6552 Commits

Author SHA1 Message Date
Dokthar
df19c74248 SDK scenecomposer : changed the lineWidth of the axisMarker
- lineWidth of the arrows is now set at 3f
 - the arrows of the axisMarker are now easier to select.
2015-07-22 22:36:05 +02:00
jmekaelthas
89fe2e57be Bugfix: fixed some issues with bones' animations. 2015-07-21 22:23:15 +02:00
normen
d1b963d843 Merge pull request #303 from Dokthar/bullet_RigidBody
Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
2015-07-20 18:31:50 +02:00
Daniel Johansson
d319a7c5d3 Added unit test for J3MLoader to cover the new texture parameters available in #295. Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies. 2015-07-20 11:22:16 +01:00
Dokthar
abbdefdcef Bullet RigidBody : revert IDE autoformatting noise 2015-07-19 21:04:54 +02:00
Dokthar
b1473c302c Bullet RigidBody : modification of the serializer to support the old & new angular factor 2015-07-19 20:46:03 +02:00
Kirill Vainer
0ade3a69d4 GLRenderer: FBO always available in OpenGL ES 2 2015-07-18 17:47:40 -04:00
Dokthar
7f2c7c5d35 Bullet RigidBody : prevent from breaking the API & reverted 2015-07-17 13:46:06 +02:00
Nehon
4b1c61dec1 Merge branch 'master' into PBRisComing 2015-07-16 21:59:26 +02:00
Rémy Bouquet
292a891d1f Merge pull request #228 from davidB/fix_cinematic_clear
fix a NPE and a ClassCastExcpetion on Cinematic.clear()
2015-07-16 21:41:24 +02:00
Rémy Bouquet
fbe558779e Merge pull request #282 from Dokthar/sdk_scenecomposer
SDK SceneComposer : smalls changes and cleaner code
2015-07-16 21:39:11 +02:00
Nehon
f2b9343d51 Merge branch 'master' into PBRisComing 2015-07-15 23:56:12 +02:00
Nehon
5989711f73 Added multi selection to the ShaderNode editor.
One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
2015-07-15 23:55:33 +02:00
Daniel Johansson
e33d2539ed Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297 2015-07-15 13:08:36 +01:00
Daniel Johansson
be692a2ceb Reverted changes to build script regarding bullet libs. 2015-07-15 10:25:27 +01:00
Daniel Johansson
0869880c8e Reverted changes to build script regarding bullet libs. 2015-07-15 10:24:04 +01:00
Daniel Johansson
d3da4a7266 Merge remote-tracking branch 'upstream/master' 2015-07-15 09:37:12 +01:00
Daniel Johansson
9059eb30e4 Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295 2015-07-14 22:28:13 +01:00
Nehon
9a3976ed50 Merge branch 'master' into PBRisComing 2015-07-14 09:44:43 +02:00
Nehon
129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. 2015-07-14 09:43:49 +02:00
Nehon
b0db53b5d6 Fixed warning when trying to find a srgb format for a Depth format. 2015-07-14 09:41:55 +02:00
Kirill Vainer
cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded
add GL3 support for Unshaded and MRT (v2)
2015-07-13 16:44:44 -04:00
Nehon
9256f2e4d4 Merge branch 'master' into PBRisComing 2015-07-13 16:22:19 +02:00
Nehon
c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 2015-07-12 20:43:54 +02:00
Daniel Johansson
2080453430 Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. 2015-07-12 19:18:18 +01:00
Daniel Johansson
013f67ee89 Merge remote-tracking branch 'upstream/master' 2015-07-12 11:19:23 +01:00
Daniel Johansson
8c45568772 Added intellij files to gitignore 2015-07-12 11:14:22 +01:00
Nehon
327e0125d9 Merge branch 'master' into PBRisComing
Conflicts:
	jme3-core/src/main/java/com/jme3/material/Material.java
	jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
2015-07-11 21:34:30 +02:00
Nehon
95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
This was due to a bug in the code where triangle data were stored after calculation.
2015-07-11 21:15:42 +02:00
Nehon
57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. 2015-07-10 21:28:42 +02:00
Nehon
34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 2015-07-06 19:01:00 +02:00
Nehon
6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:43:38 +02:00
Nehon
596954b056 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:35:34 +02:00
David Bernard
568ee09d17 add GLSL150 compatible Unshaded 2015-07-05 20:06:07 +02:00
David Bernard
704c3f1a10 enable MRT on gl3 2015-07-05 11:39:55 +02:00
Nehon
2b8898b7b2 Here is the rest of last commit 2015-07-04 19:05:57 +02:00
Nehon
dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer
see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212
2015-07-04 19:00:39 +02:00
Rémy Bouquet
9883a18d85 Update CONTRIBUTING.md 2015-07-04 18:58:12 +02:00
Kirill Vainer
328966ba79 Merge pull request #293 from davidB/david_materiel_no_render
add TechniqueDef.noRender
2015-07-03 19:52:17 -04:00
Nehon
be58be75ef Merge branch 'master' into PBRisComing 2015-07-03 23:34:26 +02:00
Nehon
6d3377a2a8 Fixed Parallax without normal map in lighting.j3md 2015-07-03 23:33:19 +02:00
Nehon
485af7cf2a TextureFetch shader node now works with glgl1.5 2015-07-03 22:58:42 +02:00
Nehon
719a683c2c Fixed Parallax for PBR lighting 2015-07-03 22:53:29 +02:00
David Bernard
fe72dd67dd add TechniqueDef.noRender 2015-07-03 20:49:20 +02:00
Nehon
4342d97439 Fixed roughness fetch in the spec / gloss pipeline
See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281
2015-07-02 21:00:07 +02:00
Kirill Vainer
9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization
Improve compressed serialization
2015-06-30 22:29:48 -04:00
Alrik
09b72fc388 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 2015-06-29 23:48:29 +02:00
jmekaelthas
b0e751c81a Bugfix: avoiding infinite loops while applying constraints. 2015-06-28 15:48:49 +02:00
jmekaelthas
2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the
specified chain length is zero.
2015-06-28 15:48:11 +02:00
jmekaelthas
483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed
angle change drops below some minimal level.
2015-06-28 15:11:04 +02:00