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@ -1,26 +1,33 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine All rights reserved. <p/> |
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* Copyright (c) 2009-2018 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are met: |
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* |
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* * Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. <p/> * Redistributions |
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* in binary form must reproduce the above copyright notice, this list of |
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* conditions and the following disclaimer in the documentation and/or other |
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* materials provided with the distribution. <p/> * Neither the name of |
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* 'jMonkeyEngine' nor the names of its contributors may be used to endorse or |
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* promote products derived from this software without specific prior written |
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* permission. <p/> THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND |
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* CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT |
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* NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A |
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* PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.bullet; |
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@ -30,7 +37,6 @@ import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.shapes.MeshCollisionShape; |
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import com.jme3.bullet.control.BetterCharacterControl; |
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import com.jme3.bullet.control.RigidBodyControl; |
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import com.jme3.bullet.debug.DebugTools; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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@ -80,7 +86,13 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList |
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setupKeys(); |
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// activate physics
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bulletAppState = new BulletAppState(); |
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bulletAppState = new BulletAppState() { |
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@Override |
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public void prePhysicsTick(PhysicsSpace space, float tpf) { |
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// Apply radial gravity near the planet, downward gravity elsewhere.
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checkPlanetGravity(); |
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} |
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}; |
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stateManager.attach(bulletAppState); |
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bulletAppState.setDebugEnabled(true); |
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@ -123,9 +135,6 @@ public class TestBetterCharacter extends SimpleApplication implements ActionList |
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@Override |
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public void simpleUpdate(float tpf) { |
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// Apply planet gravity to character if close enough (see below)
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checkPlanetGravity(); |
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// Get current forward and left vectors of model by using its rotation
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// to rotate the unit vectors
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Vector3f modelForwardDir = characterNode.getWorldRotation().mult(Vector3f.UNIT_Z); |
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