Merge branch 'master' into BorealFeast-master
Conflicts: jme3-core/src/main/java/com/jme3/material/RenderState.java jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
This commit is contained in:
commit
cb61e760ce
@ -1,136 +0,0 @@
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package com.jme3.asset;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Matrix;
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import com.jme3.math.ColorRGBA;
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import com.jme3.texture.Image;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.image.ImageRaster;
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import java.io.IOException;
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import java.io.InputStream;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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* <code>AndroidImageInfo</code> is set in a jME3 image via the {@link Image#setEfficentData(java.lang.Object) }
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* method to retrieve a {@link Bitmap} when it is needed by the renderer.
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* User code may extend <code>AndroidImageInfo</code> and provide their own implementation of the
|
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* {@link AndroidImageInfo#loadBitmap()} method to acquire a bitmap by their own means.
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*
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* @author Kirill Vainer
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*/
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@Deprecated
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public class AndroidImageInfo extends ImageRaster {
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private static final Logger logger = Logger.getLogger(AndroidImageInfo.class.getName());
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protected AssetInfo assetInfo;
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protected Bitmap bitmap;
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protected Format format;
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public AndroidImageInfo(AssetInfo assetInfo) {
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this.assetInfo = assetInfo;
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}
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public Bitmap getBitmap(){
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if (bitmap == null || bitmap.isRecycled()){
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try {
|
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loadBitmap();
|
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} catch (IOException ex) {
|
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// If called first inside AssetManager, the error will propagate
|
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// correctly. Assuming that if the first calls succeeds
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// then subsequent calls will as well.
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throw new AssetLoadException("Failed to load image " + assetInfo.getKey(), ex);
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}
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}
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return bitmap;
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}
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public void notifyBitmapUploaded() {
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// Default function is to recycle the bitmap.
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if (bitmap != null && !bitmap.isRecycled()) {
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bitmap.recycle();
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bitmap = null;
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logger.log(Level.FINE, "Bitmap was deleted. ");
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}
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}
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public Format getFormat(){
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return format;
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}
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@Override
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public int getWidth() {
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return getBitmap().getWidth();
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}
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@Override
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public int getHeight() {
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return getBitmap().getHeight();
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}
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@Override
|
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public void setPixel(int x, int y, ColorRGBA color) {
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getBitmap().setPixel(x, y, color.asIntARGB());
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}
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@Override
|
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public ColorRGBA getPixel(int x, int y, ColorRGBA store) {
|
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if (store == null) {
|
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store = new ColorRGBA();
|
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}
|
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store.fromIntARGB(getBitmap().getPixel(x, y));
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return store;
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}
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/**
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* Loads the bitmap directly from the asset info, possibly updating
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* or creating the image object.
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*/
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protected void loadBitmap() throws IOException{
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InputStream in = null;
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try {
|
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in = assetInfo.openStream();
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bitmap = BitmapFactory.decodeStream(in);
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if (bitmap == null) {
|
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throw new IOException("Failed to load image: " + assetInfo.getKey().getName());
|
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}
|
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} finally {
|
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if (in != null) {
|
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in.close();
|
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}
|
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}
|
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|
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switch (bitmap.getConfig()) {
|
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case ALPHA_8:
|
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format = Image.Format.Alpha8;
|
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break;
|
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case ARGB_8888:
|
||||
format = Image.Format.RGBA8;
|
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break;
|
||||
case RGB_565:
|
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format = Image.Format.RGB565;
|
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break;
|
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default:
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// This should still work as long
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// as renderer doesn't check format
|
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// but just loads bitmap directly.
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format = null;
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}
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TextureKey texKey = (TextureKey) assetInfo.getKey();
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if (texKey.isFlipY()) {
|
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// Flip the image, then delete the old one.
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Matrix flipMat = new Matrix();
|
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flipMat.preScale(1.0f, -1.0f);
|
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Bitmap newBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), flipMat, false);
|
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bitmap.recycle();
|
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bitmap = newBitmap;
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|
||||
if (bitmap == null) {
|
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throw new IOException("Failed to flip image: " + texKey);
|
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}
|
||||
}
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}
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}
|
@ -1,533 +0,0 @@
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
|
||||
*
|
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are
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||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
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||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
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||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.audio.android;
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import android.app.Activity;
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import android.content.Context;
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import android.content.res.AssetFileDescriptor;
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import android.content.res.AssetManager;
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import android.media.AudioManager;
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import android.media.MediaPlayer;
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import android.media.SoundPool;
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import com.jme3.asset.AssetKey;
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import com.jme3.audio.*;
|
||||
import com.jme3.audio.AudioSource.Status;
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import com.jme3.audio.openal.ALAudioRenderer;
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||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.math.Vector3f;
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||||
import java.io.IOException;
|
||||
import java.util.HashMap;
|
||||
import java.util.logging.Level;
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||||
import java.util.logging.Logger;
|
||||
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||||
/**
|
||||
* This class is the android implementation for {@link AudioRenderer}
|
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*
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||||
* @author larynx
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* @author plan_rich
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||||
*
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||||
* @deprecated No longer supported due to too many limitations.
|
||||
* Please use the generic {@link ALAudioRenderer} instead.
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*/
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||||
@Deprecated
|
||||
public class AndroidMediaPlayerAudioRenderer implements AudioRenderer,
|
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SoundPool.OnLoadCompleteListener, MediaPlayer.OnCompletionListener {
|
||||
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||||
private static final Logger logger = Logger.getLogger(AndroidMediaPlayerAudioRenderer.class.getName());
|
||||
private final static int MAX_NUM_CHANNELS = 16;
|
||||
private final HashMap<AudioSource, MediaPlayer> musicPlaying = new HashMap<AudioSource, MediaPlayer>();
|
||||
private SoundPool soundPool = null;
|
||||
private final Vector3f listenerPosition = new Vector3f();
|
||||
// For temp use
|
||||
private final Vector3f distanceVector = new Vector3f();
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||||
private final AssetManager assetManager;
|
||||
private HashMap<Integer, AudioSource> soundpoolStillLoading = new HashMap<Integer, AudioSource>();
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||||
private Listener listener;
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private boolean audioDisabled = false;
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||||
private final AudioManager manager;
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||||
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||||
public AndroidMediaPlayerAudioRenderer(Activity context) {
|
||||
manager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
|
||||
context.setVolumeControlStream(AudioManager.STREAM_MUSIC);
|
||||
assetManager = context.getAssets();
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}
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||||
|
||||
@Override
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||||
public void initialize() {
|
||||
soundPool = new SoundPool(MAX_NUM_CHANNELS, AudioManager.STREAM_MUSIC,
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||||
0);
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||||
soundPool.setOnLoadCompleteListener(this);
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}
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||||
@Override
|
||||
public void updateSourceParam(AudioSource src, AudioParam param) {
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if (audioDisabled) {
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return;
|
||||
}
|
||||
|
||||
if (src.getChannel() < 0) {
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||||
return;
|
||||
}
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||||
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||||
switch (param) {
|
||||
case Position:
|
||||
if (!src.isPositional()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3f pos = src.getPosition();
|
||||
break;
|
||||
case Velocity:
|
||||
if (!src.isPositional()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3f vel = src.getVelocity();
|
||||
break;
|
||||
case MaxDistance:
|
||||
if (!src.isPositional()) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case RefDistance:
|
||||
if (!src.isPositional()) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case ReverbFilter:
|
||||
if (!src.isPositional() || !src.isReverbEnabled()) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case ReverbEnabled:
|
||||
if (!src.isPositional()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (src.isReverbEnabled()) {
|
||||
updateSourceParam(src, AudioParam.ReverbFilter);
|
||||
}
|
||||
break;
|
||||
case IsPositional:
|
||||
break;
|
||||
case Direction:
|
||||
if (!src.isDirectional()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3f dir = src.getDirection();
|
||||
break;
|
||||
case InnerAngle:
|
||||
if (!src.isDirectional()) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case OuterAngle:
|
||||
if (!src.isDirectional()) {
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case IsDirectional:
|
||||
if (src.isDirectional()) {
|
||||
updateSourceParam(src, AudioParam.Direction);
|
||||
updateSourceParam(src, AudioParam.InnerAngle);
|
||||
updateSourceParam(src, AudioParam.OuterAngle);
|
||||
} else {
|
||||
}
|
||||
break;
|
||||
case DryFilter:
|
||||
if (src.getDryFilter() != null) {
|
||||
Filter f = src.getDryFilter();
|
||||
if (f.isUpdateNeeded()) {
|
||||
// updateFilter(f);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Looping:
|
||||
if (src.isLooping()) {
|
||||
}
|
||||
break;
|
||||
case Volume:
|
||||
MediaPlayer mp = musicPlaying.get(src);
|
||||
if (mp != null) {
|
||||
mp.setVolume(src.getVolume(), src.getVolume());
|
||||
} else {
|
||||
soundPool.setVolume(src.getChannel(), src.getVolume(),
|
||||
src.getVolume());
|
||||
}
|
||||
|
||||
break;
|
||||
case Pitch:
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void updateListenerParam(Listener listener, ListenerParam param) {
|
||||
if (audioDisabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (param) {
|
||||
case Position:
|
||||
listenerPosition.set(listener.getLocation());
|
||||
break;
|
||||
case Rotation:
|
||||
Vector3f dir = listener.getDirection();
|
||||
Vector3f up = listener.getUp();
|
||||
|
||||
break;
|
||||
case Velocity:
|
||||
Vector3f vel = listener.getVelocity();
|
||||
|
||||
break;
|
||||
case Volume:
|
||||
// alListenerf(AL_GAIN, listener.getVolume());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float tpf) {
|
||||
float distance;
|
||||
float volume;
|
||||
|
||||
// Loop over all mediaplayers
|
||||
for (AudioSource src : musicPlaying.keySet()) {
|
||||
|
||||
MediaPlayer mp = musicPlaying.get(src);
|
||||
|
||||
// Calc the distance to the listener
|
||||
distanceVector.set(listenerPosition);
|
||||
distanceVector.subtractLocal(src.getPosition());
|
||||
distance = FastMath.abs(distanceVector.length());
|
||||
|
||||
if (distance < src.getRefDistance()) {
|
||||
distance = src.getRefDistance();
|
||||
}
|
||||
if (distance > src.getMaxDistance()) {
|
||||
distance = src.getMaxDistance();
|
||||
}
|
||||
volume = src.getRefDistance() / distance;
|
||||
|
||||
AndroidAudioData audioData = (AndroidAudioData) src.getAudioData();
|
||||
|
||||
if (FastMath.abs(audioData.getCurrentVolume() - volume) > FastMath.FLT_EPSILON) {
|
||||
// Left / Right channel get the same volume by now, only
|
||||
// positional
|
||||
mp.setVolume(volume, volume);
|
||||
|
||||
audioData.setCurrentVolume(volume);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void setListener(Listener listener) {
|
||||
if (audioDisabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.listener != null) {
|
||||
// previous listener no longer associated with current
|
||||
// renderer
|
||||
this.listener.setRenderer(null);
|
||||
}
|
||||
|
||||
this.listener = listener;
|
||||
this.listener.setRenderer(this);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void cleanup() {
|
||||
// Cleanup sound pool
|
||||
if (soundPool != null) {
|
||||
soundPool.release();
|
||||
soundPool = null;
|
||||
}
|
||||
|
||||
// Cleanup media player
|
||||
for (AudioSource src : musicPlaying.keySet()) {
|
||||
MediaPlayer mp = musicPlaying.get(src);
|
||||
{
|
||||
mp.stop();
|
||||
mp.release();
|
||||
src.setStatus(Status.Stopped);
|
||||
}
|
||||
}
|
||||
musicPlaying.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onCompletion(MediaPlayer mp) {
|
||||
if (mp.isPlaying()) {
|
||||
mp.seekTo(0);
|
||||
mp.stop();
|
||||
}
|
||||
// XXX: This has bad performance -> maybe change overall structure of
|
||||
// mediaplayer in this audiorenderer?
|
||||
for (AudioSource src : musicPlaying.keySet()) {
|
||||
if (musicPlaying.get(src) == mp) {
|
||||
src.setStatus(Status.Stopped);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays using the {@link SoundPool} of Android. Due to hard limitation of
|
||||
* the SoundPool: After playing more instances of the sound you only have
|
||||
* the channel of the last played instance.
|
||||
*
|
||||
* It is not possible to get information about the state of the soundpool of
|
||||
* a specific streamid, so removing is not possilbe -> noone knows when
|
||||
* sound finished.
|
||||
*/
|
||||
public void playSourceInstance(AudioSource src) {
|
||||
if (audioDisabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
AndroidAudioData audioData = (AndroidAudioData) src.getAudioData();
|
||||
|
||||
if (!(audioData.getAssetKey() instanceof AudioKey)) {
|
||||
throw new IllegalArgumentException("Asset is not a AudioKey");
|
||||
}
|
||||
|
||||
AudioKey assetKey = (AudioKey) audioData.getAssetKey();
|
||||
|
||||
try {
|
||||
|
||||
if (audioData.getId() < 0) { // found something to load
|
||||
int soundId = soundPool.load(
|
||||
assetManager.openFd(assetKey.getName()), 1);
|
||||
audioData.setId(soundId);
|
||||
}
|
||||
|
||||
int channel = soundPool.play(audioData.getId(), 1f, 1f, 1, 0, 1f);
|
||||
|
||||
if (channel == 0) {
|
||||
soundpoolStillLoading.put(audioData.getId(), src);
|
||||
} else {
|
||||
if (src.getStatus() != Status.Stopped) {
|
||||
soundPool.stop(channel);
|
||||
src.setStatus(Status.Stopped);
|
||||
}
|
||||
src.setChannel(channel); // receive a channel at the last
|
||||
setSourceParams(src);
|
||||
// playing at least
|
||||
|
||||
|
||||
}
|
||||
} catch (IOException e) {
|
||||
logger.log(Level.SEVERE,
|
||||
"Failed to load sound " + assetKey.getName(), e);
|
||||
audioData.setId(-1);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
|
||||
AudioSource src = soundpoolStillLoading.remove(sampleId);
|
||||
|
||||
if (src == null) {
|
||||
logger.warning("Something went terribly wrong! onLoadComplete"
|
||||
+ " had sampleId which was not in the HashMap of loading items");
|
||||
return;
|
||||
}
|
||||
|
||||
AudioData audioData = src.getAudioData();
|
||||
|
||||
// load was successfull
|
||||
if (status == 0) {
|
||||
int channelIndex;
|
||||
channelIndex = soundPool.play(audioData.getId(), 1f, 1f, 1, 0, 1f);
|
||||
src.setChannel(channelIndex);
|
||||
setSourceParams(src);
|
||||
}
|
||||
}
|
||||
|
||||
public void playSource(AudioSource src) {
|
||||
if (audioDisabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
AndroidAudioData audioData = (AndroidAudioData) src.getAudioData();
|
||||
|
||||
MediaPlayer mp = musicPlaying.get(src);
|
||||
if (mp == null) {
|
||||
mp = new MediaPlayer();
|
||||
mp.setOnCompletionListener(this);
|
||||
mp.setAudioStreamType(AudioManager.STREAM_MUSIC);
|
||||
}
|
||||
|
||||
try {
|
||||
if (src.getStatus() == Status.Stopped) {
|
||||
mp.reset();
|
||||
AssetKey<?> key = audioData.getAssetKey();
|
||||
|
||||
AssetFileDescriptor afd = assetManager.openFd(key.getName()); // assetKey.getName()
|
||||
mp.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(),
|
||||
afd.getLength());
|
||||
mp.prepare();
|
||||
setSourceParams(src, mp);
|
||||
src.setChannel(0);
|
||||
src.setStatus(Status.Playing);
|
||||
musicPlaying.put(src, mp);
|
||||
mp.start();
|
||||
} else {
|
||||
mp.start();
|
||||
}
|
||||
} catch (IllegalStateException e) {
|
||||
e.printStackTrace();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
private void setSourceParams(AudioSource src, MediaPlayer mp) {
|
||||
mp.setLooping(src.isLooping());
|
||||
mp.setVolume(src.getVolume(), src.getVolume());
|
||||
//src.getDryFilter();
|
||||
}
|
||||
|
||||
private void setSourceParams(AudioSource src) {
|
||||
soundPool.setLoop(src.getChannel(), src.isLooping() ? -1 : 0);
|
||||
soundPool.setVolume(src.getChannel(), src.getVolume(), src.getVolume());
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the current playing sounds. Both from the {@link SoundPool} and the
|
||||
* active {@link MediaPlayer}s
|
||||
*/
|
||||
public void pauseAll() {
|
||||
if (soundPool != null) {
|
||||
soundPool.autoPause();
|
||||
for (MediaPlayer mp : musicPlaying.values()) {
|
||||
if(mp.isPlaying()){
|
||||
mp.pause();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resume all paused sounds.
|
||||
*/
|
||||
public void resumeAll() {
|
||||
if (soundPool != null) {
|
||||
soundPool.autoResume();
|
||||
for (MediaPlayer mp : musicPlaying.values()) {
|
||||
mp.start(); //no resume -> api says call start to resume
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void pauseSource(AudioSource src) {
|
||||
if (audioDisabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
MediaPlayer mp = musicPlaying.get(src);
|
||||
if (mp != null) {
|
||||
mp.pause();
|
||||
src.setStatus(Status.Paused);
|
||||
} else {
|
||||
int channel = src.getChannel();
|
||||
if (channel != -1) {
|
||||
soundPool.pause(channel); // is not very likley to make
|
||||
} // something useful :)
|
||||
}
|
||||
}
|
||||
|
||||
public void stopSource(AudioSource src) {
|
||||
if (audioDisabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// can be stream or buffer -> so try to get mediaplayer
|
||||
// if there is non try to stop soundpool
|
||||
MediaPlayer mp = musicPlaying.get(src);
|
||||
if (mp != null) {
|
||||
mp.stop();
|
||||
mp.reset();
|
||||
src.setStatus(Status.Stopped);
|
||||
} else {
|
||||
int channel = src.getChannel();
|
||||
if (channel != -1) {
|
||||
soundPool.pause(channel); // is not very likley to make
|
||||
// something useful :)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteAudioData(AudioData ad) {
|
||||
|
||||
for (AudioSource src : musicPlaying.keySet()) {
|
||||
if (src.getAudioData() == ad) {
|
||||
MediaPlayer mp = musicPlaying.remove(src);
|
||||
mp.stop();
|
||||
mp.release();
|
||||
src.setStatus(Status.Stopped);
|
||||
src.setChannel(-1);
|
||||
ad.setId(-1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ad.getId() > 0) {
|
||||
soundPool.unload(ad.getId());
|
||||
ad.setId(-1);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setEnvironment(Environment env) {
|
||||
// not yet supported
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deleteFilter(Filter filter) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSourcePlaybackTime(AudioSource src) {
|
||||
throw new UnsupportedOperationException("Not supported yet.");
|
||||
}
|
||||
}
|
@ -1,591 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2015 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.renderer.android;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import android.opengl.ETC1;
|
||||
import android.opengl.ETC1Util.ETC1Texture;
|
||||
import android.opengl.GLES20;
|
||||
import android.opengl.GLUtils;
|
||||
import com.jme3.asset.AndroidImageInfo;
|
||||
import com.jme3.renderer.RendererException;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* @deprecated Should not be used anymore. Use {@link GLRenderer} instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public class TextureUtil {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(TextureUtil.class.getName());
|
||||
//TODO Make this configurable through appSettings
|
||||
public static boolean ENABLE_COMPRESSION = true;
|
||||
private static boolean NPOT = false;
|
||||
private static boolean ETC1support = false;
|
||||
private static boolean DXT1 = false;
|
||||
private static boolean DEPTH24_STENCIL8 = false;
|
||||
private static boolean DEPTH_TEXTURE = false;
|
||||
private static boolean RGBA8 = false;
|
||||
|
||||
// Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
|
||||
private static final int GL_RGBA8 = 0x8058;
|
||||
|
||||
private static final int GL_DXT1 = 0x83F0;
|
||||
private static final int GL_DXT1A = 0x83F1;
|
||||
|
||||
private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
|
||||
private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
|
||||
private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
|
||||
|
||||
public static void loadTextureFeatures(String extensionString) {
|
||||
ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
|
||||
DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
|
||||
NPOT = extensionString.contains("GL_IMG_texture_npot")
|
||||
|| extensionString.contains("GL_OES_texture_npot")
|
||||
|| extensionString.contains("GL_NV_texture_npot_2D_mipmap");
|
||||
|
||||
DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
|
||||
DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
|
||||
|
||||
RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
|
||||
extensionString.contains("GL_OES_rgb8_rgba8");
|
||||
|
||||
logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
|
||||
logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
|
||||
logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
|
||||
logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
|
||||
logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
|
||||
logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
|
||||
}
|
||||
|
||||
private static void buildMipmap(Bitmap bitmap, boolean compress) {
|
||||
int level = 0;
|
||||
int height = bitmap.getHeight();
|
||||
int width = bitmap.getWidth();
|
||||
|
||||
logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE");
|
||||
|
||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
while (height >= 1 || width >= 1) {
|
||||
//First of all, generate the texture from our bitmap and set it to the according level
|
||||
if (compress) {
|
||||
logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height});
|
||||
uploadBitmapAsCompressed(GLES20.GL_TEXTURE_2D, level, bitmap, false, 0, 0);
|
||||
} else {
|
||||
logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height});
|
||||
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, level, bitmap, 0);
|
||||
}
|
||||
|
||||
if (height == 1 || width == 1) {
|
||||
break;
|
||||
}
|
||||
|
||||
//Increase the mipmap level
|
||||
height /= 2;
|
||||
width /= 2;
|
||||
Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
|
||||
|
||||
// Recycle any bitmaps created as a result of scaling the bitmap.
|
||||
// Do not recycle the original image (mipmap level 0)
|
||||
if (level != 0) {
|
||||
bitmap.recycle();
|
||||
}
|
||||
|
||||
bitmap = bitmap2;
|
||||
|
||||
level++;
|
||||
}
|
||||
}
|
||||
|
||||
private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) {
|
||||
if (bitmap.hasAlpha()) {
|
||||
logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present.");
|
||||
if (subTexture) {
|
||||
GLUtils.texSubImage2D(target, level, x, y, bitmap);
|
||||
RendererUtil.checkGLError();
|
||||
} else {
|
||||
GLUtils.texImage2D(target, level, bitmap, 0);
|
||||
RendererUtil.checkGLError();
|
||||
}
|
||||
} else {
|
||||
// Convert to RGB565
|
||||
int bytesPerPixel = 2;
|
||||
Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true);
|
||||
|
||||
// Put texture data into ByteBuffer
|
||||
ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight());
|
||||
rgb565.copyPixelsToBuffer(inputImage);
|
||||
inputImage.position(0);
|
||||
|
||||
// Delete the copied RGB565 image
|
||||
rgb565.recycle();
|
||||
|
||||
// Encode the image into the output bytebuffer
|
||||
int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight());
|
||||
ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize);
|
||||
ETC1.encodeImage(inputImage, bitmap.getWidth(),
|
||||
bitmap.getHeight(),
|
||||
bytesPerPixel,
|
||||
bytesPerPixel * bitmap.getWidth(),
|
||||
compressedImage);
|
||||
|
||||
// Delete the input image buffer
|
||||
BufferUtils.destroyDirectBuffer(inputImage);
|
||||
|
||||
// Create an ETC1Texture from the compressed image data
|
||||
ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage);
|
||||
|
||||
// Upload the ETC1Texture
|
||||
if (bytesPerPixel == 2) {
|
||||
int oldSize = (bitmap.getRowBytes() * bitmap.getHeight());
|
||||
int newSize = compressedImage.capacity();
|
||||
logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize});
|
||||
if (subTexture) {
|
||||
GLES20.glCompressedTexSubImage2D(target,
|
||||
level,
|
||||
x, y,
|
||||
bitmap.getWidth(),
|
||||
bitmap.getHeight(),
|
||||
ETC1.ETC1_RGB8_OES,
|
||||
etc1tex.getData().capacity(),
|
||||
etc1tex.getData());
|
||||
|
||||
RendererUtil.checkGLError();
|
||||
} else {
|
||||
GLES20.glCompressedTexImage2D(target,
|
||||
level,
|
||||
ETC1.ETC1_RGB8_OES,
|
||||
bitmap.getWidth(),
|
||||
bitmap.getHeight(),
|
||||
0,
|
||||
etc1tex.getData().capacity(),
|
||||
etc1tex.getData());
|
||||
|
||||
RendererUtil.checkGLError();
|
||||
}
|
||||
|
||||
// ETC1Util.loadTexture(target, level, 0, GLES20.GL_RGB,
|
||||
// GLES20.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
|
||||
// } else if (bytesPerPixel == 3) {
|
||||
// ETC1Util.loadTexture(target, level, 0, GLES20.GL_RGB,
|
||||
// GLES20.GL_UNSIGNED_BYTE, etc1Texture);
|
||||
}
|
||||
|
||||
BufferUtils.destroyDirectBuffer(compressedImage);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>uploadTextureBitmap</code> uploads a native android bitmap
|
||||
*/
|
||||
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) {
|
||||
uploadTextureBitmap(target, bitmap, needMips, false, 0, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>uploadTextureBitmap</code> uploads a native android bitmap
|
||||
*/
|
||||
public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) {
|
||||
boolean recycleBitmap = false;
|
||||
//TODO, maybe this should raise an exception when NPOT is not supported
|
||||
|
||||
boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha();
|
||||
if (needMips && willCompress) {
|
||||
// Image is compressed and mipmaps are desired, generate them
|
||||
// using software.
