Commit Graph

2133 Commits (cc9379b42a8c9a13699829a5222ab3a8733f009c)

Author SHA1 Message Date
Sha..om a1e1057622 * Added javadoc for ParticleEmitter.setMeshType() 14 years ago
Kae..pl a6700cc754 Minro javadoc update. 14 years ago
rem..om f5dceb6c4d Particle Emitter : 14 years ago
rem..om 865c380b4e Particle Emitter : 14 years ago
Kae..pl 8de7a5755e Fix to mirror modifier loading (buffer bounds were exceeded in some cases). 14 years ago
Kae..pl fbd1cb837b Ignoring textures that are defined but disabled in material. 14 years ago
Kae..pl 733195c33c Fix with reading the proper buffer. 14 years ago
rem..om 2b802d5272 Particle Emitter : 14 years ago
Kae..pl 821dc08553 Automatic generation of UV-coordinates (not the best solution yet, but working on it ;) ) 14 years ago
Kae..pl c6aafbd0ef Bugfix: temp var was not released. 14 years ago
rem..om 8f59984d00 Particle Emitter : 14 years ago
Kae..pl cc403160be Texture key for generated textures added. 14 years ago
nor..67 5ec83b0f62 - fix small typo in BlenderLoader 14 years ago
Kae..pl 93530bc2d0 Fix to loading models with high number of vertices (greater than Shor.MAX_VALUE). 14 years ago
Kae..pl 04d3509c58 Improving image loading speed by using the BufferedInputStream. 14 years ago
Kae..pl f4d900bc43 Fix to narmal map loading. 14 years ago
Kae..pl 0de5fe39a3 Fix to loading normal maps. 14 years ago
sha..rd f15107da95 * All asset cache operations can now work on smart cache 14 years ago
rem..om ae2fda8626 Spot light : fixed issue that was preventing point lights to work correctly when a spot light is in the scene 14 years ago
sha..rd 73aa30785b * AssetPathURL now accepts non-relative asset paths 14 years ago
Kae..pl 99746c72ec Several changes to constraints (but may not working well yet). 14 years ago
sha..rd f182b5d91b * Javadoc for some classes 14 years ago
ant..om 06e04c429c Fix: fixed exception when trying to jump with physics turned off 14 years ago
sha..rd 7308cdfca6 * Fixed issue with spot light shader not taking into account alpha 14 years ago
sha..rd d8afde19cf * Fix crashes due to introduction of MaterialKey 14 years ago
sha..rd 026a72d57e * Fix crash in TestEverything 14 years ago
sha..rd 7cd213b940 * Fix for ParticleEmitter.clone() 14 years ago
Sha..om 66d78be974 * asin -> atan 14 years ago
ant..om dfef1a6dfe Fix: fixed a bug when using alphamaps with TerrainGrid 14 years ago
rem..om 310193018d - added a ColorRGBA to tempVars 14 years ago
kim..ng 0b7f96726f Android: fixed logging 14 years ago
rem..om c172b2e455 - Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)). 14 years ago
PSp..om 1bbbc3b0bb Fixed a typo in the comment. OCD strikes again. 14 years ago
PSp..om 7ea2f54286 Turning the memory tracking off since it's pretty expensive 14 years ago
rem..om e6c2653fe6 Fixed varrying binding in the lighting shader 14 years ago
nor..67 58d485467a - fix lighting compile error 14 years ago
rem..om 99a4b00c15 - Added SpotLight light type. 14 years ago
rem..om 41f417570d Uniforms : fixed Copyright formatting 14 years ago
sha..rd 3bd4146f4b * Prevent shader leaks 14 years ago
rem..om 6c4a13ddde Uniforms : fixed clearValues to not assign references. 14 years ago
kim..ng bb2d1073de Android: added some more logging to the surface creation 14 years ago
Kae..pl e911e3299e Changes to animations storing (not yet used in the selected blender file) and small refactoring. 14 years ago
nor..67 06264e69bf - fix to HingeJoint (native bullet), thanks to @makeshift 14 years ago
Kae..pl 1e2e6f6a2d Fix to armature modifier loading. 14 years ago
bre..ns c54ce7be27 reduced terrain save j3o file size 14 years ago
Kae..pl a2b83be8bd Improvements to blender manual tester. 14 years ago
sha..rd 381764a0ec * System.load() will still be called on natives even if the file already exists 14 years ago
rem..om 1cd980db9b PssmRenderer : 14 years ago
sha..rd 92a751893f * Disable point sprite if not rendering a point mesh. May prevent ATI driver crashes 14 years ago
sha..rd 6c12808493 * Another ATI driver hack, now for framebuffers. Based on http://www.opengl.org/wiki/Common_Mistakes#Automatic_mipmap_generation 14 years ago