Commit Graph

5205 Commits (8fdc0f9c904c28717a7bfe4529f82bc40df79489)
 

Author SHA1 Message Date
Michael Zuegg 4e8ed1c346 Merge pull request #4 from jMonkeyEngine/master 10 years ago
Maselbas 5de3163fb8 Bullet RigidBody : removed commented code 10 years ago
Maselbas 3780061863 Bullet PhysicsRididBody : compile time error fix 10 years ago
Maselbas 878f2cbbbc Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation 10 years ago
Maselbas 258fee5753 SDK SceneComposer : refactor and cleaner code, more functional code and less sides effects 10 years ago
Maselbas 07fcde3b73 SDK SceneComposer : the DeleteShortcut cannot be activated if an other shortcut is already active 10 years ago
normen f6a2452ad0 Merge pull request #273 from Dokthar/scenecomposer/master 10 years ago
Maselbas 97e1cf8cf3 SDK SceneComposer : added comments in the ShortCutManager 10 years ago
Maselbas bbca035a43 SDK SceneComposer : all shortcuts tool are now outside of the selectTool, 10 years ago
Maselbas e9b1972aca SDK SceneComposer : clean up in the RotateTool, changed the name of the UndoableSceneEdit 10 years ago
Maselbas 1f4ee34de8 SDK SceneComposer : add Rotate and Scale Shortcut, plus done some clean up into the MoveShorcut 10 years ago
Maselbas 6ef33e4c10 SDK SceneComposer : added UndoRedo for the MoveShortcut 10 years ago
Maselbas fb44f5fb7b SDK SceneComposer : Added the new Move Shortcut, you can use this shortcut with all others tools 10 years ago
Maselbas e27b8a5739 SDK SceneComposer : bugfix in the ShortcutManager, prevent from setting the currentShorcut to NULL when there are no new activable shortcuts 10 years ago
Maselbas 92ab8b8060 SDK SceneComposer : small modifications on the PickManager, now the camera rotation isn't cloned so it's no more necessary to update the rotation before the updataPick() 10 years ago
Alrik b133dc4c47 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago
Nehon 14c5304f27 Fixed defines tests in multisample.glsllib so that one can have a single sampled beck buffer and a multisampled depth buffer without having the shader to crash. 10 years ago
Nehon 04f6b01d2e Reverted commit 3f3ef99b86 10 years ago
Kirill Vainer 5002413e51 GLRenderer: fix wrap / filter modes 10 years ago
Kirill Vainer 0dc77b4d6e GLRenderer: remove commented out limits 10 years ago
Kirill Vainer 5c35b9bb22 Renderer: delete deprecated renderers 10 years ago
Paul Speed 9a8aa3b394 Prevent an NPE for null parameter arrays. 10 years ago
Maselbas f6b7c3819a SDK SceneComposer : added abstract ShortcutTool class that extends SceneEditTool 10 years ago
Alrik dba5c2e8fb Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 years ago
Kirill Vainer 31fc1d9ac6 GLRenderer: fix srgb warning logging 10 years ago
Nehon ec7432c90c Added a graddle.properties to je jme-examples project with an override of buildJavaDoc to false, to not generate the javadoc when building from jme-examples 10 years ago
Nehon 3f3ef99b86 Fixed an issue where AA was not taken into account when using SSAO filter 10 years ago
jmekaelthas 64ba4794e4 Bugfix: fixed a bug that occured for some users during logging out the 10 years ago
Kirill Vainer 554cfb8fab GLRenderer: remove GL_APPLE_limited_npot 10 years ago
Kirill Vainer fe057130a4 jme3-android-examples: fix incorrect dependency 10 years ago
Kirill Vainer 58aed8be23 Gradle: dont build android examples by default 10 years ago
Kirill Vainer bea1601994 jme3-android-examples: add project for android examples 10 years ago
Kirill Vainer 9e4360cd6a Bullet-Native: update windows natives 10 years ago
Kirill Vainer f74ae990d4 Shadows: make sure to clear all buffers 10 years ago
Kirill Vainer f733b69f9f Gradle: minor cleanup to build.gradle 10 years ago
Nehon 91cf9e645c BatchNode safe catch of a crash when the batch node geoms don't have the same buffer types. 10 years ago
Kirill Vainer f8dd2542b1 AudioNode: disable reverb by default 10 years ago
Kirill Vainer b5d8fc2505 AbstractBox: make mesh static by default 10 years ago
Kirill Vainer 7057f9a1b7 SkeletonControl: enable HW skinning by default 10 years ago
Kirill Vainer 0eb8cbfc6c StatsView: fix darken effect due to earlier change 10 years ago
Kirill Vainer 0178029782 Example to show character model cloning / export 10 years ago
Kirill Vainer b4baaadc79 JmeExporter: remove useless return 10 years ago
Kirill Vainer 17bf0f8ab3 SkeletonControl: fix #207 10 years ago
Kirill Vainer 6760771b20 SPLighting: vertex lighting fixes 10 years ago
Kirill Vainer 886bbc08b0 MipMapGenerator: perform scaling in sRGB 10 years ago
Kirill Vainer a43a405ca1 StatsView: render as single object 10 years ago
Kirill Vainer ed61979825 GLRenderer: resize images to POT if needed 10 years ago
Kirill Vainer 4aa32cd016 MipMapGen: resize to nearest power of 2 in both dimensions 10 years ago
Kirill Vainer 682b1f5b58 MipMapGenerator: add generator that uses raster 10 years ago
Kirill Vainer 55d3a5dd15 UnshadedArray: does not require gpu shader extension 10 years ago