|
||||
buildMipmap(bitmap, willCompress);
|
||||
} else {
|
||||
if (willCompress) {
|
||||
// Image is compressed but mipmaps are not desired, upload directly.
|
||||
logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated.");
|
||||
uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y);
|
||||
|
||||
} else {
|
||||
// Image is not compressed, mipmaps may or may not be desired.
|
||||
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
|
||||
(needMips
|
||||
? " Mipmaps will be generated in HARDWARE"
|
||||
: " Mipmaps are not generated."));
|
||||
if (subTexture) {
|
||||
System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight());
|
||||
GLUtils.texSubImage2D(target, 0, x, y, bitmap);
|
||||
RendererUtil.checkGLError();
|
||||
} else {
|
||||
GLUtils.texImage2D(target, 0, bitmap, 0);
|
||||
RendererUtil.checkGLError();
|
||||
}
|
||||
|
||||
if (needMips) {
|
||||
// No pregenerated mips available,
|
||||
// generate from base level if required
|
||||
GLES20.glGenerateMipmap(target);
|
||||
RendererUtil.checkGLError();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (recycleBitmap) {
|
||||
bitmap.recycle();
|
||||
}
|
||||
}
|
||||
|
||||
public static void uploadTextureAny(Image img, int target, int index, boolean needMips) {
|
||||
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
||||
logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img);
|
||||
// If image was loaded from asset manager, use fast path
|
||||
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
|
||||
uploadTextureBitmap(target, imageInfo.getBitmap(), needMips);
|
||||
} else {
|
||||
logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img);
|
||||
boolean wantGeneratedMips = needMips && !img.hasMipmaps();
|
||||
if (wantGeneratedMips && img.getFormat().isCompressed()) {
|
||||
logger.log(Level.WARNING, "Generating mipmaps is only"
|
||||
+ " supported for Bitmap based or non-compressed images!");
|
||||
}
|
||||
|
||||
// Upload using slower path
|
||||
logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
|
||||
(wantGeneratedMips
|
||||
? " Mipmaps will be generated in HARDWARE"
|
||||
: " Mipmaps are not generated."));
|
||||
|
||||
uploadTexture(img, target, index);
|
||||
|
||||
// Image was uploaded using slower path, since it is not compressed,
|
||||
// then compress it
|
||||
if (wantGeneratedMips) {
|
||||
// No pregenerated mips available,
|
||||
// generate from base level if required
|
||||
GLES20.glGenerateMipmap(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void unsupportedFormat(Format fmt) {
|
||||
throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
|
||||
}
|
||||
|
||||
public static AndroidGLImageFormat getImageFormat(Format fmt, boolean forRenderBuffer)
|
||||
throws UnsupportedOperationException {
|
||||
AndroidGLImageFormat imageFormat = new AndroidGLImageFormat();
|
||||
switch (fmt) {
|
||||
case Depth32:
|
||||
case Depth32F:
|
||||
throw new UnsupportedOperationException("The image format '"
|
||||
+ fmt + "' is not supported by OpenGL ES 2.0 specification.");
|
||||
case Alpha8:
|
||||
imageFormat.format = GLES20.GL_ALPHA;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
if (RGBA8) {
|
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
||||
} else {
|
||||
// Highest precision alpha supported by vanilla OGLES2
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
|
||||
}
|
||||
break;
|
||||
case Luminance8:
|
||||
imageFormat.format = GLES20.GL_LUMINANCE;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
if (RGBA8) {
|
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
||||
} else {
|
||||
// Highest precision luminance supported by vanilla OGLES2
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
||||
}
|
||||
break;
|
||||
case Luminance8Alpha8:
|
||||
imageFormat.format = GLES20.GL_LUMINANCE_ALPHA;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
if (RGBA8) {
|
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
||||
} else {
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
|
||||
}
|
||||
break;
|
||||
case RGB565:
|
||||
imageFormat.format = GLES20.GL_RGB;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_5_6_5;
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
||||
break;
|
||||
case RGB5A1:
|
||||
imageFormat.format = GLES20.GL_RGBA;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB5_A1;
|
||||
break;
|
||||
case RGB8:
|
||||
imageFormat.format = GLES20.GL_RGB;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
if (RGBA8) {
|
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
||||
} else {
|
||||
// Fallback: Use RGB565 if RGBA8 is not available.
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
||||
}
|
||||
break;
|
||||
case BGR8:
|
||||
imageFormat.format = GLES20.GL_RGB;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
if (RGBA8) {
|
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
||||
} else {
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGB565;
|
||||
}
|
||||
break;
|
||||
case RGBA8:
|
||||
imageFormat.format = GLES20.GL_RGBA;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
if (RGBA8) {
|
||||
imageFormat.renderBufferStorageFormat = GL_RGBA8;
|
||||
} else {
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_RGBA4;
|
||||
}
|
||||
break;
|
||||
case Depth:
|
||||
case Depth16:
|
||||
if (!DEPTH_TEXTURE && !forRenderBuffer) {
|
||||
unsupportedFormat(fmt);
|
||||
}
|
||||
imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
|
||||
break;
|
||||
case Depth24:
|
||||
case Depth24Stencil8:
|
||||
if (!DEPTH_TEXTURE) {
|
||||
unsupportedFormat(fmt);
|
||||
}
|
||||
if (DEPTH24_STENCIL8) {
|
||||
// NEW: True Depth24 + Stencil8 format.
|
||||
imageFormat.format = GL_DEPTH_STENCIL_OES;
|
||||
imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
|
||||
imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
|
||||
} else {
|
||||
// Vanilla OGLES2, only Depth16 available.
|
||||
imageFormat.format = GLES20.GL_DEPTH_COMPONENT;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_SHORT;
|
||||
imageFormat.renderBufferStorageFormat = GLES20.GL_DEPTH_COMPONENT16;
|
||||
}
|
||||
break;
|
||||
case DXT1:
|
||||
if (!DXT1) {
|
||||
unsupportedFormat(fmt);
|
||||
}
|
||||
imageFormat.format = GL_DXT1;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
imageFormat.compress = true;
|
||||
break;
|
||||
case DXT1A:
|
||||
if (!DXT1) {
|
||||
unsupportedFormat(fmt);
|
||||
}
|
||||
imageFormat.format = GL_DXT1A;
|
||||
imageFormat.dataType = GLES20.GL_UNSIGNED_BYTE;
|
||||
imageFormat.compress = true;
|
||||
break;
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unrecognized format: " + fmt);
|
||||
}
|
||||
return imageFormat;
|
||||
}
|
||||
|
||||
public static class AndroidGLImageFormat {
|
||||
|
||||
boolean compress = false;
|
||||
int format = -1;
|
||||
int renderBufferStorageFormat = -1;
|
||||
int dataType = -1;
|
||||
}
|
||||
|
||||
private static void uploadTexture(Image img,
|
||||
int target,
|
||||
int index) {
|
||||
|
||||
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
||||
throw new RendererException("This image uses efficient data. "
|
||||
+ "Use uploadTextureBitmap instead.");
|
||||
}
|
||||
|
||||
// Otherwise upload image directly.
|
||||
// Prefer to only use power of 2 textures here to avoid errors.
|
||||
Image.Format fmt = img.getFormat();
|
||||
ByteBuffer data;
|
||||
if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
|
||||
data = img.getData(index);
|
||||
} else {
|
||||
data = null;
|
||||
}
|
||||
|
||||
int width = img.getWidth();
|
||||
int height = img.getHeight();
|
||||
|
||||
if (!NPOT && img.isNPOT()) {
|
||||
// Check if texture is POT
|
||||
throw new RendererException("Non-power-of-2 textures "
|
||||
+ "are not supported by the video hardware "
|
||||
+ "and no scaling path available for image: " + img);
|
||||
}
|
||||
AndroidGLImageFormat imageFormat = getImageFormat(fmt, false);
|
||||
|
||||
if (data != null) {
|
||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
int[] mipSizes = img.getMipMapSizes();
|
||||
int pos = 0;
|
||||
if (mipSizes == null) {
|
||||
if (data != null) {
|
||||
mipSizes = new int[]{data.capacity()};
|
||||
} else {
|
||||
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < mipSizes.length; i++) {
|
||||
int mipWidth = Math.max(1, width >> i);
|
||||
int mipHeight = Math.max(1, height >> i);
|
||||
|
||||
if (data != null) {
|
||||
data.position(pos);
|
||||
data.limit(pos + mipSizes[i]);
|
||||
}
|
||||
|
||||
if (imageFormat.compress && data != null) {
|
||||
GLES20.glCompressedTexImage2D(target,
|
||||
i,
|
||||
imageFormat.format,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
0,
|
||||
data.remaining(),
|
||||
data);
|
||||
} else {
|
||||
GLES20.glTexImage2D(target,
|
||||
i,
|
||||
imageFormat.format,
|
||||
mipWidth,
|
||||
mipHeight,
|
||||
0,
|
||||
imageFormat.format,
|
||||
imageFormat.dataType,
|
||||
data);
|
||||
}
|
||||
|
||||
pos += mipSizes[i];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the texture currently bound to target at with data from the given
|
||||
* Image at position x and y. The parameter index is used as the zoffset in
|
||||
* case a 3d texture or texture 2d array is being updated.
|
||||
*
|
||||
* @param image Image with the source data (this data will be put into the
|
||||
* texture)
|
||||
* @param target the target texture
|
||||
* @param index the mipmap level to update
|
||||
* @param x the x position where to put the image in the texture
|
||||
* @param y the y position where to put the image in the texture
|
||||
*/
|
||||
public static void uploadSubTexture(
|
||||
Image img,
|
||||
int target,
|
||||
int index,
|
||||
int x,
|
||||
int y) {
|
||||
if (img.getEfficentData() instanceof AndroidImageInfo) {
|
||||
AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
|
||||
uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y);
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise upload image directly.
|
||||
// Prefer to only use power of 2 textures here to avoid errors.
|
||||
Image.Format fmt = img.getFormat();
|
||||
ByteBuffer data;
|
||||
if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
|
||||
data = img.getData(index);
|
||||
} else {
|
||||
data = null;
|
||||
}
|
||||
|
||||
int width = img.getWidth();
|
||||
int height = img.getHeight();
|
||||
|
||||
if (!NPOT && img.isNPOT()) {
|
||||
// Check if texture is POT
|
||||
throw new RendererException("Non-power-of-2 textures "
|
||||
+ "are not supported by the video hardware "
|
||||
+ "and no scaling path available for image: " + img);
|
||||
}
|
||||
AndroidGLImageFormat imageFormat = getImageFormat(fmt, false);
|
||||
|
||||
if (data != null) {
|
||||
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
||||
}
|
||||
|
||||
int[] mipSizes = img.getMipMapSizes();
|
||||
int pos = 0;
|
||||
if (mipSizes == null) {
|
||||
if (data != null) {
|
||||
mipSizes = new int[]{data.capacity()};
|
||||
} else {
|
||||
mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < mipSizes.length; i++) {
|
||||
int mipWidth = Math.max(1, width >> i);
|
||||
int mipHeight = Math.max(1, height >> i);
|
||||
|
||||
if (data != null) {
|
||||
data.position(pos);
|
||||
data.limit(pos + mipSizes[i]);
|
||||
}
|
||||
|
||||
if (imageFormat.compress && data != null) {
|
||||
GLES20.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data);
|
||||
RendererUtil.checkGLError();
|
||||
} else {
|
||||
GLES20.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data);
|
||||
RendererUtil.checkGLError();
|
||||
}
|
||||
|
||||
pos += mipSizes[i];
|
||||
}
|
||||
}
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
package com.jme3.texture.plugins;
|
||||
|
||||
import android.graphics.Bitmap;
|
||||
import com.jme3.asset.AndroidImageInfo;
|
||||
import com.jme3.asset.AssetInfo;
|
||||
import com.jme3.asset.AssetLoader;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.image.ColorSpace;
|
||||
import java.io.IOException;
|
||||
|
||||
@Deprecated
|
||||
public class AndroidImageLoader implements AssetLoader {
|
||||
|
||||
public Object load(AssetInfo info) throws IOException {
|
||||
AndroidImageInfo imageInfo = new AndroidImageInfo(info);
|
||||
Bitmap bitmap = imageInfo.getBitmap();
|
||||
|
||||
Image image = new Image(imageInfo.getFormat(), bitmap.getWidth(), bitmap.getHeight(), null, ColorSpace.sRGB);
|
||||
|
||||
image.setEfficentData(imageInfo);
|
||||
return image;
|
||||
}
|
||||
}
|
@ -46,7 +46,7 @@ public class SimpleTexturedTest extends SimpleApplication {
|
||||
|
||||
|
||||
shapeSphere = new Sphere(16, 16, .5f);
|
||||
shapeBox = new Box(Vector3f.ZERO, 0.3f, 0.3f, 0.3f);
|
||||
shapeBox = new Box(0.3f, 0.3f, 0.3f);
|
||||
|
||||
|
||||
// ModelConverter.optimize(geom);
|
||||
|
@ -34,7 +34,14 @@ libraries {
|
||||
// linker.args "-static-libstdc++"
|
||||
} else if (targetPlatform.operatingSystem.name == "windows") {
|
||||
if (toolChain in Gcc) {
|
||||
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
|
||||
if (toolChain.name.startsWith('mingw')) {
|
||||
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/linux"
|
||||
} else {
|
||||
cppCompiler.args '-I', "${org.gradle.internal.jvm.Jvm.current().javaHome}/include/win32"
|
||||
}
|
||||
cppCompiler.args "-fpermissive"
|
||||
cppCompiler.args "-static"
|
||||
linker.args "-static"
|
||||
}
|
||||
else if (toolChain in VisualCpp) {
|
||||
cppCompiler.args "/I${org.gradle.internal.jvm.Jvm.current().javaHome}\\include\\win32"
|
||||
@ -76,6 +83,31 @@ sourceSets {
|
||||
|
||||
// Set of target platforms, will be available based on build system
|
||||
model {
|
||||
|
||||
toolChains {
|
||||
gcc(Gcc)
|
||||
mingw_x86(Gcc) {
|
||||
eachPlatform() {
|
||||
cCompiler.executable "i686-w64-mingw32-gcc"
|
||||
cppCompiler.executable "i686-w64-mingw32-g++"
|
||||
linker.executable "i686-w64-mingw32-g++"
|
||||
assembler.executable "i686-w64-mingw32-g++"
|
||||
staticLibArchiver.executable "i686-w64-mingw32-gcc-ar"
|
||||
}
|
||||
target("windows_x86")
|
||||
}
|
||||
mingw_x86_64(Gcc) {
|
||||
eachPlatform() {
|
||||
cCompiler.executable "x86_64-w64-mingw32-gcc"
|
||||
cppCompiler.executable "x86_64-w64-mingw32-g++"
|
||||
linker.executable "x86_64-w64-mingw32-g++"
|
||||
assembler.executable "x86_64-w64-mingw32-g++"
|
||||
staticLibArchiver.executable "x86_64-w64-mingw32-gcc-ar"
|
||||
}
|
||||
target("windows_x86_64")
|
||||
}
|
||||
}
|
||||
|
||||
platforms{
|
||||
// osx_universal { // TODO: universal binary doesn't work?
|
||||
// architecture 'x86_64'
|
||||
|
@ -1,44 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.animation;
|
||||
|
||||
/**
|
||||
* @deprecated use Animation instead with tracks of selected type (ie. BoneTrack, SpatialTrack, MeshTrack)
|
||||
*/
|
||||
@Deprecated
|
||||
public final class BoneAnimation extends Animation {
|
||||
|
||||
@Deprecated
|
||||
public BoneAnimation(String name, float length) {
|
||||
super(name, length);
|
||||
}
|
||||
}
|
@ -1,42 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.animation;
|
||||
|
||||
/**
|
||||
* @deprecated use Animation instead with tracks of selected type (ie. BoneTrack, SpatialTrack, MeshTrack)
|
||||
*/
|
||||
@Deprecated
|
||||
public class SpatialAnimation extends Animation {
|
||||
public SpatialAnimation(String name, float length) {
|
||||
super(name, length);
|
||||
}
|
||||
}
|
@ -123,24 +123,6 @@ public class TextureKey extends AssetKey<Texture> {
|
||||
this.anisotropy = anisotropy;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
||||
* instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean isAsCube() {
|
||||
return textureTypeHint == Type.CubeMap;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
||||
* instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public void setAsCube(boolean asCube) {
|
||||
textureTypeHint = asCube ? Type.CubeMap : Type.TwoDimensional;
|
||||
}
|
||||
|
||||
public boolean isGenerateMips() {
|
||||
return generateMips;
|
||||
}
|
||||
@ -149,24 +131,6 @@ public class TextureKey extends AssetKey<Texture> {
|
||||
this.generateMips = generateMips;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
||||
* instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean isAsTexture3D() {
|
||||
return textureTypeHint == Type.ThreeDimensional;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Use {@link #setTextureTypeHint(com.jme3.texture.Texture.Type) }
|
||||
* instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public void setAsTexture3D(boolean asTexture3D) {
|
||||
textureTypeHint = asTexture3D ? Type.ThreeDimensional : Type.TwoDimensional;
|
||||
}
|
||||
|
||||
/**
|
||||
* The type of texture expected to be returned.
|
||||
*
|
||||
|
@ -121,7 +121,8 @@ public class MotionPath implements Savable {
|
||||
Material m = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
|
||||
for (Iterator<Vector3f> it = spline.getControlPoints().iterator(); it.hasNext();) {
|
||||
Vector3f cp = it.next();
|
||||
Geometry geo = new Geometry("box", new Box(cp, 0.3f, 0.3f, 0.3f));
|
||||
Geometry geo = new Geometry("box", new Box(0.3f, 0.3f, 0.3f));
|
||||
geo.setLocalTranslation(cp);
|
||||
geo.setMaterial(m);
|
||||
debugNode.attachChild(geo);
|
||||
|
||||
|
@ -1,76 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.effect;
|
||||
|
||||
import com.jme3.renderer.Camera;
|
||||
import java.util.Comparator;
|
||||
|
||||
@Deprecated
|
||||
class ParticleComparator implements Comparator<Particle> {
|
||||
|
||||
private Camera cam;
|
||||
|
||||
public void setCamera(Camera cam){
|
||||
this.cam = cam;
|
||||
}
|
||||
|
||||
public int compare(Particle p1, Particle p2) {
|
||||
return 0; // unused
|
||||
/*
|
||||
if (p1.life <= 0 || p2.life <= 0)
|
||||
return 0;
|
||||
|
||||
// if (p1.life <= 0)
|
||||
// return 1;
|
||||
// else if (p2.life <= 0)
|
||||
// return -1;
|
||||
|
||||
float d1 = p1.distToCam, d2 = p2.distToCam;
|
||||
|
||||
if (d1 == -1){
|
||||
d1 = cam.distanceToNearPlane(p1.position);
|
||||
p1.distToCam = d1;
|
||||
}
|
||||
if (d2 == -1){
|
||||
d2 = cam.distanceToNearPlane(p2.position);
|
||||
p2.distToCam = d2;
|
||||
}
|
||||
|
||||
if (d1 < d2)
|
||||
return 1;
|
||||
else if (d1 > d2)
|
||||
return -1;
|
||||
else
|
||||
return 0;
|
||||
*/
|
||||
}
|
||||
}
|
@ -50,8 +50,9 @@ public abstract class ParticleMesh extends Mesh {
|
||||
public enum Type {
|
||||
/**
|
||||
* The particle mesh is composed of points. Each particle is a point.
|
||||
* This can be used in conjuction with {@link RenderState#setPointSprite(boolean) point sprites}
|
||||
* to render particles the usual way.
|
||||
* Note that point based particles do not support certain features such
|
||||
* as {@link ParticleEmitter#setRotateSpeed(float) rotation}, and
|
||||
* {@link ParticleEmitter#setFacingVelocity(boolean) velocity following}.
|
||||
*/
|
||||
Point,
|
||||
|
||||
|
@ -54,10 +54,10 @@ import java.util.logging.Logger;
|
||||
*/
|
||||
public class SavableClassUtil {
|
||||
|
||||
private final static HashMap<String, String> classRemappings = new HashMap<String, String>();
|
||||
private final static HashMap<String, String> CLASS_REMAPPINGS = new HashMap<>();
|
||||
|
||||
private static void addRemapping(String oldClass, Class<? extends Savable> newClass){
|
||||
classRemappings.put(oldClass, newClass.getName());
|
||||
CLASS_REMAPPINGS.put(oldClass, newClass.getName());
|
||||
}
|
||||
|
||||
static {
|
||||
@ -74,7 +74,7 @@ public class SavableClassUtil {
|
||||
}
|
||||
|
||||
private static String remapClass(String className) throws ClassNotFoundException {
|
||||
String result = classRemappings.get(className);
|
||||
String result = CLASS_REMAPPINGS.get(className);
|
||||
if (result == null) {
|
||||
return className;
|
||||
} else {
|
||||
|
@ -35,7 +35,6 @@ import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.renderer.Renderer;
|
||||
import com.jme3.shader.VarType;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.image.ColorSpace;
|
||||
@ -44,13 +43,11 @@ import java.io.IOException;
|
||||
public class MatParamTexture extends MatParam {
|
||||
|
||||
private Texture texture;
|
||||
private int unit;
|
||||
private ColorSpace colorSpace;
|
||||
|
||||
public MatParamTexture(VarType type, String name, Texture texture, int unit, ColorSpace colorSpace) {
|
||||
public MatParamTexture(VarType type, String name, Texture texture, ColorSpace colorSpace) {
|
||||
super(type, name, texture);
|
||||
this.texture = texture;
|
||||
this.unit = unit;
|
||||
this.colorSpace = colorSpace;
|
||||
}
|
||||
|
||||
@ -92,31 +89,18 @@ public class MatParamTexture extends MatParam {
|
||||
this.colorSpace = colorSpace;
|
||||
}
|
||||
|
||||
public void setUnit(int unit) {
|
||||
this.unit = unit;
|
||||
}
|
||||
|
||||
public int getUnit() {
|
||||
return unit;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
super.write(ex);
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(unit, "texture_unit", -1);
|
||||
|
||||
// For backwards compat
|
||||
oc.write(texture, "texture", null);
|
||||
oc.write(0, "texture_unit", -1);
|
||||
oc.write(texture, "texture", null); // For backwards compatibility
|
||||
}
|
||||
|
||||
@Override
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
super.read(im);
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
unit = ic.readInt("texture_unit", -1);
|
||||
texture = (Texture) value;
|
||||
//texture = (Texture) ic.readSavable("texture", null);
|
||||
}
|
||||
}
|
@ -75,31 +75,18 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
// Version #2: Fixed issue with RenderState.apply*** flags not getting exported
|
||||
public static final int SAVABLE_VERSION = 2;
|
||||
private static final Logger logger = Logger.getLogger(Material.class.getName());
|
||||
private static final RenderState additiveLight = new RenderState();
|
||||
private static final RenderState depthOnly = new RenderState();
|
||||
|
||||
static {
|
||||
depthOnly.setDepthTest(true);
|
||||
depthOnly.setDepthWrite(true);
|
||||
depthOnly.setFaceCullMode(RenderState.FaceCullMode.Back);
|
||||
depthOnly.setColorWrite(false);
|
||||
|
||||
additiveLight.setBlendMode(RenderState.BlendMode.AlphaAdditive);
|
||||
additiveLight.setDepthWrite(false);
|
||||
}
|
||||
private AssetKey key;
|
||||
private String name;
|
||||
private MaterialDef def;
|
||||
private ListMap<String, MatParam> paramValues = new ListMap<String, MatParam>();
|
||||
private Technique technique;
|
||||
private HashMap<String, Technique> techniques = new HashMap<String, Technique>();
|
||||
private int nextTexUnit = 0;
|
||||
private RenderState additionalState = null;
|
||||
private RenderState mergedRenderState = new RenderState();
|
||||
private boolean transparent = false;
|
||||
private boolean receivesShadows = false;
|
||||
private int sortingId = -1;
|
||||
private transient ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
||||
|
||||
public Material(MaterialDef def) {
|
||||
if (def == null) {
|
||||
@ -264,8 +251,14 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
// E.g. if user chose custom technique for one material but
|
||||
// uses default technique for other material, the materials
|
||||
// are not equal.
|
||||
String thisDefName = this.technique != null ? this.technique.getDef().getName() : "Default";
|
||||
String otherDefName = other.technique != null ? other.technique.getDef().getName() : "Default";
|
||||
String thisDefName = this.technique != null
|
||||
? this.technique.getDef().getName()
|
||||
: TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
||||
|
||||
String otherDefName = other.technique != null
|
||||
? other.technique.getDef().getName()
|
||||
: TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
||||
|
||||
if (!thisDefName.equals(otherDefName)) {
|
||||
return false;
|
||||
}
|
||||
@ -510,16 +503,6 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
|
||||
paramValues.remove(name);
|
||||
if (matParam instanceof MatParamTexture) {
|
||||
int texUnit = ((MatParamTexture) matParam).getUnit();
|
||||
nextTexUnit--;
|
||||
for (MatParam param : paramValues.values()) {
|
||||
if (param instanceof MatParamTexture) {
|
||||
MatParamTexture texParam = (MatParamTexture) param;
|
||||
if (texParam.getUnit() > texUnit) {
|
||||
texParam.setUnit(texParam.getUnit() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
sortingId = -1;
|
||||
}
|
||||
if (technique != null) {
|
||||
@ -562,13 +545,13 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
+ "Linear using texture.getImage.setColorSpace().",
|
||||
new Object[]{value.getName(), value.getImage().getColorSpace().name(), name});
|
||||
}
|
||||
paramValues.put(name, new MatParamTexture(type, name, value, nextTexUnit++, null));
|
||||
paramValues.put(name, new MatParamTexture(type, name, value, null));
|
||||
} else {
|
||||
val.setTextureValue(value);
|
||||
}
|
||||
|
||||
if (technique != null) {
|
||||
technique.notifyParamChanged(name, type, nextTexUnit - 1);
|
||||
technique.notifyParamChanged(name, type, value);
|
||||
}
|
||||
|
||||
// need to recompute sort ID
|
||||
@ -704,23 +687,18 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
/**
|
||||
* Select the technique to use for rendering this material.
