- fix pointer bug in native bullet addResult collision code (collision code still needs a rework)
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32f4245aff
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@ -448,7 +448,7 @@ extern "C" {
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}
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m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
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jmeBulletUtil::addResult(env, resultlist, m_hitNormalWorld, m_hitPointWorld, rayResult.m_hitFraction, rayResult.m_collisionObject);
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jmeBulletUtil::addResult(env, resultlist, &m_hitNormalWorld, &m_hitPointWorld, rayResult.m_hitFraction, rayResult.m_collisionObject);
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return 1.f;
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}
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@ -307,12 +307,12 @@ void jmeBulletUtil::convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out)
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}
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}
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void jmeBulletUtil::addResult(JNIEnv* env, jobject resultlist, btVector3 hitnormal, btVector3 m_hitPointWorld, btScalar m_hitFraction, const btCollisionObject* hitobject) {
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void jmeBulletUtil::addResult(JNIEnv* env, jobject resultlist, btVector3* hitnormal, btVector3* m_hitPointWorld, btScalar m_hitFraction, const btCollisionObject* hitobject) {
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jobject singleresult = env->AllocObject(jmeClasses::PhysicsRay_Class);
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jobject hitnormalvec = env->AllocObject(jmeClasses::Vector3f);
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convert(env, const_cast<btVector3*> (&hitnormal), hitnormalvec);
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convert(env, hitnormal, hitnormalvec);
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jmeUserPointer *up1 = (jmeUserPointer*) hitobject -> getUserPointer();
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env->SetObjectField(singleresult, jmeClasses::PhysicsRay_normalInWorldSpace, hitnormalvec);
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@ -45,7 +45,7 @@ public:
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static void convert(JNIEnv* env, const btMatrix3x3* in, jobject out);
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static void convertQuat(JNIEnv* env, jobject in, btMatrix3x3* out);
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static void convertQuat(JNIEnv* env, const btMatrix3x3* in, jobject out);
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static void addResult(JNIEnv* env, jobject resultlist, const btVector3 hitnormal,const btVector3 m_hitPointWorld,const btScalar m_hitFraction,const btCollisionObject* hitobject);
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static void addResult(JNIEnv* env, jobject resultlist, btVector3* hitnormal, btVector3* m_hitPointWorld,const btScalar m_hitFraction,const btCollisionObject* hitobject);
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private:
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jmeBulletUtil(){};
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~jmeBulletUtil(){};
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