fix for issue #897

accellbaker
Stephen Gold 6 years ago
parent e80302728f
commit 4323c4101a
  1. 57
      jme3-examples/src/main/java/jme3test/bullet/TestBetterCharacter.java

@ -1,26 +1,33 @@
/*
* Copyright (c) 2009-2012 jMonkeyEngine All rights reserved. <p/>
* Copyright (c) 2009-2018 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer. <p/> * Redistributions
* in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other
* materials provided with the distribution. <p/> * Neither the name of
* 'jMonkeyEngine' nor the names of its contributors may be used to endorse or
* promote products derived from this software without specific prior written
* permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package jme3test.bullet;
@ -30,7 +37,6 @@ import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.MeshCollisionShape;
import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.bullet.debug.DebugTools;
import com.jme3.input.KeyInput;
import com.jme3.input.controls.ActionListener;
import com.jme3.input.controls.KeyTrigger;
@ -80,7 +86,13 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList
setupKeys();
// activate physics
bulletAppState = new BulletAppState();
bulletAppState = new BulletAppState() {
@Override
public void prePhysicsTick(PhysicsSpace space, float tpf) {
// Apply radial gravity near the planet, downward gravity elsewhere.
checkPlanetGravity();
}
};
stateManager.attach(bulletAppState);
bulletAppState.setDebugEnabled(true);
@ -123,9 +135,6 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList
@Override
public void simpleUpdate(float tpf) {
// Apply planet gravity to character if close enough (see below)
checkPlanetGravity();
// Get current forward and left vectors of model by using its rotation
// to rotate the unit vectors
Vector3f modelForwardDir = characterNode.getWorldRotation().mult(Vector3f.UNIT_Z);

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