Finally fixing this

https://hub.jmonkeyengine.org/t/jmonkey-3-1-native-bullet-bug/33595/3
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=12158&f=9&t=

Signed-off-by: Kai Boernert <kai-boernert@visiongamestudios.de>
This commit is contained in:
Kai Boernert 2016-06-13 13:06:35 +02:00
parent 65164e2075
commit 22db3212e1

View File

@ -52,7 +52,9 @@ extern "C" {
btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId);
btCollisionShape* shape = reinterpret_cast<btCollisionShape*>(shapeId);
btVector3 localInertia = btVector3();
shape->calculateLocalInertia(mass, localInertia);
if(mass > 0){
shape->calculateLocalInertia(mass, localInertia);
}
btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
body->setUserPointer(NULL);
return reinterpret_cast<jlong>(body);