Fix a typo which made pbr shader fail to compile

shader-nodes-enhancement
grizeldi 7 years ago committed by Rémy Bouquet
parent 0cc97f5653
commit ce79df9370
  1. 2
      jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.frag

@ -272,7 +272,7 @@ void main(){
vec4 specularColor = vec4(1.0);
#endif
#ifdef GLOSSINESSMAP
float glossiness = texture2D(m_GlossinesMap, newTexCoord).r * m_Glossiness;
float glossiness = texture2D(m_GlossinessMap, newTexCoord).r * m_Glossiness;
#else
float glossiness = m_Glossiness;
#endif

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