|
||||
* <p>
|
||||
* If <code>name</code> is "Default", then one of the
|
||||
* {@link MaterialDef#getDefaultTechniques() default techniques}
|
||||
* on the material will be selected. Otherwise, the named technique
|
||||
* will be found in the material definition.
|
||||
* <p>
|
||||
* Any candidate technique for selection (either default or named)
|
||||
* must be verified to be compatible with the system, for that, the
|
||||
* <code>renderManager</code> is queried for capabilities.
|
||||
*
|
||||
* @param name The name of the technique to select, pass "Default" to
|
||||
* select one of the default techniques.
|
||||
* @param name The name of the technique to select, pass
|
||||
* {@link TechniqueDef#DEFAULT_TECHNIQUE_NAME} to select one of the default
|
||||
* techniques.
|
||||
* @param renderManager The {@link RenderManager render manager}
|
||||
* to query for capabilities.
|
||||
*
|
||||
* @throws IllegalArgumentException If "Default" is passed and no default
|
||||
* techniques are available on the material definition, or if a name
|
||||
* is passed but there's no technique by that name.
|
||||
* @throws IllegalArgumentException If no technique exists with the given
|
||||
* name.
|
||||
* @throws UnsupportedOperationException If no candidate technique supports
|
||||
* the system capabilities.
|
||||
*/
|
||||
@ -731,46 +709,32 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
// supports all the caps.
|
||||
if (tech == null) {
|
||||
EnumSet<Caps> rendererCaps = renderManager.getRenderer().getCaps();
|
||||
if (name.equals("Default")) {
|
||||
List<TechniqueDef> techDefs = def.getDefaultTechniques();
|
||||
if (techDefs == null || techDefs.isEmpty()) {
|
||||
throw new IllegalArgumentException("No default techniques are available on material '" + def.getName() + "'");
|
||||
}
|
||||
List<TechniqueDef> techDefs = def.getTechniqueDefs(name);
|
||||
|
||||
TechniqueDef lastTech = null;
|
||||
for (TechniqueDef techDef : techDefs) {
|
||||
if (rendererCaps.containsAll(techDef.getRequiredCaps())) {
|
||||
// use the first one that supports all the caps
|
||||
tech = new Technique(this, techDef);
|
||||
techniques.put(name, tech);
|
||||
if(tech.getDef().getLightMode() == renderManager.getPreferredLightMode() ||
|
||||
tech.getDef().getLightMode() == LightMode.Disable){
|
||||
break;
|
||||
}
|
||||
if (techDefs == null || techDefs.isEmpty()) {
|
||||
throw new IllegalArgumentException(
|
||||
String.format("The requested technique %s is not available on material %s", name, def.getName()));
|
||||
}
|
||||
|
||||
TechniqueDef lastTech = null;
|
||||
for (TechniqueDef techDef : techDefs) {
|
||||
if (rendererCaps.containsAll(techDef.getRequiredCaps())) {
|
||||
// use the first one that supports all the caps
|
||||
tech = new Technique(this, techDef);
|
||||
techniques.put(name, tech);
|
||||
if (tech.getDef().getLightMode() == renderManager.getPreferredLightMode()
|
||||
|| tech.getDef().getLightMode() == LightMode.Disable) {
|
||||
break;
|
||||
}
|
||||
lastTech = techDef;
|
||||
}
|
||||
if (tech == null) {
|
||||
throw new UnsupportedOperationException("No default technique on material '" + def.getName() + "'\n"
|
||||
+ " is supported by the video hardware. The caps "
|
||||
+ lastTech.getRequiredCaps() + " are required.");
|
||||
}
|
||||
|
||||
} else {
|
||||
// create "special" technique instance
|
||||
TechniqueDef techDef = def.getTechniqueDef(name);
|
||||
if (techDef == null) {
|
||||
throw new IllegalArgumentException("For material " + def.getName() + ", technique not found: " + name);
|
||||
}
|
||||
|
||||
if (!rendererCaps.containsAll(techDef.getRequiredCaps())) {
|
||||
throw new UnsupportedOperationException("The explicitly chosen technique '" + name + "' on material '" + def.getName() + "'\n"
|
||||
+ "requires caps " + techDef.getRequiredCaps() + " which are not "
|
||||
+ "supported by the video renderer");
|
||||
}
|
||||
|
||||
tech = new Technique(this, techDef);
|
||||
techniques.put(name, tech);
|
||||
lastTech = techDef;
|
||||
}
|
||||
if (tech == null) {
|
||||
throw new UnsupportedOperationException(
|
||||
String.format("No technique '%s' on material "
|
||||
+ "'%s' is supported by the video hardware. "
|
||||
+ "The capabilities %s are required.",
|
||||
name, def.getName(), lastTech.getRequiredCaps()));
|
||||
}
|
||||
} else if (technique == tech) {
|
||||
// attempting to switch to an already
|
||||
@ -785,31 +749,42 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
sortingId = -1;
|
||||
}
|
||||
|
||||
private void updateShaderMaterialParameters(Renderer renderer, Shader shader, List<MatParamOverride> overrides) {
|
||||
int unit = 0;
|
||||
private int applyOverrides(Renderer renderer, Shader shader, List<MatParamOverride> overrides, int unit) {
|
||||
for (MatParamOverride override : overrides) {
|
||||
VarType type = override.getVarType();
|
||||
|
||||
if (overrides != null) {
|
||||
for (MatParamOverride override : overrides) {
|
||||
VarType type = override.getVarType();
|
||||
MatParam paramDef = def.getMaterialParam(override.getName());
|
||||
|
||||
MatParam paramDef = def.getMaterialParam(override.getName());
|
||||
if (paramDef == null || paramDef.getVarType() != type || !override.isEnabled()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Uniform uniform = shader.getUniform(override.getPrefixedName());
|
||||
if (override.getValue() != null) {
|
||||
if (type.isTextureType()) {
|
||||
renderer.setTexture(unit, (Texture) override.getValue());
|
||||
uniform.setValue(VarType.Int, unit);
|
||||
unit++;
|
||||
} else {
|
||||
uniform.setValue(type, override.getValue());
|
||||
}
|
||||
} else {
|
||||
uniform.clearValue();
|
||||
}
|
||||
if (paramDef == null || paramDef.getVarType() != type || !override.isEnabled()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Uniform uniform = shader.getUniform(override.getPrefixedName());
|
||||
|
||||
if (override.getValue() != null) {
|
||||
if (type.isTextureType()) {
|
||||
renderer.setTexture(unit, (Texture) override.getValue());
|
||||
uniform.setValue(VarType.Int, unit);
|
||||
unit++;
|
||||
} else {
|
||||
uniform.setValue(type, override.getValue());
|
||||
}
|
||||
} else {
|
||||
uniform.clearValue();
|
||||
}
|
||||
}
|
||||
return unit;
|
||||
}
|
||||
|
||||
private void updateShaderMaterialParameters(Renderer renderer, Shader shader,
|
||||
List<MatParamOverride> worldOverrides, List<MatParamOverride> forcedOverrides) {
|
||||
|
||||
int unit = 0;
|
||||
if (worldOverrides != null) {
|
||||
unit = applyOverrides(renderer, shader, worldOverrides, unit);
|
||||
}
|
||||
if (forcedOverrides != null) {
|
||||
unit = applyOverrides(renderer, shader, forcedOverrides, unit);
|
||||
}
|
||||
|
||||
for (int i = 0; i < paramValues.size(); i++) {
|
||||
@ -855,7 +830,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
*/
|
||||
public void preload(RenderManager renderManager) {
|
||||
if (technique == null) {
|
||||
selectTechnique("Default", renderManager);
|
||||
selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
|
||||
}
|
||||
TechniqueDef techniqueDef = technique.getDef();
|
||||
Renderer renderer = renderManager.getRenderer();
|
||||
@ -865,8 +840,8 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
return;
|
||||
}
|
||||
|
||||
Shader shader = technique.makeCurrent(renderManager, null, null, rendererCaps);
|
||||
updateShaderMaterialParameters(renderer, shader, null);
|
||||
Shader shader = technique.makeCurrent(renderManager, null, null, null, rendererCaps);
|
||||
updateShaderMaterialParameters(renderer, shader, null, null);
|
||||
renderManager.getRenderer().setShader(shader);
|
||||
}
|
||||
|
||||
@ -955,7 +930,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
*/
|
||||
public void render(Geometry geometry, LightList lights, RenderManager renderManager) {
|
||||
if (technique == null) {
|
||||
selectTechnique("Default", renderManager);
|
||||
selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
|
||||
}
|
||||
|
||||
TechniqueDef techniqueDef = technique.getDef();
|
||||
@ -973,7 +948,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
List<MatParamOverride> overrides = geometry.getWorldMatParamOverrides();
|
||||
|
||||
// Select shader to use
|
||||
Shader shader = technique.makeCurrent(renderManager, overrides, lights, rendererCaps);
|
||||
Shader shader = technique.makeCurrent(renderManager, overrides, renderManager.getForcedMatParams(), lights, rendererCaps);
|
||||
|
||||
// Begin tracking which uniforms were changed by material.
|
||||
clearUniformsSetByCurrent(shader);
|
||||
@ -982,7 +957,7 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
renderManager.updateUniformBindings(shader);
|
||||
|
||||
// Set material parameters
|
||||
updateShaderMaterialParameters(renderer, shader, geometry.getWorldMatParamOverrides());
|
||||
updateShaderMaterialParameters(renderer, shader, overrides, renderManager.getForcedMatParams());
|
||||
|
||||
// Clear any uniforms not changed by material.
|
||||
resetUniformsNotSetByCurrent(shader);
|
||||
@ -1078,11 +1053,6 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
MatParam param = entry.getValue();
|
||||
if (param instanceof MatParamTexture) {
|
||||
MatParamTexture texVal = (MatParamTexture) param;
|
||||
|
||||
if (nextTexUnit < texVal.getUnit() + 1) {
|
||||
nextTexUnit = texVal.getUnit() + 1;
|
||||
}
|
||||
|
||||
// the texture failed to load for this param
|
||||
// do not add to param values
|
||||
if (texVal.getTextureValue() == null || texVal.getTextureValue().getImage() == null) {
|
||||
@ -1117,14 +1087,11 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
|
||||
// Try to guess values of "apply" render state based on defaults
|
||||
// if value != default then set apply to true
|
||||
additionalState.applyPolyOffset = additionalState.offsetEnabled;
|
||||
additionalState.applyAlphaFallOff = additionalState.alphaTest;
|
||||
additionalState.applyAlphaTest = additionalState.alphaTest;
|
||||
additionalState.applyBlendMode = additionalState.blendMode != BlendMode.Off;
|
||||
additionalState.applyColorWrite = !additionalState.colorWrite;
|
||||
additionalState.applyCullMode = additionalState.cullMode != FaceCullMode.Back;
|
||||
additionalState.applyDepthTest = !additionalState.depthTest;
|
||||
additionalState.applyDepthWrite = !additionalState.depthWrite;
|
||||
additionalState.applyPointSprite = additionalState.pointSprite;
|
||||
additionalState.applyStencilTest = additionalState.stencilTest;
|
||||
additionalState.applyWireFrame = additionalState.wireframe;
|
||||
}
|
||||
|
@ -32,6 +32,7 @@
|
||||
package com.jme3.material;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.shader.VarType;
|
||||
import com.jme3.texture.image.ColorSpace;
|
||||
import java.util.*;
|
||||
@ -51,8 +52,7 @@ public class MaterialDef {
|
||||
private String assetName;
|
||||
private AssetManager assetManager;
|
||||
|
||||
private List<TechniqueDef> defaultTechs;
|
||||
private Map<String, TechniqueDef> techniques;
|
||||
private Map<String, List<TechniqueDef>> techniques;
|
||||
private Map<String, MatParam> matParams;
|
||||
|
||||
/**
|
||||
@ -70,9 +70,8 @@ public class MaterialDef {
|
||||
public MaterialDef(AssetManager assetManager, String name){
|
||||
this.assetManager = assetManager;
|
||||
this.name = name;
|
||||
techniques = new HashMap<String, TechniqueDef>();
|
||||
techniques = new HashMap<String, List<TechniqueDef>>();
|
||||
matParams = new HashMap<String, MatParam>();
|
||||
defaultTechs = new ArrayList<TechniqueDef>();
|
||||
logger.log(Level.FINE, "Loaded material definition: {0}", name);
|
||||
}
|
||||
|
||||
@ -135,7 +134,7 @@ public class MaterialDef {
|
||||
* @see ColorSpace
|
||||
*/
|
||||
public void addMaterialParamTexture(VarType type, String name, ColorSpace colorSpace) {
|
||||
matParams.put(name, new MatParamTexture(type, name, null , 0, colorSpace));
|
||||
matParams.put(name, new MatParamTexture(type, name, null, colorSpace));
|
||||
}
|
||||
|
||||
/**
|
||||
@ -164,40 +163,26 @@ public class MaterialDef {
|
||||
|
||||
/**
|
||||
* Adds a new technique definition to this material definition.
|
||||
* <p>
|
||||
* If the technique name is "Default", it will be added
|
||||
* to the list of {@link MaterialDef#getDefaultTechniques() default techniques}.
|
||||
*
|
||||
*
|
||||
* @param technique The technique definition to add.
|
||||
*/
|
||||
public void addTechniqueDef(TechniqueDef technique) {
|
||||
if (technique.getName().equals("Default")) {
|
||||
defaultTechs.add(technique);
|
||||
} else {
|
||||
techniques.put(technique.getName(), technique);
|
||||
List<TechniqueDef> list = techniques.get(technique.getName());
|
||||
if (list == null) {
|
||||
list = new ArrayList<>();
|
||||
techniques.put(technique.getName(), list);
|
||||
}
|
||||
list.add(technique);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a list of all default techniques.
|
||||
*
|
||||
* @return a list of all default techniques.
|
||||
* Returns technique definitions with the given name.
|
||||
*
|
||||
* @param name The name of the technique definitions to find
|
||||
*
|
||||
* @return The technique definitions, or null if cannot be found.
|
||||
*/
|
||||
public List<TechniqueDef> getDefaultTechniques(){
|
||||
return defaultTechs;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a technique definition with the given name.
|
||||
* This does not include default techniques which can be
|
||||
* retrieved via {@link MaterialDef#getDefaultTechniques() }.
|
||||
*
|
||||
* @param name The name of the technique definition to find
|
||||
*
|
||||
* @return The technique definition, or null if cannot be found.
|
||||
*/
|
||||
public TechniqueDef getTechniqueDef(String name) {
|
||||
public List<TechniqueDef> getTechniqueDefs(String name) {
|
||||
return techniques.get(name);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -75,12 +75,11 @@ public class RenderState implements Cloneable, Savable {
|
||||
|
||||
/**
|
||||
* <code>TestFunction</code> specifies the testing function for stencil test
|
||||
* function and alpha test function.
|
||||
* function.
|
||||
*
|
||||
* <p>The functions work similarly as described except that for stencil
|
||||
* test function, the reference value given in the stencil command is
|
||||
* the input value while the reference is the value already in the stencil
|
||||
* buffer.
|
||||
* <p>
|
||||
* The reference value given in the stencil command is the input value while
|
||||
* the reference is the value already in the stencil buffer.
|
||||
*/
|
||||
public enum TestFunction {
|
||||
|
||||
@ -118,7 +117,8 @@ public class RenderState implements Cloneable, Savable {
|
||||
/**
|
||||
* The test always passes
|
||||
*/
|
||||
Always,}
|
||||
Always
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>BlendEquation</code> specifies the blending equation to combine
|
||||
@ -362,21 +362,14 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
static {
|
||||
ADDITIONAL.applyPointSprite = false;
|
||||
ADDITIONAL.applyWireFrame = false;
|
||||
ADDITIONAL.applyCullMode = false;
|
||||
ADDITIONAL.applyDepthWrite = false;
|
||||
ADDITIONAL.applyDepthTest = false;
|
||||
ADDITIONAL.applyColorWrite = false;
|
||||
ADDITIONAL.applyBlendEquation = false;
|
||||
ADDITIONAL.applyBlendEquationAlpha = false;
|
||||
ADDITIONAL.applyBlendMode = false;
|
||||
ADDITIONAL.applyAlphaTest = false;
|
||||
ADDITIONAL.applyAlphaFallOff = false;
|
||||
ADDITIONAL.applyPolyOffset = false;
|
||||
}
|
||||
boolean pointSprite = false;
|
||||
boolean applyPointSprite = true;
|
||||
boolean wireframe = false;
|
||||
boolean applyWireFrame = true;
|
||||
FaceCullMode cullMode = FaceCullMode.Back;
|
||||
@ -387,16 +380,8 @@ public class RenderState implements Cloneable, Savable {
|
||||
boolean applyDepthTest = true;
|
||||
boolean colorWrite = true;
|
||||
boolean applyColorWrite = true;
|
||||
BlendEquation blendEquation = BlendEquation.Add;
|
||||
boolean applyBlendEquation = true;
|
||||
BlendEquationAlpha blendEquationAlpha = BlendEquationAlpha.InheritColor;
|
||||
boolean applyBlendEquationAlpha = true;
|
||||
BlendMode blendMode = BlendMode.Off;
|
||||
boolean applyBlendMode = true;
|
||||
boolean alphaTest = false;
|
||||
boolean applyAlphaTest = true;
|
||||
float alphaFallOff = 0;
|
||||
boolean applyAlphaFallOff = true;
|
||||
float offsetFactor = 0;
|
||||
float offsetUnits = 0;
|
||||
boolean offsetEnabled = false;
|
||||
@ -407,10 +392,7 @@ public class RenderState implements Cloneable, Savable {
|
||||
boolean applyLineWidth = false;
|
||||
TestFunction depthFunc = TestFunction.LessOrEqual;
|
||||
//by default depth func will be applied anyway if depth test is applied
|
||||
boolean applyDepthFunc = false;
|
||||
//by default alpha func will be applied anyway if alpha test is applied
|
||||
TestFunction alphaFunc = TestFunction.Greater;
|
||||
boolean applyAlphaFunc = false;
|
||||
boolean applyDepthFunc = false;
|
||||
StencilOperation frontStencilStencilFailOperation = StencilOperation.Keep;
|
||||
StencilOperation frontStencilDepthFailOperation = StencilOperation.Keep;
|
||||
StencilOperation frontStencilDepthPassOperation = StencilOperation.Keep;
|
||||
@ -423,15 +405,13 @@ public class RenderState implements Cloneable, Savable {
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule oc = ex.getCapsule(this);
|
||||
oc.write(pointSprite, "pointSprite", false);
|
||||
oc.write(true, "pointSprite", false);
|
||||
oc.write(wireframe, "wireframe", false);
|
||||
oc.write(cullMode, "cullMode", FaceCullMode.Back);
|
||||
oc.write(depthWrite, "depthWrite", true);
|
||||
oc.write(depthTest, "depthTest", true);
|
||||
oc.write(colorWrite, "colorWrite", true);
|
||||
oc.write(blendMode, "blendMode", BlendMode.Off);
|
||||
oc.write(alphaTest, "alphaTest", false);
|
||||
oc.write(alphaFallOff, "alphaFallOff", 0);
|
||||
oc.write(offsetEnabled, "offsetEnabled", false);
|
||||
oc.write(offsetFactor, "offsetFactor", 0);
|
||||
oc.write(offsetUnits, "offsetUnits", 0);
|
||||
@ -444,42 +424,30 @@ public class RenderState implements Cloneable, Savable {
|
||||
oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep);
|
||||
oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always);
|
||||
oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always);
|
||||
oc.write(blendEquation, "blendEquation", BlendEquation.Add);
|
||||
oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
|
||||
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
|
||||
oc.write(alphaFunc, "alphaFunc", TestFunction.Greater);
|
||||
oc.write(lineWidth, "lineWidth", 1);
|
||||
|
||||
// Only "additional render state" has them set to false by default
|
||||
oc.write(applyPointSprite, "applyPointSprite", true);
|
||||
oc.write(applyWireFrame, "applyWireFrame", true);
|
||||
oc.write(applyCullMode, "applyCullMode", true);
|
||||
oc.write(applyDepthWrite, "applyDepthWrite", true);
|
||||
oc.write(applyDepthTest, "applyDepthTest", true);
|
||||
oc.write(applyColorWrite, "applyColorWrite", true);
|
||||
oc.write(applyBlendEquation, "applyBlendEquation", true);
|
||||
oc.write(applyBlendEquationAlpha, "applyBlendEquationAlpha", true);
|
||||
oc.write(applyBlendMode, "applyBlendMode", true);
|
||||
oc.write(applyAlphaTest, "applyAlphaTest", true);
|
||||
oc.write(applyAlphaFallOff, "applyAlphaFallOff", true);
|
||||
oc.write(applyPolyOffset, "applyPolyOffset", true);
|
||||
oc.write(applyDepthFunc, "applyDepthFunc", true);
|
||||
oc.write(applyAlphaFunc, "applyAlphaFunc", false);
|
||||
oc.write(applyLineWidth, "applyLineWidth", true);
|
||||
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule ic = im.getCapsule(this);
|
||||
pointSprite = ic.readBoolean("pointSprite", false);
|
||||
wireframe = ic.readBoolean("wireframe", false);
|
||||
cullMode = ic.readEnum("cullMode", FaceCullMode.class, FaceCullMode.Back);
|
||||
depthWrite = ic.readBoolean("depthWrite", true);
|
||||
depthTest = ic.readBoolean("depthTest", true);
|
||||
colorWrite = ic.readBoolean("colorWrite", true);
|
||||
blendMode = ic.readEnum("blendMode", BlendMode.class, BlendMode.Off);
|
||||
alphaTest = ic.readBoolean("alphaTest", false);
|
||||
alphaFallOff = ic.readFloat("alphaFallOff", 0);
|
||||
offsetEnabled = ic.readBoolean("offsetEnabled", false);
|
||||
offsetFactor = ic.readFloat("offsetFactor", 0);
|
||||
offsetUnits = ic.readFloat("offsetUnits", 0);
|
||||
@ -492,27 +460,18 @@ public class RenderState implements Cloneable, Savable {
|
||||
backStencilDepthPassOperation = ic.readEnum("backStencilDepthPassOperation", StencilOperation.class, StencilOperation.Keep);
|
||||
frontStencilFunction = ic.readEnum("frontStencilFunction", TestFunction.class, TestFunction.Always);
|
||||
backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always);
|
||||
blendEquation = ic.readEnum("blendEquation", BlendEquation.class, BlendEquation.Add);
|
||||
blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
|
||||
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
|
||||
alphaFunc = ic.readEnum("alphaFunc", TestFunction.class, TestFunction.Greater);
|
||||
lineWidth = ic.readFloat("lineWidth", 1);
|
||||
|
||||
|
||||
applyPointSprite = ic.readBoolean("applyPointSprite", true);
|
||||
applyWireFrame = ic.readBoolean("applyWireFrame", true);
|
||||
applyCullMode = ic.readBoolean("applyCullMode", true);
|
||||
applyDepthWrite = ic.readBoolean("applyDepthWrite", true);
|
||||
applyDepthTest = ic.readBoolean("applyDepthTest", true);
|
||||
applyColorWrite = ic.readBoolean("applyColorWrite", true);
|
||||
applyBlendEquation = ic.readBoolean("applyBlendEquation", true);
|
||||
applyBlendEquationAlpha = ic.readBoolean("applyBlendEquationAlpha", true);
|
||||
applyBlendMode = ic.readBoolean("applyBlendMode", true);
|
||||
applyAlphaTest = ic.readBoolean("applyAlphaTest", true);
|
||||
applyAlphaFallOff = ic.readBoolean("applyAlphaFallOff", true);
|
||||
applyPolyOffset = ic.readBoolean("applyPolyOffset", true);
|
||||
applyDepthFunc = ic.readBoolean("applyDepthFunc", true);
|
||||
applyAlphaFunc = ic.readBoolean("applyAlphaFunc", false);
|
||||
applyLineWidth = ic.readBoolean("applyLineWidth", true);
|
||||
|
||||
|
||||
@ -546,9 +505,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
return false;
|
||||
}
|
||||
RenderState rs = (RenderState) o;
|
||||
if (pointSprite != rs.pointSprite) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (wireframe != rs.wireframe) {
|
||||
return false;
|
||||
@ -575,30 +531,10 @@ public class RenderState implements Cloneable, Savable {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (blendEquation != rs.blendEquation) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (blendEquationAlpha != rs.blendEquationAlpha) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (blendMode != rs.blendMode) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (alphaTest != rs.alphaTest) {
|
||||
return false;
|
||||
}
|
||||
if (alphaTest) {
|
||||
if (alphaFunc != rs.alphaFunc) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (alphaFallOff != rs.alphaFallOff) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (offsetEnabled != rs.offsetEnabled) {
|
||||
return false;
|
||||
@ -652,70 +588,30 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables point sprite mode.
|
||||
*
|
||||
* <p>When point sprite is enabled, any meshes
|
||||
* with the type of {@link Mode#Points} will be rendered as 2D quads
|
||||
* with texturing enabled. Fragment shaders can write to the
|
||||
* <code>gl_PointCoord</code> variable to manipulate the texture coordinate
|
||||
* for each pixel. The size of the 2D quad can be controlled by writing
|
||||
* to the <code>gl_PointSize</code> variable in the vertex shader.
