Nehon
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56aabe3fac
|
Fixed a NPE in MaterialDebugAppState when a Pass was declared in a filter but not instantiated.
|
2015-02-27 18:38:44 +01:00 |
|
Erlend Sogge Heggen
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b0b62cb467
|
Update CONTRIBUTING.md
|
2015-02-27 18:15:24 +01:00 |
|
Erlend Sogge Heggen
|
bebabb32c8
|
Update CONTRIBUTING.md
|
2015-02-27 18:12:11 +01:00 |
|
Rémy Bouquet
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45c3776395
|
Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState
|
2015-02-27 08:32:40 +01:00 |
|
Rémy Bouquet
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74e4b9823a
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Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable()
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2015-02-27 08:29:43 +01:00 |
|
Nicholas Hansen
|
6bb5fcfb04
|
Fix for incorrect viewport sizes
Fixed an issue where viewport sizes could be a pixel smaller in either
dimension in certain situations. This caused gaps to appear between
adjacent viewports at certain resolutions.
Forum Reference:
http://hub.jmonkeyengine.org/t/fix-for-rounding-errors-in-viewport-dimensions/31751
|
2015-02-27 12:25:04 +10:00 |
|
Kirill Vainer
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01f673c826
|
Merge pull request #216 from NemesisMate/patch-2
Fixed BufferUnderflowException
|
2015-02-26 10:32:49 -05:00 |
|
NemesisMate
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2aa6f9f521
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Fixed BufferUnderflowException
Fixed the exception occurring when using this serializer. More commented here:
http://hub.jmonkeyengine.org/t/savableserializer-and-client-bufferunderflowexception/31774
|
2015-02-26 14:41:29 +01:00 |
|
shadowislord
|
ee151af5d2
|
iOS: use generic GLRenderer (untested)
- many methods are stubs .. may need some cleanup later on the native code side.
|
2015-02-25 23:20:42 -05:00 |
|
Kirill Vainer
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f0998d14d0
|
GLRenderer: support limited NPOT on iOS
See this:
https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_2D_limited_npot.txt
Note that NPOT is still not available on cubemaps or 3D textures, however this is fairly uncommon.
|
2015-02-25 10:45:39 -05:00 |
|
shadowislord
|
331e71f261
|
SinglePass Lighting: fix colorramp feature
|
2015-02-24 23:09:38 -05:00 |
|
shadowislord
|
d3b71cd946
|
OgreXML material loading: some material state was not reset, causing it to leak to other models
|
2015-02-24 22:09:57 -05:00 |
|
shadowislord
|
4c69cc00a6
|
SP / MP Lighting: render ambient color if no lights or only ambient lights
- Prevents "invisible model" bug if there are no lights
|
2015-02-24 21:53:55 -05:00 |
|
shadowislord
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32e56351df
|
Material.preload(): fix incorrect param names being uploaded (w/o prefix)
- This would cause garbage uniforms to be allocated when testing for HW skinning
|
2015-02-24 21:52:42 -05:00 |
|
shadowislord
|
3a19a2bb12
|
Shader: make sure uniform name starts with either m_ or g_
|
2015-02-24 21:52:00 -05:00 |
|
shadowislord
|
fd0832af98
|
SinglePass Lighting: fix light color not being used for specular highlight
|
2015-02-24 21:50:45 -05:00 |
|
shadowislord
|
957801ea12
|
SinglePass Lighting: Comment out color ramp - doesn't seem to work
|
2015-02-24 21:50:03 -05:00 |
|
shadowislord
|
550255b1d5
|
HttpZipLocator: fix unsupported exception on HTTPS URLs
|
2015-02-24 21:49:06 -05:00 |
|
shadowislord
|
02322d04cc
|
J3MLoader: fix negative signs ("-") inside mat params
- Also move the "-LINEAR" directive to be associated with the parameter declaration instead of parameter default value
|
2015-02-24 20:36:24 -05:00 |
|
michael
|
cae4e1996a
|
GL4ShaderSupport
|
2015-02-24 21:53:08 +01:00 |
|
Kirill Vainer
|
5508dc05f5
|
Merge pull request #196 from Bebul/collideWithOptimization
Collide with optimization
|
2015-02-24 13:21:40 -05:00 |
|
Bebul
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75a801f0f7
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CollideWith optimization with CollisionResult allocation avoided
|
