314 Commits

Author SHA1 Message Date
rem..om
b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
see http://jmonkeyengine.org/forum/topic/bloom-filter-for-multiple-nodes/#post-213016

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10592 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-05-04 07:21:46 +00:00
ShA..Rd
bd39ff1b6e * Fix issue 570
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10568 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-19 17:38:35 +00:00
ShA..Rd
d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10567 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-19 17:36:55 +00:00
ShA..Rd
7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10564 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-19 17:01:25 +00:00
rem..om
6470f44c97 Added a test case for Hardware Skinning
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10558 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-19 09:25:20 +00:00
bre..om
ff4c38e20a TerrainLodControl now refreshes when first added to the scene
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10557 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-18 15:19:43 +00:00
sha..RD
5e6b9a3746 * Fix use of deprecated Box constructor in TestBox
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10548 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-18 02:55:32 +00:00
sha..RD
07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10545 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-17 01:50:37 +00:00
bre..om
0ffe547d5a test case showing soft particle issues, they end up quite hard...
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10533 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-12 18:17:24 +00:00
sha..RD
27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tracker would not work correctly.
 * Fix issue with Mesh.Mode.Hybrid that wasn't rendering triangle fans correctly (was rendering them as triangle strips instead).
 * Remove call to glPointSize in OGLESShaderRenderer (it would most likely crash anyway, since GLES10 calls can't be used in a GLES20 context)
 * TestCustomMesh now uses shorts instead of ints for the index buffer. 32-bit indices are not supported on Android and are slower on Desktop, don't use them if you can avoid it.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-08 01:01:24 +00:00
rem..om
01e2403f6c Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 10:27:10 +00:00
rem..om
ecc35e84c5 Shadows, enhanced TestShadowsPerf
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-07 10:05:27 +00:00
rem..om
b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10515 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-06 09:21:11 +00:00
rem..om
33ad135b28 added back the light in testenvmap
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10510 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-04-04 18:43:42 +00:00
rem..om
c591260ab5 WaterFilter : the size of the reflection map can now be changed at run time.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10476 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-09 08:54:10 +00:00
rem..om
1871a1831d Better TestMultiPostWater
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10457 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-03-03 10:31:10 +00:00
rem..om
a400851908 Fixed imports in TestShaderNodes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10443 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-26 21:58:33 +00:00
rem..om
1091069059 Shader Nodes implementation :
Test case


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10435 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-26 19:39:46 +00:00
nor..67
5746d0be4d - fix some dependencies for AudioNode
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10418 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-20 19:18:45 +00:00
nor..67
bc36506776 - add black fog to WoI
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10412 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-15 00:38:23 +00:00
nor..67
39205d3b21 - add damping for local x/z forces to BetterCharacterControl, remove debug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10411 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-14 23:33:35 +00:00
nor..67
cb1920eaff - cleanup state detaching in WoI
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10410 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-14 22:53:34 +00:00
nor..67
8f5a8500a6 - fix coord display for WorldOfInception
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10409 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-14 22:46:15 +00:00
nor..67
50b7ed3b91 - fix coord display for WorldOfInception
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10408 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-14 22:44:26 +00:00
nor..67
bd76d72ec7 - add coord display for WorldOfInception
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10407 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-14 22:16:45 +00:00
nor..67
e100931c1f - add first version of WorldOfInception
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10406 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-14 15:00:13 +00:00
nor..67
93c5cdbc71 - change PhysicsTestHelper soccer setup
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10365 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-09 00:42:47 +00:00
nor..67
191c8290f6 - add first version of BetterCharacterControl, WIP
TODO: damping of local x/z plane physics forces

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10363 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-08 03:09:35 +00:00
nor..67
7000a19a04 - fix PhysicsHoverControl
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10335 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-02-05 13:53:29 +00:00
nor..67
ea973c14c3 - change logging from logger.info() logger.fine and logger.warning()
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10272 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-31 22:37:56 +00:00
rem..om
a9eec4c1b2 Jaime model, and test case
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10052 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-01-01 11:04:33 +00:00
rem..om
157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10030 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-15 12:27:26 +00:00
bre..om
fdf238cc08 moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10028 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-14 15:37:21 +00:00
bre..om
c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10025 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-12-12 18:24:43 +00:00
bre..om
d68fba1fef fixed TerrainGrid.getTerrainAtCell() and TerrainGrid.getTerrainAt(), updated TerrainGridTileLoaderTest
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9982 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-10 20:34:35 +00:00
bre..om
c7d42dede5 removed physics error from TerrainGrid tests
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9977 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-08 23:02:47 +00:00
rem..om
0dadaa80f5 Shadow system refactoring.
- Basic and PSSM shadow renderer are now deprecated
- There is now one processor and its filter conterpart for each light type
- created an abstract shadow processor that hold the common shadowing code. It's totally independent of the shadow technique used.
- extracted the CompareMode and FilterMode enum to their own files.
- renamed FilterMode enum to EdgeFilteringMode
- refactored the shader code, to avoid duplicate code. all shadow related code is now gathered into Shadows.glsllib and Shadows15.glsllib.
- added spot light Shadows
- removed the ShadowCamera class as it was not used.
- removed "pssm" in the naming of classes, shader and shader libs since it's not relevant anymore

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9971 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-07 08:38:56 +00:00
rem..om
66ddbb654d Point light shadows first push. Working solution based on rendering 6 different shadow maps.
Made a PointlLightShadowRenderer and a PointLightShadowFilter.
- This will need a lot of refactoring as a lot of code is duplicated with the PSSMShadowRenderer
- Also i plan to change the Shadow map rendering to a cubemap instead of 6 separate textures.
Added a cornell box model and a test case


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9942 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-11-03 09:38:33 +00:00
sky..ok
01f1c8ff27 Replace NetBeans file templates with jME licenses
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9839 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-05 17:22:45 +00:00
sky..ok
28ce76245f Change all source licenses to say 2009-2012
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9838 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-05 17:01:57 +00:00
rem..om
d82953b7b8 test PSSM: set the light dirrection to a non failing value until the issue is fixed
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9801 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-02 16:07:59 +00:00
nor..67
b9717e2faf SDK:
- update to RC2 state / NetBeans 7.2
- breaks nightly builds for beta

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9799 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-10-02 15:45:58 +00:00
rem..om
cbafa1852b Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9787 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-29 09:38:53 +00:00
PSp..om
52b08cd0da Updated to work with logical ID instead of name.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9784 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-27 21:34:42 +00:00
PSp..om
67750ff7a5 Added a dump of the buttons.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9773 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-25 04:41:34 +00:00
bre..om
c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9772 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-25 04:32:25 +00:00
Sha..om
0995dcf9b6 * Change shadow direction to demonstrate bug
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9766 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-24 15:02:48 +00:00
PSp..om
2970ff46b3 Updated the joystick test to allow better testing
of joysticks and gamepads.  It now presents a gamepad
on the screen that updates itself whenever any connected
joystick or gamepad are used.  This allows the tester
to compare the actual controller layout to the "default"
controller layout.
Information about the active joystick's available axes
and buttons is also rendered to the display.
A dump of all controllers and their components is written
to joysticks-###.txt file.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9762 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-23 04:18:49 +00:00
rem..om
c31c7a406b BatchNode : fixed bounding issue
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9755 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-19 18:01:41 +00:00
bre..om
bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9751 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2012-09-18 22:24:04 +00:00