Stephen Gold
9e532009da
fix for issue #1037 (TestHoveringTank hull-shape performance issue)
2019-04-12 23:03:56 -07:00
Stephen Gold
8a4e5e1177
fix issue #1060 : bt32BitAxisSweep3 not implemented
2019-04-12 11:10:44 -07:00
Riccardo Balbo
2bbf784c96
fix issue #1029 , integrate PR #1031
...
* Use gContactStartedCallback instead of gContactProcessedCallback to detect collision events. ( fix for #1029 )
* Fix Conversion loses qualifiers
2019-03-04 14:01:08 -08:00
Stephen Gold
cf33c3c2dd
implement setContactResponse(boolean) for PhysicsRigidBody (issue #964 ) ( #966 )
...
partial
2018-12-08 00:07:44 -08:00
Stephen Gold
e9069a0276
PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build ( #963 )
...
* Edit gradle.properties to trigger a rebuild
* PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build
2018-12-01 19:00:00 -08:00
Stephen Gold
d3e7d20374
upgrade native Bullet to v2.87, which should fix issue #877
2018-11-30 16:12:07 -08:00
Stephen Gold
8f26a3cc3f
tests and fixes for issues #918 and #919
2018-09-30 12:58:45 -07:00
Stephen Gold
618337a81d
fix for issue #913
2018-09-28 09:08:56 -07:00
Stephen Gold
dc4189afc3
test case and fix for issue #911
2018-09-26 19:50:26 -07:00
Stephen Gold
570e4850ea
rm auto-generated C++ headers from repo, rm unzipped files during clean
2018-09-06 09:23:54 -07:00
Kai Boernert
6dddb6d418
added missing header function
2017-08-31 21:39:54 +02:00
Kai Boernert
96b355e38c
added inertia manipulating methods
2017-08-31 21:39:54 +02:00
Riccardo Balbo
af60797efd
Update to bullet 2.86.1 ( #698 )
2017-08-31 21:39:54 +02:00
Dennis
02bc779866
Update com_jme3_bullet_objects_PhysicsRigidBody.cpp ( #702 )
...
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
From docu here: http://www.bulletphysics.org/mediawiki-1.5.8/index.php/Activation_States
..
ACTIVE_TAG
Means active so that the object having the state could be moved in a step simulation. This is the "normal" state for an object to be in. Use btCollisionObject::activate() to activate an object, not btCollisionObject::setActivationState(ACTIVATE_TAG), or it may get disabled again right away, as the deactivation timer has not been reset.
..
* Update com_jme3_bullet_objects_PhysicsRigidBody.cpp
Settin RigidBody kinematic and then back dynamic will leave activation state to disabled causing the object never fall to sleep.
2017-08-31 21:39:54 +02:00
MeFisto94
0587c84527
Triggering a Native Physics build
2017-01-19 18:16:29 +01:00
Kirill Vainer
17d7134e2d
bullet: enable upload for linux/mac
2016-12-10 14:05:05 -05:00
Kirill Vainer
1e15fe0f44
bullet: test mac native upload
2016-12-10 13:53:46 -05:00
Kirill Vainer
1e06ad091a
upload_native: final check
2016-11-27 14:38:38 -05:00
Kirill Vainer
f60ffcc967
upload_native: final check
2016-11-27 14:32:21 -05:00
Kirill Vainer
3cdb7fd928
bullet-native: move generate headers task
2016-11-27 12:59:59 -05:00
empirephoenix
46891b32c6
Merge pull request #510 from bertleft/master
...
Bugfix: Native Point2PointJoint.createJoint() incorrectly allocates btHingeConstraint
2016-07-26 16:38:17 +02:00
Riccardo Balbo
e602ed651a
Remove commented/unused code.
2016-07-26 15:12:13 +02:00
Riccardo Balbo
7f87a92c72
Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.
2016-07-13 17:20:48 +02:00
Kai Boernert
22db3212e1
Finally fixing this
...
https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t=
Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
2016-06-13 13:06:35 +02:00
Albert Santos
03318a6766
Fixed Point2PointJoint.createJoint() incorrectly creating btHingeConstraint
...
Replaced it with btPoint2PointConstraint.
2016-06-12 09:47:34 -04:00
Kirill Vainer
3078f2ad22
Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo
...
Fix GImpact passing through other shapes.
2016-05-04 13:50:47 -04:00
Riccardo Balbo
eee51f39f9
Add GImpact collision algorithm to physics spaces
2016-04-29 14:33:13 +02:00
Kirill Vainer
185eb7b6e5
Merge pull request #481 from riccardobl/fix_setAdamping_bulletnative
...
Fix for setAngularDamping / bullet native.
2016-04-23 15:28:34 -04:00
Kirill Vainer
34df2ebabf
native bullet: hide unexported symbols
2016-04-22 00:23:50 -04:00
Riccardo Balbo
d2c608c788
Fix for setAngularDamping / bullet native.
2016-04-21 18:33:50 +02:00
Fadorico
ef626b0959
Fixed group collision check in native broadphase
2016-03-23 02:37:03 -04:00
Kirill Vainer
3412c0cf2b
Merge pull request #361 from Dokthar/bullet_RigidBody
...
GImpactCollisionShape : fix for #188 , added updateBound()
2015-10-06 19:12:37 -04:00
Dokthar
06d6f08616
GImpactCollisionShape : fix for #188 , added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method)
2015-10-06 19:54:40 +02:00
Kirill Vainer
86439c2c2b
native bullet: fix JNI crash in ray / sweep test
...
Method return type does not match call function return type
2015-09-11 13:51:48 -04:00
Maselbas
5de3163fb8
Bullet RigidBody : removed commented code
2015-05-18 22:36:45 +02:00
Maselbas
3780061863
Bullet PhysicsRididBody : compile time error fix
2015-05-18 00:34:42 +02:00
Maselbas
878f2cbbbc
Bullet PhysicsRigigBody : added set/getAngularFactor(Vector3f) and set/getLinearFactor(Vector3f), these methods are usefull for locking axis translations or rotation
2015-05-17 20:40:25 +02:00
Kirill Vainer
cd1d145005
PhysicsSpace: add method to set solver iterations
...
Thanks to Seppes (see thread: http://hub.jmonkeyengine.org/t/how-to-access-native-bullets-constraintsolver-numiterations )
2015-04-27 19:03:43 -04:00
shadowislord
fe7f30d5ec
Native SweepTest: fix formatting
2015-03-28 13:17:16 -04:00
rainmantsr
31835366b2
Add: sweepTest to jme3-bullet-native
2015-03-27 20:37:23 +01:00
Normen Hansen
6d0a5604c6
- fix pointer bug in native bullet addResult collision code (collision code still needs a rework)
2015-01-13 20:05:34 +01:00
Normen Hansen
a16857c8f4
switch to gradle layout
2014-03-21 02:32:11 +01:00