Commit Graph

6548 Commits (abe614cdecc349854bb0f982d3aa0bd151d59013)
 

Author SHA1 Message Date
Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 7 years ago
Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 7 years ago
Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 7 years ago
Stephen Gold 4b4cf62008 Merge pull request #734 from stephengold/master 7 years ago
Stephen Gold d1bd48528c test and fix for issue #651 (inverted rotation in Sky.vert) 7 years ago
Kirill Vainer d2839fd2ab Fix #558 (#729) 7 years ago
Nehon ef5952bcad Refactored how BatchNode transforms vertex buffers, and fixed issue #731 (NPE when no normal buffer) 7 years ago
Nehon c1c67f58cf reformat BatchNode before change 7 years ago
Nehon 2b014d194c glTF. support for glb files (binary self contained gltf) 7 years ago
Stephen Gold ff75671162 Merge pull request #725 from stephengold/master 7 years ago
Stephen Gold adb52c5cc8 test and fix for issue #710 (phantom triangles in a mesh collision) 7 years ago
Kirill Vainer 9472c6dc81 Try to fix Travis-CI buffer overflow on JDK7 (#721) 7 years ago
Nehon 21fbaf8f11 glTF: prevent direct loading of .bin files. 7 years ago
Nehon d606c30a52 Used IndexBuffer instead of the ByteShortIntBufferReader and removed the class 7 years ago
Kirill Vainer bf18ef3048 Use MPOs for skinning 7 years ago
Kirill Vainer 381d69ccb7 Support LWJGL 3.1.2 7 years ago
Kirill Vainer 7f8fa4d74c Fix depth texture support in OpenGL ES 2.0 7 years ago
Nehon e09a5a5b09 glTF: fixed data reading to properly support interleaved data. 7 years ago
empirephoenix 0bc6c64311 Merge pull request #716 from JavaSaBr/fixed_problem_with_clonning_shader_info 7 years ago
javasabr 0a9a76e46d missed one collection 7 years ago
javasabr 94f542912b Fixed NPE and ConcurrentModificationException during cloning TechniqueDef. 7 years ago
Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 7 years ago
Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 7 years ago
Nehon bed3cc8a17 Some clean up 7 years ago
Nehon 7166906908 Added support for loading "extras" from gltf files. Added some documentation 7 years ago
Nehon 5e79ae3c36 fix bad import in Mesh 7 years ago
Nehon cac51f542a Added support for packed float data 7 years ago
Nehon 01b48e0357 fixed an issue with transform matrix reading 7 years ago
Nehon ad03eab01d Fix an issue with material adpater 7 years ago
Nehon 1bdebd5505 Added support for attachment nodes. 7 years ago
Nehon d6c74dbf37 Added camera support 7 years ago
Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 7 years ago
Nehon e9869e5298 Added support for base64 embed data and Images 7 years ago
Nehon 285d6bb86c Pad data when animation doesn't start at 0. 7 years ago
Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 7 years ago
Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 7 years ago
Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 7 years ago
Nehon 911d8d77ef Actually commit the right file... 7 years ago
Nehon 63faeeae87 Some code cleanup 7 years ago
Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 7 years ago
Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 7 years ago
Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 7 years ago
Rémy Bouquet 6b3093aa3e GLTF: armature loading. 7 years ago
Rémy Bouquet b129d2954f Added a better skeleton debugger 7 years ago
Nehon 42aec10020 Gltf Spatial animation loading 7 years ago
Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 7 years ago
Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 7 years ago
Nehon 3bbfabed5e Gltf: added support for PBR colored material 7 years ago
Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 7 years ago
empirephoenix 50eaa34143 Update ParticleEmitter.java 7 years ago