Fixes an issue where light probes were used in phong lighting
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36c1ce713f
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@ -86,7 +86,7 @@ public final class MultiPassLightingLogic extends DefaultTechniqueDefLogic {
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for (int i = 0; i < lights.size(); i++) {
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Light l = lights.get(i);
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if (l instanceof AmbientLight) {
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if (l.getType() == Light.Type.Ambient || l.getType() == Light.Type.Probe) {
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continue;
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}
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@ -156,8 +156,6 @@ public final class MultiPassLightingLogic extends DefaultTechniqueDefLogic {
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lightDir.setValue(VarType.Vector4, tmpLightDirection);
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break;
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case Probe:
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break;
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default:
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throw new UnsupportedOperationException("Unknown type of light: " + l.getType());
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@ -106,7 +106,6 @@ public final class SinglePassLightingLogic extends DefaultTechniqueDefLogic {
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lightData.setVector4Length(numLights * 3);//8 lights * max 3
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Uniform ambientColor = shader.getUniform("g_AmbientLightColor");
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if (startIndex != 0) {
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// apply additive blending for 2nd and future passes
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rm.getRenderer().applyRenderState(ADDITIVE_LIGHT);
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@ -123,7 +122,7 @@ public final class SinglePassLightingLogic extends DefaultTechniqueDefLogic {
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for (curIndex = startIndex; curIndex < endIndex && curIndex < lightList.size(); curIndex++) {
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Light l = lightList.get(curIndex);
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if (l.getType() == Light.Type.Ambient) {
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if (l.getType() == Light.Type.Ambient || l.getType() == Light.Type.Probe) {
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endIndex++;
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continue;
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}
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@ -185,8 +184,6 @@ public final class SinglePassLightingLogic extends DefaultTechniqueDefLogic {
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lightData.setVector4InArray(tmpVec.getX(), tmpVec.getY(), tmpVec.getZ(), spotAngleCos, lightDataIndex);
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lightDataIndex++;
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break;
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case Probe:
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break;
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default:
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throw new UnsupportedOperationException("Unknown type of light: " + l.getType());
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}
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