Update GLImageFormats.java

shader-nodes-enhancement
joliver82 7 years ago committed by Rémy Bouquet
parent 266d8b0828
commit c49a0dc54d
  1. 2
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLImageFormats.java

@ -220,7 +220,7 @@ public final class GLImageFormats {
// NOTE: OpenGL ES 2.0 does not support DEPTH_COMPONENT as internal format -- fallback to 16-bit depth.
if (caps.contains(Caps.OpenGLES20)) {
format(formatToGL, Format.Depth, GL.GL_DEPTH_COMPONENT16, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE);
format(formatToGL, Format.Depth, GL.GL_DEPTH_COMPONENT16, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_SHORT);
} else {
format(formatToGL, Format.Depth, GL.GL_DEPTH_COMPONENT, GL.GL_DEPTH_COMPONENT, GL.GL_UNSIGNED_BYTE);
}

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