Kirill Vainer
1fa6c4ac11
bounding: move intersection algorithms to shared class
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These algorithms are to be shared with the light filter.
2015-09-13 22:05:18 -04:00
Kirill Vainer
45f8893f13
bounding: properly implement collideWith against other bounds
2015-09-13 18:40:08 -04:00
Daniel Johansson
dd6356eff1
Reverted some more light code which should not be in this branch.
2015-09-13 20:30:36 +01:00
Daniel Johansson
88bf9d4580
Reverted some changes to light classes which was not meant to be committed as part of #314 .
2015-09-13 20:23:07 +01:00
Daniel Johansson
9ba90251d6
Merge remote-tracking branch 'upstream/master'
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Conflicts:
jme3-bullet-native-android/build.gradle
2015-09-13 20:15:22 +01:00
Rémy Bouquet
9f9daa13dc
Merge pull request #301 from Kendanware/issue295
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Support for setting minification and magnification filters on a texture in the j3m material file
2015-09-13 17:53:35 +02:00
Kirill Vainer
e9245a753b
GLTracer: generate syntax highlighting and easier to read output
2015-09-10 23:10:13 -04:00
Kirill Vainer
9da4b78830
GLRenderer: disable unused vertex attributes before rendering instead of after
2015-09-10 23:09:15 -04:00
Kirill Vainer
8fdc0f9c90
GLRenderer: avoid useless glActiveTexture calls
2015-09-10 23:08:50 -04:00
Kirill Vainer
f80364a8c2
GLRenderer: don't set depth function twice
2015-09-10 22:34:12 -04:00
Kirill Vainer
5845671409
GLRenderer: enable seamless cubemap globally
2015-09-10 22:33:08 -04:00
Kirill Vainer
edd183a2be
GLRenderer: fix texture update regression introduced in 9f3a145dd7bd083c21b302e0faaf46eddfd82237
2015-09-09 22:43:37 -04:00
Daniel Johansson
b84bd0d120
Merge remote-tracking branch 'upstream/master' into issue295
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Conflicts:
common.gradle
2015-09-08 09:25:29 +01:00
Kirill Vainer
148c78a943
GL: make lwjgl implementation classes final
2015-09-05 14:03:32 -04:00
Kirill Vainer
cb7d139488
GLSLCompat: support GLES compatibility
2015-09-05 13:56:28 -04:00
Kirill Vainer
616dadc498
Deprecate ColoredTextured.j3md
2015-09-03 09:46:34 -04:00
Daniel Johansson
c32ac172fb
Merge remote-tracking branch 'upstream/master'
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Conflicts:
jme3-core/src/main/java/com/jme3/light/AmbientLight.java
jme3-core/src/main/java/com/jme3/light/DirectionalLight.java
jme3-core/src/main/java/com/jme3/light/PointLight.java
jme3-core/src/main/java/com/jme3/light/SpotLight.java
2015-09-03 13:48:23 +01:00
Daniel Johansson
e9e4b4a122
Improved audio renderer information log message to include more information and to print out in a format consistent with the GL renderer information.
2015-09-03 13:32:06 +01:00
Nehon
2db5f773e0
Merge branch 'master' into PBRisComing
2015-08-29 12:57:13 +02:00
Nehon
168e1755ff
Added some more constructors to SpotLight and PointLight, also added javadoc to all lights constructors.
2015-08-29 12:56:26 +02:00
Rémy Bouquet
609d9a1832
Merge pull request #306 from mbenson/light-ctors
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More convenient light constructors
2015-08-29 11:00:12 +02:00
Daniel Johansson
8f77dca931
Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW.
2015-08-26 22:34:05 +01:00
Daniel Johansson
bf7643f06a
Merge remote-tracking branch 'upstream/master'
2015-08-26 22:29:56 +01:00
Kirill Vainer
5a863c6075
Matrix4f: simpler fromFrame() without matrix multiplication
2015-08-21 22:29:26 -04:00
Kirill Vainer
57d560244e
Transform: implement equals and hashCode
2015-08-21 22:26:26 -04:00
Kirill Vainer
1575e2a1d3
minor changes according to static analyzer
2015-08-21 22:24:51 -04:00
Kirill Vainer
a855915358
Bone: remove useless loadIdentity()
2015-08-21 20:38:35 -04:00
Nehon
d08ce630f9
Merge branch 'master' into PBRisComing
2015-08-15 10:38:55 +02:00
Kirill Vainer
d32226db10
GLRenderer: use #version 100 for GLSL ES shaders
2015-08-14 15:25:32 -04:00
Nehon
cefdabf3c6
Merge branch 'master' into PBRisComing
2015-08-13 20:43:56 +02:00
Nehon
b5c946ef02
Fixed LightProbe selection according to distance and bounds
2015-08-13 20:33:49 +02:00
Nehon
a35b499ee7
Big refactoring to how PBR is handled.
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- Introduced a new Light type : LightProbes that are lights holding Image based Lighting information that are sent to the shader. For now, only the closest LightProbe from a geometry is sent to the shader. This will be enhanced later as it's obviously not the best way to handle this.
- Added a LightProbeFactory for easy creation and rendering of LightPorbes and associated maps. The maps generation process can also be monitored through a Listener class.
- Added various utility classses for debuging purpose.
- Added a new test case for environment with multiple LightProbes.
- Adapted the previous test case to the new system.
2015-08-09 18:39:22 +02:00
Nehon
7b7c6951ad
Fixed worldLightList sorting when a light is added to a node.
2015-08-09 18:26:34 +02:00
Kirill Vainer
b7ab6d003e
build: separate full version from full name
2015-08-08 17:57:59 -04:00
Kirill Vainer
17887b1fb0
build: new build version info system
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* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
2015-08-08 17:35:05 -04:00
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
2015-08-08 09:27:49 +02:00
Nehon
a730da35b4
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
2015-08-08 09:26:55 +02:00
Nehon
fc0975c0cc
removed old implementation
2015-08-08 09:25:41 +02:00
Nehon
69f1677649
Moved PBR implementation
2015-08-08 09:25:09 +02:00
Daniel Johansson
7f2626af65
Merge remote-tracking branch 'upstream/master'
2015-08-07 15:44:27 +01:00
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
2015-08-07 08:34:11 +02:00
Matt Benson
25ca07d3d2
light constructors
2015-07-26 18:26:22 -05:00
Daniel Johansson
d319a7c5d3
Added unit test for J3MLoader to cover the new texture parameters available in #295 . Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies.
2015-07-20 11:22:16 +01:00
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
2015-07-18 17:47:40 -04:00
Nehon
4b1c61dec1
Merge branch 'master' into PBRisComing
2015-07-16 21:59:26 +02:00
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
2015-07-16 21:41:24 +02:00
Daniel Johansson
e33d2539ed
Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297
2015-07-15 13:08:36 +01:00
Daniel Johansson
d3da4a7266
Merge remote-tracking branch 'upstream/master'
2015-07-15 09:37:12 +01:00
Daniel Johansson
9059eb30e4
Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295
2015-07-14 22:28:13 +01:00
Nehon
9a3976ed50
Merge branch 'master' into PBRisComing
2015-07-14 09:44:43 +02:00