shadowislord
36493353c9
TechniqueDef: fix caps loading for shader language versions
2015-03-29 11:47:58 -04:00
shadowislord
414e1b3fff
Lighting.glsllib: Use quadratic spotlight falloff in SRGB mode
2015-03-27 23:34:53 -04:00
shadowislord
26109fcbac
(SP)Lighting.vert: clarify comment regarding material colors
2015-03-27 22:19:02 -04:00
shadowislord
6252258c98
TechniqueDef: remove useless usesShaders variable
2015-03-27 21:55:32 -04:00
shadowislord
fa324cad8f
Dome: fix crash when center = null
2015-03-27 21:49:59 -04:00
shadowislord
26f702cc91
GLTracer: add more no-enum methods
2015-03-27 21:49:33 -04:00
shadowislord
a3467def1e
WeakRefCloneAssetCache: remove useless "synchronized" (the map is already thread-safe)
2015-03-27 21:48:24 -04:00
shadowislord
06408410cf
CollisionResult: add hashCode() - required if we have equals()
2015-03-27 21:47:54 -04:00
shadowislord
305e56a921
ShaderNode: remove incorrect attribution
2015-03-27 21:47:21 -04:00
shadowislord
068047200e
Threads: standardize names. Make sure they all start with "jME3".
2015-03-27 21:43:32 -04:00
shadowislord
a683fbb16c
Texture: allow setting aniso = 0, since that's the default anyway
2015-03-27 21:39:27 -04:00
shadowislord
fdf050c13d
J3MLoader: set texture name in addition to key when loading it
2015-03-27 21:38:56 -04:00
shadowislord
f0fbdffb85
BoundingSphere: remove useless null check
2015-03-27 21:38:14 -04:00
shadowislord
4f15fa3147
AnimChannel: remove useless println
2015-03-27 21:37:50 -04:00
shadowislord
400c09a633
jme3-core: fix minor issues pointed in static analysis
2015-03-27 21:33:29 -04:00
Kirill Vainer
1076b489ab
GLRenderer: remove check FB error calls as it causes GPU stall
2015-03-26 17:03:04 -04:00
jmekaelthas
eb767e7580
Feature: added support for loading assets linked from external blender
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files.
2015-03-23 20:09:45 +01:00
shadowislord
a37f38a412
Build: fix build failure if not building from git repo
2015-03-20 23:51:15 -04:00
shadowislord
a157e83815
GLRenderer: always use glGenerateMipmap if we have FBO support
2015-03-18 23:21:25 -04:00
shadowislord
3a83ab4c69
GLRenderer: applied 080255f51860d6803b88c0c91206a0c6c42da5f4 to FrameBuffer textures as well
2015-03-18 23:19:43 -04:00
shadowislord
d6a19c4c66
Lighting.j3md: remove fixed function bindings
2015-03-18 23:16:48 -04:00
shadowislord
c0e85b3255
MaterialDebug: remove DesktopAssetManager dependency
2015-03-18 23:15:57 -04:00
shadowislord
784cfddb21
Filter: minor javadoc mistake
2015-03-18 23:14:01 -04:00
shadowislord
c34fcce7a2
MatParamTexture: remove useless constructor
2015-03-18 23:13:09 -04:00
shadowislord
6d7da0cc4e
AssetManager: use right exception class if no loaders registered
2015-03-18 23:11:39 -04:00
Nehon
080255f518
Fixed issue #243 about TextureArrays
2015-03-18 22:30:07 +01:00
shadowislord
a2fc435167
SPLighting: fix issue #239
2015-03-09 22:22:55 -04:00
shadowislord
8466b25c6b
ALAudioRenderer: fix issue #244
2015-03-09 22:20:54 -04:00
Nehon
7c5f994db8
Removed one assertion in AlAudioRenderer as it can't pass considering the current AudioNode implementation
2015-03-09 22:20:19 +01:00
Nehon
9e4f418427
Fixed an assertion error in BatchNode updating
2015-03-09 20:41:31 +01:00
David Bernard
a19246973c
build: enable assertion for test and run (previously only test as assertionEnabled = true)
2015-03-06 10:47:04 +01:00
Nehon
40905061b5
Fixed an issue in TechniqueDef due to recent Geom and tesselation shader addition
2015-03-05 18:49:32 +01:00
Nehon
d6c6884066
Removed code duplication in BatchNode
2015-03-03 22:52:52 +01:00
Rémy Bouquet
46c00c95b3
Merge pull request #226 from jMonkeyEngine/pr/223
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Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 22:35:25 +01:00
Nehon
1616b08c5b
Fixed issue when BatchNode's light list flag was not cleared
2015-03-03 22:11:17 +01:00
Rémy Bouquet
d74d5e6ca9
Merge pull request #154 from abies/master
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Speedup for TangengBinormalGenerator
2015-03-03 21:48:37 +01:00
michael
b727d5998e
Fixed the swapped bits for Control and Evaluation Shader
2015-03-03 12:34:25 +01:00
Bebul
8c37778749
Obsolete shadowRecv and sceneReceivers code cleanup
2015-03-03 08:46:10 +01:00
Nehon
dead648e34
Fixed NPE in ShaderKey when using ShaderNodes.
2015-03-02 20:31:48 +01:00
Kirill Vainer
273f3a6e62
Merge pull request #220 from zzuegg/master
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Geometry shader and Tessellation shader support
2015-03-02 10:01:08 -05:00
shadowislord
40926dc32d
AssetConfig: Platform asset config now returned as URL
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- Return back DesktopAssetManager constructor with boolean argument - this time it shall use platform config instead of always using Desktop.cfg
2015-03-01 15:11:57 -05:00
michael
5b58bda23f
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine into GL4ShaderSupport
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Conflicts:
jme3-core/src/main/resources/com/jme3/asset/Desktop.cfg
2015-03-01 09:48:36 +01:00
shadowislord
92e08b1f2b
Application: use JmeSystem to get asset config URL
2015-02-28 19:05:48 -05:00
shadowislord
25b1780e09
AssetManager: remove useless subclasses
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* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required.
* Added general asset config file which is included by all
* JmeSystemDelegate now always returns DesktopAssetManager
* JmeSystem is now responsible for providing the platform-specific asset config path
* Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRaster
2015-02-28 18:32:38 -05:00
shadowislord
9b13b34bd5
RenderManager: cleanup viewport computation (related to PR #217 )
2015-02-28 16:46:52 -05:00
shadowislord
f2cd1334ec
jme3tools.converters: remove deprecated classes
2015-02-28 16:41:24 -05:00
shadowislord
ca497f458a
AssetManager ImplHandler: synchronized access in clearCache()
2015-02-28 16:40:32 -05:00
shadowislord
a7765cfb63
com.jme3.asset.plugins: javadoc additions
2015-02-28 16:39:12 -05:00
shadowislord
c6317cc531
com.jme3.asset.cache: javadoc fixes
2015-02-28 16:38:11 -05:00
shadowislord
938dc3640b
AnimControl: fix javadoc
2015-02-28 16:37:26 -05:00