|
||||
*
|
||||
* @param pointSprite Enables Point Sprite mode.
|
||||
* @deprecated Does nothing. Point sprite is already enabled by default for
|
||||
* all supported platforms. jME3 does not support rendering conventional
|
||||
* point clouds.
|
||||
*/
|
||||
@Deprecated
|
||||
public void setPointSprite(boolean pointSprite) {
|
||||
applyPointSprite = true;
|
||||
this.pointSprite = pointSprite;
|
||||
cachedHashCode = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the alpha fall off value for alpha testing.
|
||||
*
|
||||
* <p>If the pixel's alpha value is greater than the
|
||||
* <code>alphaFallOff</code> then the pixel will be rendered, otherwise
|
||||
* the pixel will be discarded.
|
||||
*
|
||||
* Note : Alpha test is deprecated since opengl 3.0 and does not exists in
|
||||
* openglES 2.0.
|
||||
* The prefered way is to use the alphaDiscardThreshold on the material
|
||||
* Or have a shader that discards the pixel when its alpha value meets the
|
||||
* discarding condition.
|
||||
*
|
||||
* @param alphaFallOff The alpha of all rendered pixels must be higher
|
||||
* than this value to be rendered. This value should be between 0 and 1.
|
||||
*
|
||||
* @see RenderState#setAlphaTest(boolean)
|
||||
* @deprecated Does nothing. To use alpha test, set the
|
||||
* <code>AlphaDiscardThreshold</code> material parameter.
|
||||
* @param alphaFallOff does nothing
|
||||
*/
|
||||
@Deprecated
|
||||
public void setAlphaFallOff(float alphaFallOff) {
|
||||
applyAlphaFallOff = true;
|
||||
this.alphaFallOff = alphaFallOff;
|
||||
cachedHashCode = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable alpha testing.
|
||||
*
|
||||
* <p>When alpha testing is enabled, all input pixels' alpha are compared
|
||||
* to the {@link RenderState#setAlphaFallOff(float) constant alpha falloff}.
|
||||
* If the input alpha is greater than the falloff, the pixel will be rendered,
|
||||
* otherwise it will be discarded.
|
||||
*
|
||||
* @param alphaTest Set to true to enable alpha testing.
|
||||
*
|
||||
* Note : Alpha test is deprecated since opengl 3.0 and does not exists in
|
||||
* openglES 2.0.
|
||||
* The prefered way is to use the alphaDiscardThreshold on the material
|
||||
* Or have a shader that discards the pixel when its alpha value meets the
|
||||
* discarding condition.
|
||||
*
|
||||
*
|
||||
* @see RenderState#setAlphaFallOff(float)
|
||||
* @deprecated Does nothing. To use alpha test, set the
|
||||
* <code>AlphaDiscardThreshold</code> material parameter.
|
||||
* @param alphaTest does nothing
|
||||
*/
|
||||
@Deprecated
|
||||
public void setAlphaTest(boolean alphaTest) {
|
||||
applyAlphaTest = true;
|
||||
this.alphaTest = alphaTest;
|
||||
cachedHashCode = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -959,24 +855,10 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the alpha comparision function to the given TestFunction
|
||||
* default is Greater (GL_GREATER)
|
||||
*
|
||||
* Note : Alpha test is deprecated since opengl 3.0 and does not exists in
|
||||
* openglES 2.0.
|
||||
* The prefered way is to use the alphaDiscardThreshold on the material
|
||||
* Or have a shader taht discards the pixel when its alpha value meets the
|
||||
* discarding condition.
|
||||
*
|
||||
* @see TestFunction
|
||||
* @see RenderState#setAlphaTest(boolean)
|
||||
* @see RenderState#setAlphaFallOff(float)
|
||||
* @param alphaFunc the alpha comparision function
|
||||
* @deprecated
|
||||
*/
|
||||
public void setAlphaFunc(TestFunction alphaFunc) {
|
||||
applyAlphaFunc = true;
|
||||
this.alphaFunc = alphaFunc;
|
||||
cachedHashCode = -1;
|
||||
@Deprecated
|
||||
public void setAlphaFunc(TestFunction alphaFunc) {
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1182,25 +1064,22 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if point sprite mode is enabled
|
||||
*
|
||||
* @return True if point sprite mode is enabled.
|
||||
*
|
||||
* @see RenderState#setPointSprite(boolean)
|
||||
* @return true
|
||||
* @deprecated Always returns true since point sprite is always enabled.
|
||||
* @see #setPointSprite(boolean)
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean isPointSprite() {
|
||||
return pointSprite;
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if alpha test is enabled.
|
||||
*
|
||||
* @return True if alpha test is enabled.
|
||||
*
|
||||
* @see RenderState#setAlphaTest(boolean)
|
||||
* @deprecated To use alpha test, set the <code>AlphaDiscardThreshold</code>
|
||||
* material parameter.
|
||||
* @return false
|
||||
*/
|
||||
public boolean isAlphaTest() {
|
||||
return alphaTest;
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1292,14 +1171,12 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the alpha falloff value.
|
||||
*
|
||||
* @return the alpha falloff value.
|
||||
*
|
||||
* @see RenderState#setAlphaFallOff(float)
|
||||
* @return 0
|
||||
* @deprecated
|
||||
*/
|
||||
@Deprecated
|
||||
public float getAlphaFallOff() {
|
||||
return alphaFallOff;
|
||||
return 0f;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1314,14 +1191,12 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the alpha comparison function
|
||||
*
|
||||
* @return the alpha comparison function
|
||||
*
|
||||
* @see RenderState#setAlphaFunc(com.jme3.material.RenderState.TestFunction)
|
||||
* @return {@link TestFunction#Greater}.
|
||||
* @deprecated
|
||||
*/
|
||||
@Deprecated
|
||||
public TestFunction getAlphaFunc() {
|
||||
return alphaFunc;
|
||||
return TestFunction.Greater;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1334,26 +1209,11 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
|
||||
public boolean isApplyAlphaFallOff() {
|
||||
return applyAlphaFallOff;
|
||||
}
|
||||
|
||||
public boolean isApplyAlphaTest() {
|
||||
return applyAlphaTest;
|
||||
}
|
||||
|
||||
public boolean isApplyBlendMode() {
|
||||
return applyBlendMode;
|
||||
}
|
||||
|
||||
public boolean isApplyBlendEquation() {
|
||||
return applyBlendEquation;
|
||||
}
|
||||
|
||||
public boolean isApplyBlendEquationAlpha() {
|
||||
return applyBlendEquationAlpha;
|
||||
}
|
||||
|
||||
public boolean isApplyColorWrite() {
|
||||
return applyColorWrite;
|
||||
}
|
||||
@ -1370,9 +1230,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
return applyDepthWrite;
|
||||
}
|
||||
|
||||
public boolean isApplyPointSprite() {
|
||||
return applyPointSprite;
|
||||
}
|
||||
|
||||
public boolean isApplyPolyOffset() {
|
||||
return applyPolyOffset;
|
||||
@ -1386,9 +1243,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
return applyDepthFunc;
|
||||
}
|
||||
|
||||
public boolean isApplyAlphaFunc() {
|
||||
return applyAlphaFunc;
|
||||
}
|
||||
|
||||
public boolean isApplyLineWidth() {
|
||||
return applyLineWidth;
|
||||
@ -1400,7 +1254,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
public int contentHashCode() {
|
||||
if (cachedHashCode == -1){
|
||||
int hash = 7;
|
||||
hash = 79 * hash + (this.pointSprite ? 1 : 0);
|
||||
hash = 79 * hash + (this.wireframe ? 1 : 0);
|
||||
hash = 79 * hash + (this.cullMode != null ? this.cullMode.hashCode() : 0);
|
||||
hash = 79 * hash + (this.depthWrite ? 1 : 0);
|
||||
@ -1410,9 +1263,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
hash = 79 * hash + (this.blendMode != null ? this.blendMode.hashCode() : 0);
|
||||
hash = 79 * hash + (this.blendEquation != null ? this.blendEquation.hashCode() : 0);
|
||||
hash = 79 * hash + (this.blendEquationAlpha != null ? this.blendEquationAlpha.hashCode() : 0);
|
||||
hash = 79 * hash + (this.alphaTest ? 1 : 0);
|
||||
hash = 79 * hash + (this.alphaFunc != null ? this.alphaFunc.hashCode() : 0);
|
||||
hash = 79 * hash + Float.floatToIntBits(this.alphaFallOff);
|
||||
hash = 79 * hash + Float.floatToIntBits(this.offsetFactor);
|
||||
hash = 79 * hash + Float.floatToIntBits(this.offsetUnits);
|
||||
hash = 79 * hash + (this.offsetEnabled ? 1 : 0);
|
||||
@ -1457,11 +1307,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
return this;
|
||||
}
|
||||
|
||||
if (additionalState.applyPointSprite) {
|
||||
state.pointSprite = additionalState.pointSprite;
|
||||
} else {
|
||||
state.pointSprite = pointSprite;
|
||||
}
|
||||
if (additionalState.applyWireFrame) {
|
||||
state.wireframe = additionalState.wireframe;
|
||||
} else {
|
||||
@ -1508,22 +1353,7 @@ public class RenderState implements Cloneable, Savable {
|
||||
} else {
|
||||
state.blendMode = blendMode;
|
||||
}
|
||||
if (additionalState.applyAlphaTest) {
|
||||
state.alphaTest = additionalState.alphaTest;
|
||||
} else {
|
||||
state.alphaTest = alphaTest;
|
||||
}
|
||||
if (additionalState.applyAlphaFunc) {
|
||||
state.alphaFunc = additionalState.alphaFunc;
|
||||
} else {
|
||||
state.alphaFunc = alphaFunc;
|
||||
}
|
||||
|
||||
if (additionalState.applyAlphaFallOff) {
|
||||
state.alphaFallOff = additionalState.alphaFallOff;
|
||||
} else {
|
||||
state.alphaFallOff = alphaFallOff;
|
||||
}
|
||||
if (additionalState.applyPolyOffset) {
|
||||
state.offsetEnabled = additionalState.offsetEnabled;
|
||||
state.offsetFactor = additionalState.offsetFactor;
|
||||
@ -1568,16 +1398,14 @@ public class RenderState implements Cloneable, Savable {
|
||||
state.cachedHashCode = -1;
|
||||
return state;
|
||||
}
|
||||
public void set(RenderState state) {
|
||||
pointSprite = state.pointSprite;
|
||||
|
||||
public void set(RenderState state) {
|
||||
wireframe = state.wireframe;
|
||||
cullMode = state.cullMode;
|
||||
depthWrite = state.depthWrite;
|
||||
depthTest = state.depthTest;
|
||||
colorWrite = state.colorWrite;
|
||||
blendMode = state.blendMode;
|
||||
alphaTest = state.alphaTest;
|
||||
alphaFallOff = state.alphaFallOff;
|
||||
offsetEnabled = state.offsetEnabled;
|
||||
offsetFactor = state.offsetFactor;
|
||||
offsetUnits = state.offsetUnits;
|
||||
@ -1593,10 +1421,8 @@ public class RenderState implements Cloneable, Savable {
|
||||
blendEquationAlpha = state.blendEquationAlpha;
|
||||
blendEquation = state.blendEquation;
|
||||
depthFunc = state.depthFunc;
|
||||
alphaFunc = state.alphaFunc;
|
||||
lineWidth = state.lineWidth;
|
||||
|
||||
applyPointSprite = true;
|
||||
applyWireFrame = true;
|
||||
applyCullMode = true;
|
||||
applyDepthWrite = true;
|
||||
@ -1604,20 +1430,15 @@ public class RenderState implements Cloneable, Savable {
|
||||
applyColorWrite = true;
|
||||
applyBlendEquation = true;
|
||||
applyBlendEquationAlpha = true;
|
||||
applyBlendMode = true;
|
||||
applyAlphaTest = true;
|
||||
applyAlphaFallOff = true;
|
||||
applyBlendMode = true;
|
||||
applyPolyOffset = true;
|
||||
applyDepthFunc = true;
|
||||
applyAlphaFunc = false;
|
||||
applyDepthFunc = true;
|
||||
applyLineWidth = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "RenderState[\n"
|
||||
+ "pointSprite=" + pointSprite
|
||||
+ "\napplyPointSprite=" + applyPointSprite
|
||||
+ "\nwireframe=" + wireframe
|
||||
+ "\napplyWireFrame=" + applyWireFrame
|
||||
+ "\ncullMode=" + cullMode
|
||||
@ -1634,11 +1455,6 @@ public class RenderState implements Cloneable, Savable {
|
||||
+ "\napplyBlendEquationAlpha=" + applyBlendEquationAlpha
|
||||
+ "\nblendMode=" + blendMode
|
||||
+ "\napplyBlendMode=" + applyBlendMode
|
||||
+ "\nalphaTest=" + alphaTest
|
||||
+ "\nalphaFunc=" + alphaFunc
|
||||
+ "\napplyAlphaTest=" + applyAlphaTest
|
||||
+ "\nalphaFallOff=" + alphaFallOff
|
||||
+ "\napplyAlphaFallOff=" + applyAlphaFallOff
|
||||
+ "\noffsetEnabled=" + offsetEnabled
|
||||
+ "\napplyPolyOffset=" + applyPolyOffset
|
||||
+ "\noffsetFactor=" + offsetFactor
|
||||
|
@ -110,6 +110,20 @@ public final class Technique {
|
||||
}
|
||||
}
|
||||
|
||||
private void applyOverrides(DefineList defineList, List<MatParamOverride> overrides) {
|
||||
for (MatParamOverride override : overrides) {
|
||||
if (!override.isEnabled()) {
|
||||
continue;
|
||||
}
|
||||
Integer defineId = def.getShaderParamDefineId(override.name);
|
||||
if (defineId != null) {
|
||||
if (def.getDefineIdType(defineId) == override.type) {
|
||||
defineList.set(defineId, override.type, override.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the material to determine which shader to use for rendering.
|
||||
*
|
||||
@ -120,7 +134,8 @@ public final class Technique {
|
||||
* @param rendererCaps The renderer capabilities which the shader should support.
|
||||
* @return A compatible shader.
|
||||
*/
|
||||
Shader makeCurrent(RenderManager renderManager, List<MatParamOverride> overrides,
|
||||
Shader makeCurrent(RenderManager renderManager, List<MatParamOverride> worldOverrides,
|
||||
List<MatParamOverride> forcedOverrides,
|
||||
LightList lights, EnumSet<Caps> rendererCaps) {
|
||||
TechniqueDefLogic logic = def.getLogic();
|
||||
AssetManager assetManager = owner.getMaterialDef().getAssetManager();
|
||||
@ -128,18 +143,11 @@ public final class Technique {
|
||||
dynamicDefines.clear();
|
||||
dynamicDefines.setAll(paramDefines);
|
||||
|
||||
if (overrides != null) {
|
||||
for (MatParamOverride override : overrides) {
|
||||
if (!override.isEnabled()) {
|
||||
continue;
|
||||
}
|
||||
Integer defineId = def.getShaderParamDefineId(override.name);
|
||||
if (defineId != null) {
|
||||
if (def.getDefineIdType(defineId) == override.type) {
|
||||
dynamicDefines.set(defineId, override.type, override.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (worldOverrides != null) {
|
||||
applyOverrides(dynamicDefines, worldOverrides);
|
||||
}
|
||||
if (forcedOverrides != null) {
|
||||
applyOverrides(dynamicDefines, forcedOverrides);
|
||||
}
|
||||
|
||||
return logic.makeCurrent(assetManager, renderManager, rendererCaps, lights, dynamicDefines);
|
||||
@ -175,8 +183,8 @@ public final class Technique {
|
||||
* @return nothing.
|
||||
*
|
||||
* @deprecated Preset defines are precompiled into
|
||||
* {@link TechniqueDef#getShaderPrologue()}, whereas
|
||||
* dynamic defines are available via {@link #getParamDefines()}.
|
||||
* {@link TechniqueDef#getShaderPrologue()}, whereas dynamic defines are
|
||||
* available via {@link #getParamDefines()}.
|
||||
*/
|
||||
@Deprecated
|
||||
public DefineList getAllDefines() {
|
||||
|
@ -53,6 +53,14 @@ public class TechniqueDef implements Savable {
|
||||
*/
|
||||
public static final int SAVABLE_VERSION = 1;
|
||||
|
||||
/**
|
||||
* The default technique name.
|
||||
*
|
||||
* The technique with this name is selected if no specific technique is
|
||||
* requested by the user. Currently set to "Default".
|
||||
*/
|
||||
public static final String DEFAULT_TECHNIQUE_NAME = "Default";
|
||||
|
||||
/**
|
||||
* Describes light rendering mode.
|
||||
*/
|
||||
@ -94,7 +102,7 @@ public class TechniqueDef implements Savable {
|
||||
PostPass,
|
||||
}
|
||||
|
||||
private EnumSet<Caps> requiredCaps = EnumSet.noneOf(Caps.class);
|
||||
private final EnumSet<Caps> requiredCaps = EnumSet.noneOf(Caps.class);
|
||||
private String name;
|
||||
private int sortId;
|
||||
|
||||
@ -126,13 +134,12 @@ public class TechniqueDef implements Savable {
|
||||
* <p>
|
||||
* Used internally by the J3M/J3MD loader.
|
||||
*
|
||||
* @param name The name of the technique, should be set to <code>null</code>
|
||||
* for default techniques.
|
||||
* @param name The name of the technique
|
||||
*/
|
||||
public TechniqueDef(String name, int sortId){
|
||||
this();
|
||||
this.sortId = sortId;
|
||||
this.name = name == null ? "Default" : name;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -157,7 +164,8 @@ public class TechniqueDef implements Savable {
|
||||
|
||||
/**
|
||||
* Returns the name of this technique as specified in the J3MD file.
|
||||
* Default techniques have the name "Default".
|
||||
* Default
|
||||
* techniques have the name {@link #DEFAULT_TECHNIQUE_NAME}.
|
||||
*
|
||||
* @return the name of this technique
|
||||
*/
|
||||
|
@ -34,12 +34,12 @@ package com.jme3.material.logic;
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.light.Light;
|
||||
import com.jme3.light.Light.Type;
|
||||
import com.jme3.light.LightList;
|
||||
import com.jme3.light.PointLight;
|
||||
import com.jme3.light.SpotLight;
|
||||
import com.jme3.material.TechniqueDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Matrix4f;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.renderer.RenderManager;
|
||||
@ -72,6 +72,8 @@ public final class StaticPassLightingLogic extends DefaultTechniqueDefLogic {
|
||||
private final ArrayList<SpotLight> tempSpotLights = new ArrayList<SpotLight>();
|
||||
|
||||
private final ColorRGBA ambientLightColor = new ColorRGBA(0, 0, 0, 1);
|
||||
private final Vector3f tempPosition = new Vector3f();
|
||||
private final Vector3f tempDirection = new Vector3f();
|
||||
|
||||
public StaticPassLightingLogic(TechniqueDef techniqueDef) {
|
||||
super(techniqueDef);
|
||||
@ -113,25 +115,41 @@ public final class StaticPassLightingLogic extends DefaultTechniqueDefLogic {
|
||||
return techniqueDef.getShader(assetManager, rendererCaps, defines);
|
||||
}
|
||||
|
||||
private void updateLightListUniforms(Shader shader, LightList lights) {
|
||||
private void transformDirection(Matrix4f viewMatrix, Vector3f direction) {
|
||||
viewMatrix.multNormal(direction, direction);
|
||||
}
|
||||
|
||||
private void transformPosition(Matrix4f viewMatrix, Vector3f location) {
|
||||
viewMatrix.mult(location, location);
|
||||
}
|
||||
|
||||
private void updateLightListUniforms(Matrix4f viewMatrix, Shader shader, LightList lights) {
|
||||
Uniform ambientColor = shader.getUniform("g_AmbientLightColor");
|
||||
ambientColor.setValue(VarType.Vector4, getAmbientColor(lights, true, ambientLightColor));
|
||||
|
||||
Uniform lightData = shader.getUniform("g_LightData");
|
||||
|
||||
int totalSize = tempDirLights.size() * 2
|
||||
+ tempPointLights.size() * 2
|
||||
+ tempSpotLights.size() * 3;
|
||||
lightData.setVector4Length(totalSize);
|
||||
|
||||
int index = 0;
|
||||
for (DirectionalLight light : tempDirLights) {
|
||||
ColorRGBA color = light.getColor();
|
||||
Vector3f dir = light.getDirection();
|
||||
tempDirection.set(light.getDirection());
|
||||
transformDirection(viewMatrix, tempDirection);
|
||||
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
||||
lightData.setVector4InArray(dir.x, dir.y, dir.z, 1f, index++);
|
||||
lightData.setVector4InArray(tempDirection.x, tempDirection.y, tempDirection.z, 1f, index++);
|
||||
}
|
||||
|
||||
for (PointLight light : tempPointLights) {
|
||||
ColorRGBA color = light.getColor();
|
||||
Vector3f pos = light.getPosition();
|
||||
tempPosition.set(light.getPosition());
|
||||
float invRadius = light.getInvRadius();
|
||||
transformPosition(viewMatrix, tempPosition);
|
||||
lightData.setVector4InArray(color.r, color.g, color.b, 1f, index++);
|
||||
lightData.setVector4InArray(pos.x, pos.y, pos.z, 1f, index++);
|
||||
lightData.setVector4InArray(tempPosition.x, tempPosition.y, tempPosition.z, invRadius, index++);
|
||||
}
|
||||
|
||||
for (SpotLight light : tempSpotLights) {
|
||||
@ -149,7 +167,8 @@ public final class StaticPassLightingLogic extends DefaultTechniqueDefLogic {
|
||||
@Override
|
||||
public void render(RenderManager renderManager, Shader shader, Geometry geometry, LightList lights) {
|
||||
Renderer renderer = renderManager.getRenderer();
|
||||
updateLightListUniforms(shader, lights);
|
||||
Matrix4f viewMatrix = renderManager.getCurrentCamera().getViewMatrix();
|
||||
updateLightListUniforms(viewMatrix, shader, lights);
|
||||
renderer.setShader(shader);
|
||||
renderMeshFromGeometry(renderer, geometry);
|
||||
}
|
||||
|
@ -1005,12 +1005,12 @@ public class Camera implements Savable, Cloneable {
|
||||
*
|
||||
* NOTE: This method is used internally for culling, for public usage,
|
||||
* the plane state of the bounding volume must be saved and restored, e.g:
|
||||
* <code>BoundingVolume bv;<br/>
|
||||
* Camera c;<br/>
|
||||
* int planeState = bv.getPlaneState();<br/>
|
||||
* bv.setPlaneState(0);<br/>
|
||||
* c.contains(bv);<br/>
|
||||
* bv.setPlaneState(plateState);<br/>
|
||||
* <code>BoundingVolume bv;<br>
|
||||
* Camera c;<br>
|
||||
* int planeState = bv.getPlaneState();<br>
|
||||
* bv.setPlaneState(0);<br>
|
||||
* c.contains(bv);<br>
|
||||
* bv.setPlaneState(plateState);<br>
|
||||
* </code>
|
||||
*
|
||||
* @param bound the bound to check for culling
|
||||
|
@ -32,51 +32,34 @@
|
||||
package com.jme3.renderer;
|
||||
|
||||
/**
|
||||
* <code>Limits</code> allows querying the limits of certain features in
|
||||
* <code>Limits</code> allows querying the limits of certain features in
|
||||
* {@link Renderer}.
|
||||
* <p>
|
||||
* For example, maximum texture sizes or number of samples.
|
||||
*
|
||||
*
|
||||
* @author Kirill Vainer
|
||||
*/
|
||||
public enum Limits {
|
||||
/**
|
||||
* Maximum number of vertex texture units, or number of textures
|
||||
* that can be used in the vertex shader.
|
||||
* Maximum number of vertex texture units, or number of textures that can be
|
||||
* used in the vertex shader.
|
||||
*/
|
||||
VertexTextureUnits,
|
||||
|
||||
/**
|
||||
* Maximum number of fragment texture units, or number of textures
|
||||
* that can be used in the fragment shader.
|
||||
* Maximum number of fragment texture units, or number of textures that can
|
||||
* be used in the fragment shader.
