6746 Commits

Author SHA1 Message Date
Riccardo Balbo
f12d7e4e60 Fix AudioNode issues when using velocityFromTranslation and small refactoring (#875)
* Fix AudioNode issues when using velocityFromTranslation and small refactoring

* Fix audionode fix
2018-09-06 12:42:49 -07:00
travis-ci
9c949891b0 [ci skip] bullet: update osx natives 2018-09-06 16:32:13 +00:00
appveyor
34126f25e4 [ci skip] bullet: update windows natives 2018-09-06 16:28:41 +00:00
Stephen Gold
570e4850ea rm auto-generated C++ headers from repo, rm unzipped files during clean 2018-09-06 09:23:54 -07:00
Stephen Gold
694232e269 use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4 2018-09-04 10:05:16 -07:00
Stephen Gold
40f6a7cc7a avoid JDK10 so Travis CI can succeed 2018-09-01 11:03:19 -07:00
Stephen Gold
ac182e38d5 add a test for JME issue #877 2018-08-30 15:23:07 -07:00
Riccardo Balbo
087197aff4 Fix bullet skipping enqueued tasks - #867 2018-08-25 18:57:46 -07:00
Stephen Gold
2d6aa15526 correct a typographical error in JavaDoc 2018-08-22 17:02:29 -07:00
Toni Helenius
bbcb8c5701 Feature 871 (#873)
* Update LWJGL to 3.1.6

* Change LinkedLists to ArrayDeques

* Call glfwTerminate & set NULL error callback on destroy

fixes crash when context is re-created
2018-07-17 11:42:26 +02:00
Kirill Vainer
d57c362ec3 build javadoc by default 2018-05-21 21:43:28 -04:00
Nehon
6b2af9917b Fixes post shadows compilation issue on android 2018-05-18 23:55:36 +02:00
TehLeo
c72b73ee8b Added Texture Formats R16F, R32F, RG16F, RG32F. (#839) 2018-05-18 08:37:59 +02:00
joliver82
c49a0dc54d Update GLImageFormats.java 2018-05-18 08:35:05 +02:00
Rémy Bouquet
266d8b0828 Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support 2018-05-18 08:30:07 +02:00
Nehon
302e746a94 Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String 2018-05-01 09:15:39 +02:00
oualid
c0cdf75603 replace addState() with attach() in the javadoc 2018-04-26 21:19:14 +02:00
b00nation
0d5f18c3a8 Update MaterialDebugAppState.java
I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
dd561a0c5b Reworked the TestBlendEquations example (#848) 2018-04-25 14:34:58 +02:00
theMinka
cd7c60cc59 Fixes handling of blend equations and factors in GLRenderer (#848)
* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc Updated deprecation documentation 2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e Fixes an issue where light probes were used in phong lighting 2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f Moved the render probe function in PBR.glsllib 2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae Fixes an issue with animation speed being wrongly applied 2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370 Fix a typo which made pbr shader fail to compile 2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653 Deletes obsolete TestPBREnv test 2018-04-17 15:50:57 +02:00
Nehon
83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 2018-04-17 15:23:56 +02:00
Nehon
824e99c96e Fixes attachement node when model ignore transforms 2018-04-02 09:36:29 +02:00
Nehon
9df4449f49 Adds animation mask to the animation system 2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549 fix JME issue #742 (attachment nodes for ignoreTransform geometries) 2018-03-30 18:54:59 -07:00
Nehon
a463f5515a Negative speed now plays an animation backwards 2018-03-26 06:29:53 +02:00
Paul Speed
7ded33051c Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
to set the speed and stuff.
2018-03-25 15:13:24 -04:00
Nehon
6b864f2d72 Remobes unused imports 2018-03-24 21:02:52 +01:00
Nehon
f7ccdf486b Removes the default value for NumberOfTargetsBuffers 2018-03-24 21:02:52 +01:00
Nehon
8f4941f529 Some clean up in PBR j3MD 2018-03-24 21:02:52 +01:00
Nehon
daba9b8bc7 Proper serialisation for morph animation 2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890 Hardware Morph animation implementation and glTF loading 2018-03-24 21:02:52 +01:00
Rémy Bouquet
d9a8666742 Fixes link to original paper in shadow renderer 2018-03-24 21:02:52 +01:00
Rémy Bouquet
829354d990 Better armature debugger 2018-03-24 21:02:52 +01:00
Nehon
072bdbb6be Enhanced hardware skinning test 2018-03-24 21:02:52 +01:00
Nehon
2e323eb7cf fixes some isues with the gltfLoader when there are several skins 2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95 Speed support and some clean up 2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3 Better blending structure 2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd Added a BlendAction that allows to blend animations 2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca Added the base of the blending system. Smooth transition between anims 2018-03-24 21:02:52 +01:00
Nehon
c769611f9f Better performance 2018-03-24 21:02:52 +01:00
Nehon
d6b05553b5 Ogre loader now loads animations and armature with the new system 2018-03-24 21:02:52 +01:00
Nehon
02a1fd544a Better armature joint selection 2018-03-24 21:02:52 +01:00
Nehon
a32c34939a Display origin of the Armature debugger 2018-03-24 21:02:52 +01:00