278 Commits

Author SHA1 Message Date
Stephen Gold
4323c4101a fix for issue #897 2018-09-12 17:18:53 -07:00
Stephen Gold
0b782b9fb4 fix for issue #886 2018-09-10 14:55:18 -07:00
Stephen Gold
10eef65e73 test case and fix for issue #894 2018-09-09 11:46:49 -07:00
Stephen Gold
a4ca3cbd40 test case and fix for issue #883 2018-09-09 07:46:29 -07:00
Stephen Gold
a28d5ccd16 test case and fix for issue #889 2018-09-07 10:57:39 -07:00
Stephen Gold
ac182e38d5 add a test for JME issue #877 2018-08-30 15:23:07 -07:00
Nehon
6b2af9917b Fixes post shadows compilation issue on android 2018-05-18 23:55:36 +02:00
theMinka
dd561a0c5b Reworked the TestBlendEquations example (#848) 2018-04-25 14:34:58 +02:00
Nehon
3aeb7350ae Fixes an issue with animation speed being wrongly applied 2018-04-19 08:00:53 +02:00
Nehon
0cc97f5653 Deletes obsolete TestPBREnv test 2018-04-17 15:50:57 +02:00
Nehon
83aef82d92 Adds support for light porbe blending and Oriented box light probes with corrected parallax 2018-04-17 15:23:56 +02:00
Nehon
9df4449f49 Adds animation mask to the animation system 2018-04-02 09:08:29 +02:00
Nehon
a463f5515a Negative speed now plays an animation backwards 2018-03-26 06:29:53 +02:00
Nehon
daba9b8bc7 Proper serialisation for morph animation 2018-03-24 21:02:52 +01:00
Nehon
4048f8ba26 Adds a cpu fallback for morph animation when all morph targets cannot be handled on the gpu 2018-03-24 21:02:52 +01:00
Rémy Bouquet
42215f4890 Hardware Morph animation implementation and glTF loading 2018-03-24 21:02:52 +01:00
Nehon
072bdbb6be Enhanced hardware skinning test 2018-03-24 21:02:52 +01:00
Nehon
2e323eb7cf fixes some isues with the gltfLoader when there are several skins 2018-03-24 21:02:52 +01:00
Rémy Bouquet
8634509a95 Speed support and some clean up 2018-03-24 21:02:52 +01:00
Rémy Bouquet
79549424f3 Better blending structure 2018-03-24 21:02:52 +01:00
Rémy Bouquet
2fc3bf5cfd Added a BlendAction that allows to blend animations 2018-03-24 21:02:52 +01:00
Rémy Bouquet
05e907acca Added the base of the blending system. Smooth transition between anims 2018-03-24 21:02:52 +01:00
Nehon
c769611f9f Better performance 2018-03-24 21:02:52 +01:00
Nehon
d6b05553b5 Ogre loader now loads animations and armature with the new system 2018-03-24 21:02:52 +01:00
Nehon
02a1fd544a Better armature joint selection 2018-03-24 21:02:52 +01:00
Nehon
a32c34939a Display origin of the Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
886f8da2f7 Further Armature debugger enhancements 2018-03-24 21:02:52 +01:00
Nehon
054d54f4b9 Added a way to toggle on/off the non deforming bones in the Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
abe094e74a Gltf loader now supports the new animation system 2018-03-24 21:02:52 +01:00
Nehon
bbb3cf59b3 New anim system proper serialization 2018-03-24 21:02:52 +01:00
Nehon
728e28857b Adds a MigrationUtil to migrate from old system to new system 2018-03-24 21:02:52 +01:00
Nehon
e5057ad7fa Adds support for different joint model transform accumulation strategy 2018-03-24 21:02:52 +01:00
Nehon
ce170b8b53 better Armature debugger 2018-03-24 21:02:52 +01:00
Nehon
c3cb4ef97f Draft of the new animation system 2018-03-24 21:02:52 +01:00
Nehon
4904d0235e Adds an ArmatureDebugger 2018-03-24 21:02:52 +01:00
Nehon
3ab8466075 Cleans up to reduce the size of test data 2018-03-12 23:01:09 +01:00
Stephen Gold
0014ede4d7 make TerrainTestCollision more user-friendly 2018-02-26 10:31:16 -08:00
Paul Speed
989a4a2420 Added a bitmap font layout test. 2018-02-20 02:17:26 -05:00
Stephen Gold
15285cc302 eliminate uses/overrides, deprecate implementations of cloneForSpatial() 2018-02-19 13:47:47 -08:00
Stephen Gold
826908b042 correct more grammar/spelling errors in comments 2018-02-18 20:49:43 -08:00
Stephen Gold
bc624f1f73 correct more typographical errors in comments 2018-02-01 23:39:31 -08:00
Stephen Gold
b159c847cc comment corrections: mostly spelling and grammar 2018-01-16 18:35:07 -08:00
Nehon
12004217d1 Ao map now only attenuates indirect lighting in PBR shader 2018-01-04 16:53:48 +01:00
Stephen Gold
edba4b9844 test override of ColorRGBA mat param with a Vector4f or Quaternion value 2017-12-27 20:51:40 +01:00
Stephen Gold
247d5d9324 package protect the MovingAverage class instead of deprecating it 2017-12-17 15:17:10 +01:00
Stephen Gold
f27f568556 remove deprecated shadow renderers from 3 physics tests 2017-12-17 15:17:10 +01:00
Stephen Gold
99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar 2017-12-17 15:17:10 +01:00
Stephen Gold
990791b21c remove setFlushQueues(), which is deprecated and has no effect 2017-12-17 15:17:10 +01:00
Stephen Gold
d3f0c2002a in examples, replace deprecated methods and classes 2017-12-17 15:17:10 +01:00
Stephen Gold
e536699d9e remove 3 examples whose purpose was to test deprecated classes 2017-12-17 15:17:10 +01:00