|
||||
*/
|
||||
FragmentTextureUnits,
|
||||
|
||||
FragmentUniforms,
|
||||
|
||||
VertexAttributes,
|
||||
|
||||
FrameBufferSamples,
|
||||
|
||||
FrameBufferAttachments,
|
||||
|
||||
FrameBufferMrtAttachments,
|
||||
|
||||
RenderBufferSize,
|
||||
|
||||
TextureSize,
|
||||
|
||||
CubemapSize,
|
||||
|
||||
VertexCount,
|
||||
|
||||
TriangleCount,
|
||||
|
||||
ColorTextureSamples,
|
||||
|
||||
DepthTextureSamples,
|
||||
|
||||
FragmentUniformVectors,
|
||||
VertexUniformVectors,
|
||||
|
||||
VertexAttributes,
|
||||
FrameBufferSamples,
|
||||
FrameBufferAttachments,
|
||||
FrameBufferMrtAttachments,
|
||||
RenderBufferSize,
|
||||
TextureSize,
|
||||
CubemapSize,
|
||||
ColorTextureSamples,
|
||||
DepthTextureSamples,
|
||||
TextureAnisotropy,
|
||||
}
|
||||
|
@ -55,16 +55,6 @@ public class RenderContext {
|
||||
*/
|
||||
public boolean depthTestEnabled = false;
|
||||
|
||||
/**
|
||||
* @see RenderState#setAlphaFallOff(float)
|
||||
*/
|
||||
public float alphaTestFallOff = 0f;
|
||||
|
||||
/**
|
||||
* @see RenderState#setAlphaTest(boolean)
|
||||
*/
|
||||
public boolean alphaTestEnabled = false;
|
||||
|
||||
/**
|
||||
* @see RenderState#setDepthWrite(boolean)
|
||||
*/
|
||||
@ -125,11 +115,6 @@ public class RenderContext {
|
||||
*/
|
||||
public boolean wireframe = false;
|
||||
|
||||
/**
|
||||
* @see RenderState#setPointSprite(boolean)
|
||||
*/
|
||||
public boolean pointSprite = false;
|
||||
|
||||
/**
|
||||
* @see Renderer#setShader(com.jme3.shader.Shader)
|
||||
*/
|
||||
@ -271,7 +256,6 @@ public class RenderContext {
|
||||
public void reset(){
|
||||
cullMode = RenderState.FaceCullMode.Off;
|
||||
depthTestEnabled = false;
|
||||
alphaTestFallOff = 0f;
|
||||
depthWriteEnabled = false;
|
||||
colorWriteEnabled = false;
|
||||
clipRectEnabled = false;
|
||||
|
@ -34,6 +34,7 @@ package com.jme3.renderer;
|
||||
import com.jme3.light.DefaultLightFilter;
|
||||
import com.jme3.light.LightFilter;
|
||||
import com.jme3.light.LightList;
|
||||
import com.jme3.material.MatParamOverride;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MaterialDef;
|
||||
import com.jme3.material.RenderState;
|
||||
@ -73,25 +74,26 @@ import java.util.logging.Logger;
|
||||
public class RenderManager {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(RenderManager.class.getName());
|
||||
private Renderer renderer;
|
||||
private UniformBindingManager uniformBindingManager = new UniformBindingManager();
|
||||
private ArrayList<ViewPort> preViewPorts = new ArrayList<ViewPort>();
|
||||
private ArrayList<ViewPort> viewPorts = new ArrayList<ViewPort>();
|
||||
private ArrayList<ViewPort> postViewPorts = new ArrayList<ViewPort>();
|
||||
private final Renderer renderer;
|
||||
private final UniformBindingManager uniformBindingManager = new UniformBindingManager();
|
||||
private final ArrayList<ViewPort> preViewPorts = new ArrayList<>();
|
||||
private final ArrayList<ViewPort> viewPorts = new ArrayList<>();
|
||||
private final ArrayList<ViewPort> postViewPorts = new ArrayList<>();
|
||||
private Camera prevCam = null;
|
||||
private Material forcedMaterial = null;
|
||||
private String forcedTechnique = null;
|
||||
private RenderState forcedRenderState = null;
|
||||
private final List<MatParamOverride> forcedOverrides = new ArrayList<>();
|
||||
private int viewX, viewY, viewWidth, viewHeight;
|
||||
private Matrix4f orthoMatrix = new Matrix4f();
|
||||
private LightList filteredLightList = new LightList(null);
|
||||
private String tmpTech;
|
||||
private final Matrix4f orthoMatrix = new Matrix4f();
|
||||
private final LightList filteredLightList = new LightList(null);
|
||||
private boolean handleTranlucentBucket = true;
|
||||
private AppProfiler prof;
|
||||
private LightFilter lightFilter = new DefaultLightFilter();
|
||||
private TechniqueDef.LightMode preferredLightMode = TechniqueDef.LightMode.MultiPass;
|
||||
private int singlePassLightBatchSize = 1;
|
||||
|
||||
|
||||
/**
|
||||
* Create a high-level rendering interface over the
|
||||
* low-level rendering interface.
|
||||
@ -426,6 +428,44 @@ public class RenderManager {
|
||||
this.forcedTechnique = forcedTechnique;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a forced material parameter to use when rendering geometries.
|
||||
* <p>
|
||||
* The provided parameter takes precedence over parameters set on the
|
||||
* material or any overrides that exist in the scene graph that have the
|
||||
* same name.
|
||||
*
|
||||
* @param override The override to add
|
||||
* @see MatParamOverride
|
||||
* @see #removeForcedMatParam(com.jme3.material.MatParamOverride)
|
||||
*/
|
||||
public void addForcedMatParam(MatParamOverride override) {
|
||||
forcedOverrides.add(override);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove a forced material parameter previously added.
|
||||
*
|
||||
* @param override The override to remove.
|
||||
* @see #addForcedMatParam(com.jme3.material.MatParamOverride)
|
||||
*/
|
||||
public void removeForcedMatParam(MatParamOverride override) {
|
||||
forcedOverrides.remove(override);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the forced material parameters applied to rendered geometries.
|
||||
* <p>
|
||||
* Forced parameters can be added via
|
||||
* {@link #addForcedMatParam(com.jme3.material.MatParamOverride)} or removed
|
||||
* via {@link #removeForcedMatParam(com.jme3.material.MatParamOverride)}.
|
||||
*
|
||||
* @return The forced material parameters.
|
||||
*/
|
||||
public List<MatParamOverride> getForcedMatParams() {
|
||||
return forcedOverrides;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enable or disable alpha-to-coverage.
|
||||
* <p>
|
||||
@ -511,46 +551,54 @@ public class RenderManager {
|
||||
* for rendering the material, and the material's own render state is ignored.
|
||||
* Otherwise, the material's render state is used as intended.
|
||||
*
|
||||
* @param g The geometry to render
|
||||
*
|
||||
* @param geom The geometry to render
|
||||
*
|
||||
* @see Technique
|
||||
* @see RenderState
|
||||
* @see Material#selectTechnique(java.lang.String, com.jme3.renderer.RenderManager)
|
||||
* @see Material#render(com.jme3.scene.Geometry, com.jme3.renderer.RenderManager)
|
||||
*/
|
||||
public void renderGeometry(Geometry g) {
|
||||
if (g.isIgnoreTransform()) {
|
||||
public void renderGeometry(Geometry geom) {
|
||||
if (geom.isIgnoreTransform()) {
|
||||
setWorldMatrix(Matrix4f.IDENTITY);
|
||||
} else {
|
||||
setWorldMatrix(g.getWorldMatrix());
|
||||
setWorldMatrix(geom.getWorldMatrix());
|
||||
}
|
||||
|
||||
// Perform light filtering if we have a light filter.
|
||||
LightList lightList = g.getWorldLightList();
|
||||
LightList lightList = geom.getWorldLightList();
|
||||
|
||||
if (lightFilter != null) {
|
||||
filteredLightList.clear();
|
||||
lightFilter.filterLights(g, filteredLightList);
|
||||
lightFilter.filterLights(geom, filteredLightList);
|
||||
lightList = filteredLightList;
|
||||
}
|
||||
|
||||
|
||||
Material material = geom.getMaterial();
|
||||
|
||||
//if forcedTechnique we try to force it for render,
|
||||
//if it does not exists in the mat def, we check for forcedMaterial and render the geom if not null
|
||||
//else the geom is not rendered
|
||||
if (forcedTechnique != null) {
|
||||
if (g.getMaterial().getMaterialDef().getTechniqueDef(forcedTechnique) != null) {
|
||||
tmpTech = g.getMaterial().getActiveTechnique() != null ? g.getMaterial().getActiveTechnique().getDef().getName() : "Default";
|
||||
g.getMaterial().selectTechnique(forcedTechnique, this);
|
||||
MaterialDef matDef = material.getMaterialDef();
|
||||
if (matDef.getTechniqueDefs(forcedTechnique) != null) {
|
||||
|
||||
Technique activeTechnique = material.getActiveTechnique();
|
||||
|
||||
String previousTechniqueName = activeTechnique != null
|
||||
? activeTechnique.getDef().getName()
|
||||
: TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
||||
|
||||
geom.getMaterial().selectTechnique(forcedTechnique, this);
|
||||
//saving forcedRenderState for future calls
|
||||
RenderState tmpRs = forcedRenderState;
|
||||
if (g.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
|
||||
if (geom.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
|
||||
//forcing forced technique renderState
|
||||
forcedRenderState = g.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
|
||||
forcedRenderState = geom.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
|
||||
}
|
||||
// use geometry's material
|
||||
g.getMaterial().render(g, lightList, this);
|
||||
g.getMaterial().selectTechnique(tmpTech, this);
|
||||
material.render(geom, lightList, this);
|
||||
material.selectTechnique(previousTechniqueName, this);
|
||||
|
||||
//restoring forcedRenderState
|
||||
forcedRenderState = tmpRs;
|
||||
@ -559,13 +607,13 @@ public class RenderManager {
|
||||
//If forcedTechnique does not exists, and forcedMaterial is not set, the geom MUST NOT be rendered
|
||||
} else if (forcedMaterial != null) {
|
||||
// use forced material
|
||||
forcedMaterial.render(g, lightList, this);
|
||||
forcedMaterial.render(geom, lightList, this);
|
||||
}
|
||||
} else if (forcedMaterial != null) {
|
||||
// use forced material
|
||||
forcedMaterial.render(g, lightList, this);
|
||||
forcedMaterial.render(geom, lightList, this);
|
||||
} else {
|
||||
g.getMaterial().render(g, lightList, this);
|
||||
material.render(geom, lightList, this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,7 @@ import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.util.NativeObject;
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.EnumMap;
|
||||
import java.util.EnumSet;
|
||||
|
||||
/**
|
||||
@ -66,6 +67,13 @@ public interface Renderer {
|
||||
*/
|
||||
public EnumSet<Caps> getCaps();
|
||||
|
||||
/**
|
||||
* Get the limits of the renderer.
|
||||
*
|
||||
* @return The limits of the renderer.
|
||||
*/
|
||||
public EnumMap<Limits, Integer> getLimits();
|
||||
|
||||
/**
|
||||
* The statistics allow tracking of how data
|
||||
* per frame, such as number of objects rendered, number of triangles, etc.
|
||||
@ -302,7 +310,21 @@ public interface Renderer {
|
||||
* @see NativeObject#deleteObject(java.lang.Object)
|
||||
*/
|
||||
public void cleanup();
|
||||
|
||||
|
||||
/**
|
||||
* Set the default anisotropic filter level for textures.
|
||||
*
|
||||
* If the
|
||||
* {@link Texture#setAnisotropicFilter(int) texture anisotropic filter} is
|
||||
* set to 0, then the default level is used. Otherwise if the texture level
|
||||
* is 1 or greater, then the texture's value overrides the default value.
|
||||
*
|
||||
* @param level The default anisotropic filter level to use. Default: 1.
|
||||
*
|
||||
* @throws IllegalArgumentException If level is less than 1.
|
||||
*/
|
||||
public void setDefaultAnisotropicFilter(int level);
|
||||
|
||||
/**
|
||||
* Sets the alpha to coverage state.
|
||||
* <p>
|
||||
|
@ -45,147 +45,149 @@ import java.nio.ShortBuffer;
|
||||
*/
|
||||
public interface GL {
|
||||
|
||||
public static final int GL_ALPHA = 0x1906;
|
||||
public static final int GL_ALWAYS = 0x207;
|
||||
public static final int GL_ARRAY_BUFFER = 0x8892;
|
||||
public static final int GL_BACK = 0x405;
|
||||
public static final int GL_BLEND = 0xBE2;
|
||||
public static final int GL_BYTE = 0x1400;
|
||||
public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
||||
public static final int GL_COLOR_BUFFER_BIT = 0x4000;
|
||||
public static final int GL_COMPILE_STATUS = 0x8B81;
|
||||
public static final int GL_CULL_FACE = 0xB44;
|
||||
public static final int GL_DECR = 0x1E03;
|
||||
public static final int GL_DECR_WRAP = 0x8508;
|
||||
public static final int GL_DEPTH_BUFFER_BIT = 0x100;
|
||||
public static final int GL_DEPTH_COMPONENT = 0x1902;
|
||||
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
|
||||
public static final int GL_DEPTH_TEST = 0xB71;
|
||||
public static final int GL_DOUBLE = 0x140A;
|
||||
public static final int GL_DST_COLOR = 0x306;
|
||||
public static final int GL_DYNAMIC_DRAW = 0x88E8;
|
||||
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
public static final int GL_EQUAL = 0x202;
|
||||
public static final int GL_EXTENSIONS = 0x1F03;
|
||||
public static final int GL_FALSE = 0x0;
|
||||
public static final int GL_FLOAT = 0x1406;
|
||||
public static final int GL_ALPHA = 0x1906;
|
||||
public static final int GL_ALWAYS = 0x207;
|
||||
public static final int GL_ARRAY_BUFFER = 0x8892;
|
||||
public static final int GL_BACK = 0x405;
|
||||
public static final int GL_BLEND = 0xBE2;
|
||||
public static final int GL_BYTE = 0x1400;
|
||||
public static final int GL_CLAMP_TO_EDGE = 0x812F;
|
||||
public static final int GL_COLOR_BUFFER_BIT = 0x4000;
|
||||
public static final int GL_COMPILE_STATUS = 0x8B81;
|
||||
public static final int GL_CULL_FACE = 0xB44;
|
||||
public static final int GL_DECR = 0x1E03;
|
||||
public static final int GL_DECR_WRAP = 0x8508;
|
||||
public static final int GL_DEPTH_BUFFER_BIT = 0x100;
|
||||
public static final int GL_DEPTH_COMPONENT = 0x1902;
|
||||
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
|
||||
public static final int GL_DEPTH_TEST = 0xB71;
|
||||
public static final int GL_DOUBLE = 0x140A;
|
||||
public static final int GL_DST_COLOR = 0x306;
|
||||
public static final int GL_DYNAMIC_DRAW = 0x88E8;
|
||||
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
public static final int GL_EQUAL = 0x202;
|
||||
public static final int GL_EXTENSIONS = 0x1F03;
|
||||
public static final int GL_FALSE = 0x0;
|
||||
public static final int GL_FLOAT = 0x1406;
|
||||
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
||||
public static final int GL_FRONT = 0x404;
|
||||
public static final int GL_FUNC_ADD = 0x8006;
|
||||
public static final int GL_FUNC_SUBTRACT = 0x800A;
|
||||
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
|
||||
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
||||
public static final int GL_FRONT = 0x404;
|
||||
public static final int GL_FRONT_AND_BACK = 0x408;
|
||||
public static final int GL_GEQUAL = 0x206;
|
||||
public static final int GL_GREATER = 0x204;
|
||||
public static final int GL_GREEN = 0x1904;
|
||||
public static final int GL_INCR = 0x1E02;
|
||||
public static final int GL_INCR_WRAP = 0x8507;
|
||||
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
|
||||
public static final int GL_INT = 0x1404;
|
||||
public static final int GL_INVALID_ENUM = 0x500;
|
||||
public static final int GL_INVALID_VALUE = 0x501;
|
||||
public static final int GL_INVALID_OPERATION = 0x502;
|
||||
public static final int GL_INVERT = 0x150A;
|
||||
public static final int GL_KEEP = 0x1E00;
|
||||
public static final int GL_LEQUAL = 0x203;
|
||||
public static final int GL_LESS = 0x201;
|
||||
public static final int GL_LINEAR = 0x2601;
|
||||
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
public static final int GL_LINES = 0x1;
|
||||
public static final int GL_LINE_LOOP = 0x2;
|
||||
public static final int GL_LINE_STRIP = 0x3;
|
||||
public static final int GL_LINK_STATUS = 0x8B82;
|
||||
public static final int GL_LUMINANCE = 0x1909;
|
||||
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
||||
public static final int GL_FRONT_AND_BACK = 0x408;
|
||||
public static final int GL_GEQUAL = 0x206;
|
||||
public static final int GL_GREATER = 0x204;
|
||||
public static final int GL_GREEN = 0x1904;
|
||||
public static final int GL_INCR = 0x1E02;
|
||||
public static final int GL_INCR_WRAP = 0x8507;
|
||||
public static final int GL_INFO_LOG_LENGTH = 0x8B84;
|
||||
public static final int GL_INT = 0x1404;
|
||||
public static final int GL_INVALID_ENUM = 0x500;
|
||||
public static final int GL_INVALID_VALUE = 0x501;
|
||||
public static final int GL_INVALID_OPERATION = 0x502;
|
||||
public static final int GL_INVERT = 0x150A;
|
||||
public static final int GL_KEEP = 0x1E00;
|
||||
public static final int GL_LEQUAL = 0x203;
|
||||
public static final int GL_LESS = 0x201;
|
||||
public static final int GL_LINEAR = 0x2601;
|
||||
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
public static final int GL_LINES = 0x1;
|
||||
public static final int GL_LINE_LOOP = 0x2;
|
||||
public static final int GL_LINE_STRIP = 0x3;
|
||||
public static final int GL_LINK_STATUS = 0x8B82;
|
||||
public static final int GL_LUMINANCE = 0x1909;
|
||||
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
||||
public static final int GL_MAX = 0x8008;
|
||||
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
|
||||
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
||||
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
|
||||
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||
public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||
public static final int GL_MAX_TEXTURE_SIZE = 0xD33;
|
||||
public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
||||
public static final int GL_MIN = 0x8007;
|
||||
public static final int GL_NEAREST = 0x2600;
|
||||
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
public static final int GL_NEVER = 0x200;
|
||||
public static final int GL_NO_ERROR = 0x0;
|
||||
public static final int GL_NONE = 0x0;
|
||||
public static final int GL_NOTEQUAL = 0x205;
|
||||
public static final int GL_ONE = 0x1;
|
||||
public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
|
||||
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
|
||||
public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
|
||||
public static final int GL_OUT_OF_MEMORY = 0x505;
|
||||
public static final int GL_POINTS = 0x0;
|
||||
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
|
||||
public static final int GL_RED = 0x1903;
|
||||
public static final int GL_RENDERER = 0x1F01;
|
||||
public static final int GL_REPEAT = 0x2901;
|
||||
public static final int GL_REPLACE = 0x1E01;
|
||||
public static final int GL_RGB = 0x1907;
|
||||
public static final int GL_RGB565 = 0x8D62;
|
||||
public static final int GL_RGB5_A1 = 0x8057;
|
||||
public static final int GL_RGBA = 0x1908;
|
||||
public static final int GL_RGBA4 = 0x8056;
|
||||
public static final int GL_SCISSOR_TEST = 0xC11;
|
||||
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
||||
public static final int GL_SHORT = 0x1402;
|
||||
public static final int GL_SRC_ALPHA = 0x302;
|
||||
public static final int GL_SRC_COLOR = 0x300;
|
||||
public static final int GL_STATIC_DRAW = 0x88E4;
|
||||
public static final int GL_STENCIL_BUFFER_BIT = 0x400;
|
||||
public static final int GL_STENCIL_TEST = 0xB90;
|
||||
public static final int GL_STREAM_DRAW = 0x88E0;
|
||||
public static final int GL_STREAM_READ = 0x88E1;
|
||||
public static final int GL_TEXTURE = 0x1702;
|
||||
public static final int GL_TEXTURE0 = 0x84C0;
|
||||
public static final int GL_TEXTURE1 = 0x84C1;
|
||||
public static final int GL_TEXTURE2 = 0x84C2;
|
||||
public static final int GL_TEXTURE3 = 0x84C3;
|
||||
public static final int GL_TEXTURE4 = 0x84C4;
|
||||
public static final int GL_TEXTURE5 = 0x84C5;
|
||||
public static final int GL_TEXTURE6 = 0x84C6;
|
||||
public static final int GL_TEXTURE7 = 0x84C7;
|
||||
public static final int GL_TEXTURE8 = 0x84C8;
|
||||
public static final int GL_TEXTURE9 = 0x84C9;
|
||||
public static final int GL_TEXTURE10 = 0x84CA;
|
||||
public static final int GL_TEXTURE11 = 0x84CB;
|
||||
public static final int GL_TEXTURE12 = 0x84CC;
|
||||
public static final int GL_TEXTURE13 = 0x84CD;
|
||||
public static final int GL_TEXTURE14 = 0x84CE;
|
||||
public static final int GL_TEXTURE15 = 0x84CF;
|
||||
public static final int GL_TEXTURE_2D = 0xDE1;
|
||||
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
|
||||
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
|
||||
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
|
||||
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
|
||||
public static final int GL_TEXTURE_WRAP_S = 0x2802;
|
||||
public static final int GL_TEXTURE_WRAP_T = 0x2803;
|
||||
public static final int GL_TRIANGLES = 0x4;
|
||||
public static final int GL_TRIANGLE_FAN = 0x6;
|
||||
public static final int GL_TRIANGLE_STRIP = 0x5;
|
||||
public static final int GL_TRUE = 0x1;
|
||||
public static final int GL_UNPACK_ALIGNMENT = 0xCF5;
|
||||
public static final int GL_UNSIGNED_BYTE = 0x1401;
|
||||
public static final int GL_UNSIGNED_INT = 0x1405;
|
||||
public static final int GL_UNSIGNED_SHORT = 0x1403;
|
||||
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
||||
public static final int GL_VENDOR = 0x1F00;
|
||||
public static final int GL_VERSION = 0x1F02;
|
||||
public static final int GL_VERTEX_SHADER = 0x8B31;
|
||||
public static final int GL_ZERO = 0x0;
|
||||
public static final int GL_NEAREST = 0x2600;
|
||||
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
public static final int GL_NEVER = 0x200;
|
||||
public static final int GL_NO_ERROR = 0x0;
|
||||
public static final int GL_NONE = 0x0;
|
||||
public static final int GL_NOTEQUAL = 0x205;
|
||||
public static final int GL_ONE = 0x1;
|
||||
public static final int GL_ONE_MINUS_DST_COLOR = 0x307;
|
||||
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x303;
|
||||
public static final int GL_ONE_MINUS_SRC_COLOR = 0x301;
|
||||
public static final int GL_OUT_OF_MEMORY = 0x505;
|
||||
public static final int GL_POINTS = 0x0;
|
||||
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
|
||||
public static final int GL_RED = 0x1903;
|
||||
public static final int GL_RENDERER = 0x1F01;
|
||||
public static final int GL_REPEAT = 0x2901;
|
||||
public static final int GL_REPLACE = 0x1E01;
|
||||
public static final int GL_RGB = 0x1907;
|
||||
public static final int GL_RGB565 = 0x8D62;
|
||||
public static final int GL_RGB5_A1 = 0x8057;
|
||||
public static final int GL_RGBA = 0x1908;
|
||||
public static final int GL_RGBA4 = 0x8056;
|
||||
public static final int GL_SCISSOR_TEST = 0xC11;
|
||||
public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
|
||||
public static final int GL_SHORT = 0x1402;
|
||||
public static final int GL_SRC_ALPHA = 0x302;
|
||||
public static final int GL_SRC_COLOR = 0x300;
|
||||
public static final int GL_STATIC_DRAW = 0x88E4;
|
||||
public static final int GL_STENCIL_BUFFER_BIT = 0x400;
|
||||
public static final int GL_STENCIL_TEST = 0xB90;
|
||||
public static final int GL_STREAM_DRAW = 0x88E0;
|
||||
public static final int GL_STREAM_READ = 0x88E1;
|
||||
public static final int GL_TEXTURE = 0x1702;
|
||||
public static final int GL_TEXTURE0 = 0x84C0;
|
||||
public static final int GL_TEXTURE1 = 0x84C1;
|
||||
public static final int GL_TEXTURE2 = 0x84C2;
|
||||
public static final int GL_TEXTURE3 = 0x84C3;
|
||||
public static final int GL_TEXTURE4 = 0x84C4;
|
||||
public static final int GL_TEXTURE5 = 0x84C5;
|
||||
public static final int GL_TEXTURE6 = 0x84C6;
|
||||
public static final int GL_TEXTURE7 = 0x84C7;
|
||||
public static final int GL_TEXTURE8 = 0x84C8;
|
||||
public static final int GL_TEXTURE9 = 0x84C9;
|
||||
public static final int GL_TEXTURE10 = 0x84CA;
|
||||
public static final int GL_TEXTURE11 = 0x84CB;
|
||||
public static final int GL_TEXTURE12 = 0x84CC;
|
||||
public static final int GL_TEXTURE13 = 0x84CD;
|
||||
public static final int GL_TEXTURE14 = 0x84CE;
|
||||
public static final int GL_TEXTURE15 = 0x84CF;
|
||||
public static final int GL_TEXTURE_2D = 0xDE1;
|
||||
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
public static final int GL_TEXTURE_BASE_LEVEL = 0x813C;
|
||||
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
|
||||
public static final int GL_TEXTURE_MAX_LEVEL = 0x813D;
|
||||
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
|
||||
public static final int GL_TEXTURE_WRAP_S = 0x2802;
|
||||
public static final int GL_TEXTURE_WRAP_T = 0x2803;
|
||||
public static final int GL_TRIANGLES = 0x4;
|
||||
public static final int GL_TRIANGLE_FAN = 0x6;
|
||||
public static final int GL_TRIANGLE_STRIP = 0x5;
|
||||
public static final int GL_TRUE = 0x1;
|
||||
public static final int GL_UNPACK_ALIGNMENT = 0xCF5;
|
||||
public static final int GL_UNSIGNED_BYTE = 0x1401;
|
||||
public static final int GL_UNSIGNED_INT = 0x1405;
|
||||
public static final int GL_UNSIGNED_SHORT = 0x1403;
|
||||
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
||||
public static final int GL_VENDOR = 0x1F00;
|
||||
public static final int GL_VERSION = 0x1F02;
|
||||
public static final int GL_VERTEX_SHADER = 0x8B31;
|
||||
public static final int GL_ZERO = 0x0;
|
||||
|
||||
public void resetStats();
|
||||
|
||||
@ -193,7 +195,7 @@ public interface GL {
|
||||
public void glAttachShader(int program, int shader);
|
||||
public void glBindBuffer(int target, int buffer);
|
||||
public void glBindTexture(int target, int texture);
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode);
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode);
|
||||
public void glBlendFunc(int sfactor, int dfactor);
|
||||
public void glBufferData(int target, long data_size, int usage);
|
||||
public void glBufferData(int target, FloatBuffer data, int usage);
|
||||
|
@ -90,6 +90,7 @@ public final class GLRenderer implements Renderer {
|
||||
private final Statistics statistics = new Statistics();
|
||||
private int vpX, vpY, vpW, vpH;
|
||||
private int clipX, clipY, clipW, clipH;
|
||||
private int defaultAnisotropicFilter = 1;
|
||||
private boolean linearizeSrgbImages;
|
||||
private HashSet<String> extensions;
|
||||
|
||||
@ -252,18 +253,14 @@ public final class GLRenderer implements Renderer {
|
||||
|
||||
limits.put(Limits.FragmentTextureUnits, getInteger(GL.GL_MAX_TEXTURE_IMAGE_UNITS));
|
||||
|
||||
// gl.glGetInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS, intBuf16);
|
||||
// vertexUniforms = intBuf16.get(0);
|
||||
// logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
|
||||
//
|
||||
// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
|
||||
// fragUniforms = intBuf16.get(0);
|
||||
// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
|
||||
if (caps.contains(Caps.OpenGLES20)) {
|
||||
limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_VECTORS));
|
||||
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS));
|
||||
} else {
|
||||
limits.put(Limits.FragmentUniformVectors, getInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) / 4);
|
||||
limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4);
|
||||
}
|
||||
|
||||
limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS));
|
||||
limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE));
|
||||
limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE));
|
||||
@ -533,7 +530,6 @@ public final class GLRenderer implements Renderer {
|
||||
gl2.glEnable(GL2.GL_VERTEX_PROGRAM_POINT_SIZE);
|
||||
if (!caps.contains(Caps.CoreProfile)) {
|
||||
gl2.glEnable(GL2.GL_POINT_SPRITE);
|
||||
context.pointSprite = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -605,6 +601,14 @@ public final class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDefaultAnisotropicFilter(int level) {
|
||||
if (level < 1) {
|
||||
throw new IllegalArgumentException("level cannot be less than 1");
|
||||
}
|
||||
this.defaultAnisotropicFilter = level;
|
||||
}
|
||||
|
||||
public void setAlphaToCoverage(boolean value) {
|
||||
if (caps.contains(Caps.Multisample)) {
|
||||
if (value) {
|
||||
@ -1931,13 +1935,18 @@ public final class GLRenderer implements Renderer {
|
||||
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, convertMinFilter(tex.getMinFilter(), haveMips));
|
||||
curState.minFilter = tex.getMinFilter();
|
||||
}
|
||||
|
||||
int desiredAnisoFilter = tex.getAnisotropicFilter() == 0
|
||||
? defaultAnisotropicFilter
|
||||
: tex.getAnisotropicFilter();
|
||||
|
||||
if (caps.contains(Caps.TextureFilterAnisotropic)
|
||||
&& curState.anisoFilter != tex.getAnisotropicFilter()) {
|
||||
&& curState.anisoFilter != desiredAnisoFilter) {
|
||||
bindTextureAndUnit(target, image, unit);
|
||||
gl.glTexParameterf(target,
|
||||
GLExt.GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
tex.getAnisotropicFilter());
|
||||
curState.anisoFilter = tex.getAnisotropicFilter();
|
||||
desiredAnisoFilter);
|
||||
curState.anisoFilter = desiredAnisoFilter;
|
||||
}
|
||||
|
||||
switch (tex.getType()) {
|
||||
|
@ -589,28 +589,26 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the size of points for point meshes
|
||||
* @deprecated Always returns <code>1.0</code> since point size is
|
||||
* determined in the vertex shader.
