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@ -2,11 +2,11 @@ package jme3test.helloworld; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.audio.AudioNode; |
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import com.jme3.input.MouseInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.MouseButtonTrigger; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.shape.Box; |
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@ -27,10 +27,9 @@ public class HelloAudio extends SimpleApplication { |
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flyCam.setMoveSpeed(40); |
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/** just a blue box floating in space */ |
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Box box1 = new Box(Vector3f.ZERO, 1, 1, 1); |
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Box box1 = new Box(1, 1, 1); |
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player = new Geometry("Player", box1); |
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Material mat1 = new Material(assetManager, |
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"Common/MatDefs/Misc/Unshaded.j3md"); |
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Material mat1 = new Material(assetManager,"Common/MatDefs/Misc/Unshaded.j3md"); |
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mat1.setColor("Color", ColorRGBA.Blue); |
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player.setMaterial(mat1); |
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rootNode.attachChild(player); |
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@ -44,23 +43,23 @@ public class HelloAudio extends SimpleApplication { |
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private void initAudio() { |
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/* gun shot sound is to be triggered by a mouse click. */ |
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audio_gun = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); |
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audio_gun.setPositional(false); |
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audio_gun.setLooping(false); |
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audio_gun.setVolume(2); |
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rootNode.attachChild(audio_gun); |
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/* nature sound - keeps playing in a loop. */ |
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audio_nature = new AudioNode(assetManager, "Sound/Environment/Nature.ogg", true); |
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audio_nature = new AudioNode(assetManager, "Sound/Environment/Ocean Waves.ogg", true); |
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audio_nature.setLooping(true); // activate continuous playing
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audio_nature.setPositional(true); |
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audio_nature.setLocalTranslation(Vector3f.ZERO.clone()); |
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audio_nature.setPositional(true); |
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audio_nature.setVolume(3); |
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rootNode.attachChild(audio_nature); |
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audio_nature.play(); // play continuously!
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} |
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/** Declaring "Shoot" action, mapping it to a trigger (mouse click). */ |
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/** Declaring "Shoot" action, mapping it to a trigger (mouse left click). */ |
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private void initKeys() { |
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inputManager.addMapping("Shoot", new MouseButtonTrigger(0)); |
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inputManager.addMapping("Shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); |
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inputManager.addListener(actionListener, "Shoot"); |
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} |
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