Nehon
886f8da2f7
Further Armature debugger enhancements
2018-03-24 21:02:52 +01:00
Nehon
054d54f4b9
Added a way to toggle on/off the non deforming bones in the Armature debugger
2018-03-24 21:02:52 +01:00
Nehon
abe094e74a
Gltf loader now supports the new animation system
2018-03-24 21:02:52 +01:00
Nehon
bbb3cf59b3
New anim system proper serialization
2018-03-24 21:02:52 +01:00
Nehon
728e28857b
Adds a MigrationUtil to migrate from old system to new system
2018-03-24 21:02:52 +01:00
Nehon
e5057ad7fa
Adds support for different joint model transform accumulation strategy
2018-03-24 21:02:52 +01:00
Nehon
ce170b8b53
better Armature debugger
2018-03-24 21:02:52 +01:00
Nehon
b5ad72b0e9
Joint now uses a matrix for transform accumulation
2018-03-24 21:02:52 +01:00
Nehon
c3cb4ef97f
Draft of the new animation system
2018-03-24 21:02:52 +01:00
Nehon
4904d0235e
Adds an ArmatureDebugger
2018-03-24 21:02:52 +01:00
Nehon
75f90fb70c
New Armature system
2018-03-24 21:02:52 +01:00
Nehon
c2b6e8f407
Allows build of 3.2 branch
2018-03-24 21:02:52 +01:00
Paul Speed
5e06457416
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine
2018-03-24 14:45:33 -04:00
Paul Speed
0fb5eeddd7
Fixed an NPE in getNumElements() if the data field was null.
2018-03-24 14:45:11 -04:00
Paul Speed
0a6e8741cf
Added ColorRGBA.fromIntABGR() as reciprocal to asIntABGR().
2018-03-24 14:44:15 -04:00
Stephen Gold
531ff4edb1
correct 2 more typographical errors in comments
2018-03-17 20:09:04 -07:00
Paul Speed
81667f8f45
Fixed the DepthOfFieldFilter to properly get the near/far distance from JME
...
instead of having it hard-coded. Previous behavior caused focus to go all out
of whack if you ever changed the near/far plane (and even the default hard-coded
value was not the same as JME's default camera setup.)
While I was here, I made the unfocus threshold configurable and added a debug
toggle that will turn the 'unfocus' amount into grayscale color for better visualizing
where unfocusing is happening.
2018-03-17 02:18:31 -04:00
Nehon
b62fbdbf84
Fixes node version of unshaded material
2018-03-12 23:13:59 +01:00
Nehon
514e809326
Better handling of default values for shader nodes input
2018-03-12 23:01:56 +01:00
Nehon
3ab8466075
Cleans up to reduce the size of test data
2018-03-12 23:01:09 +01:00
Nehon
88a1edd37d
Refactors how pbr lighting methods work for easier switchng between PBR workflows
2018-03-12 08:11:07 +01:00
Nehon
47406058a6
Fixes condition parsing for shader nodes
2018-03-12 08:11:07 +01:00
Stephen Gold
f5e11d23b2
follow JME's conventional approach to cloning a SpatialTrack
2018-03-10 23:26:27 -08:00
Stephen Gold
3f473d1205
implement JmeCloneable to simplify BoneTrack cloning, set a good example
2018-03-10 23:26:27 -08:00
Stephen Gold
fc07b541b8
implement the JmeCloneable interface for CompactArray
2018-03-10 23:26:27 -08:00
empirephoenix
d300f74f26
Merge pull request #834 from pdid17/plane-constructor
...
Add a convenience constructor to Plane
2018-03-08 15:00:32 +01:00
oualid
edc81a8d3e
added class with material's constants.
2018-03-05 18:43:03 +01:00
pdid17
9dd46c9232
Add a convenicence constructor to Plane
2018-02-28 17:15:54 -05:00
Stephen Gold
0014ede4d7
make TerrainTestCollision more user-friendly
2018-02-26 10:31:16 -08:00
javasabr
555a348692
refactored and upgraed lwjgl3 module.
2018-02-26 10:35:25 +01:00
javasabr
28353cf747
refactored core interfaces.
2018-02-26 10:35:25 +01:00
Stephen Gold
f40ba25a56
correct more grammar/spelling errors in comments
2018-02-23 22:20:22 -08:00
Paul Speed
989a4a2420
Added a bitmap font layout test.
2018-02-20 02:17:26 -05:00
Stephen Gold
15285cc302
eliminate uses/overrides, deprecate implementations of cloneForSpatial()
2018-02-19 13:47:47 -08:00
Stephen Gold
cf7912720d
deprecate Control.cloneForSpatial()
2018-02-19 11:42:58 -08:00
Stephen Gold
826908b042
correct more grammar/spelling errors in comments
2018-02-18 20:49:43 -08:00
Nehon
b0371badaf
Bumps main version to 3.3
2018-02-18 16:54:16 +01:00
Stephen Gold
36847602a5
correct more typographical errors in comments
2018-02-17 19:03:49 -08:00
Stephen Gold
ce871d83b0
address issue #825 : SpatialTrack.clone() sets the trackSpatial to null
2018-02-13 19:22:48 -08:00
Stephen Gold
72a097682e
correct spelling errors in comments
2018-02-06 18:24:44 -08:00
Alexandr Brui
a8c7a85fc1
Implementing value mappings for shader nodes. ( #786 )
...
* implemented value mappings for shader nodes.
2018-02-06 19:36:14 +01:00
Ali-RS
7e66911901
Fix an issue with Skeleton deserializing
...
Fix issue #371
2018-02-06 19:34:42 +01:00
Stephen Gold
72698d7082
address issue #816 : BoneTrack.setKeyframes() throws NPE in assertions
2018-02-06 19:31:01 +01:00
Alexandr Brui
ec9bb24807
fixed 2 parameters of shadow renderer. ( #819 )
2018-02-06 18:30:30 +01:00
Stephen Gold
bc624f1f73
correct more typographical errors in comments
2018-02-01 23:39:31 -08:00
Stephen Gold
c87af1c2aa
correct more typographical errors in comments
2018-02-01 19:16:05 -08:00
Stephen Gold
32e3cb658f
correct typographical errors in comments
2018-02-01 18:16:32 -08:00
Stephen Gold
bc1af00a32
correct typographic errors in comments
2018-02-01 12:23:34 -08:00
Nehon
9dadc29986
Properly cleanup the DetailedProfilerState when it's detached
2018-01-31 08:15:46 +01:00
Stephen Gold
7ed644f442
add getters to shadow renderers/filters for number of maps and sizes
2018-01-29 00:17:57 -08:00