Commit Graph

6585 Commits (c6d255c5d82e898a2d3f2d02cf8d5450653fde4c)
 

Author SHA1 Message Date
Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 7 years ago
Kirill Vainer bf18ef3048 Use MPOs for skinning 7 years ago
Kirill Vainer 381d69ccb7 Support LWJGL 3.1.2 7 years ago
Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 7 years ago
Nehon e09a5a5b09 glTF: fixed data reading to properly support interleaved data. 7 years ago
empirephoenix 0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info 7 years ago
javasabr 0a9a76e46d missed one collection 7 years ago
javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 7 years ago
Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 7 years ago
Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 7 years ago
Nehon bed3cc8a17 Some clean up 7 years ago
Nehon 7166906908 Added support for loading "extras" from gltf files. Added some documentation 7 years ago
Nehon 5e79ae3c36 fix bad import in Mesh 7 years ago
Nehon cac51f542a Added support for packed float data 7 years ago
Nehon 01b48e0357 fixed an issue with transform matrix reading 7 years ago
Nehon ad03eab01d Fix an issue with material adpater 7 years ago
Nehon 1bdebd5505 Added support for attachment nodes. 7 years ago
Nehon d6c74dbf37 Added camera support 7 years ago
Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 7 years ago
Nehon e9869e5298 Added support for base64 embed data and Images 7 years ago
Nehon 285d6bb86c Pad data when animation doesn't start at 0. 7 years ago
Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 7 years ago
Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 7 years ago
Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 7 years ago
Nehon 911d8d77ef Actually commit the right file... 7 years ago
Nehon 63faeeae87 Some code cleanup 7 years ago
Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 7 years ago
Nehon 42aec10020 Gltf Spatial animation loading 7 years ago
Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 7 years ago
javasabr fac8266b5c fixed two problems with asset manager: 7 years ago
Kirill Vainer abab0a553f Try to fix JDK7 error (#706) 7 years ago
Kirill Vainer 725983d99e Fix AppVeyor 7 years ago
appveyor 8f1316ce4e [ci skip] bullet: update windows natives 7 years ago
b00nation 06b23ec6ca Fixed: If Instancing is activated you only see shadows 7 years ago
Kai Boernert 6dddb6d418 added missing header function 7 years ago
Kai Boernert 96b355e38c added inertia manipulating methods 7 years ago
travis-ci ec6c32ecdc [ci skip] bullet: update osx natives 7 years ago
travis-ci e12261eaa5 [ci skip] bullet: update linux natives 7 years ago
Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 7 years ago
Dennis 02bc779866 Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702) 7 years ago
javasabr 642b9f4d39 added dependences to native libs 7 years ago
javasabr 97efa6be65 We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. 7 years ago