replace addState() with attach() in the javadoc

shader-nodes-enhancement
oualid 7 years ago committed by Rémy Bouquet
parent 0d5f18c3a8
commit c0cdf75603
  1. 6
      jme3-bullet/src/common/java/com/jme3/bullet/BulletAppState.java

@ -67,7 +67,7 @@ public class BulletAppState implements AppState, PhysicsTickListener {
/**
* Creates a new BulletAppState running a PhysicsSpace for physics
* simulation, use getStateManager().addState(bulletAppState) to enable
* simulation, use getStateManager().attach(bulletAppState) to enable
* physics for an Application.
*/
public BulletAppState() {
@ -75,7 +75,7 @@ public class BulletAppState implements AppState, PhysicsTickListener {
/**
* Creates a new BulletAppState running a PhysicsSpace for physics
* simulation, use getStateManager().addState(bulletAppState) to enable
* simulation, use getStateManager().attach(bulletAppState) to enable
* physics for an Application.
*
* @param broadphaseType The type of broadphase collision detection,
@ -87,7 +87,7 @@ public class BulletAppState implements AppState, PhysicsTickListener {
/**
* Creates a new BulletAppState running a PhysicsSpace for physics
* simulation, use getStateManager().addState(bulletAppState) to enable
* simulation, use getStateManager().attach(bulletAppState) to enable
* physics for an Application. An AxisSweep broadphase is used.
*
* @param worldMin The minimum world extent

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