|
||||
*
|
||||
* @return the size of points
|
||||
* @return <code>1.0</code>
|
||||
*
|
||||
* @see #setPointSize(float)
|
||||
*/
|
||||
@Deprecated
|
||||
public float getPointSize() {
|
||||
return pointSize;
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the size of points for meshes of mode {@link Mode#Points}.
|
||||
* The point size is specified as on-screen pixels, the default
|
||||
* value is 1.0. The point size
|
||||
* does nothing if {@link RenderState#setPointSprite(boolean) point sprite}
|
||||
* render state is enabled, in that case, the vertex shader must specify the
|
||||
* point size by writing to <code>gl_PointSize</code>.
|
||||
* @deprecated Does nothing, since the size of {@link Mode#Points points} is
|
||||
* determined via the vertex shader's <code>gl_PointSize</code> output.
|
||||
*
|
||||
* @param pointSize The size of points
|
||||
* @param pointSize ignored
|
||||
*/
|
||||
@Deprecated
|
||||
public void setPointSize(float pointSize) {
|
||||
this.pointSize = pointSize;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -593,8 +593,8 @@ public abstract class Spatial implements Savable, Cloneable, Collidable, Cloneab
|
||||
worldOverrides.addAll(localOverrides);
|
||||
} else {
|
||||
assert (parent.refreshFlags & RF_MATPARAM_OVERRIDE) == 0;
|
||||
worldOverrides.addAll(localOverrides);
|
||||
worldOverrides.addAll(parent.worldOverrides);
|
||||
worldOverrides.addAll(localOverrides);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -108,8 +108,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable {
|
||||
* Do not use.
|
||||
*/
|
||||
@Deprecated
|
||||
MiscAttrib,
|
||||
|
||||
Reserved0,
|
||||
/**
|
||||
* Specifies the index buffer, must contain integer data
|
||||
* (ubyte, ushort, or uint).
|
||||
|
@ -101,14 +101,6 @@ public class WireBox extends Mesh {
|
||||
);
|
||||
updateBound();
|
||||
}
|
||||
|
||||
/**
|
||||
* Old method retained for compatibility: use makeGeometry instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public void fromBoundingBox(BoundingBox bbox) {
|
||||
updatePositions(bbox.getXExtent(), bbox.getYExtent(), bbox.getZExtent());
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a geometry suitable for visualizing the specified bounding box.
|
||||
|
@ -330,12 +330,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
|
||||
public void initialize(RenderManager rm, ViewPort vp) {
|
||||
renderManager = rm;
|
||||
viewPort = vp;
|
||||
//checking for caps to chosse the appropriate post material technique
|
||||
if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
|
||||
postTechniqueName = "PostShadow15";
|
||||
} else {
|
||||
postTechniqueName = "PostShadow";
|
||||
}
|
||||
postTechniqueName = "PostShadow";
|
||||
if(zFarOverride>0 && frustumCam == null){
|
||||
initFrustumCam();
|
||||
}
|
||||
@ -587,7 +582,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
|
||||
for (int i = 0; i < l.size(); i++) {
|
||||
Material mat = l.get(i).getMaterial();
|
||||
//checking if the material has the post technique and adding it to the material cache
|
||||
if (mat.getMaterialDef().getTechniqueDef(postTechniqueName) != null) {
|
||||
if (mat.getMaterialDef().getTechniqueDefs(postTechniqueName) != null) {
|
||||
if (!matCache.contains(mat)) {
|
||||
matCache.add(mat);
|
||||
}
|
||||
|
@ -355,12 +355,7 @@ public class PssmShadowRenderer implements SceneProcessor {
|
||||
public void initialize(RenderManager rm, ViewPort vp) {
|
||||
renderManager = rm;
|
||||
viewPort = vp;
|
||||
//checking for caps to chosse the appropriate post material technique
|
||||
if (renderManager.getRenderer().getCaps().contains(Caps.GLSL150)) {
|
||||
postTechniqueName = "PostShadow15";
|
||||
} else {
|
||||
postTechniqueName = "PostShadow";
|
||||
}
|
||||
postTechniqueName = "PostShadow";
|
||||
}
|
||||
|
||||
public boolean isInitialized() {
|
||||
@ -533,7 +528,7 @@ public class PssmShadowRenderer implements SceneProcessor {
|
||||
for (int i = 0; i < l.size(); i++) {
|
||||
Material mat = l.get(i).getMaterial();
|
||||
//checking if the material has the post technique and adding it to the material cache
|
||||
if (mat.getMaterialDef().getTechniqueDef(postTechniqueName) != null) {
|
||||
if (mat.getMaterialDef().getTechniqueDefs(postTechniqueName) != null) {
|
||||
if (!matCache.contains(mat)) {
|
||||
matCache.add(mat);
|
||||
}
|
||||
|
@ -39,6 +39,7 @@ import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Matrix4f;
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.renderer.Limits;
|
||||
import com.jme3.renderer.Renderer;
|
||||
import com.jme3.renderer.Statistics;
|
||||
import com.jme3.scene.Mesh;
|
||||
@ -48,15 +49,25 @@ import com.jme3.shader.Shader.ShaderSource;
|
||||
import com.jme3.texture.FrameBuffer;
|
||||
import com.jme3.texture.Image;
|
||||
import com.jme3.texture.Texture;
|
||||
import java.util.EnumMap;
|
||||
|
||||
public class NullRenderer implements Renderer {
|
||||
|
||||
private static final EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
|
||||
private static final Statistics stats = new Statistics();
|
||||
private final EnumSet<Caps> caps = EnumSet.allOf(Caps.class);
|
||||
private final EnumMap<Limits, Integer> limits = new EnumMap<>(Limits.class);
|
||||
private final Statistics stats = new Statistics();
|
||||
|
||||
public void initialize() {
|
||||
for (Limits limit : Limits.values()) {
|
||||
limits.put(limit, Integer.MAX_VALUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public EnumMap<Limits, Integer> getLimits() {
|
||||
return limits;
|
||||
}
|
||||
|
||||
public EnumSet<Caps> getCaps() {
|
||||
return caps;
|
||||
}
|
||||
@ -164,4 +175,7 @@ public class NullRenderer implements Renderer {
|
||||
public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDefaultAnisotropicFilter(int level) {
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ public final class LastTextureState {
|
||||
rWrap = null;
|
||||
magFilter = null;
|
||||
minFilter = null;
|
||||
anisoFilter = 0;
|
||||
anisoFilter = 1;
|
||||
|
||||
// The default in OpenGL is OFF, so we avoid setting this per texture
|
||||
// if its not used.
|
||||
|
@ -217,7 +217,7 @@ MaterialDef Phong Lighting {
|
||||
}
|
||||
|
||||
|
||||
Technique PostShadow15{
|
||||
Technique PostShadow {
|
||||
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
|
||||
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
|
||||
|
||||
|
@ -148,7 +148,7 @@ MaterialDef Unshaded {
|
||||
}
|
||||
|
||||
|
||||
Technique PostShadow15{
|
||||
Technique PostShadow {
|
||||
VertexShader GLSL150: Common/MatDefs/Shadow/PostShadow.vert
|
||||
FragmentShader GLSL150: Common/MatDefs/Shadow/PostShadow.frag
|
||||
|
||||
@ -181,7 +181,7 @@ MaterialDef Unshaded {
|
||||
}
|
||||
}
|
||||
|
||||
Technique PostShadow{
|
||||
Technique PostShadow {
|
||||
VertexShader GLSL100: Common/MatDefs/Shadow/PostShadow.vert
|
||||
FragmentShader GLSL100: Common/MatDefs/Shadow/PostShadow.frag
|
||||
|
||||
|
@ -80,14 +80,14 @@ public class J3MLoader implements AssetLoader {
|
||||
private RenderState renderState;
|
||||
private ArrayList<String> presetDefines = new ArrayList<String>();
|
||||
|
||||
private EnumMap<Shader.ShaderType, String> shaderLanguage;
|
||||
private EnumMap<Shader.ShaderType, String> shaderName;
|
||||
private EnumMap<Shader.ShaderType, String> shaderLanguages;
|
||||
private EnumMap<Shader.ShaderType, String> shaderNames;
|
||||
|
||||
private static final String whitespacePattern = "\\p{javaWhitespace}+";
|
||||
|
||||
public J3MLoader() {
|
||||
shaderLanguage = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderName = new EnumMap<Shader.ShaderType, String>(Shader.ShaderType.class);
|
||||
shaderLanguages = new EnumMap<>(Shader.ShaderType.class);
|
||||
shaderNames = new EnumMap<>(Shader.ShaderType.class);
|
||||
}
|
||||
|
||||
|
||||
@ -110,8 +110,8 @@ public class J3MLoader implements AssetLoader {
|
||||
}
|
||||
|
||||
private void readShaderDefinition(Shader.ShaderType shaderType, String name, String language) {
|
||||
shaderName.put(shaderType, name);
|
||||
shaderLanguage.put(shaderType, language);
|
||||
shaderNames.put(shaderType, name);
|
||||
shaderLanguages.put(shaderType, language);
|
||||
}
|
||||
|
||||
// LightMode <MODE>
|
||||
@ -121,10 +121,6 @@ public class J3MLoader implements AssetLoader {
|
||||
throw new IOException("LightMode statement syntax incorrect");
|
||||
}
|
||||
LightMode lm = LightMode.valueOf(split[1]);
|
||||
if (lm == LightMode.FixedPipeline) {
|
||||
throw new UnsupportedOperationException("OpenGL1 is not supported");
|
||||
}
|
||||
|
||||
technique.setLightMode(lm);
|
||||
}
|
||||
|
||||
@ -458,8 +454,7 @@ public class J3MLoader implements AssetLoader {
|
||||
}else if (split[0].equals("BlendEquationAlpha")){
|
||||
renderState.setBlendEquationAlpha(RenderState.BlendEquationAlpha.valueOf(split[1]));
|
||||
}else if (split[0].equals("AlphaTestFalloff")){
|
||||
renderState.setAlphaTest(true);
|
||||
renderState.setAlphaFallOff(Float.parseFloat(split[1]));
|
||||
// Ignore for backwards compatbility
|
||||
}else if (split[0].equals("PolyOffset")){
|
||||
float factor = Float.parseFloat(split[1]);
|
||||
float units = Float.parseFloat(split[2]);
|
||||
@ -467,7 +462,7 @@ public class J3MLoader implements AssetLoader {
|
||||
}else if (split[0].equals("ColorWrite")){
|
||||
renderState.setColorWrite(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("PointSprite")){
|
||||
renderState.setPointSprite(parseBoolean(split[1]));
|
||||
// Ignore for backwards compatbility
|
||||
}else if (split[0].equals("DepthFunc")){
|
||||
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
|
||||
}else if (split[0].equals("AlphaFunc")){
|
||||
@ -600,18 +595,19 @@ public class J3MLoader implements AssetLoader {
|
||||
private void readTechnique(Statement techStat) throws IOException{
|
||||
isUseNodes = false;
|
||||
String[] split = techStat.getLine().split(whitespacePattern);
|
||||
|
||||
|
||||
String name;
|
||||
if (split.length == 1) {
|
||||
String techniqueUniqueName = materialDef.getAssetName() + "@Default";
|
||||
technique = new TechniqueDef(null, techniqueUniqueName.hashCode());
|
||||
name = TechniqueDef.DEFAULT_TECHNIQUE_NAME;
|
||||
} else if (split.length == 2) {
|
||||
String techName = split[1];
|
||||
String techniqueUniqueName = materialDef.getAssetName() + "@" + techName;
|
||||
technique = new TechniqueDef(techName, techniqueUniqueName.hashCode());
|
||||
name = split[1];
|
||||
} else {
|
||||
throw new IOException("Technique statement syntax incorrect");
|
||||
}
|
||||
|
||||
String techniqueUniqueName = materialDef.getAssetName() + "@" + name;
|
||||
technique = new TechniqueDef(name, techniqueUniqueName.hashCode());
|
||||
|
||||
for (Statement statement : techStat.getContents()){
|
||||
readTechniqueStatement(statement);
|
||||
}
|
||||
@ -627,8 +623,17 @@ public class J3MLoader implements AssetLoader {
|
||||
technique.setShaderFile(technique.hashCode() + "", technique.hashCode() + "", "GLSL100", "GLSL100");
|
||||
}
|
||||
|
||||
if (shaderName.containsKey(Shader.ShaderType.Vertex) && shaderName.containsKey(Shader.ShaderType.Fragment)) {
|
||||
technique.setShaderFile(shaderName, shaderLanguage);
|
||||
if (shaderNames.containsKey(Shader.ShaderType.Vertex) && shaderNames.containsKey(Shader.ShaderType.Fragment)) {
|
||||
technique.setShaderFile(shaderNames, shaderLanguages);
|
||||
} else {
|
||||
technique = null;
|
||||
shaderLanguages.clear();
|
||||
shaderNames.clear();
|
||||
presetDefines.clear();
|
||||
logger.log(Level.WARNING, "Fixed function technique was ignored");
|
||||
logger.log(Level.WARNING, "Fixed function technique ''{0}'' was ignored for material {1}",
|
||||
new Object[]{name, key});
|
||||
return;
|
||||
}
|
||||
|
||||
technique.setShaderPrologue(createShaderPrologue(presetDefines));
|
||||
@ -649,8 +654,8 @@ public class J3MLoader implements AssetLoader {
|
||||
|
||||
materialDef.addTechniqueDef(technique);
|
||||
technique = null;
|
||||
shaderLanguage.clear();
|
||||
shaderName.clear();
|
||||
shaderLanguages.clear();
|
||||
shaderNames.clear();
|
||||
presetDefines.clear();
|
||||
}
|
||||
|
||||
@ -772,7 +777,7 @@ public class J3MLoader implements AssetLoader {
|
||||
|
||||
protected void initNodesLoader() {
|
||||
if (!isUseNodes) {
|
||||
isUseNodes = shaderName.get(Shader.ShaderType.Vertex) == null && shaderName.get(Shader.ShaderType.Fragment) == null;
|
||||
isUseNodes = shaderNames.get(Shader.ShaderType.Vertex) == null && shaderNames.get(Shader.ShaderType.Fragment) == null;
|
||||
if (isUseNodes) {
|
||||
if (nodesLoaderDelegate == null) {
|
||||
nodesLoaderDelegate = new ShaderNodeLoaderDelegate();
|
||||
|
@ -149,8 +149,7 @@ public class MTLLoader implements AssetLoader {
|
||||
if (transparent){
|
||||
material.setTransparent(true);
|
||||
material.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
material.getAdditionalRenderState().setAlphaTest(true);
|
||||
material.getAdditionalRenderState().setAlphaFallOff(0.01f);
|
||||
material.setFloat("AlphaDiscardThreshold", 0.01f);
|
||||
}
|
||||
|
||||
matList.put(matName, material);
|
||||
|
@ -46,14 +46,17 @@ import org.junit.Assert;
|
||||
import org.junit.Test;
|
||||
|
||||
import static com.jme3.scene.MPOTestUtils.*;
|
||||
import com.jme3.scene.Node;
|
||||
import com.jme3.shader.DefineList;
|
||||
import com.jme3.system.NullRenderer;
|
||||
import com.jme3.system.TestUtil;
|
||||
import com.jme3.texture.Image.Format;
|
||||
import com.jme3.texture.Texture;
|
||||
import com.jme3.texture.Texture2D;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import org.junit.Before;
|
||||
|
||||
/**
|
||||
* Validates how {@link MatParamOverride MPOs} work on the material level.
