Possible fix for the bug on compressed DDS textures in the JOGL backend
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10743 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -297,7 +297,7 @@ public class TextureUtil {
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mipWidth,
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mipHeight,
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mipDepth,
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0,
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data.remaining(),
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border,
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data);
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}else{
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@ -307,7 +307,7 @@ public class TextureUtil {
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glFmt.internalFormat,
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mipWidth,
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mipHeight,
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0,
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data.remaining(),
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border,
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data);
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}
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