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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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|
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package jme3test.model.anim; |
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import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.debug.SkeletonDebugger; |
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public class TestAnimBlendBug extends SimpleApplication implements ActionListener { |
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// private AnimControl control;
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private AnimChannel channel1, channel2; |
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private String[] animNames; |
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private float blendTime = 0.5f; |
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private float lockAfterBlending = blendTime + 0.25f; |
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private float blendingAnimationLock; |
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public static void main(String[] args) { |
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TestAnimBlendBug app = new TestAnimBlendBug(); |
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app.start(); |
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} |
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public void onAction(String name, boolean value, float tpf) { |
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if (name.equals("One") && value){ |
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channel1.setAnim(animNames[4], blendTime); |
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channel2.setAnim(animNames[4], 0); |
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channel1.setSpeed(0.25f); |
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channel2.setSpeed(0.25f); |
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blendingAnimationLock = lockAfterBlending; |
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} |
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} |
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public void onPreUpdate(float tpf) { |
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} |
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public void onPostUpdate(float tpf) { |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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// Is there currently a blending underway?
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if (blendingAnimationLock > 0f) { |
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blendingAnimationLock -= tpf; |
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} |
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} |
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@Override |
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public void simpleInitApp() { |
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inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1)); |
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inputManager.addListener(this, "One"); |
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flyCam.setMoveSpeed(100f); |
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cam.setLocation( new Vector3f( 0f, 150f, -325f ) ); |
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cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y ); |
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal()); |
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
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rootNode.addLight(dl); |
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Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); |
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Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); |
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// Node model2 = model1.clone();
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model1.setLocalTranslation(-60, 0, 0); |
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model2.setLocalTranslation(60, 0, 0); |
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AnimControl control1 = model1.getControl(AnimControl.class); |
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animNames = control1.getAnimationNames().toArray(new String[0]); |
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channel1 = control1.createChannel(); |
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AnimControl control2 = model2.getControl(AnimControl.class); |
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channel2 = control2.createChannel(); |
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SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton()); |
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat.getAdditionalRenderState().setWireframe(true); |
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mat.setColor("Color", ColorRGBA.Red); |
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mat.setFloat("PointSize", 7f); |
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mat.getAdditionalRenderState().setDepthTest(false); |
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skeletonDebug.setMaterial(mat); |
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model1.attachChild(skeletonDebug); |
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skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton()); |
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skeletonDebug.setMaterial(mat); |
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model2.attachChild(skeletonDebug); |
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rootNode.attachChild(model1); |
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rootNode.attachChild(model2); |
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} |
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} |
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