Commit Graph

2564 Commits (ac51e1d885b352b1ce7d2a095f49b01842406be1)

Author SHA1 Message Date
Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. 11 years ago
Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. 11 years ago
rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter 11 years ago
rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. 11 years ago
Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. 11 years ago
jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend 11 years ago
jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend 11 years ago
jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake 11 years ago
jul..se e877d1f8c9 Switches to JOGL 2.0.2 11 years ago
rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial 12 years ago
rem..om b61192d71e Formated LodControl before fixing a cloning issue 12 years ago
Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. 12 years ago
rem..om b577a6c336 Fixed an issue with multiple shadow renderers. 12 years ago
rem..om 55b2afde82 Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera. 12 years ago
iwg..ic a1316b4514 Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer 12 years ago
rem..om 9f6c42f568 fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision 12 years ago
rem..om 5962b6cc39 Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki 12 years ago
roo..li 2224767cbe Removed depricated material example in hellomaterial, refactored some object names 12 years ago
rem..om e36241e74b Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki 12 years ago
rem..om b01ac95cfc Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om 191e619bcc Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces 12 years ago
rem..om c576d47c15 Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki 12 years ago
rem..om e530cf9ad6 Removes the use of the deprecated Box contructor with the mesh origin in HelloJME3. also updated the wiki 12 years ago
rem..om 97ccd701fe Used var-args to register input listeners to the inpurManager in HelloInput instead of creating a string arrays. Also updated the wiki 12 years ago
rem..om 01d8f36a52 Changed the way the walkDirection is computed in HelloCollision to avoid instatiating vector3f on each update. Also updated the wiki to reflect the change 12 years ago
rem..om 7c5571070c fixed Hello Audio tutorial, also updated the wiki, and added an important note about positional audio 12 years ago
roo..li 82324a385e replaced a thrown exception with a logger warning 12 years ago
rem..om b143904913 Android renderer : fixed issue where parsing opengl es version was failing on some device and causing a crash 12 years ago
rem..om aa325fc854 Fixed an issue with where one couldn't have several Shadow renderers in the same scene 12 years ago
roo..li a457d2d922 helloworld: updated depricated Box() constructor and object names 12 years ago
rem..om aa55fb6c61 Removed asserts from LodGenerator. 12 years ago
iwg..ic 20d5565cb7 Added a little offset to the physics ray to correct detecting onGround 12 years ago
rem..om cb90159e81 - TangentBinormalGenerator : not joining the similar vertices for computing tangents when not splitting mirrored vertices seems to yeild worse artifacts than before. 12 years ago
rem..om e373d160d9 - put back previous API for TangentBinormalGenerator generate method 12 years ago
rem..om a1533a407b - TangentBinormalGenerator now splits vertices with mirrored uvs. This is an optional operation. 12 years ago
rem..om 93aa3cd37b - Fixed issue introduced in last change of Mesh write method. Hardware Skinning buffers were not properly ignored at save time in some rare cases, and were causing a crash 12 years ago
Zer..om e58d47c28d Reverted previous change. Use geometry.center() instead. 12 years ago
Zer..om 81d7a145a7 Added the ability to create a quad with the origin at the center. 12 years ago
nor..67 79eec54e0d - update android bullet natives 12 years ago
nor..67 2e52df7b0a - update android import file for bullet binaries 12 years ago
nor..67 03335bb4fc - update bullet binaries for osx 12 years ago
nor..67 aa466d2039 - update bullet library to 2.81 12 years ago
nor..67 70eddd78a7 - fix native bullet compiler error 12 years ago
nor..67 feb6b1a55a - update build-impl to netbeans 7.3 12 years ago
rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator 12 years ago
bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 years ago
rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 years ago
rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 years ago
rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 years ago
voi..om b5d1672f5e Nifty-1.3.3 12 years ago