Merge branch 'BorealFeast-master'
This commit is contained in:
commit
0ab73359ca
@ -523,4 +523,9 @@ public class AndroidGL implements GL, GLExt, GLFbo {
|
||||
public Object glFenceSync(int condition, int flags) {
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throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
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}
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||||
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@Override
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public void glBlendEquationSeparate(int colorMode, int alphaMode) {
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GLES20.glBlendEquationSeparate(colorMode, alphaMode);
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}
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}
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@ -120,6 +120,92 @@ public class RenderState implements Cloneable, Savable {
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Always
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||||
}
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||||
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/**
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* <code>BlendEquation</code> specifies the blending equation to combine
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* pixels.
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*/
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public enum BlendEquation {
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/**
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* Sets the blend equation so that the source and destination data are
|
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* added. (Default) Clamps to [0,1] Useful for things like antialiasing
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* and transparency.
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*/
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Add,
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/**
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* Sets the blend equation so that the source and destination data are
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* subtracted (Src - Dest). Clamps to [0,1] Falls back to Add if
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* supportsSubtract is false.
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*/
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Subtract,
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/**
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* Same as Subtract, but the order is reversed (Dst - Src). Clamps to
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* [0,1] Falls back to Add if supportsSubtract is false.
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*/
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ReverseSubtract,
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/**
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* Sets the blend equation so that each component of the result color is
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* the minimum of the corresponding components of the source and
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* destination colors. This and Max are useful for applications that
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* analyze image data (image thresholding against a constant color, for
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* example). Falls back to Add if supportsMinMax is false.
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*/
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Min,
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/**
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* Sets the blend equation so that each component of the result color is
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* the maximum of the corresponding components of the source and
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* destination colors. This and Min are useful for applications that
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* analyze image data (image thresholding against a constant color, for
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* example). Falls back to Add if supportsMinMax is false.
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*/
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Max
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}
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/**
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* <code>BlendEquationAlpha</code> specifies the blending equation to
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* combine pixels for the alpha component.
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*/
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public enum BlendEquationAlpha {
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/**
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* Sets the blend equation to be the same as the one defined by
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* {@link #blendEquation}.
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*
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*/
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InheritColor,
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/**
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* Sets the blend equation so that the source and destination data are
|
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* added. (Default) Clamps to [0,1] Useful for things like antialiasing
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* and transparency.
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*/
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Add,
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/**
|
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* Sets the blend equation so that the source and destination data are
|
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* subtracted (Src - Dest). Clamps to [0,1] Falls back to Add if
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* supportsSubtract is false.
|
||||
*/
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Subtract,
|
||||
/**
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* Same as Subtract, but the order is reversed (Dst - Src). Clamps to
|
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* [0,1] Falls back to Add if supportsSubtract is false.
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*/
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ReverseSubtract,
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/**
|
||||
* Sets the blend equation so that the result alpha is the minimum of
|
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* the source alpha and destination alpha. This and Max are useful for
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* applications that analyze image data (image thresholding against a
|
||||
* constant color, for example). Falls back to Add if supportsMinMax is
|
||||
* false.
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||||
*/
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||||
Min,
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/**
|
||||
* sSets the blend equation so that the result alpha is the maximum of
|
||||
* the source alpha and destination alpha. This and Min are useful for
|
||||
* applications that analyze image data (image thresholding against a
|
||||
* constant color, for example). Falls back to Add if supportsMinMax is
|
||||
* false.
|
||||
*/
|
||||
Max
|
||||
}
|
||||
|
||||
/**
|
||||
* <code>BlendMode</code> specifies the blending operation to use.
|
||||
*
|
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@ -377,6 +463,7 @@ public class RenderState implements Cloneable, Savable {
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depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
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lineWidth = ic.readFloat("lineWidth", 1);
|
||||
|
||||
|
||||
applyWireFrame = ic.readBoolean("applyWireFrame", true);
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||||
applyCullMode = ic.readBoolean("applyCullMode", true);
|
||||
applyDepthWrite = ic.readBoolean("applyDepthWrite", true);
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@ -405,8 +492,8 @@ public class RenderState implements Cloneable, Savable {
|
||||
}
|
||||
|
||||
/**
|
||||
* returns true if the given renderState is equall to this one
|
||||
* @param o the renderState to compate to
|
||||
* returns true if the given renderState is equal to this one
|
||||
* @param o the renderState to compare to
|
||||
* @return true if the renderStates are equal
|
||||
*/
|
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@Override
|
||||
@ -448,6 +535,7 @@ public class RenderState implements Cloneable, Savable {
|
||||
return false;
|
||||
}
|
||||
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||||
|
||||
if (offsetEnabled != rs.offsetEnabled) {
|
||||
return false;
|
||||
}
|
||||
@ -579,6 +667,61 @@ public class RenderState implements Cloneable, Savable {
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||||
cachedHashCode = -1;
|
||||
}
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||||
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||||
/**
|
||||
* Set the blending equation.
