Added a little offset to the physics ray to correct detecting onGround
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10705 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -443,7 +443,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
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public float getPhysicsDamping() {
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return physicsDamping;
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}
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/**
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* This actually sets a new collision shape to the character to change the
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* height of the capsule.
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@ -464,7 +464,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
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Vector3f rayVector = vars.vect2;
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float height = getFinalHeight();
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location.set(localUp).multLocal(height).addLocal(this.location);
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rayVector.set(localUp).multLocal(-height - FastMath.ZERO_TOLERANCE).addLocal(location);
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rayVector.set(localUp).multLocal(-height - 0.1f).addLocal(location);
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List<PhysicsRayTestResult> results = space.rayTest(location, rayVector);
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vars.release();
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for (PhysicsRayTestResult physicsRayTestResult : results) {
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