Commit Graph

647 Commits (556aaa439680ab923cf80611d81785c39224f916)

Author SHA1 Message Date
Kirill Vainer e4f3c06b1d ListMap: create unit test 9 years ago
Kirill Vainer 01227d31b0 Lighting: fix colorramp feature 9 years ago
Kirill Vainer 4a37a8f851 FXAA: quality regression fix 9 years ago
Kirill Vainer 4fef16ee9f GLRenderer: fix incorrect gl3 check 9 years ago
Kirill Vainer cba39fa0ff GLRenderer: make the class final 9 years ago
Kirill Vainer aa54947ff3 GLRenderer: cleanup to shadow compare mode 9 years ago
Kirill Vainer efe600c38d GLRenderer: put max anisotropy into limits map 9 years ago
Kirill Vainer d269839efb FastMath: faster nearestPowerOfTwo and unit test 9 years ago
Julien Gouesse 9f56a45d56 Adds some options into AppSettings for JogAmp's JOGL and JOAL 9 years ago
Georg 495e0cf6d5 Fixed wrong BoundingBox transformation, when using negative scaling values 9 years ago
Kirill Vainer 500f57a64f AssetManager: set locator path only once per thread 9 years ago
Kirill Vainer aee7d1f195 GLSLCompat.glsllib: fix incorrect preprocessor define 9 years ago
Kirill Vainer 6970c8db8a shapes: set static usage on all VBs 9 years ago
Kirill Vainer 78d2d6e944 GLRenderer: fix invalid enum error when using framebuffers 9 years ago
Kirill Vainer f32d92ef30 bounding: add bound vs. spatial, also improve unit test 9 years ago
Kirill Vainer 81b5c48fb0 unit test: add unit tests for bounds and light filter / sort 9 years ago
Kirill Vainer c41058a5a0 spot light: fix broken filter for infinite range 9 years ago
Kirill Vainer 22dde7f718 point light: more accurate sphere vs box filter 9 years ago
Kirill Vainer 6238088688 light: minor non-functional changes 9 years ago
Kirill Vainer 31383778d9 light: ensure directional lights are sorted to be always first 9 years ago
Kirill Vainer 1fa6c4ac11 bounding: move intersection algorithms to shared class 9 years ago
Kirill Vainer 45f8893f13 bounding: properly implement collideWith against other bounds 9 years ago
Daniel Johansson dd6356eff1 Reverted some more light code which should not be in this branch. 9 years ago
Daniel Johansson 88bf9d4580 Reverted some changes to light classes which was not meant to be committed as part of #314. 9 years ago
Kirill Vainer e9245a753b GLTracer: generate syntax highlighting and easier to read output 9 years ago
Kirill Vainer 9da4b78830 GLRenderer: disable unused vertex attributes before rendering instead of after 9 years ago
Kirill Vainer 8fdc0f9c90 GLRenderer: avoid useless glActiveTexture calls 9 years ago
Kirill Vainer f80364a8c2 GLRenderer: don't set depth function twice 9 years ago
Kirill Vainer 5845671409 GLRenderer: enable seamless cubemap globally 9 years ago
Kirill Vainer edd183a2be GLRenderer: fix texture update regression introduced in 9f3a145dd7 9 years ago
Kirill Vainer 148c78a943 GL: make lwjgl implementation classes final 9 years ago
Kirill Vainer cb7d139488 GLSLCompat: support GLES compatibility 9 years ago
Kirill Vainer 616dadc498 Deprecate ColoredTextured.j3md 9 years ago
Daniel Johansson e9e4b4a122 Improved audio renderer information log message to include more information and to print out in a format consistent with the GL renderer information. 9 years ago
Nehon 168e1755ff Added some more constructors to SpotLight and PointLight, also added javadoc to all lights constructors. 9 years ago
Daniel Johansson 8f77dca931 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Daniel Johansson 89f10eca58 Added jme3-lwjgl3 module which ultimately adds support for LWJGL 3.x and GLFW. 9 years ago
Kirill Vainer 5a863c6075 Matrix4f: simpler fromFrame() without matrix multiplication 9 years ago
Kirill Vainer 57d560244e Transform: implement equals and hashCode 9 years ago
Kirill Vainer 1575e2a1d3 minor changes according to static analyzer 9 years ago
Kirill Vainer a855915358 Bone: remove useless loadIdentity() 9 years ago
Kirill Vainer d32226db10 GLRenderer: use #version 100 for GLSL ES shaders 9 years ago
Nehon b5c946ef02 Fixed LightProbe selection according to distance and bounds 9 years ago
Nehon a35b499ee7 Big refactoring to how PBR is handled. 9 years ago
Nehon 7b7c6951ad Fixed worldLightList sorting when a light is added to a node. 9 years ago
Kirill Vainer b7ab6d003e build: separate full version from full name 9 years ago
Kirill Vainer 17887b1fb0 build: new build version info system 9 years ago
Nehon d7b0292590 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon a730da35b4 FilterPostProcessor now checks for ogl 3.2 capability to use multitsampled textures 9 years ago
Nehon fc0975c0cc removed old implementation 9 years ago