Commit Graph

6585 Commits (c6d255c5d82e898a2d3f2d02cf8d5450653fde4c)
 

Author SHA1 Message Date
javasabr a717a5e50f fixed NPE during loading shader node material without vertex nodes. 7 years ago
MeFisto94 9100cff4aa BlenderImporter: Don't silently fail when a packed file couldn't be loaded but use a Placeholder Texture 7 years ago
MeFisto94 1b76160410 Blender Importer: Don't crash when a packed texture couldn't be loaded 7 years ago
NemesisMate 5d729af1c4 Fixed a IndexOutOfBoundsException when residual weights are present 7 years ago
NemesisMate 893741701b Fixed #642 7 years ago
NemesisMate a9cf6a348f Fix #646 7 years ago
NemesisMate ab8ddd5ab5 Added missing var declaration. 7 years ago
NemesisMate 7aafb514bf Fixed #652 7 years ago
javasabr 24e467a871 fixed the problem with the reference to light, when we had incorrect reference to the light after loading/cloning spatial of this control. 7 years ago
javasabr 8674d8af4b fixed detecting varyings during loading shader nodes in the case, when we have several output parameters with the same name but with different name spaces. 7 years ago
Rickard Edén 74f2f703b3 Several changes to load cinematics 7 years ago
Rickard Edén ae97614c83 Trying to make Cinematic serialization work. 7 years ago
Nehon 2120c9d334 Attempt to fix a direct memory deallocation crash on android 7 years ago
Nehon 87cfae6d7b Fixed InstancedGeometry shadow mode 7 years ago
empirephoenix ede080ad71
Merge pull request #773 from stephengold/master 7 years ago
Stephen Gold 00ce009925 fix for issue #772: populate bullet debug mesh using unscaled shape 7 years ago
javasabr 9578b0410e extended some things from shader node system. 7 years ago
javasabr 839ffdd4f2 fixed the problem with saving/loading light probes. 7 years ago
Stephen Gold 47a46a8250
Merge pull request #763 from stephengold/master 7 years ago
Nehon e4b6bf82a2 Better PBR env map generation 7 years ago
Stephen Gold 3328f2a3a7 fix issue #762 (WireSphere generates parallels with wrong radii) 7 years ago
Nehon 171007693b De duplicate imports when generating a shader from shader nodes 7 years ago
Rickard Edén eb6ce4d4b4 Merge pull request #755 from ZNixian/master 7 years ago
Rickard Edén 29726ccb88 Merge pull request #757 from neph1/osvr_viewmanager 7 years ago
Rickard Edén 7c00561a3c reverting orientation changes. 7 years ago
Rickard Edén e4ce70d0ba Merge pull request #756 from neph1/osvr_viewmanager 7 years ago
Rickard Edén 30de635cdf Changing back orientation quat modification 7 years ago
Rickard Edén ffed048472 making VRViewManagerOSVR more similar to VRViewManagerOpenVR 7 years ago
Campbell Suter 5273045ddf
Prevent double-updating the main scene in VR 7 years ago
javasabr ec121f025f simplified version. 7 years ago
javasabr b9e3788ffa fixed NPE when you try to remove an unused asset loader. 7 years ago
Rickard Edén 22bf08d9e7 Merge pull request #753 from neph1/master 7 years ago
Rickard Edén c460593000 Merge pull request #752 from ZNixian/master 7 years ago
Rickard Edén a65b0ba3af added functionality to use front mounted vive camera. 2nd try 7 years ago
Rickard Edén 2c044a29c5 Revert "added functionality to use front mounted vive camera" 7 years ago
Rickard Edén ae7a134f1e added functionality to use front mounted vive camera 7 years ago
Nehon 54061124a9 glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm. 7 years ago
Campbell Suter 42fd964a22
Un-break VR mouse support for OpenVR 7 years ago
Campbell Suter 63dd46b8a3
Switch OculusVR to logger (from system.println), commenting spree 7 years ago
Campbell Suter 0b37e56bd0
Add recentering support for Oculus Rift, improve associated Javadoc 7 years ago
Campbell Suter 2464dcd17a
Add OculusVRInput 7 years ago
Campbell Suter c26316d81c
Add Oculus Touch mappings to VRInputType 7 years ago
Campbell Suter fcccdd75a5
Don't create unnecessary FrameBuffer for OculusVR view manager 7 years ago
Campbell Suter 7b30f69c2a
Fix mirror window displaying blank for Oculus Rift 7 years ago
Campbell Suter 9747c556ff
OculusVR: Use correct coordinate space conversions, looking around now works 7 years ago
Campbell Suter 760277f61d
Make OculusVR.getHMDVectorPoseLeftEye return the HMD relative, not world relative, eye positions. 7 years ago
Campbell Suter d7fc716065
Oculus: Initialize GUI to prevent startup crashes 7 years ago
Campbell Suter b6b1687450
OculusVR: Fix eye-texture sizing issue, producing correct FOV 7 years ago
Campbell Suter da52de7f7f
OculusVR: Get basic projections working (mostly), however, VR cameras still don't work properly 7 years ago
Campbell Suter b1baa26ea1
Use two smaller textures for OculusVR, rather than a single large one 7 years ago