Kirill Vainer
5709fe587d
sdk build: correct spec version dependency
2015-08-11 21:11:17 -04:00
Kirill Vainer
c69aac25b5
sdk plugins: fix link to jME3 website
2015-08-09 17:03:12 -04:00
Kirill Vainer
e60fbda50f
sdk: use a high resolution icon
2015-08-09 17:00:57 -04:00
Kirill Vainer
9eb1ce8694
sdk build: fix year in jME3 license
2015-08-09 17:00:25 -04:00
Kirill Vainer
8fcf864839
sdk build: remove googlecode upload tasks
2015-08-09 16:59:36 -04:00
Kirill Vainer
9de1cd3060
sdk build: fix incorrect regex for matching spec version
2015-08-09 13:43:28 -04:00
Kirill Vainer
42597f0bc4
sdk build: generate spec version based on GIT revision
2015-08-09 13:32:46 -04:00
Kirill Vainer
e2d41ef8ee
sdk: change javac source / target to 1.6
2015-08-08 22:13:40 -04:00
Kirill Vainer
b7ab6d003e
build: separate full version from full name
2015-08-08 17:57:59 -04:00
Kirill Vainer
d36749c85b
build: fix syntax error
2015-08-08 17:39:18 -04:00
Kirill Vainer
17887b1fb0
build: new build version info system
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* JmeVersion is no longer autogenerated, instead it pulls info from version.properties
* Added version.gradle script to generate version info and expose it to other gradle scripts
* Embed version info inside JAR manifest
* Refactor NDK finding to use the same way as the version generation
2015-08-08 17:35:05 -04:00
Kirill Vainer
0d7dea20df
.gitignore: add .nb-gradle folder to ignore list
2015-08-08 14:06:03 -04:00
Kirill Vainer
f944d7c22b
build: use SNAPSHOT as default tag
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Maven publishing treats the "SNAPSHOT" tag in a special way, marking that build as a snapshot type build.
2015-08-08 14:03:36 -04:00
Nehon
d7b0292590
FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures
2015-08-08 09:27:49 +02:00
Daniel Johansson
7f2626af65
Merge remote-tracking branch 'upstream/master'
2015-08-07 15:44:27 +01:00
Nehon
a655acb8f0
BatchNode now preserves the lineWidth for Line meshes when batching.
2015-08-07 08:34:11 +02:00
Kirill Vainer
a68a9747bb
SDK Update Center URL: change 3.0 -> 3.1
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Doesn't work yet, because the 3.1 folder is missing from the updates server.
2015-08-04 23:46:00 -04:00
Kirill Vainer
2bf5a5c089
Travis-CI: fix release deployment
3.1-github-tag-test
3.1-snapshot-test-4
2015-08-02 14:49:44 -04:00
Kirill Vainer
aa1874442d
Travis-CI: release test
3.1-snapshot-test-3
2015-08-02 13:48:31 -04:00
Kirill Vainer
6a21fc9643
Travis-CI: snapshot release test
3.1-snapshot-test
3.1-snapshot-test-2
2015-08-02 13:28:13 -04:00
Matt Benson
25ca07d3d2
light constructors
2015-07-26 18:26:22 -05:00
Dokthar
df19c74248
SDK scenecomposer : changed the lineWidth of the axisMarker
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- lineWidth of the arrows is now set at 3f
- the arrows of the axisMarker are now easier to select.
2015-07-22 22:36:05 +02:00
jmekaelthas
89fe2e57be
Bugfix: fixed some issues with bones' animations.
2015-07-21 22:23:15 +02:00
normen
d1b963d843
Merge pull request #303 from Dokthar/bullet_RigidBody
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Bullet RigidBody : added support to vector3f based AngularFactor & LinearFactor
2015-07-20 18:31:50 +02:00
Daniel Johansson
d319a7c5d3
Added unit test for J3MLoader to cover the new texture parameters available in #295 . Also fixed a couple of issues in the code to reduce logging that was not needed and removed redundant code. This update also updates junit to 4.12 and adds Mockito and Fest Assertions as test dependencies.
