows direct buffers ( #1342 )
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* only allowing direct buffers now, see: https://hub.jmonkeyengine.org/t/solved-playing-audio-from-audiobuffer-in-audionode-causes-jre-to-die/43091/12
* style correction
Co-authored-by: Stephen Gold <sgold@sonic.net>
5 years ago
Stephen Gold
98a283beb6
remove unnecessary casts and tests for null, discovered using NetBeans ( #1285 )
5 years ago
rvandoosselaer
9a84e72f03
Clean up the test case and add some more context. #1340
5 years ago
rvandoosselaer
227de6f22a
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
5 years ago
rvandoosselaer
ded268a660
Add a check to see if the NB_PROBES identifier is defined. Fixes #1340
5 years ago
Riccardo Balbo
6d2ea28108
Fix last query not closed in profiler
5 years ago
Ali-RS
0bdb0159be
Fixed an issue with AndroidNativeImageLoader which was opening stream twice. ( #1338 )
5 years ago
Stephen Gold
969e2808e4
correct some typographic errors in Billboard100.frag comments
5 years ago
Stephen Gold
a96dbe8604
elimiate incidental hard tabs from jme3-examples
5 years ago
Stephen Gold
efc9c443de
elimiate incidental hard tabs from jme3-core
5 years ago
Jérôme
1acd1d299a
Removes tabs
5 years ago
Jérôme
0e0c75c85c
Migrate TestOgreComplexAnim to new anim system
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Lots of code that did nothing in old test (on feet, hand). Only eft hand anim with the bone anim in simpleUpdate works. So I rework the test to do how actionSquence work and manipulate Armature and Joint with ArmatureMask apply.
So I think there is a bug in ArmatureDebugger when apply PointSize in material. In the render view all points on armature debug have same size.
5 years ago
Jérôme
61cbaa72ee
Migrate TestBlenderObjectAnim to new anim system
5 years ago
Jérôme
821a18be21
Migrate TestCutomAnim to the new Animation system
5 years ago
Jérôme
68c6f71c73
Migrate TestSpatialAnim to the new Anim class
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Remove all deprecated class and migrate to the new animation system.
5 years ago
Grabli66
21cbdb5da3
Fixes error of loading assets
5 years ago
MeFisto94
7e3ae5e8ca
Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized
5 years ago
MeFisto94
828ca9212a
UBO: Re-order the caps detection for a more clean code.
5 years ago
MeFisto94
5100d0b995
UBO: GL_INVALID_ENUM on Mesa
5 years ago
MeFisto94
66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
5 years ago
MeFisto94
f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
5 years ago
MeFisto94
728a07a25f
Fixing PBR on <= GLSL 130:
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- GLSLCompat now implements mat3(mat4) and determinant() and inverse() for mat2 and mat3
- PBR.glslib uses this functions again instead of one-off workarounds
5 years ago
MeFisto94
4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
5 years ago
MeFisto94
00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
5 years ago
MeFisto94
b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
5 years ago
Stephen Gold
9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
5 years ago
MeFisto94
9dfbcde88c
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
5 years ago
Riccardo Balbo
391e0dc6d0
Update checkout action to v2
5 years ago
Toni Helenius
1e7e12ee69
Fix for resizing the window (issue 1191) ( #1308 )
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* Listen for framebuffer size callbacks and set the resolution from that
* Also check the window size on the framebuffer size callback
5 years ago
Stephen Gold
f0e09b2a9e
main.yml: add Gradle-wrapper validation to several jobs
5 years ago
Toni Helenius
1198908555
Lwjgl3 restart input handle ( #1268 )
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* Reinit inputs on context restart
* Added test issue from issue #1013
* Verify that the inputs are already initialized
5 years ago
Stephen Gold
fecd018fae
BufferUtils: resolve issue #1288 (rewrite isDirect()) ( #1299 )
5 years ago
Stephen Gold
b102eabb56
Fixes issue #1286
5 years ago
Riccardo Balbo
836455826b
Fix openal-soft dead link
5 years ago
Riccardo Balbo
3c93e50d99
Update link for stb_image.h
5 years ago
Ali-RS
78779ffe0a
Removed extra PostShadow Technique from PBRLighting.j3md ( #1273 )
5 years ago
Toni Helenius
9002d088e7
Issue 801 ( #1269 )
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* Test case for issue #801
* Reset the context with the initial values
5 years ago
Ryan McDonough
753c3cc173
PreShadow & PostShadow Support for PBRLighting.j3md ( #1265 )
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* Update PBRLighting.j3md
* Create PreShadowPBR.frag
* Create PostShadowPBR.frag
5 years ago
MeFisto94
55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
5 years ago
MeFisto94
17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
5 years ago
Riccardo Balbo
2e30b24438
Fix #1236 non-lvalue cannot be out parameter
5 years ago
Stephen Gold
bd1b6d284c
com.jme3.scene.shape.Line: protect the no-argument constructor ( #1234 )
5 years ago
Stephen Gold
8a04afd7a1
AnimControl: correct javadoc for the no-arg constructor ( #1233 )
5 years ago
Stephen Gold
f9d2e03362
Mesh: avoid NPE in getMorphTargets() when there are no targets ( #1231 )
5 years ago
Paul Speed
8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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when building locally.
Normal auto-detected versions will be based on the base version parsed
from the most recent tag on the branch with a -SNAPSHOT appended. If
the current commit is the tagged commit then it is used directly to
preserve backwards compatibility... but really that should be a CI
only option for most use-cases.
A new includeBranchInVersion option was added to allow the old behavior
of including the branch name in a munged version string for those
wanting to keep their experimental branch builds separate from their
normal master/version-branch builds.
5 years ago
Riccardo Balbo
a2169999e5
Remove "v" from version tag to maintain consistency with old releases
5 years ago
Stephen Gold
98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc ( #1230 )
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* re-publicize 3 no-arg constructors, correct/remove erroneous javadoc
* re-protect 2 no-arg constructors, restore javadoc
5 years ago
Github Actions
584bb79392
[skip ci] update natives snapshot
5 years ago