|
||||
@ -124,6 +127,33 @@ public class MaterialMatParamOverrideTest {
|
||||
outUniforms(uniform("AlphaDiscardThreshold", VarType.Float, 2.79f));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testForcedOverride() {
|
||||
material("Common/MatDefs/Light/Lighting.j3md");
|
||||
inputMp(mpoFloat("AlphaDiscardThreshold", 3.12f));
|
||||
inputMpo(mpoFloat("AlphaDiscardThreshold", 2.79f));
|
||||
inputFpo(mpoFloat("AlphaDiscardThreshold", 1.23f));
|
||||
outDefines(def("DISCARD_ALPHA", VarType.Float, 1.23f));
|
||||
outUniforms(uniform("AlphaDiscardThreshold", VarType.Float, 1.23f));
|
||||
|
||||
reset();
|
||||
root.clearMatParamOverrides();
|
||||
root.updateGeometricState();
|
||||
outDefines(def("DISCARD_ALPHA", VarType.Float, 2.79f));
|
||||
outUniforms(uniform("AlphaDiscardThreshold", VarType.Float, 2.79f));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testChildOverridesParent() {
|
||||
material("Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
inputParentMpo(mpoFloat("AlphaDiscardThreshold", 3.12f));
|
||||
inputMpo(mpoFloat("AlphaDiscardThreshold", 2.79f));
|
||||
|
||||
outUniforms(uniform("AlphaDiscardThreshold", VarType.Float, 2.79f));
|
||||
outDefines(def("DISCARD_ALPHA", VarType.Float, 2.79f));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void testMpoDisable() {
|
||||
material("Common/MatDefs/Light/Lighting.j3md");
|
||||
@ -222,7 +252,7 @@ public class MaterialMatParamOverrideTest {
|
||||
|
||||
reset();
|
||||
geometry.clearMatParamOverrides();
|
||||
geometry.updateGeometricState();
|
||||
root.updateGeometricState();
|
||||
outDefines(def("NUM_BONES", VarType.Int, 1234));
|
||||
outUniforms(uniform("NumberOfBones", VarType.Int, 1234));
|
||||
|
||||
@ -272,7 +302,7 @@ public class MaterialMatParamOverrideTest {
|
||||
|
||||
reset();
|
||||
geometry.clearMatParamOverrides();
|
||||
geometry.updateGeometricState();
|
||||
root.updateGeometricState();
|
||||
outDefines();
|
||||
outUniforms();
|
||||
}
|
||||
@ -315,7 +345,7 @@ public class MaterialMatParamOverrideTest {
|
||||
|
||||
reset();
|
||||
geometry.clearMatParamOverrides();
|
||||
geometry.updateGeometricState();
|
||||
root.updateGeometricState();
|
||||
outDefines();
|
||||
outUniforms();
|
||||
outTextures();
|
||||
@ -341,7 +371,7 @@ public class MaterialMatParamOverrideTest {
|
||||
|
||||
reset();
|
||||
geometry.clearMatParamOverrides();
|
||||
geometry.updateGeometricState();
|
||||
root.updateGeometricState();
|
||||
outDefines(def("DIFFUSEMAP", VarType.Texture2D, tex1));
|
||||
outUniforms(uniform("DiffuseMap", VarType.Int, 0));
|
||||
outTextures(tex1);
|
||||
@ -369,9 +399,15 @@ public class MaterialMatParamOverrideTest {
|
||||
}
|
||||
}
|
||||
|
||||
private final Geometry geometry = new Geometry("geometry", new Box(1, 1, 1));
|
||||
private final Geometry geometry = new Geometry("Geometry", new Box(1, 1, 1));
|
||||
private final Node root = new Node("Root Node");
|
||||
private final LightList lightList = new LightList(geometry);
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
root.attachChild(geometry);
|
||||
}
|
||||
|
||||
private final NullRenderer renderer = new NullRenderer() {
|
||||
@Override
|
||||
public void setShader(Shader shader) {
|
||||
@ -407,13 +443,35 @@ public class MaterialMatParamOverrideTest {
|
||||
for (MatParamOverride override : overrides) {
|
||||
geometry.addMatParamOverride(override);
|
||||
}
|
||||
geometry.updateGeometricState();
|
||||
root.updateGeometricState();
|
||||
}
|
||||
|
||||
private void inputParentMpo(MatParamOverride... overrides) {
|
||||
if (evaluated) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
for (MatParamOverride override : overrides) {
|
||||
root.addMatParamOverride(override);
|
||||
}
|
||||
root.updateGeometricState();
|
||||
}
|
||||
|
||||
private void inputFpo(MatParamOverride... overrides) {
|
||||
if (evaluated) {
|
||||
throw new IllegalStateException();
|
||||
}
|
||||
for (MatParamOverride override : overrides) {
|
||||
renderManager.addForcedMatParam(override);
|
||||
}
|
||||
}
|
||||
|
||||
private void reset() {
|
||||
evaluated = false;
|
||||
usedShader = null;
|
||||
Arrays.fill(usedTextures, null);
|
||||
for (MatParamOverride override : new ArrayList<>(renderManager.getForcedMatParams())) {
|
||||
renderManager.removeForcedMatParam(override);
|
||||
}
|
||||
}
|
||||
|
||||
private Define def(String name, VarType type, Object value) {
|
||||
@ -520,6 +578,10 @@ public class MaterialMatParamOverrideTest {
|
||||
}
|
||||
|
||||
private void outUniforms(Uniform... uniforms) {
|
||||
if (!evaluated) {
|
||||
evaluateTechniqueDef();
|
||||
}
|
||||
|
||||
HashSet<Uniform> actualUniforms = new HashSet<>();
|
||||
|
||||
for (Uniform uniform : usedShader.getUniformMap().values()) {
|
||||
|
@ -7,8 +7,11 @@ import com.jme3.asset.TextureKey;
|
||||
import com.jme3.material.MatParamTexture;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.MaterialDef;
|
||||
import com.jme3.renderer.Caps;
|
||||
import com.jme3.shader.VarType;
|
||||
import com.jme3.texture.Texture;
|
||||
import java.io.IOException;
|
||||
import java.util.EnumSet;
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
import org.junit.runner.RunWith;
|
||||
@ -18,6 +21,7 @@ import org.mockito.runners.MockitoJUnitRunner;
|
||||
|
||||
import static org.mockito.Matchers.any;
|
||||
import static org.mockito.Mockito.verify;
|
||||
import static org.junit.Assert.*;
|
||||
import static org.mockito.Mockito.when;
|
||||
|
||||
/**
|
||||
@ -51,6 +55,30 @@ public class J3MLoaderTest {
|
||||
j3MLoader = new J3MLoader();
|
||||
}
|
||||
|
||||
@Test
|
||||
public void noDefaultTechnique_shouldBeSupported() throws IOException {
|
||||
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/no-default-technique.j3md"));
|
||||
MaterialDef def = (MaterialDef) j3MLoader.load(assetInfo);
|
||||
assertEquals(1, def.getTechniqueDefs("Test").size());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void fixedPipelineTechnique_shouldBeIgnored() throws IOException {
|
||||
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/no-shader-specified.j3md"));
|
||||
MaterialDef def = (MaterialDef) j3MLoader.load(assetInfo);
|
||||
assertEquals(null, def.getTechniqueDefs("A"));
|
||||
assertEquals(1, def.getTechniqueDefs("B").size());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void multipleSameNamedTechniques_shouldBeSupported() throws IOException {
|
||||
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/same-name-technique.j3md"));
|
||||
MaterialDef def = (MaterialDef) j3MLoader.load(assetInfo);
|
||||
assertEquals(2, def.getTechniqueDefs("Test").size());
|
||||
assertEquals(EnumSet.of(Caps.GLSL150), def.getTechniqueDefs("Test").get(0).getRequiredCaps());
|
||||
assertEquals(EnumSet.of(Caps.GLSL100), def.getTechniqueDefs("Test").get(1).getRequiredCaps());
|
||||
}
|
||||
|
||||
@Test
|
||||
public void oldStyleTextureParameters_shouldBeSupported() throws Exception {
|
||||
when(assetInfo.openStream()).thenReturn(J3MLoader.class.getResourceAsStream("/texture-parameters-oldstyle.j3m"));
|
||||
@ -107,7 +135,7 @@ public class J3MLoaderTest {
|
||||
}
|
||||
|
||||
private TextureKey setupMockForTexture(final String paramName, final String path, final boolean flipY, final Texture texture) {
|
||||
when(materialDef.getMaterialParam(paramName)).thenReturn(new MatParamTexture(VarType.Texture2D, paramName, texture, 0, null));
|
||||
when(materialDef.getMaterialParam(paramName)).thenReturn(new MatParamTexture(VarType.Texture2D, paramName, texture, null));
|
||||
|
||||
final TextureKey textureKey = new TextureKey(path, flipY);
|
||||
textureKey.setGenerateMips(true);
|
||||
|
@ -33,6 +33,7 @@ package com.jme3.renderer;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.TechniqueDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.renderer.queue.GeometryList;
|
||||
import com.jme3.renderer.queue.OpaqueComparator;
|
||||
@ -92,7 +93,7 @@ public class OpaqueComparatorTest {
|
||||
String techniqueName = materials[i].getActiveTechnique().getDef().getName();
|
||||
clonedMaterial.selectTechnique(techniqueName, renderManager);
|
||||
} else {
|
||||
clonedMaterial.selectTechnique("Default", renderManager);
|
||||
clonedMaterial.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
|
||||
}
|
||||
|
||||
geom.setMaterial(clonedMaterial);
|
||||
@ -156,7 +157,7 @@ public class OpaqueComparatorTest {
|
||||
Material lightingMatGlow = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
||||
|
||||
lightingMatDefault.setName("TechDefault");
|
||||
lightingMatDefault.selectTechnique("Default", renderManager);
|
||||
lightingMatDefault.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
|
||||
|
||||
lightingPostShadow.setName("TechPostShad");
|
||||
lightingPostShadow.selectTechnique("PostShadow", renderManager);
|
||||
@ -272,7 +273,7 @@ public class OpaqueComparatorTest {
|
||||
tex2.getImage().setId(3);
|
||||
|
||||
matBase1.setName("BASE");
|
||||
matBase1.selectTechnique("Default", renderManager);
|
||||
matBase1.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
|
||||
matBase1.setBoolean("UseVertexColor", true);
|
||||
matBase1.setTexture("DiffuseMap", texBase);
|
||||
|
||||
|
6
jme3-core/src/test/resources/no-default-technique.j3md
Normal file
6
jme3-core/src/test/resources/no-default-technique.j3md
Normal file
@ -0,0 +1,6 @@
|
||||
MaterialDef Test Material {
|
||||
Technique Test {
|
||||
VertexShader GLSL100 : test.vert
|
||||
FragmentShader GLSL100 : test.frag
|
||||
}
|
||||
}
|
8
jme3-core/src/test/resources/no-shader-specified.j3md
Normal file
8
jme3-core/src/test/resources/no-shader-specified.j3md
Normal file
@ -0,0 +1,8 @@
|
||||
MaterialDef Test Material {
|
||||
Technique A {
|
||||
}
|
||||
Technique B {
|
||||
VertexShader GLSL100 : test.vert
|
||||
FragmentShader GLSL100 : test.frag
|
||||
}
|
||||
}
|
10
jme3-core/src/test/resources/same-name-technique.j3md
Normal file
10
jme3-core/src/test/resources/same-name-technique.j3md
Normal file
@ -0,0 +1,10 @@
|
||||
MaterialDef Test Material {
|
||||
Technique Test {
|
||||
VertexShader GLSL150 : test150.vert
|
||||
FragmentShader GLSL150 : test150.frag
|
||||
}
|
||||
Technique Test {
|
||||
VertexShader GLSL100 : test.vert
|
||||
FragmentShader GLSL100 : test.frag
|
||||
}
|
||||
}
|
@ -504,7 +504,6 @@ public class TextureAtlas {
|
||||
geom.setMesh(mesh);
|
||||
|
||||
Material mat = new Material(mgr, "Common/MatDefs/Light/Lighting.j3md");
|
||||
mat.getAdditionalRenderState().setAlphaTest(true);
|
||||
Texture diffuseMap = atlas.getAtlasTexture("DiffuseMap");
|
||||
Texture normalMap = atlas.getAtlasTexture("NormalMap");
|
||||
Texture specularMap = atlas.getAtlasTexture("SpecularMap");
|
||||
|
@ -38,7 +38,7 @@ public class ShaderCheck {
|
||||
MaterialDef def = (MaterialDef) assetManager.loadAsset(matdefName);
|
||||
EnumSet<Caps> rendererCaps = EnumSet.noneOf(Caps.class);
|
||||
rendererCaps.add(Caps.GLSL100);
|
||||
for (TechniqueDef techDef : def.getDefaultTechniques()) {
|
||||
for (TechniqueDef techDef : def.getTechniqueDefs(TechniqueDef.DEFAULT_TECHNIQUE_NAME)) {
|
||||
DefineList defines = techDef.createDefineList();
|
||||
Shader shader = techDef.getShader(assetManager, rendererCaps, defines);
|
||||
for (Validator validator : validators) {
|
||||
|
@ -1,359 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.system;
|
||||
|
||||
import java.io.*;
|
||||
import java.net.MalformedURLException;
|
||||
import java.net.URL;
|
||||
import java.net.URLConnection;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
/**
|
||||
* Helper class for extracting the natives (dll, so) from the jars.
|
||||
* This class should only be used internally.
|
||||
*
|
||||
* @deprecated Use {@link NativeLibraryLoader} instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public final class Natives {
|
||||
|
||||
private static final Logger logger = Logger.getLogger(Natives.class.getName());
|
||||
private static final byte[] buf = new byte[1024 * 100];
|
||||
private static File extractionDirOverride = null;
|
||||
private static File extractionDir = null;
|
||||
|
||||
public static void setExtractionDir(String name) {
|
||||
extractionDirOverride = new File(name).getAbsoluteFile();
|
||||
}
|
||||
|
||||
public static File getExtractionDir() {
|
||||
if (extractionDirOverride != null) {
|
||||
return extractionDirOverride;
|
||||
}
|
||||
if (extractionDir == null) {
|
||||
File workingFolder = new File("").getAbsoluteFile();
|
||||
if (!workingFolder.canWrite()) {
|
||||
setStorageExtractionDir();
|
||||
} else {
|
||||
try {
|
||||
File file = new File(workingFolder.getAbsolutePath() + File.separator + ".jmetestwrite");
|
||||
file.createNewFile();
|
||||
file.delete();
|
||||
extractionDir = workingFolder;
|
||||
} catch (Exception e) {
|
||||
setStorageExtractionDir();
|
||||
}
|
||||
}
|
||||
}
|
||||
return extractionDir;
|
||||
}
|
||||
|
||||
private static void setStorageExtractionDir() {
|
||||
logger.log(Level.WARNING, "Working directory is not writable. Using home directory instead.");
|
||||
extractionDir = new File(JmeSystem.getStorageFolder(),
|
||||
"natives_" + Integer.toHexString(computeNativesHash()));
|
||||
if (!extractionDir.exists()) {
|
||||
extractionDir.mkdir();
|
||||
}
|
||||
}
|
||||
|
||||
private static int computeNativesHash() {
|
||||
URLConnection conn = null;
|
||||
try {
|
||||
String classpath = System.getProperty("java.class.path");
|
||||
URL url = Thread.currentThread().getContextClassLoader().getResource("com/jme3/system/Natives.class");
|
||||
|
||||
StringBuilder sb = new StringBuilder(url.toString());
|
||||
if (sb.indexOf("jar:") == 0) {
|
||||
sb.delete(0, 4);
|
||||
sb.delete(sb.indexOf("!"), sb.length());
|
||||
sb.delete(sb.lastIndexOf("/") + 1, sb.length());
|
||||
}
|
||||
try {
|
||||
url = new URL(sb.toString());
|
||||
} catch (MalformedURLException ex) {
|
||||
throw new UnsupportedOperationException(ex);
|
||||
}
|
||||
|
||||
conn = url.openConnection();
|
||||
int hash = classpath.hashCode() ^ (int) conn.getLastModified();
|
||||
return hash;
|
||||
} catch (IOException ex) {
|
||||
throw new UnsupportedOperationException(ex);
|
||||
} finally {
|
||||
if (conn != null) {
|
||||
try {
|
||||
conn.getInputStream().close();
|
||||
conn.getOutputStream().close();
|
||||
} catch (IOException ex) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void extractNativeLib(String sysName, String name) throws IOException {
|
||||
extractNativeLib(sysName, name, false, true);
|
||||
}
|
||||
|
||||
public static void extractNativeLib(String sysName, String name, boolean load) throws IOException {
|
||||
extractNativeLib(sysName, name, load, true);
|
||||
}
|
||||
|
||||
public static void extractNativeLib(String sysName, String name, boolean load, boolean warning) throws IOException {
|
||||
String fullname;
|
||||
String path;
|
||||
//XXX: hack to allow specifying the extension via supplying an extension in the name (e.g. "blah.dylib")
|
||||
// this is needed on osx where the openal.dylib always needs to be extracted as dylib
|
||||
// and never as jnilib, even if that is the platform JNI lib suffix (OpenAL is no JNI library)
|
||||
if(!name.contains(".")){
|
||||
// automatic name mapping
|
||||
fullname = System.mapLibraryName(name);
|
||||
path = "native/" + sysName + "/" + fullname;
|
||||
//XXX: Hack to extract jnilib to dylib on OSX Java 1.7+
|
||||
// This assumes all jni libs for osx are stored as "jnilib" in the jar file.
|
||||
// It will be extracted with the name required for the platform.
|
||||
// At a later stage this should probably inverted so that dylib is the default name.
|
||||
if(sysName.equals("macosx")){
|
||||
path = path.replaceAll("dylib","jnilib");
|
||||
}
|
||||
} else{
|
||||
fullname = name;
|
||||
path = "native/" + sysName + "/" + fullname;
|
||||
}
|
||||
|
||||
URL url = Thread.currentThread().getContextClassLoader().getResource(path);
|
||||
|
||||
// Also check for binaries that are not packed in folders by jme team, e.g. maven artifacts
|
||||
if(url == null){
|
||||
path = fullname;
|
||||
if(sysName.equals("macosx") && !name.contains(".")){
|
||||
path = path.replaceAll("dylib","jnilib");
|
||||
}
|
||||
url = Thread.currentThread().getContextClassLoader().getResource(path);
|
||||
}
|
||||
|
||||
if(url == null){
|
||||
if (!warning) {
|
||||
logger.log(Level.WARNING, "Cannot locate native library in classpath: {0}/{1}",
|
||||
new String[]{sysName, fullname});
|
||||
}
|
||||
// Still try loading the library without a filename, maybe it is
|
||||
// accessible otherwise
|
||||
try{
|
||||
System.loadLibrary(name);
|
||||
} catch(UnsatisfiedLinkError e){
|
||||
if (!warning) {
|
||||
logger.log(Level.WARNING, "Cannot load native library: {0}/{1}",
|
||||
new String[]{sysName, fullname});
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
URLConnection conn = url.openConnection();
|
||||
InputStream in = conn.getInputStream();
|
||||
File targetFile = new File(getExtractionDir(), fullname);
|
||||
OutputStream out = null;
|
||||
try {
|
||||
if (targetFile.exists()) {
|
||||
// OK, compare last modified date of this file to
|
||||
// file in jar
|
||||
long targetLastModified = targetFile.lastModified();
|
||||
long sourceLastModified = conn.getLastModified();
|
||||
|
||||
// Allow ~1 second range for OSes that only support low precision
|
||||
if (targetLastModified + 1000 > sourceLastModified) {
|
||||
logger.log(Level.FINE, "Not copying library {0}. Latest already extracted.", fullname);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
out = new FileOutputStream(targetFile);
|
||||
int len;
|
||||
while ((len = in.read(buf)) > 0) {
|
||||
out.write(buf, 0, len);
|
||||
}
|
||||
in.close();
|
||||
in = null;
|
||||
out.close();
|
||||
out = null;
|
||||
|
||||
// NOTE: On OSes that support "Date Created" property,
|
||||
// this will cause the last modified date to be lower than
|
||||
// date created which makes no sense
|
||||
targetFile.setLastModified(conn.getLastModified());
|
||||
} catch (FileNotFoundException ex) {
|
||||
if (ex.getMessage().contains("used by another process")) {
|
||||
return;
|
||||
}
|
||||
|
||||
throw ex;
|
||||
} finally {
|
||||
if (load) {
|
||||
System.load(targetFile.getAbsolutePath());
|
||||
}
|
||||
if(in != null){
|
||||
in.close();
|
||||
}
|
||||
if(out != null){
|
||||
out.close();
|
||||
}
|
||||
}
|
||||
logger.log(Level.FINE, "Copied {0} to {1}", new Object[]{fullname, targetFile});
|
||||
}
|
||||
|
||||
protected static boolean isUsingNativeBullet() {
|
||||
try {
|
||||
Class clazz = Class.forName("com.jme3.bullet.util.NativeMeshUtil");
|
||||
return clazz != null;
|
||||
} catch (ClassNotFoundException ex) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void extractNativeLibs(Platform platform, AppSettings settings) throws IOException {
|
||||
if (true) {
|
||||
throw new UnsupportedEncodingException("Now, why would you EVER want to do that?");
|
||||
}
|
||||
|
||||
String renderer = settings.getRenderer();
|
||||
String audioRenderer = settings.getAudioRenderer();
|
||||
boolean needLWJGL = false;
|
||||
boolean needOAL = false;
|
||||
boolean needJInput = false;
|
||||
boolean needNativeBullet = isUsingNativeBullet();
|
||||
|
||||
if (renderer != null) {
|
||||
if (renderer.startsWith("LWJGL")) {
|
||||
needLWJGL = true;
|
||||
}
|
||||
}
|
||||
if (audioRenderer != null) {
|
||||
if (audioRenderer.equals("LWJGL")) {
|
||||
needLWJGL = true;
|
||||
needOAL = true;
|
||||
}
|
||||
}
|
||||
needJInput = settings.useJoysticks();
|
||||
|
||||
String libraryPath = getExtractionDir().toString();
|
||||
if (needLWJGL) {
|
||||
logger.log(Level.INFO, "Extraction Directory: {0}", getExtractionDir().toString());
|
||||
|
||||
// LWJGL supports this feature where
|
||||
// it can load libraries from this path.
|
||||
System.setProperty("org.lwjgl.librarypath", libraryPath);
|
||||
}
|
||||
if (needJInput) {
|
||||
// AND Luckily enough JInput supports the same feature.
|
||||
System.setProperty("net.java.games.input.librarypath", libraryPath);
|
||||
}
|
||||
|
||||
switch (platform) {
|
||||
case Windows64:
|
||||
if (needLWJGL) {
|
||||
extractNativeLib("windows", "lwjgl64");
|
||||
}
|
||||
if (needOAL) {
|
||||
extractNativeLib("windows", "OpenAL64", true, false);
|
||||
}
|
||||
if (needJInput) {
|
||||
extractNativeLib("windows", "jinput-dx8_64");
|
||||
extractNativeLib("windows", "jinput-raw_64");
|
||||
}
|
||||
if (needNativeBullet) {
|
||||
extractNativeLib("windows", "bulletjme64", true, false);
|
||||
}
|
||||
break;
|
||||
case Windows32:
|
||||
if (needLWJGL) {
|
||||
extractNativeLib("windows", "lwjgl");
|
||||
}
|
||||
if (needOAL) {
|
||||
extractNativeLib("windows", "OpenAL32", true, false);
|
||||
}
|
||||
if (needJInput) {
|
||||
extractNativeLib("windows", "jinput-dx8");
|
||||
extractNativeLib("windows", "jinput-raw");
|
||||
}
|
||||
if (needNativeBullet) {
|
||||
extractNativeLib("windows", "bulletjme", true, false);
|
||||
}
|
||||
break;
|
||||
case Linux64:
|
||||
if (needLWJGL) {
|
||||
extractNativeLib("linux", "lwjgl64");
|
||||
}
|
||||
if (needJInput) {
|
||||
extractNativeLib("linux", "jinput-linux64");
|
||||
}
|
||||
if (needOAL) {
|
||||
extractNativeLib("linux", "openal64");
|
||||
}
|
||||
if (needNativeBullet) {
|
||||
extractNativeLib("linux", "bulletjme64", true, false);
|
||||
}
|
||||
break;
|
||||
case Linux32:
|
||||
if (needLWJGL) {
|
||||
extractNativeLib("linux", "lwjgl");
|
||||
}
|
||||
if (needJInput) {
|
||||
extractNativeLib("linux", "jinput-linux");
|
||||
}
|
||||
if (needOAL) {
|
||||
extractNativeLib("linux", "openal");
|
||||
}
|
||||
if (needNativeBullet) {
|
||||
extractNativeLib("linux", "bulletjme", true, false);
|
||||
}
|
||||
break;
|
||||
case MacOSX_PPC32:
|
||||
case MacOSX32:
|
||||
case MacOSX_PPC64:
|
||||
case MacOSX64:
|
||||
if (needLWJGL) {
|
||||
extractNativeLib("macosx", "lwjgl");
|
||||
}
|
||||
if (needOAL){
|
||||
extractNativeLib("macosx", "openal.dylib");
|
||||
}
|
||||
if (needJInput) {
|
||||
extractNativeLib("macosx", "jinput-osx");
|
||||
}
|
||||
if (needNativeBullet) {
|
||||
extractNativeLib("macosx", "bulletjme", true, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -139,7 +139,8 @@ public class TestCameraMotionPath extends SimpleApplication {
|
||||
|
||||
|
||||
rootNode.attachChild(teapot);
|
||||
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -1.0f, 0), 50, 1, 50));
|
||||
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
|
||||
soil.setLocalTranslation(0, -1, 0);
|
||||
soil.setMaterial(matSoil);
|
||||
rootNode.attachChild(soil);
|
||||
DirectionalLight light = new DirectionalLight();
|
||||
|
@ -222,7 +222,8 @@ public class TestCinematic extends SimpleApplication {
|
||||
matSoil.setColor("Diffuse", ColorRGBA.Green);
|
||||
matSoil.setColor("Specular", ColorRGBA.Black);
|
||||
|
||||
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -6.0f, 0), 50, 1, 50));
|
||||
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
|
||||
soil.setLocalTranslation(0, -6, 0);
|
||||
soil.setMaterial(matSoil);
|
||||
soil.setShadowMode(ShadowMode.Receive);
|
||||
rootNode.attachChild(soil);
|
||||
|
@ -136,7 +136,8 @@ public class TestMotionPath extends SimpleApplication {
|
||||
|
||||
|
||||
rootNode.attachChild(teapot);
|
||||
Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -1.0f, 0), 50, 1, 50));
|
||||
Geometry soil = new Geometry("soil", new Box(50, 1, 50));
|
||||
soil.setLocalTranslation(0, -1, 0);
|
||||
soil.setMaterial(matSoil);
|
||||
|
||||
rootNode.attachChild(soil);
|
||||
|
@ -57,7 +57,7 @@ public class TestAppStateLifeCycle extends SimpleApplication {
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
@ -56,7 +56,7 @@ public class TestBareBonesApp extends LegacyApplication {
|
||||
System.out.println("Initialize");
|
||||
|
||||
// create a box
|
||||
boxGeom = new Geometry("Box", new Box(Vector3f.ZERO, 2, 2, 2));
|
||||
boxGeom = new Geometry("Box", new Box(2, 2, 2));
|
||||
|
||||
// load some default material
|
||||
boxGeom.setMaterial(assetManager.loadMaterial("Interface/Logo/Logo.j3m"));
|
||||
|
@ -50,7 +50,7 @@ public class TestReleaseDirectMemory extends SimpleApplication {
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
@ -69,7 +69,7 @@ public class TestAmbient extends SimpleApplication {
|
||||
nature.play();
|
||||
|
||||
// just a blue box to mark the spot
|
||||
Box box1 = new Box(Vector3f.ZERO, .5f, .5f, .5f);
|
||||
Box box1 = new Box(.5f, .5f, .5f);
|
||||
Geometry player = new Geometry("Player", box1);
|
||||
Material mat1 = new Material(assetManager,
|
||||
"Common/MatDefs/Misc/Unshaded.j3md");
|
||||
|
@ -90,7 +90,7 @@ public class TestAwtPanels extends SimpleApplication {
|
||||
public void simpleInitApp() {
|
||||
flyCam.setDragToRotate(true);
|
||||
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
@ -59,7 +59,7 @@ public class TestSafeCanvas extends SimpleApplication {
|
||||
public void simpleInitApp() {
|
||||
flyCam.setDragToRotate(true);
|
||||
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
@ -82,7 +82,7 @@ public class TestBatchNode extends SimpleApplication {
|
||||
* A cube with a color "bleeding" through transparent texture. Uses
|
||||
* Texture from jme3-test-data library!
|
||||
*/
|
||||
Box boxshape4 = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
||||
Box boxshape4 = new Box(1f, 1f, 1f);
|
||||
cube = new Geometry("cube1", boxshape4);
|
||||
Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
||||
cube.setMaterial(mat);
|
||||
@ -93,7 +93,7 @@ public class TestBatchNode extends SimpleApplication {
|
||||
* A cube with a color "bleeding" through transparent texture. Uses
|
||||
* Texture from jme3-test-data library!
|
||||
*/
|
||||
Box box = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
||||
Box box = new Box(1f, 1f, 1f);
|
||||
cube2 = new Geometry("cube2", box);
|
||||
cube2.setMaterial(mat);
|
||||
|
||||
|
@ -166,7 +166,7 @@ public class TestBatchNodeCluster extends SimpleApplication {
|
||||
public void randomGenerator() {
|
||||
for (int i = startAt; i < maxCubes - 1; i++) {
|
||||
randomize();
|
||||
Geometry box = new Geometry("Box" + i, new Box(Vector3f.ZERO, 1, 1, 1));
|
||||
Geometry box = new Geometry("Box" + i, new Box(1, 1, 1));
|
||||
box.setLocalTranslation(new Vector3f(xPosition.get(xPosition.size() - 1),
|
||||
yPosition.get(yPosition.size() - 1),
|
||||
zPosition.get(zPosition.size() - 1)));
|
||||
|
@ -193,7 +193,7 @@ public class TestBatchNodeTower extends SimpleApplication {
|
||||
}
|
||||
|
||||
public void initFloor() {
|
||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
||||
Box floorBox = new Box(10f, 0.1f, 5f);
|
||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||
|
||||
Geometry floor = new Geometry("floor", floorBox);
|
||||
|
@ -112,7 +112,7 @@ public class TestAttachDriver extends SimpleApplication implements ActionListene
|
||||
tex.setMinFilter(Texture.MinFilter.Trilinear);
|
||||
mat.setTexture("ColorMap", tex);
|
||||
|
||||
Box floor = new Box(Vector3f.ZERO, 100, 1f, 100);
|
||||
Box floor = new Box(100, 1f, 100);
|
||||
Geometry floorGeom = new Geometry("Floor", floor);
|
||||
floorGeom.setMaterial(mat);
|
||||
floorGeom.setLocalTranslation(new Vector3f(0f, -3, 0f));
|
||||
|
@ -126,7 +126,7 @@ public class TestBrickTower extends SimpleApplication {
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||
|
||||
brick = new Box(Vector3f.ZERO, brickWidth, brickHeight, brickDepth);
|
||||
brick = new Box(brickWidth, brickHeight, brickDepth);
|
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||
//bulletAppState.getPhysicsSpace().enableDebug(assetManager);
|
||||
initMaterial();
|
||||
@ -204,7 +204,7 @@ public class TestBrickTower extends SimpleApplication {
|
||||
}
|
||||
|
||||
public void initFloor() {
|
||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
||||
Box floorBox = new Box(10f, 0.1f, 5f);
|
||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||
|
||||
Geometry floor = new Geometry("floor", floorBox);
|
||||
|
@ -90,7 +90,7 @@ public class TestBrickWall extends SimpleApplication {
|
||||
bullet = new Sphere(32, 32, 0.4f, true, false);
|
||||
bullet.setTextureMode(TextureMode.Projected);
|
||||
bulletCollisionShape = new SphereCollisionShape(0.4f);
|
||||
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
||||
brick = new Box(bLength, bHeight, bWidth);
|
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||
|
||||
initMaterial();
|
||||
@ -151,7 +151,7 @@ public class TestBrickWall extends SimpleApplication {
|
||||
}
|
||||
|
||||
public void initFloor() {
|
||||
Box floorBox = new Box(Vector3f.ZERO, 10f, 0.1f, 5f);
|
||||
Box floorBox = new Box(10f, 0.1f, 5f);
|
||||
floorBox.scaleTextureCoordinates(new Vector2f(3, 6));
|
||||
|
||||
Geometry floor = new Geometry("floor", floorBox);
|
||||
|
@ -98,7 +98,7 @@ public class TestCcd extends SimpleApplication implements ActionListener {
|
||||
Node node2 = new Node();
|
||||
node2.setName("mesh");
|
||||
node2.setLocalTranslation(new Vector3f(2.5f, 0, 0f));
|
||||
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(Vector3f.ZERO, 4, 4, 0.1f)), 0));
|
||||
node2.addControl(new RigidBodyControl(new MeshCollisionShape(new Box(4, 4, 0.1f)), 0));
|
||||
rootNode.attachChild(node2);
|
||||
getPhysicsSpace().add(node2);
|
||||
|
||||
|
@ -85,7 +85,7 @@ public class TestCollisionGroups extends SimpleApplication {
|
||||
getPhysicsSpace().add(node2);
|
||||
|
||||
// the floor, does not move (mass=0)
|
||||
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Box(Vector3f.ZERO, 100f, 0.2f, 100f)), 0);
|
||||
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Box(100f, 0.2f, 100f)), 0);
|
||||
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
|
||||
rootNode.attachChild(node3);
|
||||
getPhysicsSpace().add(node3);
|
||||
|
@ -65,7 +65,7 @@ public class TestGhostObject extends SimpleApplication {
|
||||
bulletAppState.setDebugEnabled(true);
|
||||
|
||||
// Mesh to be shared across several boxes.
