Bullet: Remove multithread support that is not available anymore. And was never used by the engine in the first place.

define_list_fix
Riccardo Balbo 9 years ago
parent e5747c2faa
commit 7f87a92c72
  1. 102
      jme3-bullet-native/src/native/cpp/jmePhysicsSpace.cpp
  2. 22
      jme3-bullet-native/src/native/cpp/jmePhysicsSpace.h

@ -66,41 +66,41 @@ void jmePhysicsSpace::stepSimulation(jfloat tpf, jint maxSteps, jfloat accuracy)
dynamicsWorld->stepSimulation(tpf, maxSteps, accuracy);
}
btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
#ifdef _WIN32
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
threadSupport->startSPU();
#elif defined (USE_PTHREADS)
PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
SolverlsMemoryFunc, maxNumThreads);
PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
threadSupport->startSPU();
#else
SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
threadSupport->startSPU();
#endif
return threadSupport;
}
// btThreadSupportInterface* jmePhysicsSpace::createSolverThreadSupport(int maxNumThreads) {
// #ifdef _WIN32
// Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", SolverThreadFunc, SolverlsMemoryFunc, maxNumThreads);
// Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
// threadSupport->startSPU();
// #elif defined (USE_PTHREADS)
// PosixThreadSupport::ThreadConstructionInfo constructionInfo("collision", SolverThreadFunc,
// SolverlsMemoryFunc, maxNumThreads);
// PosixThreadSupport* threadSupport = new PosixThreadSupport(constructionInfo);
// threadSupport->startSPU();
// #else
// SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", SolverThreadFunc, SolverlsMemoryFunc);
// SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
// threadSupport->startSPU();
// #endif
// return threadSupport;
// }
btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
#ifdef _WIN32
Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
threadSupport->startSPU();
#elif defined (USE_PTHREADS)
PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
createCollisionLocalStoreMemory, maxNumThreads);
PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
threadSupport->startSPU();
#else
SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
threadSupport->startSPU();
#endif
return threadSupport;
}
// btThreadSupportInterface* jmePhysicsSpace::createDispatchThreadSupport(int maxNumThreads) {
// #ifdef _WIN32
// Win32ThreadSupport::Win32ThreadConstructionInfo threadConstructionInfo("solverThreads", processCollisionTask, createCollisionLocalStoreMemory, maxNumThreads);
// Win32ThreadSupport* threadSupport = new Win32ThreadSupport(threadConstructionInfo);
// threadSupport->startSPU();
// #elif defined (USE_PTHREADS)
// PosixThreadSupport::ThreadConstructionInfo solverConstructionInfo("solver", processCollisionTask,
// createCollisionLocalStoreMemory, maxNumThreads);
// PosixThreadSupport* threadSupport = new PosixThreadSupport(solverConstructionInfo);
// threadSupport->startSPU();
// #else
// SequentialThreadSupport::SequentialThreadConstructionInfo tci("solverThreads", processCollisionTask, createCollisionLocalStoreMemory);
// SequentialThreadSupport* threadSupport = new SequentialThreadSupport(tci);
// threadSupport->startSPU();
// #endif
// return threadSupport;
// }
void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ, jfloat maxX, jfloat maxY, jfloat maxZ, jint broadphaseId, jboolean threading) {
// collision configuration contains default setup for memory, collision setup
@ -140,23 +140,23 @@ void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ,
btCollisionDispatcher* dispatcher;
btConstraintSolver* solver;
// use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
if (threading) {
btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
} else {
// if (threading) {
// btThreadSupportInterface* dispatchThreads = createDispatchThreadSupport(4);
// dispatcher = new SpuGatheringCollisionDispatcher(dispatchThreads, 4, collisionConfiguration);
// dispatcher->setDispatcherFlags(btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION);
// } else {
dispatcher = new btCollisionDispatcher(collisionConfiguration);
}
// }
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
if (threading) {
btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
solver = new btParallelConstraintSolver(solverThreads);
} else {
// if (threading) {
// btThreadSupportInterface* solverThreads = createSolverThreadSupport(4);
// solver = new btParallelConstraintSolver(solverThreads);
// } else {
solver = new btSequentialImpulseConstraintSolver;
}
// }
//create dynamics world
btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
@ -164,12 +164,12 @@ void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ,
dynamicsWorld->setWorldUserInfo(this);
//parallel solver requires the contacts to be in a contiguous pool, so avoid dynamic allocation
if (threading) {
world->getSimulationIslandManager()->setSplitIslands(false);
world->getSolverInfo().m_numIterations = 4;
world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
world->getDispatchInfo().m_enableSPU = true;
}
// if (threading) {
// world->getSimulationIslandManager()->setSplitIslands(false);
// world->getSolverInfo().m_numIterations = 4;
// world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
// world->getDispatchInfo().m_enableSPU = true;
// }
broadphase->getOverlappingPairCache()->setInternalGhostPairCallback(new btGhostPairCallback());

@ -36,15 +36,15 @@
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletDynamics/Character/btKinematicCharacterController.h"
#ifdef _WIN32
#include "BulletMultiThreaded/Win32ThreadSupport.h"
#else
#include "BulletMultiThreaded/PosixThreadSupport.h"
#endif
#include "BulletMultiThreaded/btParallelConstraintSolver.h"
#include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
#include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
#include "BulletMultiThreaded/SequentialThreadSupport.h"
// #ifdef _WIN32
// #include "BulletMultiThreaded/Win32ThreadSupport.h"
// #else
// #include "BulletMultiThreaded/PosixThreadSupport.h"
// #endif
// #include "BulletMultiThreaded/btParallelConstraintSolver.h"
// #include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
// #include "BulletMultiThreaded/SpuCollisionTaskProcess.h"
// #include "BulletMultiThreaded/SequentialThreadSupport.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@ -59,8 +59,8 @@ private:
JavaVM* vm;
btDynamicsWorld* dynamicsWorld;
jobject javaPhysicsSpace;
btThreadSupportInterface* createSolverThreadSupport(int);
btThreadSupportInterface* createDispatchThreadSupport(int);
// btThreadSupportInterface* createSolverThreadSupport(int);
// btThreadSupportInterface* createDispatchThreadSupport(int);
void attachThread();
public:
jmePhysicsSpace(){};

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