A complete 3D game development suite written purely in Java.
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jmonkeyengine/jme3-bullet-native/src/native/cpp
Riccardo Balbo 2bbf784c96 fix issue #1029, integrate PR #1031 6 years ago
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fake_win32 native bullet: hide unexported symbols 9 years ago
com_jme3_bullet_PhysicsSpace.cpp PhysicsSpace.cpp: whitespace changes to trigger an AppVeyor build (#963) 6 years ago
com_jme3_bullet_collision_PhysicsCollisionEvent.cpp Update to bullet 2.86.1 (#698) 7 years ago
com_jme3_bullet_collision_PhysicsCollisionObject.cpp implement setContactResponse(boolean) for PhysicsRigidBody (issue #964) (#966) 6 years ago
com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp GImpactCollisionShape : fix for #188, added a call to updateBound() in native jni binding, just after creating the shape, (native createShape() method) 9 years ago
com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_HullCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_ConeJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_HingeJoint.cpp upgrade native Bullet to v2.87, which should fix issue #877 6 years ago
com_jme3_bullet_joints_PhysicsJoint.cpp fix for issue #913 6 years ago
com_jme3_bullet_joints_Point2PointJoint.cpp tests and fixes for issues #918 and #919 6 years ago
com_jme3_bullet_joints_SixDofJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_SixDofSpringJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_SliderJoint.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp switch to gradle layout 11 years ago
com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp tests and fixes for issues #918 and #919 6 years ago
com_jme3_bullet_objects_PhysicsCharacter.cpp Update to bullet 2.86.1 (#698) 7 years ago
com_jme3_bullet_objects_PhysicsGhostObject.cpp switch to gradle layout 11 years ago
com_jme3_bullet_objects_PhysicsRigidBody.cpp test case and fix for issue #911 6 years ago
com_jme3_bullet_objects_PhysicsVehicle.cpp switch to gradle layout 11 years ago
com_jme3_bullet_objects_VehicleWheel.cpp switch to gradle layout 11 years ago
com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp switch to gradle layout 11 years ago
com_jme3_bullet_util_DebugShapeFactory.cpp switch to gradle layout 11 years ago
com_jme3_bullet_util_NativeMeshUtil.cpp switch to gradle layout 11 years ago
jmeBulletUtil.cpp native bullet: fix JNI crash in ray / sweep test 9 years ago
jmeBulletUtil.h Native SweepTest: fix formatting 10 years ago
jmeClasses.cpp Fixed group collision check in native broadphase 9 years ago
jmeClasses.h Fixed group collision check in native broadphase 9 years ago
jmeMotionState.cpp switch to gradle layout 11 years ago
jmeMotionState.h switch to gradle layout 11 years ago
jmePhysicsSpace.cpp fix issue #1029, integrate PR #1031 6 years ago
jmePhysicsSpace.h fix issue #1029, integrate PR #1031 6 years ago