- Changed the post.vert and post15.vert to do a very basic projection to screen, saves a 16 float uniform and replace 4 matrices multiplication with 4 MAD operations per filter. - Used ResolutionInverse instead of Resolution in FXAA to multiply instead of dividing once per pixel - Same in CartoonEdge - LightScattering now uses the standard post.vert and post15.vert - Various cleanups in SSAO git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10750 75d07b2b-3a1a-0410-a2c5-0572b91ccdca