Riccardo Balbo
f12d7e4e60
Fix AudioNode issues when using velocityFromTranslation and small refactoring ( #875 )
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* Fix AudioNode issues when using velocityFromTranslation and small refactoring
* Fix audionode fix
2018-09-06 12:42:49 -07:00
travis-ci
9c949891b0
[ci skip] bullet: update osx natives
2018-09-06 16:32:13 +00:00
appveyor
34126f25e4
[ci skip] bullet: update windows natives
2018-09-06 16:28:41 +00:00
Stephen Gold
570e4850ea
rm auto-generated C++ headers from repo, rm unzipped files during clean
2018-09-06 09:23:54 -07:00
Stephen Gold
694232e269
use Gradle v4.10, android tools v3.1.4, bintray plugin v1.8.4
2018-09-04 10:05:16 -07:00
Stephen Gold
40f6a7cc7a
avoid JDK10 so Travis CI can succeed
2018-09-01 11:03:19 -07:00
Stephen Gold
ac182e38d5
add a test for JME issue #877
2018-08-30 15:23:07 -07:00
Riccardo Balbo
087197aff4
Fix bullet skipping enqueued tasks - #867
2018-08-25 18:57:46 -07:00
Stephen Gold
2d6aa15526
correct a typographical error in JavaDoc
2018-08-22 17:02:29 -07:00
Toni Helenius
bbcb8c5701
Feature 871 ( #873 )
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* Update LWJGL to 3.1.6
* Change LinkedLists to ArrayDeques
* Call glfwTerminate & set NULL error callback on destroy
fixes crash when context is re-created
2018-07-17 11:42:26 +02:00
Kirill Vainer
d57c362ec3
build javadoc by default
2018-05-21 21:43:28 -04:00
Nehon
6b2af9917b
Fixes post shadows compilation issue on android
2018-05-18 23:55:36 +02:00
TehLeo
c72b73ee8b
Added Texture Formats R16F, R32F, RG16F, RG32F. ( #839 )
2018-05-18 08:37:59 +02:00
joliver82
c49a0dc54d
Update GLImageFormats.java
2018-05-18 08:35:05 +02:00
Rémy Bouquet
266d8b0828
Implements SSBO (Shader Storage Buffer Object) and UBO (Uniform Buffer Object) support
2018-05-18 08:30:07 +02:00
Nehon
302e746a94
Uses a HashSet for variable names in ShaderNodeLoaderDelegate instead of a String
2018-05-01 09:15:39 +02:00
oualid
c0cdf75603
replace addState() with attach() in the javadoc
2018-04-26 21:19:14 +02:00
b00nation
0d5f18c3a8
Update MaterialDebugAppState.java
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I was debugging my application to dig down the issue why the shaders are recognized of change but not actually reloaded. I came to this solution.
2018-04-25 14:36:51 +02:00
theMinka
dd561a0c5b
Reworked the TestBlendEquations example ( #848 )
2018-04-25 14:34:58 +02:00
theMinka
cd7c60cc59
Fixes handling of blend equations and factors in GLRenderer ( #848 )
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* Stronger separation of BlendMode.Custom from the other blend modes
* Custom blend equations and factors now only gets used on BlendMode.Custom
* Updated some JavaDocs in RenderState class
2018-04-25 14:34:58 +02:00
Christopher
2f683c10bc
Updated deprecation documentation
2018-04-25 14:27:50 +02:00
Nehon
db48b98a2e
Fixes an issue where light probes were used in phong lighting
2018-04-22 10:29:55 +02:00
Nehon
36c1ce713f
Moved the render probe function in PBR.glsllib
2018-04-19 08:37:28 +02:00
Nehon
3aeb7350ae
Fixes an issue with animation speed being wrongly applied
2018-04-19 08:00:53 +02:00
grizeldi
ce79df9370
Fix a typo which made pbr shader fail to compile
2018-04-18 16:53:33 +02:00
Nehon
0cc97f5653
Deletes obsolete TestPBREnv test
2018-04-17 15:50:57 +02:00
Nehon
83aef82d92
Adds support for light porbe blending and Oriented box light probes with corrected parallax
2018-04-17 15:23:56 +02:00
Nehon
824e99c96e
Fixes attachement node when model ignore transforms
2018-04-02 09:36:29 +02:00
Nehon
9df4449f49
Adds animation mask to the animation system
2018-04-02 09:08:29 +02:00
Stephen Gold
06f8a00549
fix JME issue #742 (attachment nodes for ignoreTransform geometries)
2018-03-30 18:54:59 -07:00
Nehon
a463f5515a
Negative speed now plays an animation backwards
2018-03-26 06:29:53 +02:00
Paul Speed
7ded33051c
Modified AnimComposer.setCurrentAction() to return the Action. Makes it easier
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to set the speed and stuff.
2018-03-25 15:13:24 -04:00
Nehon
6b864f2d72
Remobes unused imports
2018-03-24 21:02:52 +01:00
Nehon
f7ccdf486b
Removes the default value for NumberOfTargetsBuffers
2018-03-24 21:02:52 +01:00
Nehon
8f4941f529
Some clean up in PBR j3MD
2018-03-24 21:02:52 +01:00
Nehon
daba9b8bc7
Proper serialisation for morph animation
2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26
Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu
2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890
Hardware Morph animation implementation and glTF loading
2018-03-24 21:02:52 +01:00
Rémy Bouquet
d9a8666742
Fixes link to original paper in shadow renderer
2018-03-24 21:02:52 +01:00
Rémy Bouquet
829354d990
Better armature debugger
2018-03-24 21:02:52 +01:00
Nehon
072bdbb6be
Enhanced hardware skinning test
2018-03-24 21:02:52 +01:00
Nehon
2e323eb7cf
fixes some isues with the gltfLoader when there are several skins
2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95
Speed support and some clean up
2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3
Better blending structure
2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd
Added a BlendAction that allows to blend animations
2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca
Added the base of the blending system. Smooth transition between anims
2018-03-24 21:02:52 +01:00
Nehon
c769611f9f
Better performance
2018-03-24 21:02:52 +01:00
Nehon
d6b05553b5
Ogre loader now loads animations and armature with the new system
2018-03-24 21:02:52 +01:00
Nehon
02a1fd544a
Better armature joint selection
2018-03-24 21:02:52 +01:00
Nehon
a32c34939a
Display origin of the Armature debugger
2018-03-24 21:02:52 +01:00