Kirill Vainer
|
9d094b222a
|
AudioNode: add setVelocityFromTranslation
|
9 years ago |
Kirill Vainer
|
2dca1a2732
|
add AudioListenerState
|
9 years ago |
Kirill Vainer
|
2e328fc6e0
|
test: add TestAnisotropicFilter
|
9 years ago |
Kirill Vainer
|
97a53e0c99
|
material: add unit test
|
9 years ago |
Kirill Vainer
|
65b7c205f9
|
StaticPass: fix spot light
|
9 years ago |
Kirill Vainer
|
3f5cc4963e
|
FBX: use new loader by default
|
9 years ago |
Kirill Vainer
|
78b635726a
|
AL: fix crash when device is disconnected
|
9 years ago |
Kirill Vainer
|
44e568943b
|
fix merge issues
|
9 years ago |
Kirill Vainer
|
0ab73359ca
|
Merge branch 'BorealFeast-master'
|
9 years ago |
Kirill Vainer
|
cb61e760ce
|
Merge branch 'master' into BorealFeast-master
Conflicts:
jme3-core/src/main/java/com/jme3/material/RenderState.java
jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
|
9 years ago |
Kirill Vainer
|
6296819697
|
native bullet: allow cross compiling linux -> windows
|
9 years ago |
Kirill Vainer
|
9332a04b18
|
minor cleanup
|
9 years ago |
Kirill Vainer
|
f2f748ed7e
|
material: rename PostShadow15 -> PostShadow
|
9 years ago |
Kirill Vainer
|
5584ca9119
|
test: add missing test data
|
9 years ago |
Kirill Vainer
|
d8cda6d23a
|
GL: add missing GL_MAX* constants
|
9 years ago |
Kirill Vainer
|
33b67a381c
|
Renderer: add setDefaultAnisotropicFilter
|
9 years ago |
Kirill Vainer
|
eecca5fa0f
|
Renderer: make getLimits() public
|
9 years ago |
Kirill Vainer
|
ad129ff498
|
static pass: fix various issues
|
9 years ago |
Kirill Vainer
|
8bd5b59a0e
|
material: warn / ignore fixed function techniques
|
9 years ago |
Kirill Vainer
|
b6729c46d4
|
code / comment cleanup
|
9 years ago |
Kirill Vainer
|
876015ab47
|
deprecate alpha test / point sprite
|
9 years ago |
Kirill Vainer
|
37f8ee91af
|
more deprecation cleanup
|
9 years ago |
Kirill Vainer
|
112a77fd5d
|
test: don't use deprecated box constructor
|
9 years ago |
Kirill Vainer
|
f4e948d7bd
|
remove deprecated classes
|
9 years ago |
Kirill Vainer
|
a563c6cc7b
|
remove deprecated classes
|
9 years ago |
Nehon
|
6a9c655be3
|
Merge branch 'master' into PBRisComing
# Conflicts:
# jme3-core/src/main/java/com/jme3/material/Material.java
|
9 years ago |
Nehon
|
7101bbe1e0
|
Fixed the name of shadow shaders in PBRLighting.j3md, it has changed since the merge with master
|
9 years ago |
Kirill Vainer
|
2f26b34bd0
|
material: refer to default technique via constant
|
9 years ago |
Kirill Vainer
|
fbcfbc0484
|
test: add required file
|
9 years ago |
Kirill Vainer
|
e4f7916301
|
Material: allow multiple named techniques
|
9 years ago |
Kirill Vainer
|
83259061d3
|
RM: add ability to force mat param
|
9 years ago |
Kirill Vainer
|
d0035b0bc6
|
test: fix syntax error
|
9 years ago |
Kirill Vainer
|
fc488be37b
|
test: remove duplicate annotation
|
9 years ago |
Kirill Vainer
|
2e6f2701c0
|
Material / MatParamTexture: remove texture unit fields
|
9 years ago |
Kirill Vainer
|
f5c5d161d0
|
Merge branch 'master' of github.com:jMonkeyEngine/jmonkeyengine
|
9 years ago |
Kirill Vainer
|
f72df167c0
|
MPO: make sure child overrides parent
|
9 years ago |
Teencrusher
|
bffa2191e5
|
Moved glBlendEquationSeparate from GL2 interface to GL interface. Added an example of the feature. Minors issues.
|
9 years ago |
Teencrusher
|
d1aae8d479
|
Added support to glBlendEquation for renderes implementing GL2, and material loading support
|
9 years ago |
Nehon
|
17ef34ad3a
|
Fixed a crash with singlepass an multipass TDL when a lightProbe is added to the scene
|
9 years ago |
Nehon
|
0ec2263ae9
|
Merged master into PBR and migrated to TechniqueDefLogic
|
9 years ago |
Paul Speed
|
80f4e04935
|
Fixed cloning to not confuse the hardware skinning safety check
that attempts to protect users from shared materials.
|
9 years ago |
Paul Speed
|
271f6492dd
|
Fixed a bug in cloning that prevented a null from being usable
as a 'precloned' value. This made Spatial attempt to clone its
parent.
|
9 years ago |
NemesisMate
|
513eedaea1
|
Fixed a little bug I left on reversing the list :S:
|
9 years ago |
NemesisMate
|
2a44aa4aec
|
Reversed raytest results when needed
In some cases, native-bullet returns the ray results on a reversed order so it leads to unexpected bugs.
|
9 years ago |
jmekaelthas
|
008768f18c
|
Feature: appending user defined UV sets to the mesh even if they are not
directly used by the model.
|
9 years ago |
jmekaelthas
|
c07ef80d43
|
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
|
9 years ago |
Kirill Vainer
|
a2554874d3
|
run: only set log file path if non-null
|
9 years ago |
Kirill Vainer
|
d1b866735a
|
don't use deprecated AudioNode constructor
|
9 years ago |
Kirill Vainer
|
a1fd3ff3d9
|
VB: indicate refresh when usage changes
|
9 years ago |
Kirill Vainer
|
a82b9a4a3d
|
TestRenderToMemory: fix fps display
|
9 years ago |