jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
2015-07-21 22:23:15 +02:00
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
2015-07-20 18:31:50 +02:00
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
2015-07-19 21:04:54 +02:00
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
2015-07-19 20:46:03 +02:00
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
2015-07-18 17:47:40 -04:00
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
2015-07-17 13:46:06 +02:00
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
2015-07-16 21:41:24 +02:00
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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SDK SceneComposer : smalls changes and cleaner code
2015-07-16 21:39:11 +02:00
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
2015-07-15 23:55:33 +02:00
Nehon
129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
2015-07-14 09:43:49 +02:00
Kirill Vainer
cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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add GL3 support for Unshaded and MRT (v2)
2015-07-13 16:44:44 -04:00
Nehon
c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
2015-07-12 20:43:54 +02:00
Nehon
95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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This was due to a bug in the code where triangle data were stored after calculation.
2015-07-11 21:15:42 +02:00
Nehon
57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
2015-07-10 21:28:42 +02:00
Nehon
34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
2015-07-06 19:01:00 +02:00
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:43:38 +02:00
David Bernard
568ee09d17
add GLSL150 compatible Unshaded
2015-07-05 20:06:07 +02:00
David Bernard
704c3f1a10
enable MRT on gl3
2015-07-05 11:39:55 +02:00
Nehon
2b8898b7b2
Here is the rest of last commit
2015-07-04 19:05:57 +02:00
Nehon
dca050b96b
Added a protected modifier to getReceivers in Abstract shadow renderer
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see issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/212
2015-07-04 19:00:39 +02:00
Rémy Bouquet
9883a18d85
Update CONTRIBUTING.md
2015-07-04 18:58:12 +02:00
Kirill Vainer
328966ba79
Merge pull request #293 from davidB/david_materiel_no_render
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add TechniqueDef.noRender
2015-07-03 19:52:17 -04:00
Nehon
6d3377a2a8
Fixed Parallax without normal map in lighting.j3md
2015-07-03 23:33:19 +02:00
Nehon
485af7cf2a
TextureFetch shader node now works with glgl1.5
2015-07-03 22:58:42 +02:00
David Bernard
fe72dd67dd
add TechniqueDef.noRender
2015-07-03 20:49:20 +02:00
Kirill Vainer
9226299a87
Merge pull request #290 from AlrikG/ImproveCompressedSerialization
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Improve compressed serialization
2015-06-30 22:29:48 -04:00
jmekaelthas
b0e751c81a
Bugfix: avoiding infinite loops while applying constraints.
2015-06-28 15:48:49 +02:00
jmekaelthas
2d9a1b8737
Bugfix: include all bones in the chain of the IK constraint if the
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specified chain length is zero.
2015-06-28 15:48:11 +02:00
jmekaelthas
483156f2ba
Improvement: Inverse Kinematics now breaks the iteration if the computed
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angle change drops below some minimal level.
2015-06-28 15:11:04 +02:00
kaelthas
4992eba850
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-06-22 18:42:54 +02:00
kaelthas
4cec908a50
Inverse Kinematics: several minor memory and CPU optimisations.
2015-06-22 18:41:53 +02:00
AlrikG
7b6a742f0f
Update GZIPSerializer.java
2015-06-22 17:12:12 +02:00
AlrikG
2cf7d9eb5a
Update GZIPSerializer.java
2015-06-22 17:11:50 +02:00
Alrik
1eedfa5a5f
- fix GZIP and ZIP serializer copying the whole temporary buffer instead
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of only the part where the data was written.
2015-06-22 17:04:50 +02:00
Alrik
4c5850bf00
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
2015-06-22 16:54:22 +02:00
Rémy Bouquet
b4b5b19fe3
Merge pull request #289 from ChristianGaertner/patch-1
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[Nifty-GUI] Using java logger, instead of stdout
2015-06-22 15:23:03 +02:00
Christian Gärtner
97a2f58be7
[Nifty-GUI] Using java logger, instead of stdout
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Replaced call to System.out.println() with proper logging call.
2015-06-22 13:59:11 +02:00
Kirill Vainer
c39abf48de
Travis-CI: enable releases
2015-06-20 15:59:45 -04:00
Kirill Vainer
5a1faac629
Travis-CI: create zip dist as part of build
2015-06-20 14:37:01 -04:00
Kirill Vainer
86900c9d09
Travis-CI: Try to fix notifications
2015-06-20 14:28:41 -04:00
Kirill Vainer
6312f1a813
Merge pull request #287 from riccardobl/master
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Fix for ZipLocator and path with the root slash
2015-06-20 13:47:46 -04:00
Kirill Vainer
37c572434c
Merge pull request #277 from zzuegg/master
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Added GL_MAX_VERTEX_UNIFORM_COMPONENTS
2015-06-20 13:42:37 -04:00
zzuegg
8d0c371796
Hopefully fixed
2015-06-19 23:16:24 +02:00
zzuegg
a8b3407b46
Removed empty lines
2015-06-19 23:08:00 +02:00
zzuegg
0bd51d67e1
Merge remote-tracking branch 'origin/master' into GameOfGodsJme
2015-06-19 23:07:44 +02:00
zzuegg
1e0468bdbe
Removed empty lines
2015-06-19 23:07:28 +02:00
zzuegg
8cb2be60fe
Added a switch to use VECTORS on GLES and COMPONENTS/4 on Desktop
2015-06-19 22:26:12 +02:00
zzuegg
4cd0c5bffb
Added MAX_VERTEX_UNIFORM_VECTORS constant
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//untested however
2015-06-19 22:22:40 +02:00
zzuegg
43dc7345d0
Changed to VertexUniformVectors
2015-06-19 22:21:56 +02:00
Kirill Vainer
b8fe36ed76
glsllib with macros to convert glsl 1.1 shaders to 1.5
2015-06-18 23:00:17 -04:00