Sha..rd
4fc046a0e1
* Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases.
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* Removed completely useless merge sort on the entire particle array from ParticleTriMesh ...
* Added a small note in the javadoc of VertexBuffer.updateData() regarding bizarre issues
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9380 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
30dfa52f51
* TGA loader now supports loading colormapped (non-RLE only) images
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* A non-supported format now yields correct message in TGA loader
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9379 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
cac820803b
* Better checking for MRT in renderer (first against max color attachments then against draw buffers)
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* Now uses only OpenGL2 draw buffers instead of relying on GL_ARB_draw_buffers existing
* copyFrameBuffer() was non-functional when used against the main framebuffer because the width/height were set to zero erroneously, now it uses the current viewport parameters.
* Added TestRenderToCubemap to demonstrate render to cubemap functionality, it also uses MRT to render to all the cube sides
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9378 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
2b097ebdfc
SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct).
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This to avoid an UnsupportedOperationException on android 4.0 when fetching the backing array on the BoneWeight buffer.
Before, only the BoneIndex was checked, and, for some mysterious reason, this ByteBuffer can be direct AND have a backing array on android 4.0. thus the preping wasn't done on the BoneWeight buffer that was kept as Direct. Hence the exception when fetching the array.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9371 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
583cf61d37
- update bullet build script to allow bullet/jme development on windows 64
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9370 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
6843b2a2a5
- update mac bullet binary and natives jar file
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9369 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
26c3cb759c
Updating linux bullet binaries
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9368 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
97ad04a8bd
Adding 64bit bullet dll
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9367 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
336033cea7
- fix build of 64bit windows bullet dll
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9366 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
783ec50326
- final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9365 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
c803ffd1ae
- add possible build fix for bullet windows64 linux/mingw
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9364 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
311242b6d9
- Framebuffer can now render to a cube map face, thanks to dflemstr
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http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/how-do-i-render-to-a-face-of-a-texturecubemap/?#post-171990
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9363 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
c9d5011555
used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9362 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
d33cbce333
- Changed BatchNode and GeometryBatchFactory according to material recent changes.
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- BatchNode now does incremental batch upon adding a new geom to the batch (was there before but didn't work properly).
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9361 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
ShA..Rd
960837fe02
NORMEN IS ALWAYS RIGHT
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9360 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
ShA..Rd
2339b7d2e5
* Fix Material.hashCode/equals and RenderState.hashCode()
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9359 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sky..ok
a625e8ae2a
Javadoc fixes R PHUN
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9358 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
PSp..om
8bfe663402
Fixed the video recorder app state to attach itself
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to the last _enabled_ view instead of just the last
view.
Fixed the internal IsoTimer to report the proper
resolution. It was reporting picoseconds when it
is actually returning milliseconds. This manifested
itself as a stuck g_Time in my shaders because time
was creeping along so slowly (if at all... I'm not
sure float has enough resolution to measure
1 / 1000000000 resolution.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9357 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
nor..67
92e2e35aef
- change Material.equals to Material.contentEquals
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- update BatchNode, GeometryBatchFactory and Test
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9349 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sky..ok
f6ea856f9e
GLObject/GLObjectManager -> NativeObject/NativeObjectManager in docs
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9348 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
sky..ok
96e20aad8d
Javadoc fixes: Down from 260 to 221 warnings
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9347 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
858c8ba9ba
Fix to properties loading: properties are now stored in Spatial as basic types (supported by UserData) or Savables supported by jme core.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9344 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
f9593adee1
Fixed NPE error when using a single 'None' texture type in the material definition.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9342 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
2e704987b9
Fixed alpha variable declaration in SSAO Normal pass shader.Thanks to koris.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9341 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
ShA..Rd
3d60482b46
* Fix paul complaining
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9340 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
ShA..Rd
807a3e6fc5
* Fix incorrect format for DepthStencil in TextureUtil (fix potential GL issue)
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* Fix tex3DThumb.frag compile error (implicit int -> float conversion)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9339 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
2fe4d620d9
Fixing a bug where texture size getter is called before the opengl is initialized.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9337 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
b09e37c9d9
Added support for multilayered images.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9336 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
96cfd22510
Support for base texture blending for DDS textures.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9335 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
9d7d5a388c
Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold from the frag shaders
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9334 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
c4bf1b59a0
Removing @Override annotations from methods that implements interfaces (this will make the code Java 5 compatible).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9331 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
22edb7beb0
Shadows/SSAO and transparency : Removed the AlphaDiscardThreshold attribute from the lighting material. Transparency discarding is now handled by the AlphaFallOff render state (as it should be).
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9330 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
8de8bf2d3e
Textures loading refactoring.
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New features:
- support for loading both 2D and 3D textures (they are merged and flattened to Texture2D)
- support for colorband usage in flat textures
- support for using color factors for flat images
Bugfixes:
- blend texture should be now calculated properly at the ends of the object
- blend texture is now properly directed
- flat texture projection (flat, bude and tube) should now be properly directed
Other stuff:
- better code separation and improved readability
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9329 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
f669290a3a
updated terrainLighting.frag's shininess to match more of Lighting.frag
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9328 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
a0af5de41e
whoopsie, sorry TerrainGrid
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9327 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
5dbde4ad06
TerrainQuad documentation patch thanks @slyh
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9326 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
bre..ns
eac143830f
TerrainGrid documentation patch thanks @slyh
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9325 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Kae..pl
b8896f3948
Added variable to BlenderKey that would allow to suspend object properties loading.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9324 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
rem..om
1c92f500eb
AndroidAudioRenderer : propperly set the looping value on media player
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9323 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
ShA..Rd
ac59c1ffdf
* Fix link error in glow material techniques
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* DesktopAssetManager now works as before (flipY and generate mips options are enabled)
* Fix crash in TestSimpleWater
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9322 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
7ec115a768
* AssetManager now returns AudioData instead of AudioNode (similar to new Material() type behavior)
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9321 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
60e0e46344
* Remove usage of "SimpleTextured" shaders from other materials
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9320 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9390125d6c
* NativeObjectManager is now limited for 100 objects deleted per frame to reduce spikes with large heap config
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9319 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
0751d9ff76
* Added methods to DesktopAssetManager: addToCache/getFromCache/deleteFromCache/clearCache
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* Added new method to AssetCache interface to specify that registerAssetClone() won't be used (for the methods used above)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9318 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
c8fa79fbd6
* Fixed issue where an ogre3d animation with no tracks would load, but cause a NPE when loaded again from J3O
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9317 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
ad01d36915
* Added shader validation system. Requires either NVIDIA Cg or GPU Shader Analyser to be in the path. Run the ShaderCheck class to see which jME3 shaders fail validation.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9316 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
5d37b914e1
* Removed deprecated material definitions
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9315 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
2d12c4eaf8
* Fix compile error in TestPostWater
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9314 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
9c2257ff8e
* Added TestCustomLoader example for asset manager
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9313 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago
Sha..rd
12d3e277e6
* Added new Jheora video system, however as advertised, audio will NOT work. If you want to try and fix it, go ahead.
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git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9312 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
13 years ago