A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Daniel Johansson d3da4a7266 Merge remote-tracking branch 'upstream/master' 10 years ago
gradle/wrapper Switch from gradle 1.12 to 2.2.1 10 years ago
jme3-android Renderer: delete deprecated renderers 10 years ago
jme3-android-examples jme3-android-examples: fix incorrect dependency 10 years ago
jme3-android-native Match # of parallel build processes to number of CPUs for native builds 10 years ago
jme3-blender Bugfix: avoiding infinite loops while applying constraints. 10 years ago
jme3-bullet PhysicsSpace: add method to set solver iterations 10 years ago
jme3-bullet-native Bullet-Native: update windows natives 10 years ago
jme3-bullet-native-android Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. 10 years ago
jme3-core Merge remote-tracking branch 'upstream/master' 10 years ago
jme3-desktop Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-effects SSAOFilter: remove excessive GPU mipmap generation (not needed for filters) 10 years ago
jme3-examples Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. 10 years ago
jme3-ios Remove redundand code. Fixed java/lang/IllegalStateException in com/jme3/asset/DesktopAssetManager.registerAndCloneSmartAsset. Added ogg loader 10 years ago
jme3-jbullet Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. 10 years ago
jme3-jogg Fix two issues with streaming OGG/Vorbis 10 years ago
jme3-jogl Updates the JogAmp backend, uses JOGL 2.3.1 10 years ago
jme3-lwjgl Renderer: delete deprecated renderers 10 years ago
jme3-networking Update GZIPSerializer.java 10 years ago
jme3-niftygui [Nifty-GUI] Using java logger, instead of stdout 10 years ago
jme3-plugins JmeExporter: remove useless return 10 years ago
jme3-terrain Threads: standardize names. Make sure they all start with "jME3". 10 years ago
jme3-testdata Fixed Parallax without normal map in lighting.j3md 10 years ago
lib Add android.jar to root project and use during jme-android project build. 10 years ago
sdk SDK: 10 years ago
.gitignore Merge remote-tracking branch 'upstream/master' 10 years ago
.nb-gradle-properties Add default license for new files 10 years ago
.travis.yml Travis-CI: enable releases 10 years ago
CONTRIBUTING.md Update CONTRIBUTING.md 10 years ago
README.md README: Add build status image 10 years ago
build.gradle Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples 10 years ago
common-android-app.gradle jme3-android-examples: add project for android examples 10 years ago
common.gradle Maven: enable maven artifact publishing 10 years ago
gradle.properties Gradle: dont build android examples by default 10 years ago
gradlew add gradle wrapper 11 years ago
gradlew.bat add gradle wrapper 11 years ago
javadoc-overview.html Javadoc: Add engine overview 10 years ago
license.txt Add default license for new files 10 years ago
local.properties jme3-android-examples: add project for android examples 10 years ago
settings.gradle Gradle: dont build android examples by default 10 years ago

README.md

jMonkeyEngine

Build Status

jMonkeyEngine is a 3D game engine for adventurous Java developers. It’s open source, cross platform and cutting edge. And it is all beautifully documented. The 3.0 branch is the latest stable version of the jMonkeyEngine 3 SDK, a complete game development suite. We'll be frequently submitting stable 3.0.x updates until the major 3.1 version arrives.

The engine is used by several commercial game studios and computer-science courses. Here's a taste:

jME3 Games Mashup

Getting started

Go to http://hub.jmonkeyengine.org/downloads/ to download the jMonkeyEngine SDK. Read the wiki for a complete install guide. Power up with some SDK Plugins and AssetPacks and you are off to the races. At this point you're gonna want to join the forum so our tribe can grow stronger.

Note: The master branch on GitHub is a development version of the engine and is NOT MEANT TO BE USED IN PRODUCTION, it will break constantly during development of the stable jME versions!

Technology Stack

  • Java
  • NetBeans Platform
  • Gradle

Plus a bunch of awesome libraries & tight integrations like Bullet, Blender, NiftyGUI and other goodies.

Documentation

Did you miss it? Don't sweat it, here it is again.

Contributing

Read our contribution guide.

License

New BSD (3-clause) License. In other words, you do whatever makes you happy!