|
||||
* <p>
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||||
* When blending is enabled, (<code>blendMode</code> is not
|
||||
* {@link BlendMode#Off}) the input pixel will be blended with the pixel
|
||||
* already in the color buffer. The blending equation is determined by the
|
||||
* {@link BlendEquation}. For example, the mode {@link BlendMode#Additive}
|
||||
* and {@link BlendEquation#Add} will add the input pixel's color to the
|
||||
* color already in the color buffer:
|
||||
* <br/>
|
||||
* <code>Result = Source Color + Destination Color</code>
|
||||
* <br/>
|
||||
* However, the mode {@link BlendMode#Additive}
|
||||
* and {@link BlendEquation#Subtract} will subtract the input pixel's color to the
|
||||
* color already in the color buffer:
|
||||
* <br/>
|
||||
* <code>Result = Source Color - Destination Color</code>
|
||||
*
|
||||
* @param blendEquation The blend equation to use.
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||||
*/
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||||
public void setBlendEquation(BlendEquation blendEquation) {
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applyBlendEquation = true;
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||||
this.blendEquation = blendEquation;
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||||
cachedHashCode = -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the blending equation for the alpha component.
|
||||
* <p>
|
||||
* When blending is enabled, (<code>blendMode</code> is not
|
||||
* {@link BlendMode#Off}) the input pixel will be blended with the pixel
|
||||
* already in the color buffer. The blending equation is determined by the
|
||||
* {@link BlendEquation} and can be overrode for the alpha component using
|
||||
* the {@link BlendEquationAlpha} . For example, the mode
|
||||
* {@link BlendMode#Additive} and {@link BlendEquationAlpha#Add} will add
|
||||
* the input pixel's alpha to the alpha component already in the color
|
||||
* buffer:
|
||||
* <br/>
|
||||
* <code>Result = Source Alpha + Destination Alpha</code>
|
||||
* <br/>
|
||||
* However, the mode {@link BlendMode#Additive} and
|
||||
* {@link BlendEquationAlpha#Subtract} will subtract the input pixel's alpha
|
||||
* to the alpha component already in the color buffer:
|
||||
* <br/>
|
||||
* <code>Result = Source Alpha - Destination Alpha</code>
|
||||
*
|
||||
* @param blendEquationAlpha The blend equation to use for the alpha
|
||||
* component.
|
||||
*/
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||||
public void setBlendEquationAlpha(BlendEquationAlpha blendEquationAlpha) {
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||||
applyBlendEquationAlpha = true;
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||||
this.blendEquationAlpha = blendEquationAlpha;
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||||
cachedHashCode = -1;
|
||||
}
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||||
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||||
/**
|
||||
* Enable depth testing.
|
||||
*
|
||||
@ -893,6 +1036,24 @@ public class RenderState implements Cloneable, Savable {
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||||
return backStencilFunction;
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||||
}
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||||
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||||
/**
|
||||
* Retrieve the blend equation.
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||||
*
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||||
* @return the blend equation.
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||||
*/
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||||
public BlendEquation getBlendEquation() {
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||||
return blendEquation;
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||||
}
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||||
|
||||
/**
|
||||
* Retrieve the blend equation used for the alpha component.
|
||||
*
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||||
* @return the blend equation for the alpha component.
|
||||
*/
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||||
public BlendEquationAlpha getBlendEquationAlpha() {
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||||
return blendEquationAlpha;
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||||
}
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||||
|
||||
/**
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||||
* Retrieve the blend mode.