2015-02-24 18:02:29 +01:00 |
|
Normen Hansen
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3aa8aed142
|
- add/remove multiple physics controls via PhysicsSpace.add / .remove
|
2015-02-24 11:10:00 +01:00 |
|
michael
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1ad8ff154c
|
Fixed uploading of all shader stages
|
2015-02-23 22:39:46 +01:00 |
|
Rémy Bouquet
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6fdf0dffd3
|
Merge pull request #211 from Bebul/optimizeRenderShadow
Optimize RenderShadow to use scene hierarchy for culling
|
2015-02-23 21:52:59 +01:00 |
|
michael
|
46a48f466d
|
Added loaders to ShaderCheck
|
2015-02-23 20:27:08 +01:00 |
|
michael
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1949a7d831
|
Added GL4 Interface,
Added GL_*_SHADER constants
Added Caps to the Renderer
Added required converters
|
2015-02-23 20:23:18 +01:00 |
|
michael
|
0d3292c83a
|
Refactoring of the shader system to allow addition of new shaderstages
|
2015-02-23 19:59:11 +01:00 |
|
michael
|
ab4d665b3e
|
Fixed typo
|
2015-02-23 18:46:16 +01:00 |
|
michael
|
3ced941c53
|
Added geom,tsctrl and tseval to the GLSLLoader
|
2015-02-23 18:45:56 +01:00 |
|
michael
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a1146f7676
|
Added TesselationEvaluation and TesselationControl enums
|
2015-02-23 18:41:14 +01:00 |
|
michael
|
0c35b20412
|
Added Patch as MeshMode
Added private variable patchVertexCount
|
2015-02-23 18:38:11 +01:00 |
|
michael
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e45d5c093d
|
*Added Caps:
GL3.3
GL4.0
GLSL400
TesselationShader
|
2015-02-23 18:33:40 +01:00 |
|
shadowislord
|
621f6de083
|
Terrain GLSL shader: fix incorrect glsllib import
- (PhongLighting -> BlinnPhongLighting)
|
2015-02-22 16:51:50 -05:00 |
|
shadowislord
|
2f86e0c17b
|
Delete TestTriangleStrip
- since triangle stripper was removed, this test was not compiling
|
2015-02-22 16:04:01 -05:00 |
|
shadowislord
|
14ff6e4f29
|
SinglePass Lighting: support two sided lighting
- also added test case with both regular per pixel lighting and bump mapping
- NOTE: two sided lighting is not supported with vertex lighting
|
2015-02-22 15:47:56 -05:00 |
|
shadowislord
|
270f4957ef
|
SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
|
2015-02-22 15:45:23 -05:00 |
|
shadowislord
|
d6a4ba41b4
|
Image: request mipmaps to be re-generated if image data is modified
- fixes ImageRaster modification not updating mipmaps bug
|
2015-02-22 15:43:54 -05:00 |
|
shadowislord
|
50f0eca3e6
|
Skeletal Animation: remove shared mesh support
- shared meshes in J3O / OgreXML are automatically de-shared on import, so this functionality is no longer used in the engine
|
2015-02-22 15:42:48 -05:00 |
|
shadowislord
|
5760a48eea
|
Skeletal Animation: remove deprecated SkeletonControl ctor
- it is not useful, because targets / materials are gathered on every update() call
|
2015-02-22 15:41:10 -05:00 |
|
shadowislord
|
c5359c7359
|
Animation Track interface: add getKeyFrameTimes() method
|
2015-02-22 12:49:31 -05:00 |
|
shadowislord
|
d281920e60
|
GLSL Lighting Lib: fix flickering on directional lights in sRGB mode
|
2015-02-22 12:47:55 -05:00 |
|
Nehon
|
7037d8cc62
|
Changed j3o icon
|
2015-02-22 14:22:05 +01:00 |
|
Nehon
|
00e939b32b
|
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
|
2015-02-22 14:12:31 +01:00 |
|
Nehon
|
160aa13942
|
Complete SDK icons overhaul.
|
2015-02-22 13:01:11 +01:00 |
|
shadowislord
|
9d715cdd2b
|
Lighting GLSL library: use inverse square falloff for lighting in sRGB mode
- It is a slightly modified equation that actually terminates the light's influence at the light radius
|
2015-02-21 22:50:29 -05:00 |
|
shadowislord
|
4e7d7fd2f1
|
GLRenderer: inject SRGB define if texture linearization is enabled
|
2015-02-21 15:52:42 -05:00 |
|
shadowislord
|
8b300f5109
|
jME3 tools: delete triangle stripper
|
2015-02-21 15:43:26 -05:00 |
|
shadowislord
|
9759e24961
|
OgreXML materials: inherit more parameters from TextureKey
Allows modifying the key in a AssetLoadListener to modify the anisotropic filter
|
2015-02-21 15:40:42 -05:00 |
|
shadowislord
|
9ad1992681
|
SimpleWaterProcessor: Use linear filtering for reflection / refraction textures
|
2015-02-21 15:39:58 -05:00 |
|