Feature: appending user defined UV sets to the mesh even if they are not

directly used by the model.
define_list_fix
jmekaelthas 9 years ago
parent c07ef80d43
commit 008768f18c
  1. 21
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/materials/MaterialContext.java
  2. 37
      jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/CombinedTexture.java

@ -1,6 +1,7 @@
package com.jme3.scene.plugins.blender.materials;
import java.io.IOException;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
@ -157,14 +158,14 @@ public final class MaterialContext implements Savable {
}
// applying textures
int textureIndex = 0;
if (loadedTextures != null && loadedTextures.size() > 0) {
int textureIndex = 0;
if (loadedTextures.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different textures. JME supports only {0} UV mappings.", TextureHelper.TEXCOORD_TYPES.length);
}
for (CombinedTexture combinedTexture : loadedTextures) {
if (textureIndex < TextureHelper.TEXCOORD_TYPES.length) {
combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext);
String usedUserUVSet = combinedTexture.flatten(geometry, geometriesOMA, userDefinedUVCoordinates, blenderContext);
this.setTexture(material, combinedTexture.getMappingType(), combinedTexture.getResultTexture());
List<Vector2f> uvs = combinedTexture.getResultUVS();
@ -173,13 +174,19 @@ public final class MaterialContext implements Savable {
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer);
}//uvs might be null if the user assigned non existing UV coordinates group name to the mesh (this should be fixed in blender file)
if(usedUserUVSet != null) {
userDefinedUVCoordinates = new HashMap<>(userDefinedUVCoordinates);
userDefinedUVCoordinates.remove(usedUserUVSet);
}
} else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length);
}
}
} else if (userDefinedUVCoordinates != null && userDefinedUVCoordinates.size() > 0) {
LOGGER.fine("No textures found for the mesh, but UV coordinates are applied.");
int textureIndex = 0;
}
if (userDefinedUVCoordinates != null && userDefinedUVCoordinates.size() > 0) {
LOGGER.fine("Storing unused, user defined UV coordinates sets.");
if (userDefinedUVCoordinates.size() > TextureHelper.TEXCOORD_TYPES.length) {
LOGGER.log(Level.WARNING, "The blender file has defined more than {0} different UV coordinates for the mesh. JME supports only {0} UV coordinates buffers.", TextureHelper.TEXCOORD_TYPES.length);
}
@ -190,7 +197,9 @@ public final class MaterialContext implements Savable {
uvCoordsBuffer.setupData(Usage.Static, 2, Format.Float, BufferUtils.createFloatBuffer(uvs.toArray(new Vector2f[uvs.size()])));
geometry.getMesh().setBuffer(uvCoordsBuffer);
} else {
LOGGER.log(Level.WARNING, "The texture could not be applied because JME only supports up to {0} different UV's.", TextureHelper.TEXCOORD_TYPES.length);
LOGGER.log(Level.WARNING, "The user's UV set named: '{0}' could not be stored because JME only supports up to {1} different UV's.", new Object[] {
entry.getKey(), TextureHelper.TEXCOORD_TYPES.length
});
}
}
}

@ -119,22 +119,24 @@ public class CombinedTexture {
}
}
/**
* This method flattens the texture and creates a single result of Texture2D
* type.
*
* @param geometry
* the geometry the texture is created for
* @param geometriesOMA
* the old memory address of the geometries list that the given
* geometry belongs to (needed for bounding box creation)
* @param userDefinedUVCoordinates
* the UV's defined by user (null or zero length table if none
* were defined)
* @param blenderContext
* the blender context
*/
public void flatten(Geometry geometry, Long geometriesOMA, Map<String, List<Vector2f>> userDefinedUVCoordinates, BlenderContext blenderContext) {
/**
* This method flattens the texture and creates a single result of Texture2D
* type.
*
* @param geometry
* the geometry the texture is created for
* @param geometriesOMA
* the old memory address of the geometries list that the given
* geometry belongs to (needed for bounding box creation)
* @param userDefinedUVCoordinates
* the UV's defined by user (null or zero length table if none
* were defined)
* @param blenderContext
* the blender context
* @return the name of the user UV coordinates used (null if the UV's were
* generated)
*/
public String flatten(Geometry geometry, Long geometriesOMA, Map<String, List<Vector2f>> userDefinedUVCoordinates, BlenderContext blenderContext) {
Mesh mesh = geometry.getMesh();
Texture previousTexture = null;
UVCoordinatesType masterUVCoordinatesType = null;
@ -226,6 +228,7 @@ public class CombinedTexture {
}
resultUVS = ((TriangulatedTexture) resultTexture).getResultUVS();
resultTexture = ((TriangulatedTexture) resultTexture).getResultTexture();
masterUserUVSetName = null;
}
// setting additional data
@ -234,6 +237,8 @@ public class CombinedTexture {
// otherwise ugly lines appear between the mesh faces
resultTexture.setMagFilter(MagFilter.Nearest);
resultTexture.setMinFilter(MinFilter.NearestNoMipMaps);
return masterUserUVSetName;
}
/**

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