fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.

restored the code to enforce BoneIndex and BoneWeight to be in the heap for software anim because it was failing on android, until I find a proper solution

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10659 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent 68fa1b7084
commit a67786c58e
  1. 47
      engine/src/core/com/jme3/scene/Mesh.java

@ -353,6 +353,27 @@ public class Mesh implements Savable, Cloneable {
*/
public void prepareForAnim(boolean forSoftwareAnim){
if (forSoftwareAnim) {
// convert indices to ubytes on the heap
VertexBuffer indices = getBuffer(Type.BoneIndex);
if (!indices.getData().hasArray()) {
ByteBuffer originalIndex = (ByteBuffer) indices.getData();
ByteBuffer arrayIndex = ByteBuffer.allocate(originalIndex.capacity());
originalIndex.clear();
arrayIndex.put(originalIndex);
indices.updateData(arrayIndex);
}
indices.setUsage(Usage.CpuOnly);
// convert weights on the heap
VertexBuffer weights = getBuffer(Type.BoneWeight);
if (!weights.getData().hasArray()) {
FloatBuffer originalWeight = (FloatBuffer) weights.getData();
FloatBuffer arrayWeight = FloatBuffer.allocate(originalWeight.capacity());
originalWeight.clear();
arrayWeight.put(originalWeight);
weights.updateData(arrayWeight);
}
weights.setUsage(Usage.CpuOnly);
// position, normal, and tanget buffers to be in "Stream" mode
VertexBuffer positions = getBuffer(Type.Position);
VertexBuffer normals = getBuffer(Type.Normal);
@ -1305,18 +1326,32 @@ public class Mesh implements Savable, Cloneable {
out.write(modeStart, "modeStart", null);
out.write(pointSize, "pointSize", 1f);
if(isAnimated()){
VertexBuffer vb = getBuffer(Type.HWBoneIndex);
if(vb!=null){
//Removing HW skinning buffers to not save them
VertexBuffer hwBoneIndex = null;
VertexBuffer hwBoneWeight = null;
if (isAnimated()) {
hwBoneIndex = getBuffer(Type.HWBoneIndex);
if (hwBoneIndex != null) {
buffers.remove(Type.HWBoneIndex.ordinal());
}
vb = getBuffer(Type.HWBoneWeight);
if(vb!=null){
hwBoneWeight = getBuffer(Type.HWBoneWeight);
if (hwBoneWeight != null) {
buffers.remove(Type.HWBoneWeight.ordinal());
}
}
out.writeIntSavableMap(buffers, "buffers", null);
//restoring Hw skinning buffers.
if (isAnimated()) {
if (hwBoneIndex != null) {
buffers.put(hwBoneIndex.getBufferType().ordinal(), hwBoneIndex);
}
if (hwBoneWeight != null) {
buffers.put(hwBoneWeight.getBufferType().ordinal(), hwBoneWeight);
}
}
out.write(lodLevels, "lodLevels", null);
}

Loading…
Cancel
Save