2015-07-20 11:22:16 +01:00
Dokthar
abbdefdcef
Bullet RigidBody : revert IDE autoformatting noise
2015-07-19 21:04:54 +02:00
Dokthar
b1473c302c
Bullet RigidBody : modification of the serializer to support the old & new angular factor
2015-07-19 20:46:03 +02:00
Kirill Vainer
0ade3a69d4
GLRenderer: FBO always available in OpenGL ES 2
2015-07-18 17:47:40 -04:00
Dokthar
7f2c7c5d35
Bullet RigidBody : prevent from breaking the API & reverted
2015-07-17 13:46:06 +02:00
Rémy Bouquet
292a891d1f
Merge pull request #228 from davidB/fix_cinematic_clear
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fix a NPE and a ClassCastExcpetion on Cinematic.clear()
2015-07-16 21:41:24 +02:00
Rémy Bouquet
fbe558779e
Merge pull request #282 from Dokthar/sdk_scenecomposer
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SDK SceneComposer : smalls changes and cleaner code
2015-07-16 21:39:11 +02:00
Nehon
5989711f73
Added multi selection to the ShaderNode editor.
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One can now select several items by left clicking with ctrl or shit held.
One can now move all selected items at once.
One can now delete all selected items at once.
2015-07-15 23:55:33 +02:00
Daniel Johansson
e33d2539ed
Added additional convenience constructors to Light, AmbientLight, DirectionalLight, PointLight and SpotLight as mentioned in #297
2015-07-15 13:08:36 +01:00
Daniel Johansson
be692a2ceb
Reverted changes to build script regarding bullet libs.
2015-07-15 10:25:27 +01:00
Daniel Johansson
0869880c8e
Reverted changes to build script regarding bullet libs.
2015-07-15 10:24:04 +01:00
Daniel Johansson
d3da4a7266
Merge remote-tracking branch 'upstream/master'
2015-07-15 09:37:12 +01:00
Daniel Johansson
9059eb30e4
Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295
2015-07-14 22:28:13 +01:00
Nehon
129faf00d7
Fixed warning when trying to find a srgb format for a Depth format.
2015-07-14 09:43:49 +02:00
Kirill Vainer
cad8ca4d8e
Merge pull request #294 from davidB/david_gl3_mrt_unshaded
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add GL3 support for Unshaded and MRT (v2)
2015-07-13 16:44:44 -04:00
Nehon
c7606ccff2
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291
2015-07-12 20:43:54 +02:00
Daniel Johansson
2080453430
Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism.
2015-07-12 19:18:18 +01:00
Daniel Johansson
013f67ee89
Merge remote-tracking branch 'upstream/master'
2015-07-12 11:19:23 +01:00
Daniel Johansson
8c45568772
Added intellij files to gitignore
2015-07-12 11:14:22 +01:00
Nehon
95d5fdf9c5
Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252
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This was due to a bug in the code where triangle data were stored after calculation.
2015-07-11 21:15:42 +02:00
Nehon
57dd2748e2
Tested if a joystick axis is not the nullAxis before assigning action to it.
2015-07-10 21:28:42 +02:00
Nehon
34220640aa
Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275
2015-07-06 19:01:00 +02:00
Nehon
6d1ab7af65
Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader.
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Added a stress test for unshadedNodes.
Changed the name of the texture parameter to textureMap in TextureFetch shaderNode as it was conflicting with the texture function used to fetch a texel from a a texture in glsl 1.5
2015-07-05 23:43:38 +02:00
David Bernard
568ee09d17
add GLSL150 compatible Unshaded
2015-07-05 20:06:07 +02:00
David Bernard
704c3f1a10
enable MRT on gl3
2015-07-05 11:39:55 +02:00
Nehon
2b8898b7b2
Here is the rest of last commit
2015-07-04 19:05:57 +02:00