Commit Graph

225 Commits (7b2f1094b14b481f39a375039f5bfe0808dbe829)

Author SHA1 Message Date
shadowislord fb6fb73239 * Fix incorrect class name in TestTextureArrayCompressed 10 years ago
AlrikG 799d8d9ef2 - add test case for compressed dds array textures 10 years ago
Normen Hansen 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 years ago
Normen Hansen 6ff69cccf6 - add run task to jme3-examples 10 years ago
Nehon 50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 10 years ago
Nehon fea3faf9af Minor fix in TestRenderToCubeMap 10 years ago
Paul Speed 1f148fc3d7 Added a large scene stress test. Defaults to: 10 years ago
shadowislord 62cfbc8a3e Remove usage of all deprecated image formats 10 years ago
Nehon 81fe180713 Better Single pass test 10 years ago
shadowislord a9d8faf39e Modify TestDepthStencil to be simpler (based on TestFBOPassthrough) 10 years ago
David Bernard 37da17e3eb add support of DepthStencil into *Renderer 10 years ago
Nehon c55717141e Single pass lighting implementation. 10 years ago
Nehon 6e287d0ef2 Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore. 10 years ago
Nehon 8f43da58ae Better spotlight vs frustum intersection check and with a testcase 10 years ago
David Bernard 8c10173775 enhance TestMultiRenderTarget with small animation of light (rotating around 0,0,0 in 3s) 10 years ago
David Bernard 8ac5e70bd9 fix: examples/TestMultiRenderTarget.java to display tank (deferred) + encoded normal instead of black screen. 10 years ago
shadowislord b39772c401 Fix JDK6 compliance 10 years ago
Normen Hansen 940fe70803 - fix dist task in jme3-examples to not run at config time 10 years ago
shadowislord 13f2fbd244 Remove a weird line of code from TestHoveringTank 10 years ago
shadowislord 7cae92dc67 Fix rendering glitch in TestTransparentShadow (missing tangents for normal mapping) 10 years ago
shadowislord b067aaed0e Delete libbulletjme64.so from samples folder (why is it there anyway?) 10 years ago
shadowislord 4599c4cc9d Fix crash in TestInstanceNode (do you guys even test??) 10 years ago
shadowislord 09aae64e8b TestInconsistentCompareDetection: Make sure we have more than 128 geometries in our scene graph to actually trigger the compare error 10 years ago
shadowislord 5f4428e640 Add test to trigger the inconsistent compare function detection in the sorting algorithm. 10 years ago
neph1 8700871e76 Fixed some merge issues (now it's working properly) 11 years ago
shadowislord fa41da59a4 * Fix outstanding cloning related issues in InstancedNode 11 years ago
shadowislord 564a08672f * Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary 11 years ago
shadowislord eee43b470e * Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability. 11 years ago
shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 11 years ago
shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 years ago
Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 years ago
shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 years ago
shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray 11 years ago
shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 11 years ago
shadowislord 948fdb21eb * Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit. 11 years ago
shadowislord 52cd458601 * Added two missing 32-bit image formats to TestImageRaster: ARGB8 and BGRA8 11 years ago
shadowislord 65d83b37f0 * Deprecated LTC and LATC texture formats, OpenGL3+ does not support them. Instead RGTC / BC5 must be used. 11 years ago
shadowislord 7cdc473e14 * Fix broken generation of classpath for jMonkeyEngine3.jar 11 years ago
shadowislord 99af4d9bd5 * Deprecate usage of TextureKey.setAsCube() and TextureKey.setAsTexture3D() - this is now handled by the TextureKey.setTextureTypeHint() method instead 11 years ago
shadowislord d694229335 * Make tone-mapping white-point adjustment logarithmic in the sample to have less sudden exposure transitions 11 years ago
shadowislord c01cbdd5e0 * Add option to toggle instancing either on or off to see the difference (if any) 11 years ago
shadowislord 35cfae5ef0 * Merge revision 11058 from experimental branch 11 years ago
shadowislord 3838216207 * Added tone mapping filter that does not rely on average luminance (unlike HDRProcessor). 11 years ago
Nehon c09a4b208d Fixed ColorRGBA javadoc, made the clamp method use FastMath.clamp, integrated @kwando's pull request 131 11 years ago
Nehon 95f215c180 Adjusted TestPostWater to gamma correction 11 years ago
Nehon 8ff6f8df24 Introduced a new Enum ColorSpace. 11 years ago
Nehon e4ba4e9e9e - Image loaders now assume ALL images are in sRGB space and set the flag accordingly 11 years ago
sgold@sonic.net 8d2b7a53e6 fix race in TestAwtPanels as discussed at http://hub.jmonkeyengine.org/forum/topic/fix-for-race-in-testawtpanels 11 years ago
Mayank Sharma 4c320f686d issue#85 short approach - setDefaultCloseOperation 11 years ago
Mayank Sharma 5b84be227a end application when TestChooser dialog is closed 11 years ago