Daniel Johansson 
							
						 
					 
					
						
						
						
						
							
						
						
							9059eb30e4 
							
						 
					 
					
						
						
							
							Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This  resolves   #295  
						
						
						
						
					 
					
						2015-07-14 22:28:13 +01:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							95d5fdf9c5 
							
						 
					 
					
						
						
							
							Fixed issue  https://github.com/jMonkeyEngine/jmonkeyengine/issues/252  
						
						... 
						
						
						
						This was due to a bug in the code where triangle data were stored after calculation. 
						
						
					 
					
						2015-07-11 21:15:42 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							57dd2748e2 
							
						 
					 
					
						
						
							
							Tested if a joystick axis is not the nullAxis before assigning action to it.  
						
						
						
						
					 
					
						2015-07-10 21:28:42 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							34220640aa 
							
						 
					 
					
						
						
							
							Fixed how model bound were refreshed in BathNode : issue  https://github.com/jMonkeyEngine/jmonkeyengine/issues/275  
						
						
						
						
					 
					
						2015-07-06 19:01:00 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6d1ab7af65 
							
						 
					 
					
						
						
							
							Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.  
						
						... 
						
						
						
						Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5 
						
						
					 
					
						2015-07-05 23:43:38 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							2b8898b7b2 
							
						 
					 
					
						
						
							
							Here is the rest of last commit  
						
						
						
						
					 
					
						2015-07-04 19:05:57 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							dca050b96b 
							
						 
					 
					
						
						
							
							Added a protected modifier to getReceivers in Abstract shadow renderer  
						
						... 
						
						
						
						see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212  
						
						
					 
					
						2015-07-04 19:00:39 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							328966ba79 
							
						 
					 
					
						
						
							
							Merge pull request  #293  from davidB/david_materiel_no_render  
						
						... 
						
						
						
						add TechniqueDef.noRender 
						
						
					 
					
						2015-07-03 19:52:17 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							6d3377a2a8 
							
						 
					 
					
						
						
							
							Fixed Parallax without normal map in lighting.j3md  
						
						
						
						
					 
					
						2015-07-03 23:33:19 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							485af7cf2a 
							
						 
					 
					
						
						
							
							TextureFetch shader node now works with glgl1.5  
						
						
						
						
					 
					
						2015-07-03 22:58:42 +02:00 
						 
				 
			
				
					
						
							
							
								David Bernard 
							
						 
					 
					
						
						
						
						
							
						
						
							fe72dd67dd 
							
						 
					 
					
						
						
							
							add TechniqueDef.noRender  
						
						
						
						
					 
					
						2015-07-03 20:49:20 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							6312f1a813 
							
						 
					 
					
						
						
							
							Merge pull request  #287  from riccardobl/master  
						
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						Fix for ZipLocator and path with the root slash 
						
						
					 
					
						2015-06-20 13:47:46 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							37c572434c 
							
						 
					 
					
						
						
							
							Merge pull request  #277  from zzuegg/master  
						
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						Added GL_MAX_VERTEX_UNIFORM_COMPONENTS 
						
						
					 
					
						2015-06-20 13:42:37 -04:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							8d0c371796 
							
						 
					 
					
						
						
							
							Hopefully fixed  
						
						
						
						
					 
					
						2015-06-19 23:16:24 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							a8b3407b46 
							
						 
					 
					
						
						
							
							Removed empty lines  
						
						
						
						
					 
					
						2015-06-19 23:08:00 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							8cb2be60fe 
							
						 
					 
					
						
						
							
							Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop  
						
						
						
						
					 
					
						2015-06-19 22:26:12 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							4cd0c5bffb 
							
						 
					 
					
						
						
							
							Added MAX_VERTEX_UNIFORM_VECTORS constant  
						
						... 
						
						
						
						//untested however 
						
						
					 
					
						2015-06-19 22:22:40 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							43dc7345d0 
							
						 
					 
					
						
						
							
							Changed to VertexUniformVectors  
						
						
						
						
					 
					
						2015-06-19 22:21:56 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							b8fe36ed76 
							
						 
					 
					
						
						
							
							glsllib with macros to convert glsl 1.1 shaders to 1.5  
						
						
						
						
					 
					
						2015-06-18 23:00:17 -04:00 
						 
				 
			
				
					
						
							
							
								Riccardo Balbo 
							
						 
					 
					
						
						
						
						
							
						
						
							7fa735fdb1 
							
						 
					 
					
						
						
							
							Remove root slash from the asset path  
						
						
						
						
					 
					
						2015-06-18 16:26:36 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							e2d8fe8293 
							
						 
					 
					
						
						
							
							GLRenderer: support luminance / alpha textures in core profile  
						
						
						
						
					 
					
						2015-05-31 16:00:55 -04:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							14e4f2bfb3 
							
						 
					 
					
						
						
							
							Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS  
						
						
						
						
					 
					
						2015-05-24 16:12:28 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							46e4c21c2c 
							
						 
					 
					
						
						
							
							Added: GL_MAX_VERTEX_UNIFORM_COMPONENTS  
						
						
						
						
					 
					
						2015-05-24 16:09:41 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							611113c026 
							
						 
					 
					
						
						
							
							Merge branch 'master' of  https://github.com/zzuegg/jmonkeyengine  
						
						
						
						
					 
					
						2015-05-22 12:51:32 +02:00 
						 
				 
			
				
					
						
							
							
								zzuegg 
							
						 
					 
					
						
						
						
						
							
						
						
							afc8f3f1cd 
							
						 
					 
					
						
						
							
							Fixed SpotLight default inititalisation for invSpotRange  
						
						
						
						
					 
					
						2015-05-22 12:51:09 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							14c5304f27 
							
						 
					 
					
						
						
							
							Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash.  
						
