fix merge issues

cleanup_build_scripts
Kirill Vainer 9 years ago
parent 0ab73359ca
commit 44e568943b
  1. 32
      jme3-core/src/main/java/com/jme3/material/RenderState.java

@ -367,6 +367,8 @@ public class RenderState implements Cloneable, Savable {
ADDITIONAL.applyDepthWrite = false;
ADDITIONAL.applyDepthTest = false;
ADDITIONAL.applyColorWrite = false;
ADDITIONAL.applyBlendEquation = false;
ADDITIONAL.applyBlendEquationAlpha = false;
ADDITIONAL.applyBlendMode = false;
ADDITIONAL.applyPolyOffset = false;
}
@ -380,6 +382,10 @@ public class RenderState implements Cloneable, Savable {
boolean applyDepthTest = true;
boolean colorWrite = true;
boolean applyColorWrite = true;
BlendEquation blendEquation = BlendEquation.Add;
boolean applyBlendEquation = true;
BlendEquationAlpha blendEquationAlpha = BlendEquationAlpha.InheritColor;
boolean applyBlendEquationAlpha = true;
BlendMode blendMode = BlendMode.Off;
boolean applyBlendMode = true;
float offsetFactor = 0;
@ -424,6 +430,8 @@ public class RenderState implements Cloneable, Savable {
oc.write(backStencilDepthPassOperation, "backStencilDepthPassOperation", StencilOperation.Keep);
oc.write(frontStencilFunction, "frontStencilFunction", TestFunction.Always);
oc.write(backStencilFunction, "backStencilFunction", TestFunction.Always);
oc.write(blendEquation, "blendEquation", BlendEquation.Add);
oc.write(blendEquationAlpha, "blendEquationAlpha", BlendEquationAlpha.InheritColor);
oc.write(depthFunc, "depthFunc", TestFunction.LessOrEqual);
oc.write(lineWidth, "lineWidth", 1);
@ -433,6 +441,8 @@ public class RenderState implements Cloneable, Savable {
oc.write(applyDepthWrite, "applyDepthWrite", true);
oc.write(applyDepthTest, "applyDepthTest", true);
oc.write(applyColorWrite, "applyColorWrite", true);
oc.write(applyBlendEquation, "applyBlendEquation", true);
oc.write(applyBlendEquationAlpha, "applyBlendEquationAlpha", true);
oc.write(applyBlendMode, "applyBlendMode", true);
oc.write(applyPolyOffset, "applyPolyOffset", true);
oc.write(applyDepthFunc, "applyDepthFunc", true);
@ -460,6 +470,8 @@ public class RenderState implements Cloneable, Savable {
backStencilDepthPassOperation = ic.readEnum("backStencilDepthPassOperation", StencilOperation.class, StencilOperation.Keep);
frontStencilFunction = ic.readEnum("frontStencilFunction", TestFunction.class, TestFunction.Always);
backStencilFunction = ic.readEnum("backStencilFunction", TestFunction.class, TestFunction.Always);
blendEquation = ic.readEnum("blendEquation", BlendEquation.class, BlendEquation.Add);
blendEquationAlpha = ic.readEnum("blendEquationAlpha", BlendEquationAlpha.class, BlendEquationAlpha.InheritColor);
depthFunc = ic.readEnum("depthFunc", TestFunction.class, TestFunction.LessOrEqual);
lineWidth = ic.readFloat("lineWidth", 1);
@ -469,6 +481,8 @@ public class RenderState implements Cloneable, Savable {
applyDepthWrite = ic.readBoolean("applyDepthWrite", true);
applyDepthTest = ic.readBoolean("applyDepthTest", true);
applyColorWrite = ic.readBoolean("applyColorWrite", true);
applyBlendEquation = ic.readBoolean("applyBlendEquation", true);
applyBlendEquationAlpha = ic.readBoolean("applyBlendEquationAlpha", true);
applyBlendMode = ic.readBoolean("applyBlendMode", true);
applyPolyOffset = ic.readBoolean("applyPolyOffset", true);
applyDepthFunc = ic.readBoolean("applyDepthFunc", true);
@ -531,6 +545,14 @@ public class RenderState implements Cloneable, Savable {
return false;
}
if (blendEquation != rs.blendEquation) {
return false;
}
if (blendEquationAlpha != rs.blendEquationAlpha) {
return false;
}
if (blendMode != rs.blendMode) {
return false;
}
@ -1214,6 +1236,14 @@ public class RenderState implements Cloneable, Savable {
return applyBlendMode;
}
public boolean isApplyBlendEquation() {
return applyBlendEquation;
}
public boolean isApplyBlendEquationAlpha() {
return applyBlendEquationAlpha;
}
public boolean isApplyColorWrite() {
return applyColorWrite;
}
@ -1430,7 +1460,7 @@ public class RenderState implements Cloneable, Savable {
applyColorWrite = true;
applyBlendEquation = true;
applyBlendEquationAlpha = true;
applyBlendMode = true;
applyBlendMode = true;
applyPolyOffset = true;
applyDepthFunc = true;
applyLineWidth = true;

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