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||||
*
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||||
@ -1047,6 +1208,8 @@ public class RenderState implements Cloneable, Savable {
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return lineWidth;
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}
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||||
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||||
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||||
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||||
public boolean isApplyBlendMode() {
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return applyBlendMode;
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}
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@ -1067,6 +1230,7 @@ public class RenderState implements Cloneable, Savable {
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return applyDepthWrite;
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||||
}
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||||
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||||
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public boolean isApplyPolyOffset() {
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return applyPolyOffset;
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}
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@ -1079,6 +1243,7 @@ public class RenderState implements Cloneable, Savable {
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return applyDepthFunc;
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||||
}
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||||
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||||
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public boolean isApplyLineWidth() {
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return applyLineWidth;
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||||
}
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@ -1096,6 +1261,8 @@ public class RenderState implements Cloneable, Savable {
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hash = 79 * hash + (this.depthFunc != null ? this.depthFunc.hashCode() : 0);
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||||
hash = 79 * hash + (this.colorWrite ? 1 : 0);
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||||
hash = 79 * hash + (this.blendMode != null ? this.blendMode.hashCode() : 0);
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hash = 79 * hash + (this.blendEquation != null ? this.blendEquation.hashCode() : 0);
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hash = 79 * hash + (this.blendEquationAlpha != null ? this.blendEquationAlpha.hashCode() : 0);
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hash = 79 * hash + Float.floatToIntBits(this.offsetFactor);
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hash = 79 * hash + Float.floatToIntBits(this.offsetUnits);
|
||||
hash = 79 * hash + (this.offsetEnabled ? 1 : 0);
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@ -1171,6 +1338,16 @@ public class RenderState implements Cloneable, Savable {
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||||
} else {
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state.colorWrite = colorWrite;
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||||
}
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||||
if (additionalState.applyBlendEquation) {
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||||
state.blendEquation = additionalState.blendEquation;
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} else {
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state.blendEquation = blendEquation;
|
||||
}
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||||
if (additionalState.applyBlendEquationAlpha) {
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state.blendEquationAlpha = additionalState.blendEquationAlpha;
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||||
} else {
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||||
state.blendEquationAlpha = blendEquationAlpha;
|
||||
}
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if (additionalState.applyBlendMode) {
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||||
state.blendMode = additionalState.blendMode;
|
||||
} else {
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||||
@ -1221,6 +1398,7 @@ public class RenderState implements Cloneable, Savable {
|
||||
state.cachedHashCode = -1;
|
||||
return state;
|
||||
}
|
||||
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||||
public void set(RenderState state) {
|
||||
wireframe = state.wireframe;
|
||||
cullMode = state.cullMode;
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||||
