add a test for JME issue #877
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/* |
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* Copyright (c) 2018 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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|
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/** |
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* Test case for JME issue #877: multiple hinges. Based on code submitted by |
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* Daniel Martensson. |
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* |
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* If successful, all pendulums will swing at the same frequency, and all the |
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* free-falling objects will fall straight down. |
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*/ |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
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import com.jme3.bullet.collision.shapes.CollisionShape; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.bullet.joints.HingeJoint; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Node; |
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public class TestIssue877 extends SimpleApplication { |
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BulletAppState bulletAppState = new BulletAppState(); |
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int numPendulums = 6; |
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int numFalling = 6; |
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Node pivots[] = new Node[numPendulums]; |
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Node bobs[] = new Node[numPendulums]; |
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Node falling[] = new Node[numFalling]; |
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float timeToNextPrint = 1f; // in seconds
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public static void main(String[] args) { |
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TestIssue877 app = new TestIssue877(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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flyCam.setEnabled(false); |
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cam.setLocation(new Vector3f(-4.77f, -7.55f, 16.52f)); |
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cam.setRotation(new Quaternion(-0.103433f, 0.889420f, 0.368792f, 0.249449f)); |
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stateManager.attach(bulletAppState); |
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bulletAppState.setDebugEnabled(true); |
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float pivotY = 14.6214f; |
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float bobStartY = 3f; |
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float length = pivotY - bobStartY; |
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for (int i = 0; i < numPendulums; i++) { |
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float x = 6f - 2.5f * i; |
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Vector3f pivotLocation = new Vector3f(x, pivotY, 0f); |
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pivots[i] = createTestNode(0f, pivotLocation); |
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Vector3f bobLocation = new Vector3f(x, bobStartY, 0f); |
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bobs[i] = createTestNode(1f, bobLocation); |
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} |
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for (int i = 0; i < numFalling; i++) { |
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float x = -6f - 2.5f * (i + numPendulums); |
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Vector3f createLocation = new Vector3f(x, bobStartY, 0f); |
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falling[i] = createTestNode(1f, createLocation); |
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} |
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for (int i = 0; i < numPendulums; i++) { |
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HingeJoint joint = new HingeJoint( |
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pivots[i].getControl(RigidBodyControl.class), |
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bobs[i].getControl(RigidBodyControl.class), |
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new Vector3f(0f, 0f, 0f), |
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new Vector3f(length, 0f, 0f), |
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Vector3f.UNIT_Z.clone(), |
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Vector3f.UNIT_Z.clone()); |
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bulletAppState.getPhysicsSpace().add(joint); |
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} |
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} |
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Node createTestNode(float mass, Vector3f location) { |
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float size = 0.1f; |
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Vector3f halfExtents = new Vector3f(size, size, size); |
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CollisionShape shape = new BoxCollisionShape(halfExtents); |
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RigidBodyControl control = new RigidBodyControl(shape, mass); |
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Node node = new Node(); |
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node.addControl(control); |
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rootNode.attachChild(node); |
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bulletAppState.getPhysicsSpace().add(node); |
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control.setPhysicsLocation(location); |
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return node; |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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if (timeToNextPrint > 0f) { |
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timeToNextPrint -= tpf; |
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return; |
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} |
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if (numFalling > 0) { |
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Vector3f fallingLocation = falling[0].getWorldTranslation(); |
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System.out.printf(" falling[0] location(x=%f, z=%f)", |
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fallingLocation.x, fallingLocation.z); |
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/* |
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* If an object is falling vertically, its X- and Z-coordinates |
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* should not change. |
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*/ |
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} |
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if (numPendulums > 0) { |
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Vector3f bobLocation = bobs[0].getWorldTranslation(); |
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Vector3f pivotLocation = pivots[0].getWorldTranslation(); |
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float distance = bobLocation.distance(pivotLocation); |
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System.out.printf(" bob[0] distance=%f", distance); |
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/* |
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* If the hinge is working properly, the distance from the |
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* pivot to the bob should remain roughly constant. |
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*/ |
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} |
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System.out.println(); |
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timeToNextPrint = 1f; |
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} |
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} |
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