native bullet: allow cross compiling linux -> windows
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@ -34,7 +34,14 @@ libraries {
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// linker.args "-static-libstdc++"
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} else if (targetPlatform.operatingSystem.name == "windows") {
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if (toolChain in Gcc) {
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cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
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if (toolChain.name.startsWith('mingw')) {
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cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/linux"
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} else {
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cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
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}
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cppCompiler.args "-fpermissive"
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cppCompiler.args "-static"
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linker.args "-static"
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}
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else if (toolChain in VisualCpp) {
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cppCompiler.args "/I${org.gradle.internal.jvm.Jvm.current().javaHome}\\include\\win32"
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@ -76,6 +83,31 @@ sourceSets {
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// Set of target platforms, will be available based on build system
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model {
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toolChains {
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gcc(Gcc)
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mingw_x86(Gcc) {
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eachPlatform() {
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cCompiler.executable "i686-w64-mingw32-gcc"
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cppCompiler.executable "i686-w64-mingw32-g++"
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linker.executable "i686-w64-mingw32-g++"
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assembler.executable "i686-w64-mingw32-g++"
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staticLibArchiver.executable "i686-w64-mingw32-gcc-ar"
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}
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target("windows_x86")
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}
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mingw_x86_64(Gcc) {
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eachPlatform() {
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cCompiler.executable "x86_64-w64-mingw32-gcc"
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cppCompiler.executable "x86_64-w64-mingw32-g++"
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linker.executable "x86_64-w64-mingw32-g++"
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assembler.executable "x86_64-w64-mingw32-g++"
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staticLibArchiver.executable "x86_64-w64-mingw32-gcc-ar"
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}
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target("windows_x86_64")
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}
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}
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platforms{
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// osx_universal { // TODO: universal binary doesn't work?
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// architecture 'x86_64'
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