@ -1240,6 +1418,8 @@ public class RenderState implements Cloneable, Savable {
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||||
backStencilDepthPassOperation = state.backStencilDepthPassOperation;
|
||||
frontStencilFunction = state.frontStencilFunction;
|
||||
backStencilFunction = state.backStencilFunction;
|
||||
blendEquationAlpha = state.blendEquationAlpha;
|
||||
blendEquation = state.blendEquation;
|
||||
depthFunc = state.depthFunc;
|
||||
lineWidth = state.lineWidth;
|
||||
|
||||
@ -1248,7 +1428,9 @@ public class RenderState implements Cloneable, Savable {
|
||||
applyDepthWrite = true;
|
||||
applyDepthTest = true;
|
||||
applyColorWrite = true;
|
||||
applyBlendMode = true;
|
||||
applyBlendEquation = true;
|
||||
applyBlendEquationAlpha = true;
|
||||
applyBlendMode = true;
|
||||
applyPolyOffset = true;
|
||||
applyDepthFunc = true;
|
||||
applyLineWidth = true;
|
||||
@ -1268,6 +1450,9 @@ public class RenderState implements Cloneable, Savable {
|
||||
+ "\napplyDepthTest=" + applyDepthTest
|
||||
+ "\ncolorWrite=" + colorWrite
|
||||
+ "\napplyColorWrite=" + applyColorWrite
|
||||
+ "\nblendEquation=" + blendEquation
|
||||
+ "\napplyBlendEquation=" + applyBlendEquation
|
||||
+ "\napplyBlendEquationAlpha=" + applyBlendEquationAlpha
|
||||
+ "\nblendMode=" + blendMode
|
||||
+ "\napplyBlendMode=" + applyBlendMode
|
||||
+ "\noffsetEnabled=" + offsetEnabled
|
||||
|
||||
@ -100,6 +100,16 @@ public class RenderContext {
|
||||
*/
|
||||
public RenderState.BlendMode blendMode = RenderState.BlendMode.Off;
|
||||
|
||||
/**
|
||||
* @see RenderState#setBlendEquation(com.jme3.material.RenderState.BlendEquation)
|
||||
*/
|
||||
public RenderState.BlendEquation blendEquation = RenderState.BlendEquation.Add;
|
||||
|
||||
/**
|
||||
* @see RenderState#setBlendEquationAlpha(com.jme3.material.RenderState.BlendEquationAlpha)
|
||||
*/
|
||||
public RenderState.BlendEquationAlpha blendEquationAlpha = RenderState.BlendEquationAlpha.InheritColor;
|
||||
|
||||
/**
|
||||
* @see RenderState#setWireframe(boolean)
|
||||
*/
|
||||
@ -254,6 +264,8 @@ public class RenderContext {
|
||||
polyOffsetUnits = 0;
|
||||
pointSize = 1;
|
||||
blendMode = RenderState.BlendMode.Off;
|
||||
blendEquation = RenderState.BlendEquation.Add;
|
||||
blendEquationAlpha = RenderState.BlendEquationAlpha.InheritColor;
|
||||
wireframe = false;
|
||||
boundShaderProgram = 0;
|
||||
boundShader = null;
|
||||
|
||||
@ -71,6 +71,9 @@ public interface GL {
|
||||
public static final int GL_FLOAT = 0x1406;
|
||||
public static final int GL_FRAGMENT_SHADER = 0x8B30;
|
||||
public static final int GL_FRONT = 0x404;
|
||||
public static final int GL_FUNC_ADD = 0x8006;
|
||||
public static final int GL_FUNC_SUBTRACT = 0x800A;
|
||||
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
|
||||
public static final int GL_FRONT_AND_BACK = 0x408;
|
||||
public static final int GL_GEQUAL = 0x206;
|
||||
public static final int GL_GREATER = 0x204;
|
||||
@ -95,6 +98,7 @@ public interface GL {
|
||||
public static final int GL_LINK_STATUS = 0x8B82;
|
||||
public static final int GL_LUMINANCE = 0x1909;
|
||||
public static final int GL_LUMINANCE_ALPHA = 0x190A;
|
||||
public static final int GL_MAX = 0x8008;
|
||||
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
|
||||
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||
@ -105,6 +109,7 @@ public interface GL {
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
|
||||
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
public static final int GL_MIRRORED_REPEAT = 0x8370;
|
||||
public static final int GL_MIN = 0x8007;
|
||||
public static final int GL_NEAREST = 0x2600;
|
||||
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
@ -184,167 +189,89 @@ public interface GL {
|
||||
public static final int GL_VERTEX_SHADER = 0x8B31;
|
||||
public static final int GL_ZERO = 0x0;
|
||||
|
||||
public void resetStats();
|
||||
|
||||
public void glActiveTexture(int texture);
|
||||
|
||||
public void glAttachShader(int program, int shader);
|
||||
|
||||
public void glBindBuffer(int target, int buffer);
|
||||
|
||||
public void glBindTexture(int target, int texture);
|
||||
|
||||
public void glBlendFunc(int sfactor, int dfactor);
|
||||
|
||||
public void glBufferData(int target, long data_size, int usage);
|
||||
|
||||
public void glBufferData(int target, FloatBuffer data, int usage);
|
||||
|
||||
public void glBufferData(int target, ShortBuffer data, int usage);
|
||||
|
||||
public void glBufferData(int target, ByteBuffer data, int usage);
|
||||
|
||||
public void glBufferSubData(int target, long offset, FloatBuffer data);
|
||||
|
||||
public void glBufferSubData(int target, long offset, ShortBuffer data);
|
||||
|
||||
public void glBufferSubData(int target, long offset, ByteBuffer data);