|
||||
Box boxGeom = new Box(Vector3f.ZERO, 1f, 1f, 1f);
|
||||
Box boxGeom = new Box(1f, 1f, 1f);
|
||||
// CollisionShape to be shared across several boxes.
|
||||
CollisionShape shape = new BoxCollisionShape(new Vector3f(1, 1, 1));
|
||||
|
||||
|
@ -139,7 +139,7 @@ public class TestRagdollCharacter extends SimpleApplication implements AnimEvent
|
||||
}
|
||||
|
||||
public void initWall(float bLength, float bWidth, float bHeight) {
|
||||
Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
||||
Box brick = new Box(bLength, bHeight, bWidth);
|
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
|
||||
|
@ -171,7 +171,7 @@ public class TestWalkingChar extends SimpleApplication implements ActionListener
|
||||
float zOff = -40;
|
||||
float startpt = bLength / 4 - xOff;
|
||||
float height = 6.1f;
|
||||
brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
|
||||
brick = new Box(bLength, bHeight, bWidth);
|
||||
brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
|
||||
for (int j = 0; j < 15; j++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
|
@ -107,8 +107,9 @@ public class TestMousePick extends SimpleApplication {
|
||||
|
||||
/** A cube object for target practice */
|
||||
protected Geometry makeCube(String name, float x, float y, float z) {
|
||||
Box box = new Box(new Vector3f(x, y, z), 1, 1, 1);
|
||||
Box box = new Box(1, 1, 1);
|
||||
Geometry cube = new Geometry(name, box);
|
||||
cube.setLocalTranslation(x, y, z);
|
||||
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat1.setColor("Color", ColorRGBA.randomColor());
|
||||
cube.setMaterial(mat1);
|
||||
@ -117,8 +118,9 @@ public class TestMousePick extends SimpleApplication {
|
||||
|
||||
/** A floor to show that the "shot" can go through several objects. */
|
||||
protected Geometry makeFloor() {
|
||||
Box box = new Box(new Vector3f(0, -4, -5), 15, .2f, 15);
|
||||
Box box = new Box(15, .2f, 15);
|
||||
Geometry floor = new Geometry("the Floor", box);
|
||||
floor.setLocalTranslation(0, -4, -5);
|
||||
Material mat1 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat1.setColor("Color", ColorRGBA.Gray);
|
||||
floor.setMaterial(mat1);
|
||||
|
@ -76,7 +76,7 @@ public class TestSoftParticles extends SimpleApplication {
|
||||
|
||||
|
||||
// -------- floor
|
||||
Box b = new Box(Vector3f.ZERO, 10, 0.1f, 10);
|
||||
Box b = new Box(10, 0.1f, 10);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Gray);
|
||||
@ -84,7 +84,7 @@ public class TestSoftParticles extends SimpleApplication {
|
||||
geom.setMaterial(mat);
|
||||
rootNode.attachChild(geom);
|
||||
|
||||
Box b2 = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b2 = new Box(1, 1, 1);
|
||||
Geometry geom2 = new Geometry("Box", b2);
|
||||
Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat2.setColor("Color", ColorRGBA.DarkGray);
|
||||
|
@ -197,9 +197,9 @@ public class CubeField extends SimpleApplication implements AnalogListener {
|
||||
private Geometry createFirstCube() {
|
||||
Vector3f loc = player.getLocalTranslation();
|
||||
loc.addLocal(4, 0, 0);
|
||||
Box b = new Box(loc, 1, 1, 1);
|
||||
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
geom.setLocalTranslation(loc);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Blue);
|
||||
geom.setMaterial(mat);
|
||||
@ -216,10 +216,15 @@ public class CubeField extends SimpleApplication implements AnalogListener {
|
||||
playerMesh.setMaterial(playerMaterial);
|
||||
playerMesh.setName("player");
|
||||
|
||||
Box floor = new Box(Vector3f.ZERO.add(playerMesh.getLocalTranslation().getX(),
|
||||
playerMesh.getLocalTranslation().getY() - 1, 0), 100, 0, 100);
|
||||
Box floor = new Box(100, 0, 100);
|
||||
|
||||
Geometry floorMesh = new Geometry("Box", floor);
|
||||
|
||||
Vector3f translation = Vector3f.ZERO.add(playerMesh.getLocalTranslation().getX(),
|
||||
playerMesh.getLocalTranslation().getY() - 1, 0);
|
||||
|
||||
floorMesh.setLocalTranslation(translation);
|
||||
|
||||
floorMaterial = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
floorMaterial.setColor("Color", ColorRGBA.LightGray);
|
||||
floorMesh.setMaterial(floorMaterial);
|
||||
|
@ -60,7 +60,7 @@ public class HelloAssets extends SimpleApplication {
|
||||
rootNode.attachChild(teapot);
|
||||
|
||||
/** Create a wall (Box with material and texture from test-data) */
|
||||
Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f);
|
||||
Box box = new Box(2.5f, 2.5f, 1.0f);
|
||||
Spatial wall = new Geometry("Box", box );
|
||||
Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"));
|
||||
|
@ -57,7 +57,7 @@ public class HelloInput extends SimpleApplication {
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
player = new Geometry("Player", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", ColorRGBA.Blue);
|
||||
|
@ -127,9 +127,10 @@ public class TestDirectionalLightShadow extends SimpleApplication implements Act
|
||||
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
|
||||
}
|
||||
|
||||
Box b = new Box(new Vector3f(0, 10, 550), 1000, 2, 1000);
|
||||
Box b = new Box(1000, 2, 1000);
|
||||
b.scaleTextureCoordinates(new Vector2f(10, 10));
|
||||
ground = new Geometry("soil", b);
|
||||
ground.setLocalTranslation(0, 10, 550);
|
||||
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
matGroundU.setColor("Color", ColorRGBA.Green);
|
||||
|
||||
|
@ -113,9 +113,10 @@ public class TestPssmShadow extends SimpleApplication implements ActionListener
|
||||
t.setLocalTranslation(FastMath.nextRandomFloat() * 200f, FastMath.nextRandomFloat() * 30f + 20, 30f * (i + 2f));
|
||||
}
|
||||
|
||||
Box b = new Box(new Vector3f(0, 10, 550), 1000, 2, 1000);
|
||||
Box b = new Box(1000, 2, 1000);
|
||||
b.scaleTextureCoordinates(new Vector2f(10, 10));
|
||||
ground = new Geometry("soil", b);
|
||||
ground.setLocalTranslation(0, 10, 550);
|
||||
matGroundU = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
matGroundU.setColor("Color", ColorRGBA.Green);
|
||||
|
||||
|
@ -76,7 +76,7 @@ public class TestShadow extends SimpleApplication {
|
||||
|
||||
Material mat = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
|
||||
rootNode.setShadowMode(ShadowMode.Off);
|
||||
Box floor = new Box(Vector3f.ZERO, 3, 0.1f, 3);
|
||||
Box floor = new Box(3, 0.1f, 3);
|
||||
Geometry floorGeom = new Geometry("Floor", floor);
|
||||
floorGeom.setMaterial(mat);
|
||||
floorGeom.setLocalTranslation(0,-0.2f,0);
|
||||
|
@ -83,7 +83,7 @@ public class TestShadowsPerf extends SimpleApplication {
|
||||
|
||||
mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
|
||||
|
||||
Box b = new Box(Vector3f.ZERO, 800, 1, 700);
|
||||
Box b = new Box(800, 1, 700);
|
||||
b.scaleTextureCoordinates(new Vector2f(50, 50));
|
||||
Geometry ground = new Geometry("ground", b);
|
||||
ground.setMaterial(mat);
|
||||
|
@ -100,7 +100,7 @@ public class TestSpotLight extends SimpleApplication {
|
||||
// mat.setBoolean("VertexLighting", true);
|
||||
|
||||
|
||||
Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
|
||||
Box floor = new Box(50, 1f, 50);
|
||||
TangentBinormalGenerator.generate(floor);
|
||||
floor.scaleTextureCoordinates(new Vector2f(5, 5));
|
||||
Geometry floorGeom = new Geometry("Floor", floor);
|
||||
|
@ -148,7 +148,7 @@ public class TestSpotLightShadows extends SimpleApplication {
|
||||
// mat.setBoolean("VertexLighting", true);
|
||||
|
||||
|
||||
Box floor = new Box(Vector3f.ZERO, 50, 1f, 50);
|
||||
Box floor = new Box(50, 1f, 50);
|
||||
TangentBinormalGenerator.generate(floor);
|
||||
floor.scaleTextureCoordinates(new Vector2f(5, 5));
|
||||
Geometry floorGeom = new Geometry("Floor", floor);
|
||||
|
@ -3,6 +3,7 @@ package jme3test.material;
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.Technique;
|
||||
import com.jme3.material.TechniqueDef;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
@ -27,7 +28,7 @@ public class TestShaderNodes extends SimpleApplication {
|
||||
Texture tex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
|
||||
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/UnshadedNodes.j3md");
|
||||
mat.selectTechnique("Default", renderManager);
|
||||
mat.selectTechnique(TechniqueDef.DEFAULT_TECHNIQUE_NAME, renderManager);
|
||||
Technique t = mat.getActiveTechnique();
|
||||
|
||||
// for (Shader.ShaderSource shaderSource : t.getShader().getSources()) {
|
||||
|
@ -64,8 +64,9 @@ public class TestBillboard extends SimpleApplication {
|
||||
g3.setMaterial(mat2);
|
||||
g3.setLocalTranslation(.5f, .5f, .01f);
|
||||
|
||||
Box b = new Box(new Vector3f(0, 0, 3), .25f, .5f, .25f);
|
||||
Box b = new Box(.25f, .5f, .25f);
|
||||
Geometry g2 = new Geometry("Box", b);
|
||||
g2.setLocalTranslation(0, 0, 3);
|
||||
g2.setMaterial(mat);
|
||||
|
||||
Node bb = new Node("billboard");
|
||||
|
@ -34,7 +34,6 @@ package jme3test.model.shape;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
|
@ -54,7 +54,7 @@ public class TestNiftyGui extends SimpleApplication implements ScreenController
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", assetManager.loadTexture("Interface/Logo/Monkey.jpg"));
|
||||
|
@ -79,7 +79,7 @@ public class TestNiftyToMesh extends SimpleApplication{
|
||||
niftyView.setClearFlags(true, true, true);
|
||||
niftyView.setOutputFrameBuffer(fb);
|
||||
|
||||
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
|
||||
Box b = new Box(1, 1, 1);
|
||||
Geometry geom = new Geometry("Box", b);
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setTexture("ColorMap", tex);
|
||||
|
@ -102,7 +102,8 @@ public class TestBloom extends SimpleApplication {
|
||||
|
||||
|
||||
|
||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
||||
Geometry soil = new Geometry("soil", new Box(800, 10, 700));
|
||||
soil.setLocalTranslation(0, -13, 550);
|
||||
soil.setMaterial(matSoil);
|
||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||
rootNode.attachChild(soil);
|
||||
|
@ -102,7 +102,8 @@ public class TestCrossHatch extends SimpleApplication {
|
||||
|
||||
|
||||
|
||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
||||
Geometry soil = new Geometry("soil", new Box(800, 10, 700));
|
||||
soil.setLocalTranslation(0, -13, 550);
|
||||
soil.setMaterial(matSoil);
|
||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||
rootNode.attachChild(soil);
|
||||
|
@ -102,7 +102,8 @@ public class TestPosterization extends SimpleApplication {
|
||||
|
||||
|
||||
|
||||
Geometry soil=new Geometry("soil", new Box(new Vector3f(0, -13, 550), 800, 10, 700));
|
||||
Geometry soil = new Geometry("soil", new Box(800, 10, 700));
|
||||
soil.setLocalTranslation(0, -13, 550);
|
||||
soil.setMaterial(matSoil);
|
||||
soil.setShadowMode(ShadowMode.CastAndReceive);
|
||||
rootNode.attachChild(soil);
|
||||
|
@ -202,7 +202,7 @@ public class TestRenderToMemory extends SimpleApplication implements SceneProces
|
||||
offView.setOutputFrameBuffer(offBuffer);
|
||||
|
||||
// setup framebuffer's scene
|
||||
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
|
||||
Box boxMesh = new Box(1, 1, 1);
|
||||
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
||||
offBox = new Geometry("box", boxMesh);
|
||||
offBox.setMaterial(material);
|
||||
|
@ -93,7 +93,7 @@ public class TestRenderToTexture extends SimpleApplication implements ActionList
|
||||
offView.setOutputFrameBuffer(offBuffer);
|
||||
|
||||
// setup framebuffer's scene
|
||||
Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
|
||||
Box boxMesh = new Box(1, 1, 1);
|
||||
Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
|
||||
offBox = new Geometry("box", boxMesh);
|
||||
offBox.setMaterial(material);
|
||||
@ -110,7 +110,7 @@ public class TestRenderToTexture extends SimpleApplication implements ActionList
|
||||
cam.lookAt(Vector3f.ZERO, Vector3f.UNIT_Y);
|
||||
|
||||
//setup main scene
|
||||
Geometry quad = new Geometry("box", new Box(Vector3f.ZERO, 1,1,1));
|
||||
Geometry quad = new Geometry("box", new Box(1, 1, 1));
|
||||
|
||||
Texture offTex = setupOffscreenView();
|
||||
|
||||
|
@ -194,7 +194,7 @@ public class TestPostWater extends SimpleApplication {
|
||||
|
||||
private void createBox() {
|
||||
//creating a transluscent box
|
||||
box = new Geometry("box", new Box(new Vector3f(0, 0, 0), 50, 50, 50));
|
||||
box = new Geometry("box", new Box(50, 50, 50));
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", new ColorRGBA(1.0f, 0, 0, 0.3f));
|
||||
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
|
@ -803,9 +803,7 @@ public class SceneLoader implements AssetLoader {
|
||||
m.setColor("Diffuse", new ColorRGBA(data.diffuseColor.x, data.diffuseColor.y, data.diffuseColor.z, 1));
|
||||
m.setColor("Specular", new ColorRGBA(data.specularColor.x, data.specularColor.y, data.specularColor.z, 1));
|
||||
m.setFloat("Shininess", data.shininessExponent);
|
||||
m.setBoolean("UseMaterialColors", true);
|
||||
m.getAdditionalRenderState().setAlphaTest(true);
|
||||
m.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
|
||||
m.setBoolean("UseMaterialColors", true);
|
||||
return m;
|
||||
}
|
||||
|
||||
|
@ -51,16 +51,7 @@ public class GeoMap implements Savable {
|
||||
protected int width, height, maxval;
|
||||
|
||||
public GeoMap() {}
|
||||
|
||||
@Deprecated
|
||||
public GeoMap(FloatBuffer heightData, int width, int height, int maxval){
|
||||
hdata = new float[heightData.limit()];
|
||||
heightData.get(hdata);
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.maxval = maxval;
|
||||
}
|
||||
|
||||
|
||||
public GeoMap(float[] heightData, int width, int height, int maxval){
|
||||
this.hdata = heightData;
|
||||
this.width = width;
|
||||
@ -68,13 +59,6 @@ public class GeoMap implements Savable {
|
||||
this.maxval = maxval;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public FloatBuffer getHeightData(){
|
||||
if (!isLoaded())
|
||||
return null;
|
||||
return BufferUtils.createFloatBuffer(hdata);
|
||||
}
|
||||
|
||||
public float[] getHeightArray(){
|
||||
if (!isLoaded())
|
||||
return null;
|
||||
|
@ -69,11 +69,6 @@ public class LODGeomap extends GeoMap {
|
||||
|
||||
public LODGeomap() {
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public LODGeomap(int size, FloatBuffer heightMap) {
|
||||
super(heightMap, size, size, 1);
|
||||
}
|
||||
|
||||
public LODGeomap(int size, float[] heightMap) {
|
||||
super(heightMap, size, size, 1);
|
||||
|
@ -43,7 +43,6 @@ import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Spatial;
|
||||
import com.jme3.scene.control.UpdateControl;
|
||||
import com.jme3.terrain.Terrain;
|
||||
import com.jme3.terrain.heightmap.HeightMap;
|
||||
import com.jme3.terrain.heightmap.HeightMapGrid;
|
||||
import java.io.IOException;
|
||||
import java.util.HashSet;
|
||||
@ -114,7 +113,6 @@ public class TerrainGrid extends TerrainQuad {
|
||||
protected Vector3f currentCamCell = Vector3f.ZERO;
|
||||
protected int quarterSize; // half of quadSize
|
||||
protected int quadSize;
|
||||
protected HeightMapGrid heightMapGrid;
|
||||
private TerrainGridTileLoader gridTileLoader;
|
||||
protected Vector3f[] quadIndex;
|
||||
protected Set<TerrainGridListener> listeners = new HashSet<TerrainGridListener>();
|
||||
@ -150,13 +148,7 @@ public class TerrainGrid extends TerrainQuad {
|
||||
final Vector3f quadCell = location.add(quadIndex[quadIdx]);
|
||||
TerrainQuad q = cache.get(quadCell);
|
||||
if (q == null) {
|
||||
if (heightMapGrid != null) {
|
||||
// create the new Quad since it doesn't exist
|
||||
HeightMap heightMapAt = heightMapGrid.getHeightMapAt(quadCell);
|
||||
q = new TerrainQuad(getName() + "Quad" + quadCell, patchSize, quadSize, heightMapAt == null ? null : heightMapAt.getHeightMap());
|
||||
q.setMaterial(material.clone());
|
||||
log.log(Level.FINE, "Loaded TerrainQuad {0} from HeightMapGrid", q.getName());
|
||||
} else if (gridTileLoader != null) {
|
||||
if (gridTileLoader != null) {
|
||||
q = gridTileLoader.getTerrainQuadAt(quadCell);
|
||||
// only clone the material to the quad if it doesn't have a material of its own
|
||||
if(q.getMaterial()==null) q.setMaterial(material.clone());
|
||||
|
@ -218,11 +218,6 @@ public class TerrainPatch extends Geometry {
|
||||
return lodEntropy;
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public FloatBuffer getHeightmap() {
|
||||
return BufferUtils.createFloatBuffer(geomap.getHeightArray());
|
||||
}
|
||||
|
||||
public float[] getHeightMap() {
|
||||
return geomap.getHeightArray();
|
||||
}
|
||||
|
@ -161,21 +161,6 @@ public class TerrainQuad extends Node implements Terrain {
|
||||
addControl(new NormalRecalcControl(this));
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param name the name of the scene element. This is required for
|
||||
* identification and comparison purposes.
|
||||
* @param patchSize size of the individual patches
|
||||
* @param quadSize
|
||||
* @param totalSize the size of this entire terrain tree (on one side)
|
||||
* @param heightMap The height map to generate the terrain from (a flat
|
||||
* height map will be generated if this is null)
|
||||
*/
|
||||
@Deprecated
|
||||
public TerrainQuad(String name, int patchSize, int quadSize, int totalSize, float[] heightMap) {
|
||||
this(name, patchSize, totalSize, quadSize, Vector3f.UNIT_XYZ, heightMap);
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param name the name of the scene element. This is required for
|
||||
|
@ -1,49 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.terrain.geomipmap.lodcalc;
|
||||
|
||||
import com.jme3.export.Savable;
|
||||
import com.jme3.terrain.geomipmap.TerrainPatch;
|
||||
|
||||
/**
|
||||
* Creates LOD Calculator objects for the terrain patches.
|
||||
*
|
||||
* @author Brent Owens
|
||||
* @deprecated phasing this out
|
||||
*/
|
||||
public interface LodCalculatorFactory extends Savable, Cloneable {
|
||||
|
||||
public LodCalculator createCalculator();
|
||||
public LodCalculator createCalculator(TerrainPatch terrainPatch);
|
||||
|
||||
public LodCalculatorFactory clone();
|
||||
}
|
@ -1,87 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.terrain.geomipmap.lodcalc;
|
||||
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.export.OutputCapsule;
|
||||
import com.jme3.terrain.geomipmap.TerrainPatch;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author bowens
|
||||
* @deprecated phasing out
|
||||
*/
|
||||
public class LodDistanceCalculatorFactory implements LodCalculatorFactory {
|
||||
|
||||
private float lodThresholdSize = 2.7f;
|
||||
private LodThreshold lodThreshold = null;
|
||||
|
||||
|
||||
public LodDistanceCalculatorFactory() {
|
||||
}
|
||||
|
||||
public LodDistanceCalculatorFactory(LodThreshold lodThreshold) {
|
||||
this.lodThreshold = lodThreshold;
|
||||
}
|
||||
|
||||
public LodCalculator createCalculator() {
|
||||
return new DistanceLodCalculator();
|
||||
}
|
||||
|
||||
public LodCalculator createCalculator(TerrainPatch terrainPatch) {
|
||||
return new DistanceLodCalculator();
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
OutputCapsule c = ex.getCapsule(this);
|
||||
c.write(lodThreshold, "lodThreshold", null);
|
||||
c.write(lodThresholdSize, "lodThresholdSize", 2);
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
InputCapsule c = im.getCapsule(this);
|
||||
lodThresholdSize = c.readFloat("lodThresholdSize", 2);
|
||||
lodThreshold = (LodThreshold) c.readSavable("lodThreshold", null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public LodDistanceCalculatorFactory clone() {
|
||||
LodDistanceCalculatorFactory clone = new LodDistanceCalculatorFactory();
|
||||
clone.lodThreshold = lodThreshold.clone();
|
||||
clone.lodThresholdSize = lodThresholdSize;
|
||||
return clone;
|
||||
}
|
||||
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2012 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.terrain.geomipmap.lodcalc;
|
||||
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
import com.jme3.renderer.Camera;
|
||||
import com.jme3.terrain.geomipmap.TerrainPatch;
|
||||
import java.io.IOException;
|
||||
|
||||
/**
|
||||
* TODO: Make it work with multiple cameras
|
||||
* TODO: Fix the cracks when the lod differences are greater than 1
|
||||
* for two adjacent blocks.
|
||||
* @deprecated phasing out
|
||||
*/
|
||||
public class LodPerspectiveCalculatorFactory implements LodCalculatorFactory {
|
||||
|
||||
private Camera cam;
|
||||
private float pixelError;
|
||||
|
||||
public LodPerspectiveCalculatorFactory(Camera cam, float pixelError){
|
||||
this.cam = cam;
|
||||
this.pixelError = pixelError;
|
||||
}
|
||||
|
||||
public LodCalculator createCalculator() {
|
||||
return new PerspectiveLodCalculator(cam, pixelError);
|
||||
}
|
||||
|
||||
public LodCalculator createCalculator(TerrainPatch terrainPatch) {
|
||||
PerspectiveLodCalculator p = new PerspectiveLodCalculator(cam, pixelError);
|
||||
return p;
|
||||
}
|
||||
|
||||
public void write(JmeExporter ex) throws IOException {
|
||||
}
|
||||
|
||||
public void read(JmeImporter im) throws IOException {
|
||||
}
|
||||
|
||||
@Override
|
||||
public LodCalculatorFactory clone() {
|
||||
try {
|
||||
return (LodCalculatorFactory) super.clone();
|
||||
} catch (CloneNotSupportedException ex) {
|
||||
throw new AssertionError();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -44,7 +44,7 @@ import com.jme3.texture.image.ImageRaster;
|
||||
* @author Mike Kienenberger
|
||||
* @version $id$
|
||||
*/
|
||||
public class ImageBasedHeightMap extends AbstractHeightMap implements ImageHeightmap {
|
||||
public class ImageBasedHeightMap extends AbstractHeightMap {
|
||||
|
||||
|
||||
protected Image colorImage;
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user