Dokthar
df19c74248
SDK scenecomposer : changed the lineWidth of the axisMarker
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- lineWidth of the arrows is now set at 3f
- the arrows of the axisMarker are now easier to select.
2015-07-22 22:36:05 +02:00
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
2015-07-21 22:23:15 +02:00
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
2015-07-20 18:31:50 +02:00
Daniel Johansson
d319a7c5d3
Added unit test for J3MLoader to cover the new texture parameters available in #295 . Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies.
2015-07-20 11:22:16 +01:00
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
2015-07-19 21:04:54 +02:00
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
2015-07-19 20:46:03 +02:00
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
2015-07-18 17:47:40 -04:00
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
2015-07-17 13:46:06 +02:00
Nehon
4b1c61dec1
Merge branch 'master' into PBRisComing
2015-07-16 21:59:26 +02:00
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
2015-07-16 21:41:24 +02:00
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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SDK SceneComposer : smalls changes and cleaner code
2015-07-16 21:39:11 +02:00
Nehon
f2b9343d51
Merge branch 'master' into PBRisComing
2015-07-15 23:56:12 +02:00
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
2015-07-15 23:55:33 +02:00
Daniel Johansson
e33d2539ed
Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297
2015-07-15 13:08:36 +01:00
Daniel Johansson
be692a2ceb
Reverted changes to build script regarding bullet libs.
2015-07-15 10:25:27 +01:00
Daniel Johansson
0869880c8e
Reverted changes to build script regarding bullet libs.
2015-07-15 10:24:04 +01:00
Daniel Johansson
d3da4a7266
Merge remote-tracking branch 'upstream/master'
2015-07-15 09:37:12 +01:00
Daniel Johansson
9059eb30e4
Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295
2015-07-14 22:28:13 +01:00
Nehon
9a3976ed50
Merge branch 'master' into PBRisComing
2015-07-14 09:44:43 +02:00
Nehon
129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
2015-07-14 09:43:49 +02:00
Nehon
b0db53b5d6
Fixed warning when trying to find a srgb format for a Depth format.
2015-07-14 09:41:55 +02:00
Kirill Vainer
cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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add GL3 support for Unshaded and MRT (v2)
2015-07-13 16:44:44 -04:00
Nehon
9256f2e4d4
Merge branch 'master' into PBRisComing
2015-07-13 16:22:19 +02:00
Nehon
c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
2015-07-12 20:43:54 +02:00
Daniel Johansson
2080453430
Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism.
2015-07-12 19:18:18 +01:00
Daniel Johansson
013f67ee89
Merge remote-tracking branch 'upstream/master'
2015-07-12 11:19:23 +01:00
Daniel Johansson
8c45568772
Added intellij files to gitignore
2015-07-12 11:14:22 +01:00
Nehon
327e0125d9
Merge branch 'master' into PBRisComing
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Conflicts:
jme3-core/src/main/java/com/jme3/material/Material.java
jme3-core/src/main/java/com/jme3/material/TechniqueDef.java
2015-07-11 21:34:30 +02:00
Nehon
95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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This was due to a bug in the code where triangle data were stored after calculation.
2015-07-11 21:15:42 +02:00
Nehon
57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
2015-07-10 21:28:42 +02:00
Nehon
34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
2015-07-06 19:01:00 +02:00
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:43:38 +02:00
Nehon
596954b056
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:35:34 +02:00
David Bernard
568ee09d17
add GLSL150 compatible Unshaded
2015-07-05 20:06:07 +02:00
David Bernard
704c3f1a10
enable MRT on gl3
2015-07-05 11:39:55 +02:00
Nehon
2b8898b7b2
Here is the rest of last commit
2015-07-04 19:05:57 +02:00
Nehon
dca050b96b
Added a protected modifier to getReceivers in Abstract shadow renderer
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see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212
2015-07-04 19:00:39 +02:00
Rémy Bouquet
9883a18d85
Update CONTRIBUTING.md
2015-07-04 18:58:12 +02:00
Kirill Vainer
328966ba79
Merge pull request #293 from davidB/david_materiel_no_render
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add TechniqueDef.noRender
2015-07-03 19:52:17 -04:00
Nehon
be58be75ef
Merge branch 'master' into PBRisComing
2015-07-03 23:34:26 +02:00
Nehon
6d3377a2a8
Fixed Parallax without normal map in lighting.j3md
2015-07-03 23:33:19 +02:00
Nehon
485af7cf2a
TextureFetch shader node now works with glgl1.5
2015-07-03 22:58:42 +02:00
Nehon
719a683c2c
Fixed Parallax for PBR lighting
2015-07-03 22:53:29 +02:00
David Bernard
fe72dd67dd
add TechniqueDef.noRender
2015-07-03 20:49:20 +02:00
Nehon
4342d97439
Fixed roughness fetch in the spec / gloss pipeline
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See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281
2015-07-02 21:00:07 +02:00
Kirill Vainer
9226299a87
Merge pull request #290 from AlrikG/ImproveCompressedSerialization
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Improve compressed serialization
2015-06-30 22:29:48 -04:00
Alrik
09b72fc388
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-06-29 23:48:29 +02:00
jmekaelthas
b0e751c81a
Bugfix: avoiding infinite loops while applying constraints.
2015-06-28 15:48:49 +02:00
jmekaelthas
2d9a1b8737
Bugfix: include all bones in the chain of the IK constraint if the
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specified chain length is zero.
2015-06-28 15:48:11 +02:00
jmekaelthas
483156f2ba
Improvement: Inverse Kinematics now breaks the iteration if the computed
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angle change drops below some minimal level.
2015-06-28 15:11:04 +02:00