|
||||
|
||||
public void glClear(int mask);
|
||||
|
||||
public void glClearColor(float red, float green, float blue, float alpha);
|
||||
|
||||
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
|
||||
|
||||
public void glCompileShader(int shader);
|
||||
|
||||
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data);
|
||||
|
||||
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data);
|
||||
|
||||
public int glCreateProgram();
|
||||
|
||||
public int glCreateShader(int shaderType);
|
||||
|
||||
public void glCullFace(int mode);
|
||||
|
||||
public void glDeleteBuffers(IntBuffer buffers);
|
||||
|
||||
public void glDeleteProgram(int program);
|
||||
|
||||
public void glDeleteShader(int shader);
|
||||
|
||||
public void glDeleteTextures(IntBuffer textures);
|
||||
|
||||
public void glDepthFunc(int func);
|
||||
|
||||
public void glDepthMask(boolean flag);
|
||||
|
||||
public void glDepthRange(double nearVal, double farVal);
|
||||
|
||||
public void glDetachShader(int program, int shader);
|
||||
|
||||
public void glDisable(int cap);
|
||||
|
||||
public void glDisableVertexAttribArray(int index);
|
||||
|
||||
public void glDrawArrays(int mode, int first, int count);
|
||||
|
||||
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
|
||||
|
||||
public void glEnable(int cap);
|
||||
|
||||
public void glEnableVertexAttribArray(int index);
|
||||
|
||||
public void glGenBuffers(IntBuffer buffers);
|
||||
|
||||
public void glGenTextures(IntBuffer textures);
|
||||
|
||||
public int glGetAttribLocation(int program, String name);
|
||||
|
||||
public void glGetBoolean(int pname, ByteBuffer params);
|
||||
|
||||
public void glGetBufferSubData(int target, long offset, ByteBuffer data);
|
||||
|
||||
public int glGetError();
|
||||
|
||||
public void glGetInteger(int pname, IntBuffer params);
|
||||
|
||||
public void glGetProgram(int program, int pname, IntBuffer params);
|
||||
|
||||
public String glGetProgramInfoLog(int program, int maxSize);
|
||||
|
||||
public void glGetShader(int shader, int pname, IntBuffer params);
|
||||
|
||||
public String glGetShaderInfoLog(int shader, int maxSize);
|
||||
|
||||
public String glGetString(int name);
|
||||
|
||||
public int glGetUniformLocation(int program, String name);
|
||||
|
||||
public boolean glIsEnabled(int cap);
|
||||
|
||||
public void glLineWidth(float width);
|
||||
|
||||
public void glLinkProgram(int program);
|
||||
|
||||
public void glPixelStorei(int pname, int param);
|
||||
|
||||
public void glPolygonOffset(float factor, float units);
|
||||
|
||||
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
|
||||
|
||||
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
|
||||
|
||||
public void glScissor(int x, int y, int width, int height);
|
||||
|
||||
public void glShaderSource(int shader, String[] string, IntBuffer length);
|
||||
|
||||
public void glStencilFuncSeparate(int face, int func, int ref, int mask);
|
||||
|
||||
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
|
||||
|
||||
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data);
|
||||
|
||||
public void glTexParameterf(int target, int pname, float param);
|
||||
|
||||
public void glTexParameteri(int target, int pname, int param);
|
||||
|
||||
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data);
|
||||
|
||||
public void glUniform1(int location, FloatBuffer value);
|
||||
|
||||
public void glUniform1(int location, IntBuffer value);
|
||||
|
||||
public void glUniform1f(int location, float v0);
|
||||
|
||||
public void glUniform1i(int location, int v0);
|
||||
|
||||
public void glUniform2(int location, IntBuffer value);
|
||||
|
||||
public void glUniform2(int location, FloatBuffer value);
|
||||
|
||||
public void glUniform2f(int location, float v0, float v1);
|
||||
|
||||
public void glUniform3(int location, IntBuffer value);
|
||||
|
||||
public void glUniform3(int location, FloatBuffer value);
|
||||
|
||||
public void glUniform3f(int location, float v0, float v1, float v2);
|
||||
|
||||
public void glUniform4(int location, FloatBuffer value);
|
||||
|
||||
public void glUniform4(int location, IntBuffer value);
|
||||
|
||||
public void glUniform4f(int location, float v0, float v1, float v2, float v3);
|
||||
|
||||
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
||||
|
||||
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
||||
|
||||
public void glUseProgram(int program);
|
||||
|
||||
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
||||
|
||||
public void glViewport(int x, int y, int width, int height);
|
||||
public void resetStats();
|
||||
|
||||
public void glActiveTexture(int texture);
|
||||
public void glAttachShader(int program, int shader);
|
||||
