@ -172,8 +172,8 @@ MaterialDef PBR Lighting {
Technique PostShadow15{
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow15.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow15.frag
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
WorldParameters {
WorldViewProjectionMatrix