rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
They are populated only if hardware skinning is used with the model.

BoneIndex and BoneWeight buffers are now always CpuOnly and only used for Software Skinning.
Some enhancement could be done to save memory by not generating the bindPose buffers if hardware skinning is used as it doesn't need them.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10657 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
2013-06-22 10:03:40 +00:00
..
2013-06-21 22:38:36 +00:00
2013-01-01 11:04:33 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00
2011-03-14 12:55:32 +00:00