public void glBindBuffer(int target, int buffer);
|
||||
public void glBindTexture(int target, int texture);
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode);
|
||||
public void glBlendFunc(int sfactor, int dfactor);
|
||||
public void glBufferData(int target, long data_size, int usage);
|
||||
public void glBufferData(int target, FloatBuffer data, int usage);
|
||||
public void glBufferData(int target, ShortBuffer data, int usage);
|
||||
public void glBufferData(int target, ByteBuffer data, int usage);
|
||||
public void glBufferSubData(int target, long offset, FloatBuffer data);
|
||||
public void glBufferSubData(int target, long offset, ShortBuffer data);
|
||||
public void glBufferSubData(int target, long offset, ByteBuffer data);
|
||||
public void glClear(int mask);
|
||||
public void glClearColor(float red, float green, float blue, float alpha);
|
||||
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
|
||||
public void glCompileShader(int shader);
|
||||
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data);
|
||||
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data);
|
||||
public int glCreateProgram();
|
||||
public int glCreateShader(int shaderType);
|
||||
public void glCullFace(int mode);
|
||||
public void glDeleteBuffers(IntBuffer buffers);
|
||||
public void glDeleteProgram(int program);
|
||||
public void glDeleteShader(int shader);
|
||||
public void glDeleteTextures(IntBuffer textures);
|
||||
public void glDepthFunc(int func);
|
||||
public void glDepthMask(boolean flag);
|
||||
public void glDepthRange(double nearVal, double farVal);
|
||||
public void glDetachShader(int program, int shader);
|
||||
public void glDisable(int cap);
|
||||
public void glDisableVertexAttribArray(int index);
|
||||
public void glDrawArrays(int mode, int first, int count);
|
||||
|
||||
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices); /// GL2+
|
||||
public void glEnable(int cap);
|
||||
public void glEnableVertexAttribArray(int index);
|
||||
public void glGenBuffers(IntBuffer buffers);
|
||||
public void glGenTextures(IntBuffer textures);
|
||||
public int glGetAttribLocation(int program, String name);
|
||||
public void glGetBoolean(int pname, ByteBuffer params);
|
||||
public void glGetBufferSubData(int target, long offset, ByteBuffer data);
|
||||
public int glGetError();
|
||||
public void glGetInteger(int pname, IntBuffer params);
|
||||
public void glGetProgram(int program, int pname, IntBuffer params);
|
||||
public String glGetProgramInfoLog(int program, int maxSize);
|
||||
public void glGetShader(int shader, int pname, IntBuffer params);
|
||||
public String glGetShaderInfoLog(int shader, int maxSize);
|
||||
public String glGetString(int name);
|
||||
public int glGetUniformLocation(int program, String name);
|
||||
public boolean glIsEnabled(int cap);
|
||||
public void glLineWidth(float width);
|
||||
public void glLinkProgram(int program);
|
||||
public void glPixelStorei(int pname, int param);
|
||||
public void glPolygonOffset(float factor, float units);
|
||||
public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
|
||||
public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
|
||||
public void glScissor(int x, int y, int width, int height);
|
||||
public void glShaderSource(int shader, String[] string, IntBuffer length);
|
||||
public void glStencilFuncSeparate(int face, int func, int ref, int mask);
|
||||
public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass);
|
||||
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data);
|
||||
public void glTexParameterf(int target, int pname, float param);
|
||||
public void glTexParameteri(int target, int pname, int param);
|
||||
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data);
|
||||
public void glUniform1(int location, FloatBuffer value);
|
||||
public void glUniform1(int location, IntBuffer value);
|
||||
public void glUniform1f(int location, float v0);
|
||||
public void glUniform1i(int location, int v0);
|
||||
public void glUniform2(int location, IntBuffer value);
|
||||
public void glUniform2(int location, FloatBuffer value);
|
||||
public void glUniform2f(int location, float v0, float v1);
|
||||
public void glUniform3(int location, IntBuffer value);
|
||||
public void glUniform3(int location, FloatBuffer value);
|
||||
public void glUniform3f(int location, float v0, float v1, float v2);
|
||||
public void glUniform4(int location, FloatBuffer value);
|
||||
public void glUniform4(int location, IntBuffer value);
|
||||
public void glUniform4f(int location, float v0, float v1, float v2, float v3);
|
||||
public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value);
|
||||
public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value);
|
||||