						... 
						
						
						
						Also optimized the way glsl 150 texture vs texture2D is handled 
						
						
					 
					
						2015-05-12 21:15:14 +02:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							04f6b01d2e 
							
						 
					 
					
						
						
							
							Reverted commit  3f3ef99b86 
						
						... 
						
						
						
						as it was not valid and introducing another issue. 
						
						
					 
					
						2015-05-12 21:13:17 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							5002413e51 
							
						 
					 
					
						
						
							
							GLRenderer: fix wrap / filter modes  
						
						... 
						
						
						
						* They were not configured properly due to an old workaround 
						
						
					 
					
						2015-05-11 19:33:35 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							0dc77b4d6e 
							
						 
					 
					
						
						
							
							GLRenderer: remove commented out limits  
						
						
						
						
					 
					
						2015-05-11 19:32:48 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							31fc1d9ac6 
							
						 
					 
					
						
						
							
							GLRenderer: fix srgb warning logging  
						
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						Only complain about missing sRGB support if the user wants to enable it, not disable it. 
						
						
					 
					
						2015-05-08 11:09:20 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							3f3ef99b86 
							
						 
					 
					
						
						
							
							Fixed an issue where AA was not taken into account when using SSAO filter  
						
						
						
						
					 
					
						2015-05-08 11:18:27 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							554cfb8fab 
							
						 
					 
					
						
						
							
							GLRenderer: remove GL_APPLE_limited_npot  
						
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						That extension doesn't indicate NPOT support, just limited support same as on the level OpenGL ES 2.0. 
						
						
					 
					
						2015-05-07 11:10:32 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							f74ae990d4 
							
						 
					 
					
						
						
							
							Shadows: make sure to clear all buffers  
						
						
						
						
					 
					
						2015-05-04 16:57:35 -04:00 
						 
				 
			
				
					
						
							
							
								Nehon 
							
						 
					 
					
						
						
						
						
							
						
						
							91cf9e645c 
							
						 
					 
					
						
						
							
							BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types.  
						
						... 
						
						
						
						Added a utility method in GeometryBatchFactory to align the buffers of the subgraph. 
						
						
					 
					
						2015-05-04 20:29:50 +02:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							f8dd2542b1 
							
						 
					 
					
						
						
							
							AudioNode: disable reverb by default  
						
						
						
						
					 
					
						2015-05-03 20:25:20 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							b5d8fc2505 
							
						 
					 
					
						
						
							
							AbstractBox: make mesh static by default  
						
						
						
						
					 
					
						2015-05-03 20:24:52 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							7057f9a1b7 
							
						 
					 
					
						
						
							
							SkeletonControl: enable HW skinning by default  
						
						
						
						
					 
					
						2015-05-03 20:22:45 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							0eb8cbfc6c 
							
						 
					 
					
						
						
							
							StatsView: fix darken effect due to earlier change  
						
						
						
						
					 
					
						2015-05-03 16:07:50 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							0178029782 
							
						 
					 
					
						
						
							
							Example to show character model cloning / export  
						
						
						
						
					 
					
						2015-05-03 16:02:25 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							b4baaadc79 
							
						 
					 
					
						
						
							
							JmeExporter: remove useless return  
						
						
						
						
					 
					
						2015-05-03 15:59:32 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							17bf0f8ab3 
							
						 
					 
					
						
						
							
							SkeletonControl:  fix   #207  
						
						
						
						
					 
					
						2015-05-03 15:52:31 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							6760771b20 
							
						 
					 
					
						
						
							
							SPLighting: vertex lighting fixes  
						
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						- remove useless varyings
 - fix alpha from diffuse color 
						
						
					 
					
						2015-05-03 15:22:29 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							886bbc08b0 
							
						 
					 
					
						
						
							
							MipMapGenerator: perform scaling in sRGB  
						
						... 
						
						
						
						- Incorrect, but faster. In most cases where it is used, gamma correct pipeline isn't used and performance is of higher priority than quality. 
						
						
					 
					
						2015-05-03 15:19:30 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							a43a405ca1 
							
						 
					 
					
						
						
							
							StatsView: render as single object  
						
						
						
						
					 
					
						2015-05-03 15:01:03 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							ed61979825 
							
						 
					 
					
						
						
							
							GLRenderer: resize images to POT if needed  
						
						... 
						
						
						
						E.g. when using NPOT textures on iOS with mipmapping. 
						
						
					 
					
						2015-05-02 15:57:10 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							4aa32cd016 
							
						 
					 
					
						
						
							
							MipMapGen: resize to nearest power of 2 in both dimensions  
						
						... 
						
						
						
						Before it was selecting the largest dimension, but OpenGL does not have such requirement. 
						
						
					 
					
						2015-05-02 15:53:57 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							682b1f5b58 
							
						 
					 
					
						
						
							
							MipMapGenerator: add generator that uses raster  
						
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						The one that uses AWT will be deprecated soon 
						
						
					 
					
						2015-05-02 15:28:26 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							f2e0a15edb 
							
						 
					 
					
						
						
							
							AssetConfig: remove duplicates from Desktop.cfg  
						
						
						
						
					 
					
						2015-05-02 15:26:16 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							02c997b165 
							
						 
					 
					
						
						
							
							Image: remove efficient state field  
						
						
						
						
					 
					
						2015-05-02 15:25:07 -04:00 
						 
				 
			
				
					
						
							
							
								Kirill Vainer 
							
						 
					 
					
						
						
						
						
							
						
						
							e29988e30c 
							
						 
					 
					
						
						
							
							Image: fix cloning for last texture state  
						
						
						
						
					 
					
						2015-05-02 15:24:22 -04:00