public void glUseProgram(int program);
|
||||
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
|
||||
public void glViewport(int x, int y, int width, int height);
|
||||
}
|
||||
|
||||
@ -100,4 +100,9 @@ public class GLDebugDesktop extends GLDebugES implements GL2, GL3, GL4 {
|
||||
gl3.glFramebufferTextureLayer(param1, param2, param3, param4, param5);
|
||||
checkError();
|
||||
}
|
||||
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||
gl.glBlendEquationSeparate(colorMode, alphaMode);
|
||||
checkError();
|
||||
}
|
||||
}
|
||||
|
||||
@ -560,4 +560,9 @@ public class GLDebugES extends GLDebug implements GL, GLFbo, GLExt {
|
||||
checkError();
|
||||
return sync;
|
||||
}
|
||||
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||
gl.glBlendEquationSeparate(colorMode, alphaMode);
|
||||
checkError();
|
||||
}
|
||||
}
|
||||
|
||||
@ -750,6 +750,19 @@ public final class GLRenderer implements Renderer {
|
||||
throw new UnsupportedOperationException("Unrecognized blend mode: "
|
||||
+ state.getBlendMode());
|
||||
}
|
||||
|
||||
if (state.getBlendEquation() != context.blendEquation || state.getBlendEquationAlpha() != context.blendEquationAlpha) {
|
||||
int colorMode = convertBlendEquation(state.getBlendEquation());
|
||||
int alphaMode;
|
||||
if (state.getBlendEquationAlpha() == RenderState.BlendEquationAlpha.InheritColor) {
|
||||
alphaMode = colorMode;
|
||||
} else {
|
||||
alphaMode = convertBlendEquationAlpha(state.getBlendEquationAlpha());
|
||||
}
|
||||
gl.glBlendEquationSeparate(colorMode, alphaMode);
|
||||
context.blendEquation = state.getBlendEquation();
|
||||
context.blendEquationAlpha = state.getBlendEquationAlpha();
|
||||
}
|
||||
}
|
||||
|
||||
context.blendMode = state.getBlendMode();
|
||||
@ -800,6 +813,41 @@ public final class GLRenderer implements Renderer {
|
||||
}
|
||||
}
|
||||
|
||||
private int convertBlendEquation(RenderState.BlendEquation blendEquation) {
|
||||
switch (blendEquation) {
|
||||
case Add:
|
||||
return GL2.GL_FUNC_ADD;
|
||||
case Subtract:
|
||||
return GL2.GL_FUNC_SUBTRACT;
|
||||
case ReverseSubtract:
|
||||
return GL2.GL_FUNC_REVERSE_SUBTRACT;
|
||||
case Min:
|
||||
return GL2.GL_MIN;
|
||||
case Max:
|
||||
return GL2.GL_MAX;
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unrecognized blend operation: " + blendEquation);
|
||||
}
|
||||
}
|
||||
|
||||
private int convertBlendEquationAlpha(RenderState.BlendEquationAlpha blendEquationAlpha) {
|
||||
//Note: InheritColor mode should already be handled, that is why it does not belong the the switch case.
|
||||
switch (blendEquationAlpha) {
|
||||
case Add:
|
||||
return GL2.GL_FUNC_ADD;
|
||||
case Subtract:
|
||||
return GL2.GL_FUNC_SUBTRACT;
|
||||
case ReverseSubtract:
|
||||
return GL2.GL_FUNC_REVERSE_SUBTRACT;
|
||||
case Min:
|
||||
return GL2.GL_MIN;
|
||||
case Max:
|
||||
return GL2.GL_MAX;
|
||||
default:
|
||||
throw new UnsupportedOperationException("Unrecognized alpha blend operation: " + blendEquationAlpha);
|
||||
}
|
||||
}
|
||||
|
||||
private int convertStencilOperation(StencilOperation stencilOp) {
|
||||
switch (stencilOp) {
|
||||
case Keep:
|
||||
|
||||
@ -36,6 +36,7 @@ import com.jme3.material.logic.SinglePassLightingLogic;
|
||||
import com.jme3.material.logic.DefaultTechniqueDefLogic;
|
||||
import com.jme3.asset.*;
|
||||
import com.jme3.material.*;
|
||||
import com.jme3.material.RenderState.BlendEquation;
|
||||
import com.jme3.material.RenderState.BlendMode;
|
||||
import com.jme3.material.RenderState.FaceCullMode;
|
||||
import com.jme3.material.TechniqueDef.LightMode;
|
||||
@ -448,6 +449,10 @@ public class J3MLoader implements AssetLoader {
|
||||
renderState.setDepthTest(parseBoolean(split[1]));
|
||||
}else if (split[0].equals("Blend")){
|
||||
renderState.setBlendMode(BlendMode.valueOf(split[1]));
|
||||
}else if (split[0].equals("BlendEquation")){
|
||||
renderState.setBlendEquation(BlendEquation.valueOf(split[1]));
|
||||
}else if (split[0].equals("BlendEquationAlpha")){
|
||||
renderState.setBlendEquationAlpha(RenderState.BlendEquationAlpha.valueOf(split[1]));
|
||||
}else if (split[0].equals("AlphaTestFalloff")){
|
||||
// Ignore for backwards compatbility
|
||||
}else if (split[0].equals("PolyOffset")){
|
||||
|
||||
@ -0,0 +1,110 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2016 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package jme3test.renderer;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.light.DirectionalLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.shape.Quad;
|
||||
|
||||
public class TestBlendEquations extends SimpleApplication {
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestBlendEquations app = new TestBlendEquations();
|
||||
app.start();
|
||||
}
|
||||
|
||||
public void simpleInitApp() {
|
||||
Geometry teaGeom = (Geometry) assetManager.loadModel("Models/Teapot/Teapot.obj");
|
||||
teaGeom.scale(6);
|
||||
teaGeom.getMaterial().getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Add);
|
||||
teaGeom.move(0, -2f, 0);
|
||||
|
||||
DirectionalLight dl = new DirectionalLight();
|
||||
dl.setColor(ColorRGBA.Red);
|
||||
dl.setDirection(Vector3f.UNIT_XYZ.negate());
|
||||
|
||||
rootNode.addLight(dl);
|
||||
rootNode.attachChild(teaGeom);
|
||||
|
||||
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
mat.setColor("Color", new ColorRGBA(0.5f, 0f, 1f, 0.3f));
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Color);
|
||||
mat.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Subtract);
|
||||
|
||||
Geometry geo = new Geometry("BottomLeft", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||
geo.setMaterial(mat);
|
||||
geo.setQueueBucket(RenderQueue.Bucket.Gui);
|
||||
geo.setLocalTranslation(0, 0, 1);
|
||||
|
||||
guiNode.attachChild(geo);
|
||||
|
||||
Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.ReverseSubtract);
|
||||
m.setColor("Color", new ColorRGBA(0.0f, 1f, 1.f, 1f));
|
||||
m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.AlphaAdditive);
|
||||
|
||||
geo = new Geometry("BottomRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||
geo.setMaterial(m);
|
||||
geo.setQueueBucket(RenderQueue.Bucket.Gui);
|
||||
geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, 0, 1);
|
||||
|
||||
guiNode.attachChild(geo);
|
||||
|
||||
m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
|
||||
m.getAdditionalRenderState().setBlendEquation(RenderState.BlendEquation.Min);
|
||||
m.setColor("Color", new ColorRGBA(0.3f, 0f, 0.1f, 0.3f));
|
||||
m.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Additive);
|
||||
|
||||
geo = new Geometry("TopRight", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||
geo.setMaterial(m);
|
||||
geo.setQueueBucket(RenderQueue.Bucket.Gui);
|
||||
geo.setLocalTranslation(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2, 1);
|
||||
|
||||
guiNode.attachChild(geo);
|
||||
|
||||
geo = new Geometry("OverTeaPot", new Quad(guiViewPort.getCamera().getWidth() / 2, guiViewPort.getCamera().getHeight() / 2));
|
||||
geo.setMaterial(mat);
|
||||
geo.setQueueBucket(RenderQueue.Bucket.Transparent);
|
||||
geo.setLocalTranslation(0, -100, 5);
|
||||
|
||||
rootNode.attachChild(geo);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@ -78,6 +78,11 @@ public class IosGL implements GL, GLExt, GLFbo {
|
||||
checkLimit(buffer);
|
||||
return buffer.limit() / elementSize;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode) {
|
||||
JmeIosGLES.glBlendEquationSeparate(colorMode, alphaMode);
|
||||
}
|
||||
|
||||
private int toArray(IntBuffer buffer) {
|
||||
int remain = buffer.remaining();
|
||||
|
||||
@ -142,6 +142,7 @@ public class JmeIosGLES {
|
||||
public static native void glBindRenderbuffer(int target, int renderbuffer);
|
||||
public static native void glBindTexture(int target, int texture);
|
||||
// public static native void glBindVertexArray // TODO: Investigate this
|
||||
public static native void glBlendEquationSeparate(int colorMode, int alphaMode);
|
||||
public static native void glBlendFunc(int sfactor, int dfactor);
|
||||
public static native void glBufferData(int target, int size, Buffer data, int usage);
|
||||
public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
|
||||
|
||||
@ -78,6 +78,11 @@ public class JoglGL implements GL, GL2, GL3, GL4 {
|
||||
GLContext.getCurrentGL().glBindTexture(param1, param2);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode){
|
||||
GLContext.getCurrentGL().glBlendEquationSeparate(colorMode, alphaMode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void glBlendFunc(int param1, int param2) {
|
||||
GLContext.getCurrentGL().glBlendFunc(param1, param2);
|
||||
|
||||
@ -50,6 +50,10 @@ public final class LwjglGL implements GL, GL2, GL3, GL4 {
|
||||
GL11.glBindTexture(param1, param2);
|
||||
}
|
||||
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode){
|
||||
GL20.glBlendEquationSeparate(colorMode,alphaMode);
|
||||
}
|
||||
|
||||
public void glBlendFunc(int param1, int param2) {
|
||||
GL11.glBlendFunc(param1, param2);
|
||||
}
|
||||
|
||||
@ -79,6 +79,10 @@ public class LwjglGL implements GL, GL2, GL3, GL4 {
|
||||
GL11.glBindTexture(param1, param2);
|
||||
}
|
||||
|
||||
public void glBlendEquationSeparate(int colorMode, int alphaMode){
|
||||
GL20.glBlendEquationSeparate(colorMode,alphaMode);
|
||||
}
|
||||
|
||||
public void glBlendFunc(int param1, int param2) {
|
||||
GL11.glBlendFunc(param1, param2);
|
||||
}
|
||||
|
||||
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Reference in New Issue
Block a user